Compare commits
2 Commits
agent-v2.0
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4a4ae7a5d4
| Author | SHA1 | Date | |
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4a4ae7a5d4 | ||
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930f655bf5 |
@@ -447,3 +447,5 @@ Things I discovered about myself building a sister platform across multiple sess
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24. **`onModuleInit` runs before async `onModuleInit` of dependencies completes — register NATS/external subscriptions in `onApplicationBootstrap`.** `NatsService.onModuleInit` connects to NATS (async); `NatsBridgeService`/`HostAgentConsumerService` registered their subscriptions in their own `onModuleInit`, which fired while the connection was still null — so every `subscribe()` hit the `[OFFLINE]` no-op path and the WS bridge was dead-on-boot in *every* production build, silently. Nest guarantees `onApplicationBootstrap` runs only after all module init (including the awaited connect) finishes. Anything that depends on another provider's async startup belongs in bootstrap, not init. The tell: a subscription that "should be there" but the handler never fires and there's no error — trace the *startup ordering*, not the handler.
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25. **Fixing a dead code path detonates the live code behind it — budget for the second bug.** The moment Lesson 24's fix made the NATS→WS bridge actually deliver events, the API crashed on the first forwarded heartbeat: `WebSocket.OPEN` was `undefined` at runtime because `esModuleInterop` is off, so `import WebSocket from 'ws'` compiled to `ws_1.default` (undefined). That crash had sat behind the dead bridge since the gateway was written — never hit because no event ever reached it. When you resurrect a path that was silently no-op, everything downstream of it is effectively *untested code running for the first time in production*. Verify the whole chain end-to-end (I watched the DB row appear, then flip offline), don't stop at "the subscription fires now." This is Lesson 10 with a fuse on it. Import-runtime gotcha worth remembering: when `esModuleInterop` is off, prefer instance constants (`client.OPEN`) over class statics (`WebSocket.OPEN`) for `ws`.
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26. **A jail check at the entry point does not jail the recursive walk behind it — and my own "line-by-line" review missed it; the automated security review didn't.** The file manager's `jail()` correctly canonicalized and prefix-checked the top-level path, and I traced every escape vector through it and signed off. But `copy_recursive` then walked the directory tree with `fs::metadata` (which *follows* symlinks). A symlink planted inside the jail pointing at `/etc`, then a `copy` of its parent, would dereference it and pull external content *into* the jail to be read — a jail escape the entry check never sees, because the escape is reintroduced by a descendant during traversal. Fix: `symlink_metadata` (lstat) everywhere you recurse, and refuse/never-follow symlinks across the boundary. The transferable rule: **validate at the boundary AND at every step that re-derives a path** (recursion, `read_dir`, glob, archive extraction). And the humbling part — I was confident after reviewing the jail function; the security-review pass caught the HIGH I'd waved through. Trust adversarial verification over your own once-over on security-critical code, especially path/traversal logic.
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@@ -52,6 +52,8 @@ import { NatsBridgeService } from './services/nats-bridge.service';
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import { HostAgentConsumerService } from './services/host-agent-consumer.service';
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import { ServerConnection } from './entities/server-connection.entity';
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import { License } from './entities/license.entity';
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import { AgentHost } from './entities/agent-host.entity';
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import { GameInstance } from './entities/game-instance.entity';
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import { SteamService } from './services/steam.service';
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// Gateway
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@@ -95,7 +97,7 @@ import { NatsBridgeGateway } from './gateways/nats-bridge.gateway';
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ScheduleModule.forRoot(),
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// Repositories for app-level shared services (host-agent consumer)
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TypeOrmModule.forFeature([ServerConnection, License]),
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TypeOrmModule.forFeature([ServerConnection, License, AgentHost, GameInstance]),
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// Feature Modules
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AuthModule,
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74
backend-nest/src/entities/agent-host.entity.ts
Normal file
74
backend-nest/src/entities/agent-host.entity.ts
Normal file
@@ -0,0 +1,74 @@
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import { Entity, PrimaryGeneratedColumn, Column, ManyToOne, JoinColumn, Check, Unique } from 'typeorm';
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import { License } from './license.entity';
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export interface AgentHostDisk {
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mount: string;
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total_mb: number;
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free_mb: number;
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}
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/**
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* One Corrosion host agent / one machine. Owns the machine-level facts.
