5 Commits

Author SHA1 Message Date
Vantz Stockwell
9a5b93dd08 feat(api): early-access signup endpoint (POST /api/early-access)
All checks were successful
Test Asgard Runner / test (push) Successful in 3s
Real @Public() NestJS endpoint persisting to the existing early_access_signups table (email + server_count), matching the schema exactly (no migration). Duplicate-email safe (pre-check + unique-constraint catch -> friendly success). Wired into app.module. Makes the marketing early-access form functional end-to-end on next API deploy. tsc/nest build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 05:09:34 -04:00
Vantz Stockwell
3545e6f5c8 feat(marketing): pricing, how-it-works, FAQ, roadmap, early-access pages (real content)
Five marketing sub-pages built to match the landing's design language, all real content: Pricing (4 real tiers + Fleet Block + commercial-use definition + feature-comparison table + self-service support model), How it works (one agent -> N game instances, BYOS, no-SSH), FAQ (real support/product/games/billing Q&A reflecting the self-service model), Roadmap (honest Shipped/In-progress/Planned, no fake dates), Early access (real signup form). 3 icons added (circle/send/help-circle). Visually verified via Playwright; 0 console errors. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 05:09:34 -04:00
Vantz Stockwell
1edaaf985d feat(marketing): rebuild landing + layout from new design (multi-game, real content)
All checks were successful
Test Asgard Runner / test (push) Successful in 3s
MarketingLayout + LandingView rebuilt from the delivered design as a multi-game platform site (was Rust-only stub): hero with per-game re-skin + panel mockup, 8-pain problem grid, agent-model shift, 4 self-themed game blueprints (Rust/Dune/Conan/Soulmask), core capabilities, wipe orchestration, built-like-infrastructure, public sites/storefront, pricing, serious-admins, final CTA, footer. REAL pricing (Hobby $9.99 / Community $19.99 / Operator $99.99 / Network $99.99 + $49.99 fleet block) + commercial-use definition + self-service support model ($125/hr prepaid blocks, 'a tool, not a managed service'). marketing.css ported (token-based). 6 icons added to the registry. No fabricated metrics/testimonials. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 04:52:12 -04:00
Vantz Stockwell
f2b09b281a feat(panel): GameProfile registry + real-data dashboard (remove all mock/fake data)
DashboardView now renders the REAL server from useServerStore (connection/config + live WebSocket stats) + real 24h history from /analytics/timeseries, with honest EmptyStates ('install the companion agent') when there is no data. DELETED _dashboardMock.ts (the fake 8-server fleet/feed/wipes). PlayersChart hardened: removed the DEFAULT_SERIES fallback, renders an 'awaiting telemetry' empty state instead of a fabricated curve. New gameProfiles.ts: real per-game capability/terminology/stat registry (rust/conan/soulmask/dune; dune managementModel=docker-compose), ready to wire when the backend gains a per-license game field. No fake data. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 04:52:12 -04:00
Vantz Stockwell
be57d2839a Merge redesign/design-system-port — full design-system re-skin of the panel
All checks were successful
Test Asgard Runner / test (push) Successful in 2s
Tokens + theming contract + 23 DS components + game-aware shell + Fleet/Solo dashboard, and every panel view re-skinned onto the design system (auth, account, server ops, operations, store, analytics, 9 plugin-config editors + Loot Builder, platform-admin, public pages). Marketing views deferred to their dedicated redesign. Includes the token-loading fix (f440fd7) verified live. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 04:04:13 -04:00
18 changed files with 4019 additions and 1472 deletions

View File

@@ -44,6 +44,7 @@ import { FurnaceSplitterModule } from './modules/furnacesplitter/furnacesplitter
import { BetterChatModule } from './modules/betterchat/betterchat.module';
import { TimedExecuteModule } from './modules/timedexecute/timedexecute.module';
import { RaidableBasesModule } from './modules/raidablebases/raidablebases.module';
import { EarlyAccessModule } from './modules/early-access/early-access.module';
// Shared Services
import { NatsService } from './services/nats.service';
@@ -123,6 +124,7 @@ import { NatsBridgeGateway } from './gateways/nats-bridge.gateway';
BetterChatModule,
TimedExecuteModule,
RaidableBasesModule,
EarlyAccessModule,
],
providers: [
// Global guards (order matters: auth first, then license, then permissions)

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@@ -0,0 +1,14 @@
import { IsEmail, IsOptional, IsString, MaxLength } from 'class-validator';
import { ApiProperty, ApiPropertyOptional } from '@nestjs/swagger';
export class CreateEarlyAccessDto {
@ApiProperty({ example: 'admin@example.com' })
@IsEmail()
email: string;
@ApiPropertyOptional({ example: 'rust', description: 'Primary game interest or server count' })
@IsOptional()
@IsString()
@MaxLength(10)
server_count?: string;
}

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@@ -0,0 +1,19 @@
import { Body, Controller, HttpCode, HttpStatus, Post } from '@nestjs/common';
import { ApiOperation, ApiTags } from '@nestjs/swagger';
import { Public } from '../../common/decorators/public.decorator';
import { EarlyAccessService } from './early-access.service';
import { CreateEarlyAccessDto } from './dto/create-early-access.dto';
@ApiTags('early-access')
@Controller()
export class EarlyAccessController {
constructor(private readonly earlyAccessService: EarlyAccessService) {}
@Public()
@Post('early-access')
@HttpCode(HttpStatus.OK)
@ApiOperation({ summary: 'Register for early access' })
async register(@Body() dto: CreateEarlyAccessDto) {
return this.earlyAccessService.register(dto);
}
}

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@@ -0,0 +1,12 @@
import { Module } from '@nestjs/common';
import { TypeOrmModule } from '@nestjs/typeorm';
import { EarlyAccessSignup } from '../../entities/early-access-signup.entity';
import { EarlyAccessController } from './early-access.controller';
import { EarlyAccessService } from './early-access.service';
@Module({
imports: [TypeOrmModule.forFeature([EarlyAccessSignup])],
controllers: [EarlyAccessController],
providers: [EarlyAccessService],
})
export class EarlyAccessModule {}

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@@ -0,0 +1,42 @@
import { Injectable, Logger } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { EarlyAccessSignup } from '../../entities/early-access-signup.entity';
import { CreateEarlyAccessDto } from './dto/create-early-access.dto';
@Injectable()
export class EarlyAccessService {
private readonly logger = new Logger(EarlyAccessService.name);
constructor(
@InjectRepository(EarlyAccessSignup)
private readonly repo: Repository<EarlyAccessSignup>,
) {}
async register(dto: CreateEarlyAccessDto): Promise<{ success: true; alreadyRegistered: boolean }> {
const existing = await this.repo.findOne({ where: { email: dto.email } });
if (existing) {
// Duplicate email — return friendly success rather than a 409 that would break the UX
return { success: true, alreadyRegistered: true };
}
const signup = this.repo.create({
email: dto.email,
server_count: dto.server_count ?? 'not specified',
});
try {
await this.repo.save(signup);
} catch (err: unknown) {
// Guard against a race-condition duplicate (unique constraint violation)
const pg = err as { code?: string };
if (pg.code === '23505') {
return { success: true, alreadyRegistered: true };
}
this.logger.error('Failed to save early-access signup', err);
throw err;
}
return { success: true, alreadyRegistered: false };
}
}

