Version badge: was hardcoded '1.0.8' — now single-sourced from frontend/package.json (1.0.0) via Vite define __APP_VERSION__, so it auto-updates on release. Sidebar agent footer: removed the FABRICATED 'asgard-01' host name and the fake 'Agent v1.0.8' line — now shows real server.connection data, or an honest 'No host agent connected' empty state when nothing is deployed (the operator's actual state). Renamed 'Companion agent' -> 'Corrosion host agent' across the UI (ServerView/SetupWizard/Dashboard/Plugins), the binary names (corrosion-host-agent-<os>-<arch>) + CDN path (/host-agent/), the Go Makefile build output, and the Gitea CI workflow — frontend download links and CI output now match. Marketing hero mock host names neutralized (asgard-01 -> rust-host/dune-host/conan-host). DB column names (companion_last_seen) left intact. Build green; zero 'asgard'/'1.0.8' remain in frontend/src.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Drives the panel off the active game (GameSwitcher selection) + the GameProfile registry, so each game visibly differs (not just accent color). Sidebar nav: Rust = full (uMod plugins + plugin configs); Conan/Soulmask/Dune drop uMod + plugin-configs and relabel reset (Wipe World / World Reset / Deep Desert), Dune relabels Console->Broadcast (no RCON) and is Docker-managed. ServerView: management-model badge + game-appropriate panels (Rust deploy + Oxide; Dune Docker/BattleGroup-Sietches; Conan clans/thralls/avatars/purge; Soulmask main-client cluster) with HONEST EmptyStates where no backend data exists yet. Dashboard: per-game reset terminology + stat labels. No invented routes (all map to existing router entries); no fabricated data. Build green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
POST /servers/install-oxide endpoint, NATS bridge for oxide.status,
server store installOxide method, ServerView Install Oxide card with
progress tracker matching the Deploy card pattern.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- ServerView: automation toggles (crash recovery, auto-update, force wipe eligible)
now call updateConfig() on click with toast success/error; all catch blocks get
toast feedback instead of silent swallow
- PluginsView: Browse uMod tab wired to /plugins/search backend endpoint with
debounced search, results table, and Install button that calls installPlugin();
shows install state and marks already-installed plugins
- WipesView: dry-run results now displayed in a collapsible panel (would_delete /
would_preserve lists + estimated duration); schedule enable/disable toggle wired
to PUT /wipes/schedules/:id with loading state and toast feedback
- AnalyticsView: catch blocks now show toast errors instead of console.log;
Player Retention placeholder replaced with intentional placeholder cards
- TeamView, ChatLogView, PlayersView, NotificationsView, MapsView: all empty
catch blocks and '// API not wired yet' comments replaced with toast.error()
calls; Notifications save now shows success toast
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
NATS has no auth configured, so NATS_TOKEN was a placeholder that
confused users. Made it optional in the Go agent (default empty) and
removed it from Quick Setup commands. Also removed GAME_SERVER_PATH
since one-click deploy handles server installation. License key already
auto-populates from auth store after previous commit.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Go deployment orchestrator with platform-specific SteamCMD install,
Rust server download, server.cfg generation, and service registration.
Wire deploy command subscription in daemon, make GameServerPath optional,
add InstallDir config with OS-aware defaults. Fix unused imports and
WebSocket subscribe API in ServerView.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds DeploymentConfig/DeploymentStatus types, deployment state management
in the server store, tabbed Linux/Windows quick setup commands, and a
Deploy Rust Server card with progress tracker and configuration form.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CI pipeline now uploads binaries to cdn.corrosionmgmt.com:
- /companion/latest/ (always current, overwritten each release)
- /companion/v1.x.x/ (versioned archive)
Frontend download links updated from Gitea releases to CDN.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Frontend:
- Add Companion Agent card to ServerView (status, download links, setup instructions)
- Shows agent connection status, last heartbeat, license key for copy
- Download buttons for Linux/Windows amd64 from Gitea releases
CI/CD:
- Fix build-companion.yml: replace actions/github-script with Gitea API curl
- Inject version from git tag via ldflags (-X main.version)
- Add VERSION variable to Makefile with ldflags injection
- Change main.go version from const to var for ldflags compatibility
Deployment:
- Add systemd service file (deployment/corrosion-companion.service)
- Add .gitignore for bin/ (binaries should come from CI, not repo)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Complete frontend skeleton: Vite + Vue 3 + TypeScript + Tailwind CSS,
Pinia stores (auth, server, wipe, plugins), authenticated API composable,
full route tree with auth guards, DashboardLayout with sidebar nav,
23 view stubs across auth/admin/public, all TypeScript interfaces.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>