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*
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* NOTE: distinct from the B2B `hosts` table (hosting-partner companies). This
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* is `agent_hosts` — the physical/virtual box a customer runs the agent on.
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*/
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@Entity('agent_hosts')
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@Unique(['license_id', 'hostname'])
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@Check(`"status" IN ('connected', 'degraded', 'offline')`)
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export class AgentHost {
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@PrimaryGeneratedColumn('uuid')
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id: string;
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@Column({ type: 'uuid' })
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license_id: string;
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@Column({ type: 'varchar', length: 255, default: '' })
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hostname: string;
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@Column({ type: 'varchar', length: 64, nullable: true })
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agent_version: string | null;
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@Column({ type: 'varchar', length: 64, nullable: true })
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agent_commit: string | null;
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@Column({ type: 'varchar', length: 32, nullable: true })
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os: string | null;
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@Column({ type: 'varchar', length: 32, nullable: true })
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arch: string | null;
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@Column({ type: 'varchar', length: 20, default: 'offline' })
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status: string;
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@Column({ type: 'timestamptz', nullable: true })
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last_heartbeat_at: Date | null;
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@Column({ type: 'double precision', nullable: true })
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cpu_percent: number | null;
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@Column({ type: 'integer', nullable: true })
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cpu_cores: number | null;
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@Column({ type: 'bigint', nullable: true })
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mem_total_mb: number | null;
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@Column({ type: 'bigint', nullable: true })
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mem_used_mb: number | null;
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@Column({ type: 'bigint', nullable: true })
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uptime_seconds: number | null;
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@Column({ type: 'jsonb', nullable: true })
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disks: AgentHostDisk[] | null;
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@Column({ type: 'timestamptz', default: () => 'NOW()' })
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created_at: Date;
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@Column({ type: 'timestamptz', default: () => 'NOW()' })
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updated_at: Date;
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@ManyToOne(() => License, { onDelete: 'CASCADE' })
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@JoinColumn({ name: 'license_id' })
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license: License;
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}
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59
backend-nest/src/entities/game-instance.entity.ts
Normal file
59
backend-nest/src/entities/game-instance.entity.ts
Normal file
@@ -0,0 +1,59 @@
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import { Entity, PrimaryGeneratedColumn, Column, ManyToOne, JoinColumn, Unique } from 'typeorm';
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import { License } from './license.entity';
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import { AgentHost } from './agent-host.entity';
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/**
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* One game server process / orchestrated unit (a Rust server, a Conan world,
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* a Dune battlegroup). The billing unit — plans count instances.
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* `agent_instance_id` is the agent's slug and the NATS subject segment.
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*/
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@Entity('game_instances')
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@Unique(['license_id', 'agent_instance_id'])
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export class GameInstance {
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@PrimaryGeneratedColumn('uuid')
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id: string;
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@Column({ type: 'uuid' })
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license_id: string;
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@Column({ type: 'uuid', nullable: true })
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host_id: string | null;
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@Column({ type: 'uuid', nullable: true })
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cluster_id: string | null;
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@Column({ type: 'varchar', length: 64 })
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agent_instance_id: string;
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@Column({ type: 'varchar', length: 32 })
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game: string;
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@Column({ type: 'varchar', length: 255, nullable: true })
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label: string | null;
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@Column({ type: 'varchar', length: 32, default: 'unknown' })
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state: string;
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@Column({ type: 'text', nullable: true })
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root_path: string | null;
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@Column({ type: 'bigint', default: 0 })
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uptime_seconds: number;
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@Column({ type: 'timestamptz', nullable: true })
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last_seen_at: Date | null;
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@Column({ type: 'timestamptz', default: () => 'NOW()' })
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created_at: Date;
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@Column({ type: 'timestamptz', default: () => 'NOW()' })
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updated_at: Date;
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@ManyToOne(() => License, { onDelete: 'CASCADE' })
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@JoinColumn({ name: 'license_id' })
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license: License;
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@ManyToOne(() => AgentHost, { onDelete: 'SET NULL', nullable: true })
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@JoinColumn({ name: 'host_id' })
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host: AgentHost | null;
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}
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38
backend-nest/src/entities/instance-cluster.entity.ts
Normal file
38
backend-nest/src/entities/instance-cluster.entity.ts
Normal file
@@ -0,0 +1,38 @@
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import { Entity, PrimaryGeneratedColumn, Column, ManyToOne, JoinColumn } from 'typeorm';
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import { License } from './license.entity';
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/**
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* Optional grouping of instances for games with linked topologies:
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* Soulmask main/child clusters, Dune BattleGroup → Sietches. Reserved now;
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* cluster orchestration ships with those game adapters.