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@@ -23,6 +23,9 @@ import {
Ban, Flag,
CircleAlert, ArrowDown, Award, DollarSign, FlaskConical, Mail, Package,
Pencil, Save, ShoppingBag, Target, User,
// Marketing site additions
Route, Timer, Megaphone, DatabaseBackup, Store, Undo2,
Circle, Send, HelpCircle,
} from 'lucide-vue-next'
const props = withDefaults(
@@ -58,6 +61,10 @@ const registry: Record<string, Component> = {
'dollar-sign': DollarSign, 'flask-conical': FlaskConical, mail: Mail,
package: Package, pencil: Pencil, save: Save, 'shopping-bag': ShoppingBag,
target: Target, user: User,
// Marketing site additions
route: Route, timer: Timer, megaphone: Megaphone,
'database-backup': DatabaseBackup, store: Store, 'undo-2': Undo2,
circle: Circle, send: Send, 'help-circle': HelpCircle,
}
const cmp = computed<Component | null>(() => registry[props.name] ?? null)

View File

@@ -1,10 +1,15 @@
<script setup lang="ts">
/**
* PlayersChart — themed ECharts area chart of players online.
* Reads the live design tokens (--accent etc.) from CSS so it matches the
* active theme/game, and re-renders when data-game / data-theme flip on <html>.
*
* Requires real `data` — there is NO fallback series. When `data` is absent
* or empty, an "awaiting telemetry" placeholder is shown instead of the chart.
* This is intentional: fabricated curves mislead operators.
*
* Reads live design tokens (--accent etc.) from CSS so it matches the active
* theme/game, and re-renders when data-game / data-theme flip on <html>.
*/
import { onMounted, onBeforeUnmount, useTemplateRef } from 'vue'
import { computed, onMounted, onBeforeUnmount, useTemplateRef } from 'vue'
import * as echarts from 'echarts'
const props = withDefaults(
@@ -12,29 +17,26 @@ const props = withDefaults(
{ height: 200, max: 200 },
)
const hasData = computed(() => Array.isArray(props.data) && props.data.length > 0)
const el = useTemplateRef<HTMLDivElement>('el')
let chart: echarts.ECharts | null = null
let ro: ResizeObserver | null = null
let mo: MutationObserver | null = null
const DEFAULT_SERIES = [
60, 52, 44, 38, 33, 30, 34, 46, 62, 78, 92, 104,
118, 126, 131, 138, 142, 151, 168, 182, 176, 150, 112, 84,
]
function cssVar(name: string, node?: HTMLElement): string {
return getComputedStyle(node || document.documentElement).getPropertyValue(name).trim()
}
function render(): void {
if (!chart || !el.value) return
if (!chart || !el.value || !hasData.value) return
const node = el.value
const accent = cssVar('--accent', node) || '#f26622'
const grid = cssVar('--border-subtle', node) || 'rgba(255,255,255,0.06)'
const text = cssVar('--text-tertiary', node) || '#767d89'
const mono = 'JetBrains Mono, monospace'
const hours = Array.from({ length: 24 }, (_, i) => `${String(i).padStart(2, '0')}:00`)
const series = props.data ?? DEFAULT_SERIES
const series = props.data as number[]
chart.setOption({
animationDuration: 700,
@@ -77,6 +79,7 @@ function render(): void {
onMounted(() => {
if (!el.value) return
if (!hasData.value) return // empty-state slot renders instead
chart = echarts.init(el.value, undefined, { renderer: 'canvas' })
render()
ro = new ResizeObserver(() => chart?.resize())
@@ -94,5 +97,33 @@ onBeforeUnmount(() => {
</script>
<template>
<div ref="el" :style="{ width: '100%', height: height + 'px' }" />
<!-- Real data: render the ECharts canvas -->
<div v-if="hasData" ref="el" :style="{ width: '100%', height: height + 'px' }" />
<!-- No data: honest empty state never show a fabricated curve -->
<div
v-else
class="pc-empty"
:style="{ height: height + 'px' }"
>
<svg class="pc-empty__icon" width="22" height="22" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.75" stroke-linecap="round" stroke-linejoin="round">
<polyline points="22 12 18 12 15 21 9 3 6 12 2 12" />
</svg>
<span class="pc-empty__label">Awaiting telemetry</span>
<span class="pc-empty__sub">Player data will appear once the server connects and reports stats</span>
</div>
</template>
<style scoped>
.pc-empty {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 6px;
width: 100%;
color: var(--text-muted);
}
.pc-empty__icon { margin-bottom: 4px; opacity: 0.5; }
.pc-empty__label { font-size: var(--text-sm); font-weight: 500; color: var(--text-tertiary); }
.pc-empty__sub { font-size: var(--text-xs); color: var(--text-muted); max-width: 280px; text-align: center; line-height: 1.5; }
</style>

