Commit Graph

10 Commits

Author SHA1 Message Date
Vantz Stockwell
6c2436dfc6 feat: Phase 4 module auto-installation + Phase 5 webstore backend
All checks were successful
Test Asgard Runner / test (push) Successful in 2s
Phase 4 Contributions (Agent Golf):
- Module auto-installation service (module_installer.rs)
- NATS subject pattern for module installation commands
- Companion agent contract documentation
- API endpoint: POST /api/modules/install

Phase 5 XO Direct Touch:
- Webstore subscription API (PayPal recurring billing)
  * POST /api/webstore/subscription/create
  * GET /api/webstore/subscription
  * POST /api/webstore/subscription/cancel
  * POST /api/webstore/subscription/webhook
- Store configuration API (CRUD for store settings)
  * GET /api/webstore/config
  * PUT /api/webstore/config
- Store category/item management APIs (multi-tenant CRUD)
  * GET/POST/PUT/DELETE /api/webstore/categories
  * GET/POST/PUT/DELETE /api/webstore/items
- Public store API (customer-facing, subdomain-scoped)
  * GET /api/public-store/:subdomain
  * GET /api/public-store/:subdomain/items
  * POST /api/public-store/:subdomain/purchase
  * POST /api/public-store/:subdomain/webhook
- Transaction history API
  * GET /api/webstore/transactions
- Delivery system (NATS command execution on purchase)
- Migrations: payment_orders, webstore_subscriptions, store_config, store_items, store_transactions

Security:
- JWT auth + license_id scoping on admin endpoints
- Subdomain → license_id mapping on public endpoints
- Purchase limit enforcement
- Command injection prevention via placeholder replacement

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:53:53 -05:00
Vantz Stockwell
18da1838c4 feat: Implement Phase 4 module licensing backend
All checks were successful
Test Asgard Runner / test (push) Successful in 2s
Build complete module activation and license-module binding system with
marketplace catalog, purchase tracking, and installation status monitoring.

Database schema (migration 009):
- modules table — Registry with pricing, features, plugin URLs
- module_purchases — License-module ownership with transaction logging
- module_installations — Deployment status tracking
- Seed data: Loot Manager module ($9.99)

Backend implementation:
- Domain models with rust_decimal pricing support
- 11 data access functions (catalog, ownership, purchases, installation)
- 5 REST endpoints with JWT auth and license scoping
- Multi-tenant enforcement via license_id from claims

Purchase flow stub:
- Immediate purchase recording without payment gateway
- PayPal integration deferred to XO's direct implementation
- Transaction ID and amount fields ready for real gateway

Module installation:
- Integration with ModuleInstaller service
- NATS-based deployment to companion agent
- Real-time status tracking via polling endpoint

All queries compile-time verified. Zero cross-tenant exposure.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:51:04 -05:00
Vantz Stockwell
9d045256e3 feat: Add Loot Manager plugin skeleton (Phase 4)
All checks were successful
Test Asgard Runner / test (push) Successful in 2s
Created skeleton implementation for first paid module ($9.99).

Plugin Features:
- Loot profile system with container multipliers and custom loot tables
- OnLootSpawn/OnEntitySpawned hooks for container loot modification
- Six container types: normal, elite, mine, barrel, food, military
- Chat command: /loot.profile [name] for admin profile switching
- Per-item config: shortname, min/max amount, spawn chance, skin ID

Status:
- Hooks functional, profile switching works via chat command
- Dashboard UI integration pending future iteration
- Auto-deploy system pending future iteration
- Migration 009 already includes module seed data

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:46:49 -05:00
Vantz Stockwell
3e8b29f2ee feat: Implement Phase 2 alerting system with anomaly detection
All checks were successful
Test Asgard Runner / test (push) Successful in 2s
Proactive monitoring infrastructure for server health:

**Alert Service:**
- Population drop detection (configurable % threshold)
- FPS degradation monitoring (configurable FPS threshold)
- Multi-channel notifications (Discord, Pushbullet, Email)
- Spam prevention (30-min duplicate suppression)
- Severity levels (Info, Warning, Critical)

**Database:**
- alert_config table (thresholds per license)
- alert_history table (event log with metadata)
- 90-day retention with cleanup job

**Integration:**
- Discord/Pushbullet service integration
- Notification config retrieval from public_site_config
- Ready for stats pipeline integration

Purpose: Server admins get alerted when anomalies occur
(population crashes, performance degradation). Configurable
thresholds enable proactive server management.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:28:51 -05:00
Vantz Stockwell
8790072609 feat: Implement Phase 2 wipe performance analytics dashboard
Complete implementation of wipe analytics system providing operational
insights and data-driven wipe timing optimization.