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*/
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@Entity('instance_clusters')
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export class InstanceCluster {
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@PrimaryGeneratedColumn('uuid')
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id: string;
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@Column({ type: 'uuid' })
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license_id: string;
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@Column({ type: 'varchar', length: 32 })
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game: string;
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@Column({ type: 'varchar', length: 255 })
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name: string;
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@Column({ type: 'varchar', length: 32, nullable: true })
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topology: string | null;
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@Column({ type: 'jsonb', nullable: true })
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config: Record<string, unknown> | null;
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@Column({ type: 'timestamptz', default: () => 'NOW()' })
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created_at: Date;
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@Column({ type: 'timestamptz', default: () => 'NOW()' })
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updated_at: Date;
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@ManyToOne(() => License, { onDelete: 'CASCADE' })
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@JoinColumn({ name: 'license_id' })
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license: License;
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}
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38
backend-nest/src/entities/instance-stats.entity.ts
Normal file
38
backend-nest/src/entities/instance-stats.entity.ts
Normal file
@@ -0,0 +1,38 @@
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import { Entity, PrimaryGeneratedColumn, Column, ManyToOne, JoinColumn } from 'typeorm';
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import { GameInstance } from './game-instance.entity';
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/**
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* Per-instance time-series game metrics (player count, FPS, …). Populated once
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* game-level telemetry is collected via RCON/plugin — the host heartbeat
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* carries host metrics, not game metrics, so this stays empty in Phase A.
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*/
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@Entity('instance_stats')
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export class InstanceStats {
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@PrimaryGeneratedColumn('uuid')
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id: string;
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@Column({ type: 'uuid' })
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instance_id: string;
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@Column({ type: 'uuid' })
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license_id: string;
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@Column({ type: 'integer', default: 0 })
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player_count: number;
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@Column({ type: 'integer', default: 0 })
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max_players: number;
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@Column({ type: 'double precision', default: 0 })
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fps: number;
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@Column({ type: 'integer', default: 0 })
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memory_usage_mb: number;
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@Column({ type: 'timestamptz', default: () => 'NOW()' })
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recorded_at: Date;
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@ManyToOne(() => GameInstance, { onDelete: 'CASCADE' })
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@JoinColumn({ name: 'instance_id' })
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instance: GameInstance;
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}
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@@ -5,30 +5,53 @@ import { Repository } from 'typeorm';
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import { NatsService } from './nats.service';
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import { ServerConnection } from '../entities/server-connection.entity';
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import { License } from '../entities/license.entity';
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import { AgentHost, AgentHostDisk } from '../entities/agent-host.entity';
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import { GameInstance } from '../entities/game-instance.entity';
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/**
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* Consumes Corrosion wire protocol v2 host-agent subjects
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* (corrosion-host-agent/PROTOCOL.md) and keeps server_connections truthful.
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* (corrosion-host-agent/PROTOCOL.md) and keeps the fleet model truthful.
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*
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* Before this service existed, NOTHING persisted agent heartbeats:
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* companion_last_seen was written once at setup and connection_status stayed
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* 'connected' forever. Now: heartbeat -> last_seen + connected (row
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* auto-created on first contact), going_offline beacon -> offline, and a
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* staleness sweep marks hosts offline when heartbeats stop arriving.
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* Writes the License → Host → Instance model (hosts + game_instances) from
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* each heartbeat, AND maintains the legacy single-server `server_connections`
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* row so the current panel keeps working during the fleet UI transition.
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*
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* Host identity: until enrollment issues a stable host id, a host is keyed by
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* (license_id, hostname). One agent = one host today; the schema is already
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* multi-host-ready.