View File

@@ -1,76 +1,80 @@
<script setup lang="ts">
import { RouterView, RouterLink } from 'vue-router'
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
import '@/styles/marketing.css'
const panelUrl = import.meta.env.VITE_PANEL_URL || ''
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
</script>
<template>
<div class="min-h-screen bg-neutral-950 flex flex-col">
<!-- Navigation -->
<nav class="border-b border-neutral-800 bg-neutral-950/80 backdrop-blur-sm sticky top-0 z-50">
<div class="max-w-6xl mx-auto px-6 py-4 flex items-center justify-between">
<RouterLink :to="{ name: 'landing' }" class="flex items-center gap-3">
<img src="/logo.png" alt="Corrosion" class="h-8 w-8" />
<span class="text-lg font-bold text-neutral-100">Corrosion</span>
<div>
<!-- Nav -->
<nav class="mkt-nav">
<div class="wrap mkt-nav__in">
<RouterLink :to="{ name: 'landing' }" class="brand">
<span class="mark"><CorrosionMark :size="26" /></span>
<b>Corrosion</b>
</RouterLink>
<div class="hidden md:flex items-center gap-6">
<RouterLink :to="{ name: 'how-it-works' }" class="text-sm text-neutral-400 hover:text-neutral-100 transition-colors">How It Works</RouterLink>
<RouterLink :to="{ name: 'pricing' }" class="text-sm text-neutral-400 hover:text-neutral-100 transition-colors">Pricing</RouterLink>
<RouterLink :to="{ name: 'roadmap' }" class="text-sm text-neutral-400 hover:text-neutral-100 transition-colors">Roadmap</RouterLink>
<RouterLink :to="{ name: 'faq' }" class="text-sm text-neutral-400 hover:text-neutral-100 transition-colors">FAQ</RouterLink>
<div class="mkt-nav__links">
<RouterLink :to="{ name: 'landing' }" class="scroll-link">Features</RouterLink>
<RouterLink :to="{ name: 'pricing' }">Pricing</RouterLink>
<RouterLink :to="{ name: 'how-it-works' }">How it works</RouterLink>
<RouterLink :to="{ name: 'faq' }">FAQ</RouterLink>
<RouterLink :to="{ name: 'roadmap' }">Roadmap</RouterLink>
</div>
<div class="flex items-center gap-3">
<a :href="panelUrl + '/login'" class="text-sm text-neutral-400 hover:text-neutral-100 transition-colors">Sign In</a>
<a :href="panelUrl + '/register'" class="px-4 py-2 bg-oxide-600 hover:bg-oxide-700 text-white text-sm font-medium rounded-lg transition-colors">Get Started</a>
<div class="mkt-nav__cta">
<a class="mkt-nav__signin" :href="panelUrl + '/login'">Sign in</a>
<RouterLink class="btn btn--primary btn--sm" :to="{ name: 'early-access' }">
Early access
</RouterLink>
</div>
</div>
</nav>
<!-- Page content -->
<main class="flex-1">
<RouterView />
</main>
<!-- Footer -->
<footer class="border-t border-neutral-800 py-12">
<div class="max-w-6xl mx-auto px-6">
<div class="grid grid-cols-2 md:grid-cols-4 gap-8 mb-8">
<div>
<h4 class="text-sm font-semibold text-neutral-300 mb-3">Product</h4>
<div class="space-y-2">
<RouterLink :to="{ name: 'how-it-works' }" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">How It Works</RouterLink>
<RouterLink :to="{ name: 'pricing' }" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">Pricing</RouterLink>
<RouterLink :to="{ name: 'roadmap' }" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">Roadmap</RouterLink>
<footer class="mkt-footer">
<div class="wrap">
<div class="footer__cols">
<div class="footer__brand">
<RouterLink :to="{ name: 'landing' }" class="brand">
<span class="mark"><CorrosionMark :size="24" /></span>
<b>Corrosion</b>
</RouterLink>
<p>Game server operations for self-hosted communities.</p>
</div>
<div class="footer__col">
<h5>Product</h5>
<RouterLink :to="{ name: 'landing' }">Supported games</RouterLink>
<RouterLink :to="{ name: 'landing' }">Features</RouterLink>
<RouterLink :to="{ name: 'pricing' }">Pricing</RouterLink>
<RouterLink :to="{ name: 'roadmap' }">Roadmap</RouterLink>
</div>
<div class="footer__col">
<h5>Games</h5>
<RouterLink :to="{ name: 'landing' }">Rust</RouterLink>
<RouterLink :to="{ name: 'landing' }">Dune: Awakening</RouterLink>
<RouterLink :to="{ name: 'landing' }">Soulmask</RouterLink>
<RouterLink :to="{ name: 'landing' }">Conan Exiles</RouterLink>
</div>
<div class="footer__col">
<h5>Support</h5>
<RouterLink :to="{ name: 'faq' }">FAQ</RouterLink>
<a href="https://discord.gg/corrosion" target="_blank" rel="noopener">Discord</a>
<RouterLink to="/status">Status</RouterLink>
</div>
<div class="footer__col">
<h5>Company</h5>
<RouterLink :to="{ name: 'landing' }">About</RouterLink>
<RouterLink :to="{ name: 'roadmap' }">Changelog</RouterLink>
<a href="mailto:support@corrosionmgmt.com">Contact</a>
</div>
</div>
<div>
<h4 class="text-sm font-semibold text-neutral-300 mb-3">Support</h4>
<div class="space-y-2">
<RouterLink :to="{ name: 'faq' }" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">FAQ</RouterLink>
<a href="https://discord.gg/corrosion" target="_blank" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">Discord</a>
</div>
</div>
<div>
<h4 class="text-sm font-semibold text-neutral-300 mb-3">Company</h4>
<div class="space-y-2">
<RouterLink :to="{ name: 'landing' }" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">About</RouterLink>
<RouterLink to="/status" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">Status</RouterLink>
</div>
</div>
<div>
<h4 class="text-sm font-semibold text-neutral-300 mb-3">Legal</h4>
<div class="space-y-2">
<span class="block text-sm text-neutral-600">Terms of Service</span>
<span class="block text-sm text-neutral-600">Privacy Policy</span>
</div>
</div>
</div>
<div class="border-t border-neutral-800 pt-6 flex items-center justify-between">
<div class="flex items-center gap-2">
<img src="/logo.png" alt="Corrosion" class="h-4 w-4 opacity-60" />
<span class="text-sm text-neutral-600">&copy; 2026 Corrosion. All rights reserved.</span>
</div>
<span class="text-xs text-neutral-700">The Control Plane for Rust Servers.</span>
<div class="footer__bar">
<span>&copy; 2026 Corrosion. All rights reserved.</span>
<span>One control plane. Every game.</span>
</div>
</div>
</footer>

View File

