Commit Graph

2 Commits

Author SHA1 Message Date
Vantz Stockwell
759bd0be2e feat: Add loot builder backend + static data + DB migration
All checks were successful
Build Companion Agent / build (push) Successful in 26s
Test Asgard Runner / test (push) Successful in 3s
- Migration 013: loot_profiles table (JSONB loot_table + loot_groups, license-scoped)
- TypeORM entity matching migration schema exactly
- NestJS loot module: 10 endpoints (CRUD, duplicate, apply, import, export, containers)
- Multiplier logic recursively scales Min/Max/Scrap across loot tables and groups
- Apply-to-server writes BetterLoot JSON via NATS file manager + RCON reload
- Frontend static data: 191 Rust items, 51 container prefabs
- TypeScript types for BetterLoot data model (PrefabLoot, LootEntry, LootRNG, etc.)
- Fix vue-tsc errors: UngroupedItems uses LootRNG, null safety in store/view

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 00:30:11 -05:00
Vantz Stockwell
9d28fdfb65 feat: Add loot builder frontend — Pinia store, views, 4 components, router + nav
All checks were successful
Test Asgard Runner / test (push) Successful in 3s
Implements the complete frontend for BetterLoot profile management:
- Pinia store (loot.ts) with CRUD, import/export, apply-to-server actions
- LootBuilderView orchestrator with profile bar, modals, two-column layout
- LootContainerSidebar with categorized container list, search, config indicators
- LootItemEditor for per-container item settings and ungrouped item table
- LootItemPicker modal with searchable/filterable Rust item grid
- LootGroupEditor for reusable loot group management
- Router integration at /loot-builder
- Sidebar nav item with Crosshair icon and loot.view permission

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 00:27:46 -05:00