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*/
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interface HeartbeatPayload {
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schema?: number;
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timestamp?: string;
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agent?: { version?: string; commit?: string; os?: string; arch?: string };
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host?: {
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hostname?: string | null;
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cpu_percent?: number;
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cpu_cores?: number;
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mem_total_mb?: number;
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mem_used_mb?: number;
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uptime_seconds?: number;
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disks?: AgentHostDisk[];
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};
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instances?: Array<{
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id: string;
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game: string;
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label?: string | null;
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state?: string;
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uptime_seconds?: number;
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}>;
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}
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@Injectable()
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export class HostAgentConsumerService implements OnApplicationBootstrap {
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private readonly logger = new Logger(HostAgentConsumerService.name);
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/** licenseId -> cache expiry epoch-ms. Positive = exists, absent = unknown. */
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private knownLicenses = new Map<string, number>();
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/** Unknown/garbage license ids we already warned about (anti log-spam). */
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private warnedUnknown = new Set<string>();
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private static readonly UUID_RE =
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/^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i;
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private static readonly LICENSE_CACHE_TTL_MS = 5 * 60_000;
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/** 3x the agent's default 60s heartbeat (which jitters to max 72s). */
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private static readonly OFFLINE_AFTER_MS = 180_000;
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constructor(
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@@ -37,6 +60,10 @@ export class HostAgentConsumerService implements OnApplicationBootstrap {
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private readonly connectionRepository: Repository<ServerConnection>,
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@InjectRepository(License)
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private readonly licenseRepository: Repository<License>,
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@InjectRepository(AgentHost)
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private readonly hostRepository: Repository<AgentHost>,
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@InjectRepository(GameInstance)
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private readonly instanceRepository: Repository<GameInstance>,
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) {}
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// Bootstrap, not module-init: subscriptions registered before NatsService
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@@ -44,10 +71,9 @@ export class HostAgentConsumerService implements OnApplicationBootstrap {
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onApplicationBootstrap() {
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this.nats.subscribe('corrosion.*.host.heartbeat', (data, subject) => {
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const licenseId = subject.split('.')[1];
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void this.onHeartbeat(licenseId).catch((err) =>
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void this.onHeartbeat(licenseId, data as HeartbeatPayload).catch((err) =>
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this.logger.error(`heartbeat handling failed for ${licenseId}: ${err.message}`, err.stack),
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);
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void data; // payload telemetry is bridged to the browser; persistence here is liveness only
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});
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this.nats.subscribe('corrosion.*.host.going_offline', (_data, subject) => {
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@@ -60,25 +86,24 @@ export class HostAgentConsumerService implements OnApplicationBootstrap {
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this.logger.log('Host agent (protocol v2) consumer subscriptions initialized');
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}
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private async onHeartbeat(licenseId: string): Promise<void> {
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private async onHeartbeat(licenseId: string, payload: HeartbeatPayload): Promise<void> {
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if (!(await this.isValidTenant(licenseId))) return;
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const now = new Date();
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const existing = await this.connectionRepository.findOne({
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where: { license_id: licenseId },
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});
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await this.updateLegacyConnection(licenseId, now);
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const host = await this.upsertHost(licenseId, payload, now);
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await this.upsertInstances(licenseId, host, payload, now);
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}
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/** Legacy single-server row — keeps the current panel working. */
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private async updateLegacyConnection(licenseId: string, now: Date): Promise<void> {
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const existing = await this.connectionRepository.findOne({ where: { license_id: licenseId } });
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if (existing) {
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await this.connectionRepository.update(
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{ id: existing.id },
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{ companion_last_seen: now, connection_status: 'connected', updated_at: now },
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);
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if (existing.connection_status !== 'connected') {
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this.logger.log(`host agent for license ${licenseId} is back online`);
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}
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} else {
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// First contact from a host agent: auto-register the connection so the
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// panel lights up without a manual setup step.