@@ -0,0 +1,191 @@
/**
* gameProfiles.ts — Source of truth for per-game UI adaptation.
*
* Every game-specific label, terminology, Steam app ID, management model,
* and stat field list lives here. The dashboard, server cards, wipe manager,
* and any future multi-game surface should key off this registry — never
* hard-code game-specific strings in components.
*
* Backend status: the backend has NO game field on licenses yet. Today every
* license is implicitly Rust. This registry is ready: when the backend adds a
* `game` column to `licenses` (or `server_config`), the frontend only needs to
* read that field and call `useGameProfile(id)` — no component changes required.
*
* To add a new game: add a GameId union member and a corresponding entry in
* GAME_PROFILES. Nothing else changes.
*/
// ---------------------------------------------------------------------------
// Union types — exhaustive, never widen to string
// ---------------------------------------------------------------------------
/** Every supported game identifier. */
export type GameId = 'rust' | 'conan' | 'soulmask' | 'dune'
/** How the server process is managed. */
export type ManagementModel = 'process+rcon' | 'docker-compose'
/** Mod ecosystem the game uses. */
export type ModSystem = 'umod' | 'workshop' | 'none'
/** Primary console / remote-admin interface. */
export type ConsoleType = 'rcon' | 'rcon+ingame' | 'rcon+gm' | 'rabbitmq'
/**
* How a "reset" is performed — each value maps to a distinct wipe code path.
* Pipe-delimited strings intentionally encode composite operations.
*/
export type ResetModel =
| 'map-bp-wipe'
| 'wipe-world-structures+decay'
| 'worlddb-delete+decay'
| 'deep-desert-coriolis-seed'
/** Cross-server or character-sharing mechanism. */
export type ClusteringModel = 'none' | 'character-transfer' | 'main-client' | 'battlegroup'
// ---------------------------------------------------------------------------
// GameProfile shape
// ---------------------------------------------------------------------------
export interface GameTerminology {
/** What the operator calls a reset / wipe. */
reset: string
/** What the operator calls plugins / mods (null if no mod system). */
mods: string | null
/** What the operator calls a player group / faction. */
group: string
}
export interface GamePorts {
game: number
query: number
rcon: number
cluster?: number
}
export interface GameProfile {
/** Human-readable game name. */
label: string
/** CSS design-token key — maps to data-game attr and --accent token. */
accent: string
managementModel: ManagementModel
steamAppId: number | { windows: number; linux: number }
/** Default ports (game-specific defaults; operator can override). */
ports?: GamePorts
mods: ModSystem
console: ConsoleType
resetModel: ResetModel
clustering: ClusteringModel
/** Available map names, if the game ships with named maps. */
maps?: string[]
terminology: GameTerminology
/** Notable game-specific mechanics that affect server administration. */
special?: string[]
/**
* Stat field labels shown on server cards and the dashboard.
* First entry is always Players; subsequent entries are game-specific.
*/
statFields: [string, string, string]
}
// ---------------------------------------------------------------------------
// Registry
// ---------------------------------------------------------------------------
export const GAME_PROFILES: Record<GameId, GameProfile> = {
rust: {
label: 'Rust',
accent: 'rust',
managementModel: 'process+rcon',
steamAppId: 258550,
mods: 'umod',
console: 'rcon',
resetModel: 'map-bp-wipe',
clustering: 'none',
terminology: {
reset: 'Wipe',
mods: 'Plugins',
group: 'Team',
},
statFields: ['Players', 'uMod', 'Wipe'],
},
conan: {
label: 'Conan Exiles',
accent: 'conan',
managementModel: 'process+rcon',
steamAppId: 443030,
ports: { game: 7777, query: 27015, rcon: 25575 },
mods: 'workshop',
console: 'rcon+ingame',
// Player progress persists across world wipes — only structures are cleared.
resetModel: 'wipe-world-structures+decay',
clustering: 'character-transfer',
maps: ['Exiled Lands', 'Isle of Siptah'],
terminology: {
reset: 'Wipe World',
mods: 'Mods',
group: 'Clan',
},
special: ['Clans', 'Thralls', 'Avatars', 'Purge', 'PvP windows'],
statFields: ['Players', 'Clans', 'Purge'],
},
soulmask: {
label: 'Soulmask',
accent: 'soulmask',
managementModel: 'process+rcon',
// Different Steam app IDs per OS (uncommon — store this explicitly).
steamAppId: { windows: 3017310, linux: 3017300 },
ports: { game: 8777, query: 27015, rcon: 19000, cluster: 20000 },
mods: 'workshop',
console: 'rcon+gm',
resetModel: 'worlddb-delete+decay',
clustering: 'main-client',
maps: ['Cloud Mist Forest', 'Shifting Sands'],
terminology: {
reset: 'World Reset',
mods: 'Workshop Mods',
group: 'Tribe',
},
special: ['Cluster', 'Tribes'],
statFields: ['Players', 'Tribe', 'Mask'],
},
dune: {
label: 'Dune: Awakening',
accent: 'dune',
managementModel: 'docker-compose',
steamAppId: 4754530,
mods: 'none',
// Dune uses RabbitMQ for its admin messaging — not a standard RCON port.
console: 'rabbitmq',
resetModel: 'deep-desert-coriolis-seed',
clustering: 'battlegroup',
terminology: {
reset: 'Deep Desert reset',
mods: null,
group: 'Guild',
},
special: ['Sietches', 'Deep Desert', 'Bases', 'Landsraad'],
statFields: ['Players', 'Sietches', 'Control'],
},
} as const
// ---------------------------------------------------------------------------
// Helper
// ---------------------------------------------------------------------------
/**
* Returns the GameProfile for the given id, falling back to Rust if the id is
* unknown (forward-compatibility: unknown games show Rust defaults until their
* profile is added).
*
* @example
* const profile = useGameProfile('rust')
* console.log(profile.terminology.reset) // 'Wipe'
*/
export function useGameProfile(id: string): GameProfile {
return (GAME_PROFILES as Record<string, GameProfile>)[id] ?? GAME_PROFILES.rust
}

