Commit Graph

13 Commits

Author SHA1 Message Date
Vantz Stockwell
180631989a fix(panel): real auto-updating version + remove fake agent footer; rename companion -> Corrosion host agent
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Version badge: was hardcoded '1.0.8' — now single-sourced from frontend/package.json (1.0.0) via Vite define __APP_VERSION__, so it auto-updates on release. Sidebar agent footer: removed the FABRICATED 'asgard-01' host name and the fake 'Agent v1.0.8' line — now shows real server.connection data, or an honest 'No host agent connected' empty state when nothing is deployed (the operator's actual state). Renamed 'Companion agent' -> 'Corrosion host agent' across the UI (ServerView/SetupWizard/Dashboard/Plugins), the binary names (corrosion-host-agent-<os>-<arch>) + CDN path (/host-agent/), the Go Makefile build output, and the Gitea CI workflow — frontend download links and CI output now match. Marketing hero mock host names neutralized (asgard-01 -> rust-host/dune-host/conan-host). DB column names (companion_last_seen) left intact. Build green; zero 'asgard'/'1.0.8' remain in frontend/src.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 09:03:37 -04:00
Vantz Stockwell
23decd9b08 feat(panel): per-game UI adaptation — sidebar, Server view, and dashboard transform by selected game
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Drives the panel off the active game (GameSwitcher selection) + the GameProfile registry, so each game visibly differs (not just accent color). Sidebar nav: Rust = full (uMod plugins + plugin configs); Conan/Soulmask/Dune drop uMod + plugin-configs and relabel reset (Wipe World / World Reset / Deep Desert), Dune relabels Console->Broadcast (no RCON) and is Docker-managed. ServerView: management-model badge + game-appropriate panels (Rust deploy + Oxide; Dune Docker/BattleGroup-Sietches; Conan clans/thralls/avatars/purge; Soulmask main-client cluster) with HONEST EmptyStates where no backend data exists yet. Dashboard: per-game reset terminology + stat labels. No invented routes (all map to existing router entries); no fabricated data. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 08:37:03 -04:00
Vantz Stockwell
b42a2d7ea7 feat(redesign): re-skin server-ops/operations/store/analytics views to DS (Phase D batch 2)
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18 admin views re-skinned onto design-system components + tokens: Server/Players/Plugins/ChatLog, Wipes/WipeProfiles/Maps/Schedules/Alerts, StoreConfig/StoreItems/ModuleStore, Analytics/WipeAnalytics/MapAnalytics/PlayerRetention/StoreRevenue. ECharts now read var(--accent) (token-driven, follows game skin). 14 icons added to the registry. All logic/store/router/handlers/API calls preserved; presentation-only re-skin. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:34:46 -04:00
Vantz Stockwell
6461417b50 feat: Add one-click Oxide/uMod installer — backend + frontend
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Build Companion Agent / build (push) Successful in 24s
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POST /servers/install-oxide endpoint, NATS bridge for oxide.status,
server store installOxide method, ServerView Install Oxide card with
progress tracker matching the Deploy card pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:56:59 -05:00
Vantz Stockwell
38e6d28248 fix: Wire automation toggles, browse uMod, and error feedback across admin views
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- ServerView: automation toggles (crash recovery, auto-update, force wipe eligible)
  now call updateConfig() on click with toast success/error; all catch blocks get
  toast feedback instead of silent swallow
- PluginsView: Browse uMod tab wired to /plugins/search backend endpoint with
  debounced search, results table, and Install button that calls installPlugin();
  shows install state and marks already-installed plugins
- WipesView: dry-run results now displayed in a collapsible panel (would_delete /
  would_preserve lists + estimated duration); schedule enable/disable toggle wired
  to PUT /wipes/schedules/:id with loading state and toast feedback
- AnalyticsView: catch blocks now show toast errors instead of console.log;
  Player Retention placeholder replaced with intentional placeholder cards
- TeamView, ChatLogView, PlayersView, NotificationsView, MapsView: all empty
  catch blocks and '// API not wired yet' comments replaced with toast.error()
  calls; Notifications save now shows success toast