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await this.connectionRepository.save(
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this.connectionRepository.create({
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license_id: licenseId,
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@@ -87,28 +112,102 @@ export class HostAgentConsumerService implements OnApplicationBootstrap {
|
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companion_last_seen: now,
|
||||
}),
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||||
);
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this.logger.log(`host agent registered for license ${licenseId} (first heartbeat)`);
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||||
}
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||||
}
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||||
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/** Upsert the fleet host row, keyed by (license_id, hostname). */
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private async upsertHost(licenseId: string, payload: HeartbeatPayload, now: Date): Promise<AgentHost> {
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const hostname = payload.host?.hostname ?? '';
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const fields = {
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agent_version: payload.agent?.version ?? null,
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agent_commit: payload.agent?.commit ?? null,
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os: payload.agent?.os ?? null,
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arch: payload.agent?.arch ?? null,
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status: 'connected',
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last_heartbeat_at: now,
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cpu_percent: payload.host?.cpu_percent ?? null,
|
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cpu_cores: payload.host?.cpu_cores ?? null,
|
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mem_total_mb: payload.host?.mem_total_mb ?? null,
|
||||
mem_used_mb: payload.host?.mem_used_mb ?? null,
|
||||
uptime_seconds: payload.host?.uptime_seconds ?? null,
|
||||
disks: payload.host?.disks ?? null,
|
||||
updated_at: now,
|
||||
};
|
||||
|
||||
const existing = await this.hostRepository.findOne({
|
||||
where: { license_id: licenseId, hostname },
|
||||
});
|
||||
if (existing) {
|
||||
await this.hostRepository.update({ id: existing.id }, fields);
|
||||
return { ...existing, ...fields } as AgentHost;
|
||||
}
|
||||
const created = await this.hostRepository.save(
|
||||
this.hostRepository.create({ license_id: licenseId, hostname, ...fields }),
|
||||
);
|
||||
this.logger.log(`host registered for license ${licenseId} (hostname '${hostname || 'unknown'}')`);
|
||||
return created;
|
||||
}
|
||||
|
||||
/** Upsert one game_instances row per heartbeat instance entry. */
|
||||
private async upsertInstances(
|
||||
licenseId: string,
|
||||
host: AgentHost,
|
||||
payload: HeartbeatPayload,
|
||||
now: Date,
|
||||
): Promise<void> {
|
||||
for (const inst of payload.instances ?? []) {
|
||||
if (!inst?.id || !inst?.game) continue;
|
||||
const fields = {
|
||||
host_id: host.id,
|
||||
game: inst.game,
|
||||
label: inst.label ?? null,
|
||||
state: inst.state ?? 'unknown',
|
||||
uptime_seconds: inst.uptime_seconds ?? 0,
|
||||
last_seen_at: now,
|
||||
updated_at: now,
|
||||
};
|
||||
const existing = await this.instanceRepository.findOne({
|
||||
where: { license_id: licenseId, agent_instance_id: inst.id },
|
||||
});
|
||||
if (existing) {
|
||||
await this.instanceRepository.update({ id: existing.id }, fields);
|
||||
} else {
|
||||
await this.instanceRepository.save(
|
||||
this.instanceRepository.create({
|
||||
license_id: licenseId,
|
||||
agent_instance_id: inst.id,
|
||||
...fields,
|
||||
}),
|
||||
);
|
||||
this.logger.log(`instance '${inst.id}' (${inst.game}) registered for license ${licenseId}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async onGoingOffline(licenseId: string): Promise<void> {
|
||||
if (!(await this.isValidTenant(licenseId))) return;
|
||||
|
||||
const now = new Date();
|
||||
await this.connectionRepository.update(
|
||||
{ license_id: licenseId },
|
||||
{ connection_status: 'offline', updated_at: new Date() },
|
||||
{ connection_status: 'offline', updated_at: now },
|
||||
);
|
||||
this.logger.log(`host agent for license ${licenseId} went offline (graceful beacon)`);
|
||||
await this.hostRepository.update(
|
||||
{ license_id: licenseId },
|
||||
{ status: 'offline', updated_at: now },
|
||||
);
|
||||
this.logger.log(`host(s) for license ${licenseId} went offline (graceful beacon)`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Heartbeats stopping must flip the panel to offline — an agent that
|
||||
* crashes or loses network never sends the goodbye beacon.
|
||||
* crashes or loses network never sends the goodbye beacon. Sweeps both the
|
||||
* legacy connection and fleet hosts.