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@@ -0,0 +1,846 @@
/* ============================================================
Corrosion — Marketing site styles
Consumes the design-system tokens already loaded globally
via frontend/src/style.css (tokens/fonts → colors → etc.).
Class names match the design kit exactly.
============================================================ */
.wrap { max-width: 1140px; margin: 0 auto; padding: 0 32px; }
section { position: relative; }
.eyebrow {
font-family: var(--font-mono);
font-size: var(--text-xs);
font-weight: 500;
letter-spacing: var(--tracking-caps);
text-transform: uppercase;
color: var(--accent-text);
}
h2.title {
font-family: var(--font-brand);
font-weight: 700;
font-size: var(--text-4xl);
letter-spacing: 0.01em;
text-align: center;
margin: 0;
line-height: 1.08;
}
.lead {
text-align: center;
color: var(--text-secondary);
font-size: var(--text-lg);
margin: 16px auto 0;
max-width: 660px;
line-height: 1.5;
}
.accent { color: var(--accent-text); }
.mark { display: inline-block; color: var(--accent); }
.mark svg { width: 100%; height: 100%; display: block; }
/* ---- Buttons ---- */
.btn {
display: inline-flex;
align-items: center;
gap: 8px;
height: 46px;
padding: 0 22px;
border-radius: var(--radius-md);
font-family: var(--font-sans);
font-weight: 600;
font-size: var(--text-base);
cursor: pointer;
border: 1px solid transparent;
transition: var(--transition-colors), transform var(--dur-fast) var(--ease-standard);
text-decoration: none;
white-space: nowrap;
}
.btn:active { transform: translateY(1px); }
.btn--primary {
background: var(--accent);
color: var(--accent-contrast);
}
.btn--primary:hover { background: var(--accent-hover); }
.btn--ghost {
background: var(--surface-raised-2);
color: var(--text-primary);
box-shadow: var(--ring-default);
}
.btn--ghost:hover { background: var(--surface-active); }
.btn--sm { height: 36px; padding: 0 14px; font-size: var(--text-sm); }
.btn--lg { height: 52px; padding: 0 28px; font-size: var(--text-md); }
/* ---- Nav ---- */
.mkt-nav {
position: sticky;
top: 0;
z-index: 50;
height: var(--topbar-h);
display: flex;
align-items: center;
background: color-mix(in srgb, var(--surface-canvas) 84%, transparent);
backdrop-filter: blur(12px);
border-bottom: 1px solid var(--border-subtle);
}
.mkt-nav__in { display: flex; align-items: center; gap: 24px; width: 100%; }
.brand { display: flex; align-items: center; gap: 10px; text-decoration: none; }
.brand .mark { width: 26px; height: 26px; }
.brand b {
font-family: var(--font-brand);
font-weight: 800;
font-size: 18px;
letter-spacing: 0.01em;
color: var(--text-primary);
}
.mkt-nav__links { display: flex; gap: 24px; margin-left: 14px; }
.mkt-nav__links a {
color: var(--text-secondary);
font-size: var(--text-sm);
font-weight: 500;
transition: color var(--dur-fast);
text-decoration: none;
}
.mkt-nav__links a:hover { color: var(--text-primary); }
.mkt-nav__cta { margin-left: auto; display: flex; align-items: center; gap: 12px; }
.mkt-nav__signin {
color: var(--text-secondary);
font-size: var(--text-sm);
font-weight: 500;
text-decoration: none;
transition: color var(--dur-fast);
}
.mkt-nav__signin:hover { color: var(--text-primary); }
/* ---- Hero ---- */
.hero { overflow: hidden; border-bottom: 1px solid var(--border-subtle); }
.hero__atmo {
position: absolute;
inset: 0;
z-index: 0;
transition: background var(--dur-slower) var(--ease-standard);
background:
radial-gradient(120% 80% at 50% -10%, var(--atmo-haze), transparent 55%),
radial-gradient(70% 50% at 85% 110%, color-mix(in srgb, var(--accent) 9%, transparent), transparent 60%),
linear-gradient(180deg, var(--atmo-1), var(--surface-canvas) 72%);
}
.hero__grain {
position: absolute;
inset: 0;
z-index: 0;
opacity: .5;
mix-blend-mode: overlay;
background-image: radial-gradient(rgba(255,255,255,.05) 1px, transparent 1px);
background-size: 3px 3px;
}
.hero__grid {
position: absolute;
inset: 0;
z-index: 0;
opacity: .32;
-webkit-mask-image: radial-gradient(75% 60% at 50% 24%, #000, transparent 78%);
mask-image: radial-gradient(75% 60% at 50% 24%, #000, transparent 78%);
background-image:
linear-gradient(var(--border-subtle) 1px, transparent 1px),
linear-gradient(90deg, var(--border-subtle) 1px, transparent 1px);
background-size: 46px 46px;
}
.hero__in {
position: relative;
z-index: 1;
text-align: center;
padding: 74px 0 88px;
}
.hero__mark {
width: 72px;
height: 72px;
margin: 0 auto 22px;
color: var(--accent);
filter: drop-shadow(0 0 26px var(--accent-glow));
transition: color var(--dur-slow);
}
.hero h1 {
font-family: var(--font-brand);
font-weight: 800;
font-size: var(--text-6xl);
line-height: 1.04;
letter-spacing: 0.005em;
margin: 0;
}
.hero h1 .accent { display: block; }
.hero__sub {
color: var(--text-secondary);
font-size: var(--text-lg);
margin: 22px auto 0;
max-width: 640px;
line-height: 1.55;
}
.hero__cta {
display: flex;
gap: 14px;
justify-content: center;
margin-top: 30px;
}
.hero__games {
display: flex;
gap: 10px;
justify-content: center;
margin-top: 34px;
flex-wrap: wrap;
}
.gpill {
display: inline-flex;
align-items: center;
gap: 8px;
height: 38px;
padding: 0 16px;
border-radius: var(--radius-pill);
background: var(--surface-raised);
box-shadow: var(--ring-default);
color: var(--text-secondary);
font-size: var(--text-sm);
font-weight: 600;
cursor: pointer;
border: none;
transition: var(--transition-colors);
}
.gpill[data-on="true"] {
color: var(--accent-text);
background: var(--accent-soft);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.hero__foot {
margin-top: 16px;
font-family: var(--font-mono);
font-size: var(--text-xs);
letter-spacing: .04em;
color: var(--text-muted);
}
.notpill {
display: inline-flex;
align-items: center;
gap: 8px;
margin-bottom: 18px;
height: 28px;
padding: 0 13px;
border-radius: var(--radius-pill);
background: var(--surface-raised);
box-shadow: var(--ring-default);
font-family: var(--font-mono);
font-size: var(--text-xs);
color: var(--text-secondary);
}
.notpill b { color: var(--accent-text); }
/* ---- Panel mockup ---- */
.mock {
position: relative;
z-index: 1;
max-width: 1000px;
margin: 54px auto 0;
border-radius: var(--radius-xl);
overflow: hidden;
background: var(--surface-base);
box-shadow: 0 50px 130px -34px rgba(0,0,0,.85), var(--ring-default);
}
.mock__bar {
height: 40px;
display: flex;
align-items: center;
gap: 14px;
padding: 0 14px;
background: var(--surface-raised);
border-bottom: 1px solid var(--border-subtle);
}
.mock__dots { display: flex; gap: 7px; }
.mock__dots span {
width: 9px;
height: 9px;
border-radius: 50%;
background: var(--surface-active);
display: inline-block;
}
.mock__url {
font-family: var(--font-mono);
font-size: 11px;
color: var(--text-tertiary);
background: var(--surface-inset);
padding: 5px 12px;