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:04:34 -05:00
Vantz Stockwell
1b12664d22 fix: Clean up Quick Setup — remove NATS_TOKEN, auto-populate license key
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Build Companion Agent / build (push) Successful in 26s
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NATS has no auth configured, so NATS_TOKEN was a placeholder that
confused users. Made it optional in the Go agent (default empty) and
removed it from Quick Setup commands. Also removed GAME_SERVER_PATH
since one-click deploy handles server installation. License key already
auto-populates from auth store after previous commit.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 15:41:47 -05:00
Vantz Stockwell
5bb1ac9c35 fix: Move OS tab switcher below Quick Setup header for visibility
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:57:52 -05:00
Vantz Stockwell
358adde496 feat: Add companion agent one-click deployment + fix frontend TS errors
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Go deployment orchestrator with platform-specific SteamCMD install,
Rust server download, server.cfg generation, and service registration.
Wire deploy command subscription in daemon, make GameServerPath optional,
add InstallDir config with OS-aware defaults. Fix unused imports and
WebSocket subscribe API in ServerView.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:49:48 -05:00
Vantz Stockwell
b94717d51b feat: Add frontend support for one-click Rust server deployment
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Adds DeploymentConfig/DeploymentStatus types, deployment state management
in the server store, tabbed Linux/Windows quick setup commands, and a
Deploy Rust Server card with progress tracker and configuration form.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:48:05 -05:00
Vantz Stockwell
93d536a13e feat: Upload companion agent to SeaweedFS CDN + update download links
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CI pipeline now uploads binaries to cdn.corrosionmgmt.com:
- /companion/latest/ (always current, overwritten each release)
- /companion/v1.x.x/ (versioned archive)

Frontend download links updated from Gitea releases to CDN.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:11:06 -05:00
Vantz Stockwell
e0f9438dfa feat: Companion agent download in ServerView + Gitea CI pipeline fix
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Frontend:
- Add Companion Agent card to ServerView (status, download links, setup instructions)
- Shows agent connection status, last heartbeat, license key for copy
- Download buttons for Linux/Windows amd64 from Gitea releases

CI/CD:
- Fix build-companion.yml: replace actions/github-script with Gitea API curl
- Inject version from git tag via ldflags (-X main.version)
- Add VERSION variable to Makefile with ldflags injection
- Change main.go version from const to var for ldflags compatibility

Deployment:
- Add systemd service file (deployment/corrosion-companion.service)
- Add .gitignore for bin/ (binaries should come from CI, not repo)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:47:09 -05:00
Vantz Stockwell
c45567670e feat: Implement 6 views + updated hero — Server, Chat, Team, Notifications, Settings, Setup Wizard
Server: Connection status, start/stop/restart controls, config editor
with edit mode, automation toggles (crash recovery, force wipe, auto-update).

Chat Log: Message feed with channel filter (global/team/server), search,
flag/unflag per message, timestamped entries with channel badges.

Team: Member table with role badges, invite form with role select,
pending/active status, remove action.

Notifications: Discord webhook, Pushbullet, email toggle cards.
6 event triggers (wipe start/complete/fail, crash, offline, purchase).

Settings: 3-tab layout (Account, License, Domain). Account editing,
license info display, subdomain + custom domain config with CNAME hint.

Setup Wizard: 3-step flow (Configure → Install Agent → Done).
Connection type radio cards, RCON/game port config, companion agent
install instructions with license key pre-filled.

Also swaps hero graphic to corrected version (two-column Control vs
Infrastructure layout per brand brief).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 23:12:24 -05:00
Vantz Stockwell
e2f2f64d33 scaffold: Vue 3 frontend — router, stores, views, composables, layouts
Complete frontend skeleton: Vite + Vue 3 + TypeScript + Tailwind CSS,
Pinia stores (auth, server, wipe, plugins), authenticated API composable,
full route tree with auth guards, DashboardLayout with sidebar nav,
23 view stubs across auth/admin/public, all TypeScript interfaces.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 21:42:21 -05:00