|
||||
*/
|
||||
@Interval(60_000)
|
||||
async sweepStaleConnections(): Promise<void> {
|
||||
const threshold = new Date(Date.now() - HostAgentConsumerService.OFFLINE_AFTER_MS);
|
||||
const result = await this.connectionRepository
|
||||
|
||||
const conn = await this.connectionRepository
|
||||
.createQueryBuilder()
|
||||
.update(ServerConnection)
|
||||
.set({ connection_status: 'offline', updated_at: () => 'NOW()' })
|
||||
@@ -117,8 +216,18 @@ export class HostAgentConsumerService implements OnApplicationBootstrap {
|
||||
.andWhere('companion_last_seen < :threshold', { threshold })
|
||||
.execute();
|
||||
|
||||
if (result.affected) {
|
||||
this.logger.warn(`marked ${result.affected} stale host connection(s) offline`);
|
||||
const hosts = await this.hostRepository
|
||||
.createQueryBuilder()
|
||||
.update(AgentHost)
|
||||
.set({ status: 'offline', updated_at: () => 'NOW()' })
|
||||
.where('status = :connected', { connected: 'connected' })
|
||||
.andWhere('last_heartbeat_at IS NOT NULL')
|
||||
.andWhere('last_heartbeat_at < :threshold', { threshold })
|
||||
.execute();
|
||||
|
||||
const affected = (conn.affected ?? 0) + (hosts.affected ?? 0);
|
||||
if (affected) {
|
||||
this.logger.warn(`marked ${affected} stale connection/host record(s) offline`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,7 +241,6 @@ export class HostAgentConsumerService implements OnApplicationBootstrap {
|
||||
this.warnUnknownOnce(licenseId, 'not a UUID');
|
||||
return false;
|
||||
}
|
||||
|
||||
const cachedUntil = this.knownLicenses.get(licenseId);
|
||||
if (cachedUntil && cachedUntil > Date.now()) return true;
|
||||
|
||||
@@ -141,7 +249,6 @@ export class HostAgentConsumerService implements OnApplicationBootstrap {
|
||||
this.warnUnknownOnce(licenseId, 'no such license');
|
||||
return false;
|
||||
}
|
||||
|
||||
this.knownLicenses.set(licenseId, Date.now() + HostAgentConsumerService.LICENSE_CACHE_TTL_MS);
|
||||
return true;
|
||||
}
|
||||
|
||||
102
backend/migrations/022_fleet_model.sql
Normal file
102
backend/migrations/022_fleet_model.sql
Normal file
@@ -0,0 +1,102 @@
|
||||
-- Fleet data model — License → Host → Instance (with optional Cluster)
|
||||
--
|
||||
-- ADDITIVE: existing server_connections / server_config / server_stats are
|
||||
-- left untouched so the current single-server panel keeps working. The
|
||||
-- host-agent consumer writes BOTH the legacy connection row and these fleet
|
||||
-- tables during the transition; the panel migrates to the fleet tables in a
|
||||
-- later phase.
|
||||
--
|
||||
-- Shape mirrors the host agent's wire protocol v2 heartbeat:
|
||||
-- host{} block → agent_hosts
|
||||
-- instances[] entries → game_instances
|
||||
-- Host metrics (CPU/RAM/disk) live on the HOST, not duplicated per instance.
|
||||
--
|
||||
-- Named `agent_hosts` (not `hosts`) to avoid collision with the existing B2B
|
||||
-- `hosts` table (hosting-partner companies) — different concept entirely.
|
||||
|
||||
-----------------------------------------------------------
|
||||
-- AGENT_HOSTS — one Corrosion host agent / one machine
|
||||
-----------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS agent_hosts (
|
||||
id UUID PRIMARY KEY DEFAULT uuid_generate_v4(),
|
||||
license_id UUID NOT NULL REFERENCES licenses(id) ON DELETE CASCADE,
|
||||
-- Natural key until enrollment issues a stable host identity.