border-radius: var(--radius-pill);
}
.mock__body {
display: grid;
grid-template-columns: 188px 1fr;
min-height: 316px;
text-align: left;
}
.mock__side {
border-right: 1px solid var(--border-subtle);
padding: 14px 12px;
display: flex;
flex-direction: column;
gap: 7px;
}
.mock__brand {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 6px;
padding: 0 4px;
}
.mock__brand .mark { width: 18px; height: 18px; }
.mock__brand b {
font-family: var(--font-brand);
font-weight: 800;
font-size: 13px;
}
.mock__gs {
display: flex;
gap: 4px;
padding: 4px;
background: var(--surface-inset);
border-radius: var(--radius-md);
box-shadow: var(--ring-default);
margin-bottom: 8px;
}
.mock__gs span {
flex: 1;
height: 24px;
border-radius: var(--radius-sm);
display: flex;
align-items: center;
justify-content: center;
color: var(--text-muted);
}
.mock__gs .on {
background: var(--surface-raised-2);
box-shadow: var(--ring-default);
color: var(--accent);
}
.mock__nav {
display: flex;
align-items: center;
gap: 9px;
height: 28px;
padding: 0 9px;
border-radius: var(--radius-sm);
color: var(--text-tertiary);
font-size: 12px;
}
.mock__nav.on { background: var(--accent-soft); color: var(--accent-text); }
.mock__main { padding: 16px; display: flex; flex-direction: column; gap: 12px; }
.mock__kpis { display: grid; grid-template-columns: repeat(3,1fr); gap: 10px; }
.mock__kpi {
background: var(--surface-raised);
border-radius: var(--radius-md);
box-shadow: var(--ring-default);
padding: 10px 12px;
}
.mock__kpi .l { font-size: 10px; color: var(--text-tertiary); }
.mock__kpi .v {
font-family: var(--font-mono);
font-weight: 600;
font-size: 19px;
color: var(--text-primary);
margin-top: 3px;
}
.mock__kpi .v small { color: var(--text-muted); font-size: 12px; }
.mock__row {
display: flex;
align-items: center;
gap: 10px;
background: var(--surface-raised);
border-radius: var(--radius-md);
box-shadow: var(--ring-default);
padding: 9px 12px;
position: relative;
overflow: hidden;
}
.mock__row::before {
content: '';
position: absolute;
left: 0; top: 0; bottom: 0;
width: 3px;
background: var(--accent);
}
.mock__row .g {
width: 22px;
height: 22px;
flex: none;
border-radius: 5px;
display: flex;
align-items: center;
justify-content: center;
color: var(--accent);
background: var(--accent-soft);
}
.mock__row .nm { flex: 1; font-size: 12px; font-weight: 600; }
.mock__row .nm small {
display: block;
font-family: var(--font-mono);
font-weight: 400;
font-size: 10px;
color: var(--text-muted);
}
.mock__row .st {
font-family: var(--font-mono);
font-size: 10px;
color: var(--status-online);
display: inline-flex;
align-items: center;
gap: 5px;
}
.mock__row .st b {
width: 6px;
height: 6px;
border-radius: 50%;
background: var(--status-online);
display: inline-block;
}
/* ---- Section spacing ---- */
.sec { padding: 88px 0; border-bottom: 1px solid var(--border-subtle); }
.sec__head { text-align: center; margin-bottom: 48px; }
.sec__head .eyebrow { display: block; margin-bottom: 12px; }
/* ---- Problem cards ---- */
.pain {
display: grid;
grid-template-columns: repeat(4,1fr);
gap: 12px;
max-width: 1000px;
margin: 0 auto;
}
.pain__item {
display: flex;
align-items: center;
gap: 11px;
padding: 16px;
background: var(--surface-base);
border-radius: var(--radius-lg);
box-shadow: var(--ring-default);
font-size: var(--text-sm);
color: var(--text-primary);
}
.pain__x {
width: 24px;
height: 24px;
flex: none;
border-radius: var(--radius-sm);
display: flex;
align-items: center;
justify-content: center;
background: var(--status-offline-soft);
color: var(--status-offline);
}
.closing {
text-align: center;
margin: 40px auto 0;
max-width: 720px;
font-size: var(--text-xl);
font-weight: 600;
line-height: 1.4;
}
/* ---- Steps ---- */
.steps {
display: grid;
grid-template-columns: repeat(3,1fr);
gap: 16px;
max-width: 900px;
margin: 0 auto;
}
.step {
padding: 28px 24px;
text-align: center;
background: var(--surface-base);
border-radius: var(--radius-xl);
box-shadow: var(--ring-default);
}
.step__n {
width: 38px;
height: 38px;
margin: 0 auto 16px;
border-radius: var(--radius-md);
display: flex;
align-items: center;
justify-content: center;
font-family: var(--font-mono);
font-weight: 700;
font-size: var(--text-lg);
color: var(--accent-text);
background: var(--accent-soft);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.step b { font-size: var(--text-md); font-weight: 600; }
.step p { color: var(--text-tertiary); font-size: var(--text-sm); margin: 8px 0 0; }
.nots {
display: flex;
gap: 26px;
justify-content: center;
margin-top: 34px;
flex-wrap: wrap;
}
.nots span {
display: inline-flex;
align-items: center;
gap: 8px;
color: var(--text-tertiary);
font-size: var(--text-sm);
font-family: var(--font-mono);
}
/* ---- Blueprints (game cards) ---- */
.blueprints {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 16px;
max-width: 1000px;
margin: 0 auto;
}
.bp {
position: relative;
overflow: hidden;
padding: 24px;
border-radius: var(--radius-xl);
background:
radial-gradient(120% 90% at 100% 0%, var(--atmo-haze), transparent 55%),
linear-gradient(160deg, color-mix(in srgb, var(--atmo-1) 80%, transparent), var(--surface-base) 70%);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.bp__head { display: flex; align-items: center; gap: 12px; margin-bottom: 4px; }
.bp__ic {
width: 40px;
height: 40px;
flex: none;
border-radius: var(--radius-md);
display: flex;
align-items: center;
justify-content: center;
color: var(--accent);
background: color-mix(in srgb, var(--accent) 16%, transparent);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.bp__name { font-family: var(--font-brand); font-weight: 700; font-size: var(--text-xl); }
.bp__accent {
font-family: var(--font-mono);
font-size: 11px;
color: var(--accent-text);
text-transform: uppercase;
letter-spacing: .08em;
}
.bp__role { font-size: var(--text-sm); font-weight: 600; color: var(--text-secondary); margin: 10px 0 14px; }
.bp__list { display: flex; flex-direction: column; gap: 8px; }
.bp__list div { display: flex; align-items: center; gap: 9px; font-size: var(--text-sm); color: var(--text-secondary); }
/* ---- Capabilities (3 col) ---- */
.caps {
display: grid;
grid-template-columns: repeat(3,1fr);
gap: 30px;
max-width: 1000px;
margin: 0 auto;
}
.caps__col > .eyebrow { display: block; margin-bottom: 8px; }
.feat { display: flex; gap: 12px; padding: 14px 0; border-top: 1px solid var(--border-subtle); }
.feat:first-of-type { border-top: 0; }
.feat__ic {
width: 32px;
height: 32px;
flex: none;
border-radius: var(--radius-md);
display: flex;
align-items: center;
justify-content: center;
color: var(--accent-text);
background: var(--accent-soft);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.feat b { font-size: var(--text-sm); font-weight: 600; }
/* ---- Pipeline ---- */
.pipe {
display: flex;
align-items: center;
