docs: Add 10 momentum pages — full launch content kit

How It Works, Security, Roadmap, Live Demo, Hosting Providers,
Documentation Hub, Status, Pricing, Changelog, Founder. These
build perceived scale, trust, and conversion infrastructure.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-02-14 23:30:02 -05:00
parent c08128156b
commit f39e376704
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# Changelog
---
## Version 1.0
Initial release.
Control plane foundation.
---
Future updates documented here.

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# Documentation
---
## Getting Started
* Installing the Plugin
* Setting Up AMP
* Setting Up Pterodactyl
* Using the Companion Agent
## Scheduling Wipes
## Managing Plugins
## Troubleshooting
---
Even 5 good docs builds authority.

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# Why Corrosion Exists
Rust servers are powerful — but the tooling hasn't matured.
Corrosion was built to bring infrastructure-level orchestration to Rust server administration.
Not another plugin.
A control plane.

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# Corrosion for Hosting Providers
Give your Rust customers a control plane — not just a game panel.
---
## Bulk Licensing
Provision Corrosion licenses for every server automatically.
## White-Label Options
Custom branding and domain support.
## API Integration
Provision, suspend, or decommission via API.
## Recurring Revenue
Offer Corrosion as a premium add-on.
---
Corrosion transforms hosting into infrastructure.

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# How Corrosion Works
Corrosion connects your Rust server to a hosted control plane — securely, outbound-only.
---
## Step 1 — Install the Plugin
Drop the Corrosion plugin into `oxide/plugins`.
## Step 2 — Register Online
Activate your license and configure your server.
## Step 3 — Secure Outbound Connection
Your server connects securely to Corrosion's NATS cluster.
No inbound firewall rules required.
## Step 4 — Full Orchestration
From the dashboard, you can:
* Execute console commands
* Configure plugins
* Schedule wipes
* Monitor performance
* Automate Steam updates
All without touching SSH.
---
## Architecture Overview
```
Rust Server
Corrosion Plugin
Secure NATS Messaging
Corrosion Cloud
Dashboard + Store + Analytics
```
Corrosion does not proxy gameplay traffic.
It orchestrates operations.

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# Live Demo Server
See Corrosion in action.
---
* Live server stats
* Real-time console
* Wipe countdown
* Public server page
[ View Demo Server ]
No sales pitch. Just proof.

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# Pricing
---
## Base License — $50 (Launch Price)
One server. Lifetime access.
Includes:
* Full control plane
* Auto-Wiper
* Plugin management
* Public site
* RBAC
## Webstore Add-On — $10/month
Integrated monetization platform.
## Modules — $9.99+
Optional feature expansions.
---
Simple. Transparent. No hidden tiers.

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# Corrosion Roadmap
---
## Phase 1 — Foundation
- [x] Core control plane
- [x] Auto-Wiper with rollback
- [x] Plugin management
- [x] Public server site
## Phase 2 — Analytics
- [ ] Player retention tracking
- [ ] Wipe performance insights
- [ ] Population heatmaps
## Phase 3 — Status Platform
- [ ] Public uptime tracking
- [ ] Server health dashboard
## Phase 4 — Module Marketplace
- [ ] Loot manager
- [ ] Event systems
- [ ] Advanced gameplay modules
## Phase 5 — Integrated Webstore
- [ ] Native item store
- [ ] Automated delivery
- [ ] Revenue dashboard
## Phase 6 — B2B Hosting Integration
- [ ] White-label panel
- [ ] Bulk license provisioning
- [ ] SSO integration

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# Security by Design
Corrosion was built with multi-tenant isolation from day one.
---
## Outbound-Only Connections
Your server initiates all connections.
No inbound ports required.
## License-Scoped Isolation
Every server is isolated by `license_id`.
No cross-tenant data exposure.
## Encrypted Secrets
API keys, webhooks, and credentials are encrypted at rest.
## Short-Lived Auth Tokens
JWT sessions expire quickly and require refresh.
## Role-Based Access Control
Granular permission enforcement on every API endpoint.
---
## Built on Modern Infrastructure
* Rust backend (Axum)
* NATS JetStream messaging
* PostgreSQL
* Cloudflare DNS + SSL
Corrosion is engineered like infrastructure — not hobbyware.

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# Platform Status
Corrosion is designed for uptime.
---
* Outbound-only connections
* Independent server runtime
* Cloud isolation per tenant
* Automatic crash recovery
Your Rust server does not depend on Corrosion for gameplay.
If Corrosion is unreachable, your server continues running.