Commit Graph

9 Commits

Author SHA1 Message Date
Vantz Stockwell
18da1838c4 feat: Implement Phase 4 module licensing backend
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Build complete module activation and license-module binding system with
marketplace catalog, purchase tracking, and installation status monitoring.

Database schema (migration 009):
- modules table — Registry with pricing, features, plugin URLs
- module_purchases — License-module ownership with transaction logging
- module_installations — Deployment status tracking
- Seed data: Loot Manager module ($9.99)

Backend implementation:
- Domain models with rust_decimal pricing support
- 11 data access functions (catalog, ownership, purchases, installation)
- 5 REST endpoints with JWT auth and license scoping
- Multi-tenant enforcement via license_id from claims

Purchase flow stub:
- Immediate purchase recording without payment gateway
- PayPal integration deferred to XO's direct implementation
- Transaction ID and amount fields ready for real gateway

Module installation:
- Integration with ModuleInstaller service
- NATS-based deployment to companion agent
- Real-time status tracking via polling endpoint

All queries compile-time verified. Zero cross-tenant exposure.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:51:04 -05:00
Vantz Stockwell
3e8b29f2ee feat: Implement Phase 2 alerting system with anomaly detection
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Proactive monitoring infrastructure for server health:

**Alert Service:**
- Population drop detection (configurable % threshold)
- FPS degradation monitoring (configurable FPS threshold)
- Multi-channel notifications (Discord, Pushbullet, Email)
- Spam prevention (30-min duplicate suppression)
- Severity levels (Info, Warning, Critical)

**Database:**
- alert_config table (thresholds per license)
- alert_history table (event log with metadata)
- 90-day retention with cleanup job

**Integration:**
- Discord/Pushbullet service integration
- Notification config retrieval from public_site_config
- Ready for stats pipeline integration

Purpose: Server admins get alerted when anomalies occur
(population crashes, performance degradation). Configurable
thresholds enable proactive server management.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:28:51 -05:00
Vantz Stockwell
dfa605f44f feat: Add public status page with 10-second polling
Implement status.corrosionmgmt.com public status page showcasing all
Corrosion servers that opt-in. Drives platform visibility and attracts
new customers.

Backend:
- Migration 007: status_page_description TEXT column
- models/public.rs: PublicServerStatus, PlatformHealth, StatusPageResponse
- db/public.rs: get_public_servers() with uptime calculations (24h/7d/30d)
- api/public.rs: GET /api/public/status (no auth)
- api/settings.rs: public site config endpoints (auth required)

Frontend:
- StatusPageView.vue: Server grid with live stats, uptime badges, wipe schedules
- Platform health header: total servers, online count, total players
- Auto-refresh every 10 seconds via polling
- Mobile-responsive design
- SettingsView.vue: Public Status tab with opt-in toggle

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:24:32 -05:00
Vantz Stockwell
1f5516bbec fix: Rename player_sessions migration to 006 (avoid collision with 004_status_page)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:23:37 -05:00
Vantz Stockwell
f29524e633 feat: Implement Player Retention Analytics System (Phase 2.2)
Backend:
- Add player_sessions table (migration 004) for session tracking
- Implement retention calculation queries (24h/48h/72h post-wipe)
- Add /api/plugin/player-event endpoint for join/leave tracking
- Add /api/analytics/retention endpoint with CSV export
- Track unique players, session duration, new vs returning ratio

Frontend:
- Create PlayerRetentionView with ECharts retention curves
- Add multi-wipe comparison (last 3/6/10/20 wipes)
- Display summary metrics and detailed wipe table
- Add /retention route to router

Plugin:
- Update CorrosionCompanion.cs to send player events to new endpoint
- Track player join/leave with license_key authentication

Enables data-driven wipe timing optimization by answering:
"What percentage of players return 24h/48h/72h after a wipe?"

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:23:21 -05:00
Vantz Stockwell
cef89ade18 feat: Implement map analytics system with effectiveness tracking
Add complete map analytics pipeline to answer: "Which maps drive the most
players? Is my rotation working?"

Backend Changes:
- Migration 005: Add map_id FK to server_stats and wipe_history tables
- Stats consumer now captures current_map_id when persisting stats
- Map analytics queries: get_map_analytics() returns performance metrics,
  effectiveness scores, and rotation health
- API endpoint: GET /api/analytics/maps?range=90d returns summary with
  best performing map and rotation effectiveness percentage

Frontend Changes:
- MapAnalyticsView.vue: Complete dashboard with performance charts,
  sortable metrics table, actionable insights, and CSV export
- ECharts bar chart comparing avg vs peak players per map
- Color-coded effectiveness scoring (green ≥80%, yellow ≥60%, red <60%)
- Time range selector: 30d/90d/all

Purpose: Enables data-driven map selection for wipe day based on player
engagement metrics. Rotation effectiveness algorithm scores maps by
(avg_players / peak_players) * 100.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:22:55 -05:00
Vantz Stockwell
88b50a30b4 feat: Phase 1c — Platform Admin Dashboard
Full super-admin dashboard for SaaS platform management:

Backend (10 files):
- Migration 003: Add is_super_admin column to users table
- JWT Claims: Carry is_super_admin through access tokens
- SuperAdmin extractor: Axum FromRequestParts that rejects non-admins (403)
- Admin API module: 10 endpoints behind /api/admin/*
  - GET /stats (KPIs: licenses, users, MRR, servers, signups)
  - GET/POST /licenses (paginated, filterable, manual generation)
  - GET/PATCH /licenses/:id (detail view, revoke/activate)
  - GET /subscriptions (module sub list with MRR breakdown)
  - GET/PATCH /users (paginated, toggle admin, disable accounts)
  - GET /servers (fleet overview across all licenses)
  - GET /health (DB pool, NATS status, table row counts)
- Bootstrap updated: first user gets is_super_admin = true

Frontend (8 files):
- 5 admin views in src/views/platform-admin/
- DashboardLayout: "Platform" nav section (gated on isSuperAdmin)
- Router: /admin/* routes with superAdmin meta guard
- Auth store: isSuperAdmin computed property
- Types: is_super_admin on User interface

Build: 80 chunks, zero TS errors, clean production build.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 02:07:38 -05:00
Vantz Stockwell
d91ceb5b24 feat: Build Early Access page with backend email capture
Combined page: countdown timer (Feb 28), email capture with server
count segmentation (wired to POST /api/early-access), Founding Admin
Program (25 slots), demo dashboard preview placeholders, roadmap
voting, and launch timeline. Backend: Axum handler, migration for
early_access_signups table with email + server_count + created_at.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 23:51:55 -05:00
Vantz Stockwell
5b18a52634 scaffold: Initial database migration — 24-table multi-tenant schema
Full PostgreSQL schema with license_id tenant scoping on every table,
4 default RBAC roles (Owner, Head Admin, Moderator, Viewer), JSONB
configs for wipe profiles, webstore, and notification channels.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 21:42:10 -05:00