justify-content: center;
gap: 7px;
flex-wrap: wrap;
max-width: 1000px;
margin: 0 auto;
}
.pchip {
height: 38px;
padding: 0 15px;
display: inline-flex;
align-items: center;
border-radius: var(--radius-md);
background: var(--surface-raised-2);
box-shadow: var(--ring-default);
font-family: var(--font-mono);
font-size: var(--text-sm);
font-weight: 500;
color: var(--text-secondary);
}
.pchip--last {
background: var(--accent-soft);
color: var(--accent-text);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.stack-lines { display: flex; flex-direction: column; gap: 8px; align-items: center; margin-top: 32px; }
.stack-lines span { color: var(--text-tertiary); font-size: var(--text-md); }
.stack-lines .hi { color: var(--accent-text); font-weight: 600; }
/* ---- Infra ---- */
.infra {
display: grid;
grid-template-columns: repeat(5,1fr);
gap: 12px;
max-width: 1040px;
margin: 0 auto;
}
.icard {
padding: 20px 16px;
background: var(--surface-base);
border-radius: var(--radius-lg);
box-shadow: var(--ring-default);
}
.icard__ic {
width: 32px;
height: 32px;
border-radius: var(--radius-md);
display: flex;
align-items: center;
justify-content: center;
color: var(--accent-text);
background: var(--accent-soft);
box-shadow: inset 0 0 0 1px var(--accent-border);
margin-bottom: 12px;
}
.icard b { font-size: var(--text-sm); font-weight: 600; display: block; }
.icard p { margin: 5px 0 0; color: var(--text-tertiary); font-size: var(--text-xs); line-height: 1.5; }
.techrow {
display: flex;
gap: 10px;
justify-content: center;
margin-top: 30px;
flex-wrap: wrap;
}
.techrow span {
font-family: var(--font-mono);
font-size: var(--text-xs);
color: var(--text-muted);
padding: 6px 12px;
border-radius: var(--radius-pill);
box-shadow: var(--ring-default);
}
/* ---- Store ---- */
.chips {
display: flex;
gap: 12px;
justify-content: center;
flex-wrap: wrap;
max-width: 880px;
margin: 0 auto;
}
.chip-card {
display: flex;
align-items: center;
gap: 9px;
padding: 14px 18px;
background: var(--surface-base);
border-radius: var(--radius-lg);
box-shadow: var(--ring-default);
font-weight: 600;
font-size: var(--text-sm);
}
.chip-card--accent {
color: var(--accent-text);
box-shadow: inset 0 0 0 1px var(--accent-border);
background: var(--accent-soft);
}
/* ---- Pricing ---- */
.pricing {
display: grid;
grid-template-columns: repeat(4,1fr);
gap: 14px;
max-width: 1040px;
margin: 0 auto;
align-items: stretch;
}
.plan {
display: flex;
flex-direction: column;
padding: 24px 22px;
background: var(--surface-base);
border-radius: var(--radius-xl);
box-shadow: var(--ring-default);
}
.plan--feature {
box-shadow: inset 0 0 0 1px var(--accent-border), var(--glow-accent-sm);
background: linear-gradient(180deg, var(--accent-soft), var(--surface-base) 40%);
}
.plan__tag {
font-family: var(--font-mono);
font-size: 11px;
text-transform: uppercase;
letter-spacing: .08em;
color: var(--accent-text);
margin-bottom: 10px;
height: 14px;
}
.plan__name { font-family: var(--font-brand); font-weight: 700; font-size: var(--text-xl); }
.plan__price {
font-family: var(--font-mono);
font-weight: 600;
font-size: var(--text-3xl);
margin: 12px 0 2px;
letter-spacing: -0.02em;
}
.plan__price small { font-size: var(--text-sm); color: var(--text-muted); font-weight: 400; }
.plan__scope { font-size: var(--text-sm); color: var(--text-tertiary); min-height: 40px; }
.plan .btn { margin-top: 18px; width: 100%; justify-content: center; }
.fleetblock {
display: flex;
align-items: center;
justify-content: center;
gap: 14px;
max-width: 1040px;
margin: 14px auto 0;
padding: 16px 22px;
background: var(--surface-base);
border-radius: var(--radius-lg);
box-shadow: var(--ring-default);
flex-wrap: wrap;
}
.fleetblock b { font-family: var(--font-brand); font-weight: 700; }
.fleetblock .p { font-family: var(--font-mono); color: var(--accent-text); font-weight: 600; }
.fleetblock span { color: var(--text-tertiary); font-size: var(--text-sm); }
.commercial {
max-width: 760px;
margin: 26px auto 0;
text-align: center;
color: var(--text-muted);
font-size: var(--text-xs);
line-height: 1.6;
}
.commercial b { color: var(--text-secondary); }
/* ---- Support block (below pricing) ---- */
.support-note {
max-width: 760px;
margin: 20px auto 0;
text-align: center;
color: var(--text-muted);
font-size: var(--text-xs);
line-height: 1.6;
}
.support-note b { color: var(--text-secondary); }
/* ---- Admins ---- */
.admins {
display: flex;
flex-direction: column;
gap: 11px;
align-items: center;
max-width: 560px;
margin: 0 auto;
}
.admins span {
display: flex;
align-items: center;
gap: 11px;
font-size: var(--text-lg);
color: var(--text-secondary);
}
/* ---- Final CTA ---- */
.finalcta {
position: relative;
overflow: hidden;
text-align: center;
padding: 104px 0;
border-bottom: 1px solid var(--border-subtle);
}
.finalcta__atmo {
position: absolute;
inset: 0;
z-index: 0;
background: radial-gradient(60% 100% at 50% 100%, var(--atmo-haze), transparent 60%);
}
.finalcta__in { position: relative; z-index: 1; }
.finalcta h2 {
font-family: var(--font-brand);
font-weight: 800;
font-size: var(--text-5xl);
margin: 0 0 28px;
line-height: 1.05;
}
.finalcta .cta-row { display: flex; gap: 14px; justify-content: center; }
/* ---- Footer ---- */
.mkt-footer { padding: 56px 0 40px; }
.footer__cols { display: grid; grid-template-columns: 1.5fr 1fr 1fr 1fr 1fr; gap: 24px; }
.footer__brand .mark { width: 24px; height: 24px; }
.footer__brand p {
color: var(--text-tertiary);
font-size: var(--text-sm);
margin: 12px 0 0;
max-width: 230px;
}
.footer__col h5 {
font-size: var(--text-xs);
text-transform: uppercase;
letter-spacing: var(--tracking-wider);
color: var(--text-muted);
margin: 0 0 14px;
font-family: var(--font-mono);
}
.footer__col a {
display: block;
color: var(--text-secondary);
font-size: var(--text-sm);
margin-bottom: 9px;
text-decoration: none;
transition: color var(--dur-fast);
}
.footer__col a:hover { color: var(--text-primary); }
.footer__bar {
display: flex;
justify-content: space-between;
margin-top: 44px;
padding-top: 22px;
border-top: 1px solid var(--border-subtle);
color: var(--text-muted);
font-size: var(--text-xs);
}
/* ---- Scroll reveal ---- */
@media (prefers-reduced-motion: no-preference) {
.reveal {
opacity: 0;
transform: translateY(14px);
transition: opacity .6s var(--ease-out), transform .6s var(--ease-out);
}
.reveal.in { opacity: 1; transform: none; }
}
/* ---- Responsive ---- */
@media (max-width: 980px) {
.pain { grid-template-columns: 1fr 1fr; }
.steps, .caps, .blueprints, .pricing { grid-template-columns: 1fr; }
.infra { grid-template-columns: 1fr 1fr; }
.footer__cols { grid-template-columns: 1fr 1fr; }
.mock__body { grid-template-columns: 1fr; }
.mock__side { display: none; }
.hero h1 { font-size: var(--text-5xl); }
.mkt-nav__links { display: none; }
}