|
||||
hostname VARCHAR(255) NOT NULL DEFAULT '',
|
||||
agent_version VARCHAR(64),
|
||||
agent_commit VARCHAR(64),
|
||||
os VARCHAR(32),
|
||||
arch VARCHAR(32),
|
||||
status VARCHAR(20) NOT NULL DEFAULT 'offline'
|
||||
CHECK (status IN ('connected', 'degraded', 'offline')),
|
||||
last_heartbeat_at TIMESTAMPTZ,
|
||||
cpu_percent DOUBLE PRECISION,
|
||||
cpu_cores INTEGER,
|
||||
mem_total_mb BIGINT,
|
||||
mem_used_mb BIGINT,
|
||||
uptime_seconds BIGINT,
|
||||
disks JSONB, -- [{ "mount": "/", "total_mb": n, "free_mb": n }]
|
||||
created_at TIMESTAMPTZ NOT NULL DEFAULT NOW(),
|
||||
updated_at TIMESTAMPTZ NOT NULL DEFAULT NOW(),
|
||||
UNIQUE (license_id, hostname)
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_agent_hosts_license ON agent_hosts(license_id);
|
||||
|
||||
-----------------------------------------------------------
|
||||
-- INSTANCE CLUSTERS — optional grouping (Soulmask main/child, Dune battlegroup)
|
||||
-- Reserved now; cluster logic ships with those game adapters.
|
||||
-----------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS instance_clusters (
|
||||
id UUID PRIMARY KEY DEFAULT uuid_generate_v4(),
|
||||
license_id UUID NOT NULL REFERENCES licenses(id) ON DELETE CASCADE,
|
||||
game VARCHAR(32) NOT NULL,
|
||||
name VARCHAR(255) NOT NULL,
|
||||
topology VARCHAR(32), -- main_client | battlegroup
|
||||
config JSONB,
|
||||
created_at TIMESTAMPTZ NOT NULL DEFAULT NOW(),
|
||||
updated_at TIMESTAMPTZ NOT NULL DEFAULT NOW()
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_clusters_license ON instance_clusters(license_id);
|
||||
|
||||
-----------------------------------------------------------
|
||||
-- GAME INSTANCES — one game server process / orchestrated unit.
|
||||
-- The billing unit (plans count instances).
|
||||
-----------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS game_instances (
|
||||
id UUID PRIMARY KEY DEFAULT uuid_generate_v4(),
|
||||
license_id UUID NOT NULL REFERENCES licenses(id) ON DELETE CASCADE,
|
||||
host_id UUID REFERENCES agent_hosts(id) ON DELETE SET NULL,
|
||||
cluster_id UUID REFERENCES instance_clusters(id) ON DELETE SET NULL,
|
||||
-- The agent's instance slug; the NATS subject segment.
|
||||
agent_instance_id VARCHAR(64) NOT NULL,
|
||||
game VARCHAR(32) NOT NULL,
|
||||
label VARCHAR(255),
|
||||
-- running | stopped | starting | stopping | crashed
|
||||
-- | configured | missing_root | unmanaged | unknown
|
||||
state VARCHAR(32) NOT NULL DEFAULT 'unknown',
|
||||
root_path TEXT,
|
||||
uptime_seconds BIGINT NOT NULL DEFAULT 0,
|
||||
last_seen_at TIMESTAMPTZ,
|
||||
created_at TIMESTAMPTZ NOT NULL DEFAULT NOW(),
|
||||
updated_at TIMESTAMPTZ NOT NULL DEFAULT NOW(),
|
||||
UNIQUE (license_id, agent_instance_id)
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_instances_license ON game_instances(license_id);
|
||||
CREATE INDEX IF NOT EXISTS idx_instances_host ON game_instances(host_id);
|
||||
|
||||
-----------------------------------------------------------
|
||||
-- INSTANCE STATS — per-instance time series (game metrics).
|
||||
-- Populated once game-level telemetry (player count/FPS via RCON/plugin) is
|
||||
-- collected; the host heartbeat carries host metrics, not game metrics.
|
||||
-----------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS instance_stats (
|
||||
id UUID PRIMARY KEY DEFAULT uuid_generate_v4(),
|
||||
instance_id UUID NOT NULL REFERENCES game_instances(id) ON DELETE CASCADE,
|
||||
license_id UUID NOT NULL REFERENCES licenses(id) ON DELETE CASCADE,
|
||||
player_count INTEGER NOT NULL DEFAULT 0,
|
||||
max_players INTEGER NOT NULL DEFAULT 0,
|
||||
fps DOUBLE PRECISION NOT NULL DEFAULT 0,
|
||||
memory_usage_mb INTEGER NOT NULL DEFAULT 0,
|
||||
recorded_at TIMESTAMPTZ NOT NULL DEFAULT NOW()
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_instance_stats_instance
|
||||
ON instance_stats(instance_id, recorded_at DESC);
|
||||
Reference in New Issue
Block a user