Commit Graph

16 Commits

Author SHA1 Message Date
Vantz Stockwell
0effaaf86c feat(api): outbound webhooks — server_down + player_banned events
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Roadmap 'Webhook events': per-license outbound webhooks with HMAC-SHA256
signatures (X-Corrosion-Signature), 5s timeout, fire-and-forget (a webhook
failure never breaks the triggering action), last_delivery_at/last_status
tracked.

- migration 024_webhooks; Webhook entity (events as simple-array);
  WebhooksModule (@Global, exports WebhooksService) wired into app.module;
  CRUD controller (license-scoped, webhooks.view/manage).
- Hooked events: players.performAction ban -> 'player_banned';
  host-agent-consumer going-offline + staleness sweep -> 'server_down'.
- 'wipe_completed' event lands next (needs wipe status from the agent reply).

Backend tsc green. Migration applies on a fresh DB (Saturday).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 02:13:13 -04:00
Vantz Stockwell
55c9893131 feat(api): per-license API key management + roadmap sync
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API keys (roadmap: 'API key management per license'):
- migration 023_api_keys; ApiKey entity; ApiKeysModule (@Global, exports
  ApiKeysService) wired into app.module.
- Service: create (corr_<prefix>_<secret>, returns plaintext once, stores
  sha256 hash + prefix), list (no hash), revoke, and validateKey(rawKey) ->
  { license_id } for a future API-key auth guard. Controller license-scoped +
  RBAC (apikeys.view/manage).

Roadmap: moved the shipped multi-game items (multi-instance host runtime,
per-game wipe + event scheduling) into a 'Phase 2 — Multi-game runtime' shipped
group; Dune/Conan/Soulmask Formulae stay in-progress.

Backend tsc + frontend build green. Migration applies on a fresh DB (Saturday host).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 02:04:41 -04:00
Vantz Stockwell
6f31c41dc3 feat(api): instance command bridge + agent credentials endpoint
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Backend layer wiring the panel to the host agent's per-instance command
channel (the unblocker for the Server-page rework):
- NatsService.requestScoped(): request-reply with a LICENSE-SCOPED reply
  subject (corrosion.{license}.reply.<id>) so per-license-scoped agents
  (no _INBOX permission) can actually reply — the design from the NATS
  auth work, now exercised.
- InstancesModule: POST /api/instances/:id/lifecycle {action} (start/
  stop/restart/status/steam_update, server.manage) and POST :id/rcon
  {command} (server.console). Tenant-guarded via game_instances.
- GET /api/servers/agent-credentials: derives the agent's NATS user/
  password (HMAC) so a customer can configure their agent — closes the
  post-auth setup gap.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 13:05:22 -04:00
Vantz Stockwell
7a07d600e7 feat(fleet): Phase B — fleet overview UI + GET /api/fleet read endpoint
Tenant-scoped fleet read: GET /api/fleet returns agent_hosts (host
metrics) each with their game_instances, plus a summary
(host/instance/online counts). FleetView lists host cards (status, CPU/
mem/disk/uptime/last-heartbeat) with their instances (game, state badge,
uptime); honest empty state -> Server page when no hosts. New 'Fleet'
sidebar nav item across all four game profiles, /fleet route. Store
follows the no-throw-on-fetch pattern (error state, never bricks). The
marketing hero made real from the live fleet tables.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 12:32:55 -04:00
Vantz Stockwell
930f655bf5 feat(api): fleet data model Phase A — License -> Host -> Instance
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Migration 022 adds agent_hosts / game_instances / instance_clusters /
instance_stats (named agent_hosts to avoid the existing B2B hosts
table). HostAgentConsumerService now parses the full v2 heartbeat and
upserts an agent_hosts row (host metrics: cpu/mem/disk/agent version,
keyed by license_id+hostname until enrollment) plus one game_instances
row per heartbeat instance entry (state + uptime, the billing unit).
Legacy server_connections write retained so the current panel keeps
working — additive migration, nothing breaks. Staleness sweep + offline
beacon now flip agent_hosts too. cluster_id FK reserved for Soulmask/
Dune. Migration applied to live DB; tsc green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 12:00:52 -04:00
Vantz Stockwell
47fa72763c feat(api): host-agent protocol v2 consumer — heartbeat persistence, auto-register, staleness sweep
Nothing persisted agent heartbeats before: companion_last_seen was
written once at setup and connection_status stayed 'connected' forever.
HostAgentConsumerService now consumes corrosion.*.host.heartbeat
(updates last_seen + status, auto-creates the bare_metal connection row
on first contact), host.going_offline (graceful offline), and sweeps
connections offline after 180s of heartbeat silence. License-existence
tenant validation with caching per NATS-consumer doctrine. WS bridge
forwards host_heartbeat/host_going_offline to the panel.

Contract-verified against production NATS with the backend's own nats
lib: v2 subjects, schema 2, real telemetry, offline beacon.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 10:35:58 -04:00
Vantz Stockwell
9a5b93dd08 feat(api): early-access signup endpoint (POST /api/early-access)
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Real @Public() NestJS endpoint persisting to the existing early_access_signups table (email + server_count), matching the schema exactly (no migration). Duplicate-email safe (pre-check + unique-constraint catch -> friendly success). Wired into app.module. Makes the marketing early-access form functional end-to-end on next API deploy. tsc/nest build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 05:09:34 -04:00
Vantz Stockwell
2668014068 feat: Add RaidableBases plugin config module — DB migration, NestJS CRUD, Vue editor
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- Migration 021: raidablebases_configs table with JSONB config_data
- Entity, module, controller (7 endpoints), service with NATS deploy/import
- Frontend: 4-tab editor (General, Difficulty, NPC, Loot & Rewards)
- Pinia store, types, router route, sidebar nav with Swords icon
- Top 30 most common settings with actual RaidableBases.json key paths
- Difficulty sub-tabs for Easy/Medium/Hard/Expert/Nightmare with spawn day toggles