Backend:
- Added comprehensive analytics query layer to db/wipes.rs:
  - Success rate calculation over time ranges
  - Average wipe duration tracking
  - Post-wipe population curve analysis (Day 1/2/3)
  - Optimal wipe timing recommendations based on player peaks
  - Individual wipe entry tracking with peak population correlation
- Implemented GET /api/analytics/wipes/performance endpoint with
  flexible range parameters (6d/12d/90d/all)
- All queries leverage hourly aggregate tables for 90-day retention

Frontend:
- Built WipeAnalyticsView.vue with 3 ECharts visualizations:
  - Success rate timeline (scatter: green success, red failures)
  - Population curve comparing Day 1/2/3 post-wipe averages
  - Wipe duration trend showing execution time evolution
- Insight cards displaying success rate, avg duration, peak day, optimal timing
- Actionable recommendations banner with data-driven suggestions:
  - Optimal wipe scheduling based on historical player peaks
  - Wipe frequency recommendations (weekly vs bi-weekly)
  - Duration optimization alerts
  - Rollback protection warnings
- Time range selector and CSV export functionality
- Added /wipes/analytics route

TypeScript interfaces added: WipePerformanceMetrics, WipeAnalyticsEntry,
PopulationCurve

Answers critical operational questions: "How long do wipes take? When do
players peak post-wipe? What's my success rate? When should I wipe for
maximum population?"

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:25:19 -05:00
Vantz Stockwell
dfa605f44f feat: Add public status page with 10-second polling
Implement status.corrosionmgmt.com public status page showcasing all
Corrosion servers that opt-in. Drives platform visibility and attracts
new customers.

Backend:
- Migration 007: status_page_description TEXT column
- models/public.rs: PublicServerStatus, PlatformHealth, StatusPageResponse
- db/public.rs: get_public_servers() with uptime calculations (24h/7d/30d)
- api/public.rs: GET /api/public/status (no auth)
- api/settings.rs: public site config endpoints (auth required)

Frontend:
- StatusPageView.vue: Server grid with live stats, uptime badges, wipe schedules
- Platform health header: total servers, online count, total players
- Auto-refresh every 10 seconds via polling
- Mobile-responsive design
- SettingsView.vue: Public Status tab with opt-in toggle

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:24:32 -05:00
Vantz Stockwell
f29524e633 feat: Implement Player Retention Analytics System (Phase 2.2)
Backend:
- Add player_sessions table (migration 004) for session tracking
- Implement retention calculation queries (24h/48h/72h post-wipe)
- Add /api/plugin/player-event endpoint for join/leave tracking
- Add /api/analytics/retention endpoint with CSV export
- Track unique players, session duration, new vs returning ratio

Frontend:
- Create PlayerRetentionView with ECharts retention curves
- Add multi-wipe comparison (last 3/6/10/20 wipes)
- Display summary metrics and detailed wipe table
- Add /retention route to router

Plugin:
- Update CorrosionCompanion.cs to send player events to new endpoint
- Track player join/leave with license_key authentication

Enables data-driven wipe timing optimization by answering:
"What percentage of players return 24h/48h/72h after a wipe?"

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:23:21 -05:00
Vantz Stockwell
cef89ade18 feat: Implement map analytics system with effectiveness tracking
Add complete map analytics pipeline to answer: "Which maps drive the most
players? Is my rotation working?"

Backend Changes:
- Migration 005: Add map_id FK to server_stats and wipe_history tables
- Stats consumer now captures current_map_id when persisting stats
- Map analytics queries: get_map_analytics() returns performance metrics,
  effectiveness scores, and rotation health
- API endpoint: GET /api/analytics/maps?range=90d returns summary with
  best performing map and rotation effectiveness percentage

Frontend Changes:
- MapAnalyticsView.vue: Complete dashboard with performance charts,
  sortable metrics table, actionable insights, and CSV export
- ECharts bar chart comparing avg vs peak players per map
- Color-coded effectiveness scoring (green ≥80%, yellow ≥60%, red <60%)
- Time range selector: 30d/90d/all

Purpose: Enables data-driven map selection for wipe day based on player
engagement metrics. Rotation effectiveness algorithm scores maps by
(avg_players / peak_players) * 100.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:22:55 -05:00
Vantz Stockwell
dc7f41b8c5 docs: Update CHANGELOG with sovereign infrastructure stack
All checks were successful
Test Asgard Runner / test (push) Successful in 2s
Documents Strike 4A-Infra and Strike 4B completion:
- Gitea self-hosted Git (replaces GitHub)
- SeaweedFS object storage/CDN
- Gitea act_runner on asgard (16C/64GB)
- Companion agent build workflow
- Repository migration to sovereign infrastructure

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:07:52 -05:00
Vantz Stockwell
75d08aeee4 feat: Phase 2 data aggregation pipeline (Strike 4A)
Backend:
- Stats ingestion consumer subscribing to corrosion.*.stats NATS subject
- Hourly aggregation scheduler (runs :05 past every hour)
- Daily cleanup job (03:00 UTC) with 7-day raw / 90-day hourly retention
- Analytics API (summary, timeseries, CSV export)
- Complete stats DB queries with aggregation and cleanup

Frontend:
- Analytics dashboard with ECharts integration
- Player count and server performance charts
- Time range selector (24h/7d/30d)
- CSV export functionality
- Real-time data loading

Infrastructure:
- Exposed NatsBridge.jetstream for consumer access
- Background service initialization in main.rs

Data flow: Plugin → NATS → Consumer → DB → Aggregation → API → Charts

Unblocks Strike 4B (dashboards) and 4C (alerting).

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 12:53:25 -05:00