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:20:21 -05:00
Vantz Stockwell
bb381569e3 feat: Add BetterChat + TimedExecute plugin config modules
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- DB migrations 017 (betterchat_configs) and 020 (timedexecute_configs) applied
- TypeORM entities matching production schema exactly
- NestJS modules with full CRUD + apply-to-server + import-from-server
- Pinia stores following teleport config pattern
- BetterChatView: Chat Groups editor with color pickers, font sizes, format strings; Settings tab with word filter, anti-flood, player tagging
- TimedExecuteView: TimerRepeat with presets, RealTime-Timer, OnConnect/OnDisconnect command lists
- Wired into app.module.ts, router, DashboardLayout nav

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:19:29 -05:00
Vantz Stockwell
500dca48a5 feat: Add GatherManager + AutoDoors plugin config modules
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- GatherManager: 2-tab editor (Resource Rates with 1x-10x presets,
  Advanced with Pickup/Quarry/Excavator/Survey modifiers), 9 resource
  types with slider+number inputs, CRUD + deploy + import via NATS
- AutoDoors: Global settings (delay sliders, 6 toggles), 7 door type
  toggles, permission group overrides table, CRUD + deploy + import
- DB: migrations 015 (gather_configs) + 018 (autodoors_configs)
- Backend: GatherModule + AutoDoorsModule registered in app.module.ts
- Frontend: Pinia stores, Vue views, router routes, sidebar nav items
- Icons: Pickaxe (gather), DoorOpen (autodoors)
- All type checks pass: tsc + vue-tsc zero errors

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:17:51 -05:00
Vantz Stockwell
3e1af29b38 feat: Add teleport module backend — NestJS CRUD + NATS deploy/import
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Seven endpoints for managing NTeleportation configs: list summaries,
get full config, create, update, delete, deploy to server via NATS,
and import live config from server. Follows loot module pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:11:44 -05:00
Vantz Stockwell
759bd0be2e feat: Add loot builder backend + static data + DB migration
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- Migration 013: loot_profiles table (JSONB loot_table + loot_groups, license-scoped)
- TypeORM entity matching migration schema exactly
- NestJS loot module: 10 endpoints (CRUD, duplicate, apply, import, export, containers)
- Multiplier logic recursively scales Min/Max/Scrap across loot tables and groups
- Apply-to-server writes BetterLoot JSON via NATS file manager + RCON reload
- Frontend static data: 191 Rust items, 51 container prefabs
- TypeScript types for BetterLoot data model (PrefabLoot, LootEntry, LootRNG, etc.)
- Fix vue-tsc errors: UngroupedItems uses LootRNG, null safety in store/view

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 00:30:11 -05:00
Vantz Stockwell
fee0ae2420 feat: Add files module — VueFinder-compatible REST API over NATS
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Implements GET/POST /api/files proxy for all VueFinder operations
(list, search, preview, download, delete, rename, move, copy, mkdir,
new-file, save, upload). Routes via NATS request-reply to the companion
agent on corrosion.{license_id}.files.cmd with 30s timeout. Gated
behind files.view (GET) and files.manage (POST) permissions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:10:32 -05:00
Vantz Stockwell
208622000c fix: Wave 1 — critical bug fixes across 9 files
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- Fix double-prefix URL bugs in 4 analytics/revenue views (/api/api → /api)
- Fix AdminDashboard quick-links routing (/platform-admin/* → /admin/*)
- Fix MigrationView import missing Authorization header
- Remove dead ConsoleModule from app.module (conflicts with NatsBridgeGateway on /ws)
- Fix store.service.ts raw Error throws → NotFoundException/ForbiddenException
- Fix payment-order entity FK (webstore_subscription_id → WebstoreSubscription)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:24:24 -05:00
Vantz Stockwell
3cb714a792 fix: Resolve 500/404 cascade — JWT tenant context, wipe routes, changelog stub
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Root cause: super_admin JWT returned early with no license_id, causing
@CurrentTenant() to pass undefined to every tenant-scoped service query.

- jwt.strategy: Move license lookup before super_admin early return so
  admins who own licenses get their license_id in the JWT payload
- CurrentTenant decorator: Throw 401 with clear message when license_id
  is undefined instead of letting undefined cascade into TypeORM queries
- Wipe store: Fix 6 wrong routes (/profiles → /wipes/profiles, etc.)
  and remove redundant manual license_id guards
- Changelog module: Add stub controller/service returning empty array
  to eliminate 404 on /api/changelog
- ChangelogView: Handle both array and {entries} response shapes
- AGENTS.md: Streamlined 3-tier roster (Opus/Sonnet/Haiku)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 22:11:41 -05:00
Vantz Stockwell
d20493d533 feat: Complete NestJS backend scaffold — 22 modules, 39 entities, WebSocket gateway
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Full backend rewrite from Rust/Axum to NestJS/TypeScript.
- 22 feature modules (auth, servers, wipes, maps, plugins, players, console,
  chat, team, notifications, settings, schedules, analytics, alerts, status,
  store, webstore, admin, setup, migration, users, licenses)
- 39 TypeORM entities matching PostgreSQL schema (12 migrations)
- Common infrastructure: JWT/RBAC guards, decorators, exception filter
- NATS service with pub/sub/request-reply
- Socket.IO WebSocket gateway with NATS bridge
- Docker: NestJS Dockerfile + updated docker-compose.yml
- Zero compile errors (npx tsc --noEmit clean)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 21:29:25 -05:00