View File

@@ -1,136 +1,92 @@
<script setup lang="ts">
/**
* DashboardView — Fleet / Solo dashboard.
* Fleet: multi-game server cockpit (representative mock data — pending multi-instance backend).
* Solo: single-server detail wired to the real useServerStore where data exists.
* DashboardView — Single-server cockpit wired entirely to real data.
*
* View toggle (Fleet / Solo) lives inside the page so the shell (DashboardLayout) stays clean.
* Routing stays at path '/', no new routes added.
* Architecture:
* - useServerStore → connection + config + live stats (WebSocket updateStats)
* - useApi → /analytics/timeseries for 24h player history (PlayersChart)
* - useGameProfile → per-game labels/terminology (defaults to 'rust' today)
* - useWebSocket → subscribes to console_output and server_stats events
*
* Empty states:
* - No connection record → "No server connected" EmptyState with CTA to /server
* - Connection exists but stats absent → meters show '—', chart shows awaiting telemetry
* - No upcoming wipe schedules → honest empty state in the wipes panel
*
* No fabricated data anywhere in this file.
* The fleet/multi-server view has been removed — the current backend is
* single-server-per-license. When the backend supports multiple servers per
* license, restore a fleet tab wired to real data.
*/
import { ref, computed, onMounted } from 'vue'
import { ref, computed, onMounted, onUnmounted } from 'vue'
import { useRouter } from 'vue-router'
import { useServerStore } from '@/stores/server'
import { useThemeGame } from '@/composables/useThemeGame'
import { useWipeStore } from '@/stores/wipe'
import { useApi } from '@/composables/useApi'
import { useWebSocket, type WebSocketMessage } from '@/composables/useWebSocket'
import { useGameProfile } from '@/config/gameProfiles'
import Panel from '@/components/ds/data/Panel.vue'
import StatCard from '@/components/ds/data/StatCard.vue'
import ServerCard from '@/components/ds/data/ServerCard.vue'
import ConsoleLine from '@/components/ds/data/ConsoleLine.vue'
import ConsoleLineDS from '@/components/ds/data/ConsoleLine.vue'
import ResourceMeter from '@/components/ds/data/ResourceMeter.vue'
import PlayersChart from '@/components/ds/data/PlayersChart.vue'
import Badge from '@/components/ds/core/Badge.vue'
import Button from '@/components/ds/core/Button.vue'
import Icon from '@/components/ds/core/Icon.vue'
import Tabs from '@/components/ds/navigation/Tabs.vue'
import Input from '@/components/ds/forms/Input.vue'
import Switch from '@/components/ds/forms/Switch.vue'
import {
MOCK_SERVERS, MOCK_FEED, MOCK_WIPES, buildStats,
type MockServer, type GameKey,
} from './_dashboardMock'
import EmptyState from '@/components/ds/feedback/EmptyState.vue'
import type { TimeseriesData, WipeSchedule } from '@/types'
import { safeDate } from '@/utils/formatters'
// ---- Stores / composables ----
// ---------------------------------------------------------------------------
// Stores / composables
// ---------------------------------------------------------------------------
const server = useServerStore()
const wipeStore = useWipeStore()
const router = useRouter()
const { activeGame } = useThemeGame()
const api = useApi()
// ---- View toggle ----
const VIEW_KEY = 'cc-dash-view'
const view = ref<'fleet' | 'solo'>((localStorage.getItem(VIEW_KEY) as 'fleet' | 'solo') ?? 'fleet')
function setView(v: string) {
view.value = v as 'fleet' | 'solo'
localStorage.setItem(VIEW_KEY, v)
}
// Today every license is Rust. When the backend adds a `game` field to the
// license or server_config, pass it here: useGameProfile(server.config?.game ?? 'rust')
const profile = computed(() => useGameProfile('rust'))
const viewItems = [
{ value: 'fleet', label: 'Fleet', icon: 'layout-grid' },
{ value: 'solo', label: 'Solo', icon: 'square-dashed' },
]
// ---------------------------------------------------------------------------
// Derived server state — all real, no fallbacks to fabricated values
// ---------------------------------------------------------------------------
// ---- Fleet: filter servers by activeGame ----
const serverStatus = ref<'all' | 'online' | 'offline'>('all')
const statusItems = computed(() => [
{ value: 'all', label: 'All', count: inGame.value.length },
{ value: 'online', label: 'Running', count: inGame.value.filter((s) => s.status !== 'offline').length },
{ value: 'offline', label: 'Stopped', count: inGame.value.filter((s) => s.status === 'offline').length },
])
const hasConnection = computed(() => server.connection !== null)
const isConnected = computed(() => server.connection?.connection_status === 'connected')
const GAME_LABEL: Record<string, string> = { rust: 'Rust', dune: 'Dune', conan: 'Conan Exiles', soulmask: 'Soulmask' }
const soloName = computed(() => server.config?.server_name ?? null)
const inGame = computed<MockServer[]>(() =>
activeGame.value === 'all'
? MOCK_SERVERS
: MOCK_SERVERS.filter((s) => s.game === (activeGame.value as GameKey)),
)
const soloPlayers = computed(() => server.stats?.player_count ?? null)
const soloMaxPlayers = computed(() => server.stats?.max_players ?? server.config?.max_players ?? null)
const soloFps = computed(() => server.stats?.fps ?? null)
const shownServers = computed<MockServer[]>(() => {
const sv = serverStatus.value
return inGame.value.filter((s) => {
if (sv === 'all') return true
if (sv === 'online') return s.status !== 'offline'
return s.status === 'offline'
// Memory: store gives memory_usage_mb; max must come from agent telemetry.
// We do NOT hard-code a "representative" max — show raw MB and no percentage
// until the agent reports a known max.
const soloRamMb = computed(() => server.stats?.memory_usage_mb ?? null)
const soloRamPct = computed(() => {
// ServerStats has no ram_max field — we cannot compute a real percentage.
// Return null; ResourceMeter and StatCard will show '—'.
return null
})
const soloRamSub = computed(() => {
const mb = soloRamMb.value
if (mb === null) return null
return `${(mb / 1024).toFixed(1)} GB used`
})
// ---- Fleet KPIs ----
const runningCount = computed(() => inGame.value.filter((s) => s.status !== 'offline').length)
const playersCur = computed(() => inGame.value.reduce((a, s) => a + (s.players?.cur ?? 0), 0))
const playersMax = computed(() => inGame.value.reduce((a, s) => a + (s.players?.max ?? 0), 0))
const cpuValues = computed(() => inGame.value.filter((s) => s.cpu != null).map((s) => s.cpu as number))
const avgCpu = computed<string>(() =>
cpuValues.value.length
? String(Math.round(cpuValues.value.reduce((a, b) => a + b, 0) / cpuValues.value.length))
: '—',
)
// CPU: not in ServerStats today. Show null — never fabricate.
const soloCpu = computed(() => null as number | null)
const scopeLabel = computed(() =>
activeGame.value === 'all'
? 'Fleet overview'
: `${GAME_LABEL[activeGame.value as string] ?? activeGame.value} fleet`,
)
const fleetTitle = computed(() => {
if (activeGame.value === 'all') {
const games = new Set(MOCK_SERVERS.map((s) => s.game)).size
return `${MOCK_SERVERS.length} servers · ${games} games`
}
const n = inGame.value.length
const label = GAME_LABEL[activeGame.value as string] ?? activeGame.value
return `${n} ${label} server${n === 1 ? '' : 's'}`
})
const chartSubtitle = computed(() =>
activeGame.value === 'all'
? 'All servers · last 24 hours'
: `${GAME_LABEL[activeGame.value as string] ?? activeGame.value} servers · last 24 hours`,
)
// ---- Chart period toggle ----
const chartPeriod = ref('24h')
const periodItems = [
{ value: '24h', label: '24h' },
{ value: '7d', label: '7d' },
{ value: '30d', label: '30d' },
]
// ---- Solo: real store data + representative fallbacks ----
const soloName = computed(() => server.config?.server_name ?? 'Main · 2x Vanilla')
const soloPlayers = computed(() => server.stats?.player_count ?? 0)
const soloMaxPlayers = computed(() => server.stats?.max_players ?? server.config?.max_players ?? 200)
const soloFps = computed(() => server.stats?.fps ?? 59.8)
// Memory: store gives memory_usage_mb (no max), use 8192 MB representative max for %
const soloRamMb = computed(() => server.stats?.memory_usage_mb ?? 0)
const soloRamPct = computed(() => soloRamMb.value > 0 ? Math.round((soloRamMb.value / 8192) * 100) : 68)
const soloRamSub = computed(() => soloRamMb.value > 0 ? `${(soloRamMb.value / 1024).toFixed(1)} / 8 GB` : '5.4 / 8 GB')
// CPU: not in ServerStats; use representative value
const soloCpuPct = 41
// Status badge derived from connection_status
const soloStatus = computed<'online' | 'offline' | 'starting' | 'wiping'>(() => {
const soloStatus = computed<'online' | 'offline' | 'starting'>(() => {
const cs = server.connection?.connection_status
if (cs === 'connected') return 'online'
if (cs === 'degraded') return 'starting'
return 'offline'
})
const soloStatusTone = computed<'online' | 'offline' | 'starting' | 'warn'>(() => {
const soloStatusTone = computed<'online' | 'offline' | 'warn'>(() => {
if (soloStatus.value === 'online') return 'online'
if (soloStatus.value === 'starting') return 'warn'
return 'offline'
@@ -140,217 +96,282 @@ const soloStatusLabel = computed(() => {
if (soloStatus.value === 'starting') return 'Degraded'
return 'Offline'
})
const soloRegion = computed(() => {
const ip = server.connection?.server_ip
return ip ? 'Bare metal' : 'US-East'
})
const soloIp = computed(() => {
const ip = server.connection?.server_ip
const port = server.connection?.game_port ?? server.connection?.server_port
if (ip && port) return `${ip}:${port}`
return '89.142.0.7:28015'
if (ip) return ip
return null
})
const soloUptime = computed(() => {
const sec = server.stats?.uptime_seconds ?? 0
if (sec === 0) return '—'
if (sec === 0) return null
const d = Math.floor(sec / 86400)
const h = Math.floor((sec % 86400) / 3600)
return `${d}d ${h}h`
if (d > 0) return `${d}d ${h}h`
return `${h}h`
})
// Representative plugin list (uMod plugin state not in backend store)
const pluginStates = ref([
{ name: 'RaidableBases', ver: '2.7.4', on: true },
{ name: 'Kits', ver: '4.3.1', on: true },
{ name: 'CorrosionTeleportGUI', ver: '1.2.0', on: true },
{ name: 'Economics', ver: '3.9.6', on: true },
{ name: 'ZLevels Remastered', ver: '3.2.0', on: false },
])
// ---------------------------------------------------------------------------
// Players chart — real 24h timeseries from /analytics/timeseries
// ---------------------------------------------------------------------------
const chartData = ref<number[] | null>(null)
const chartLoading = ref(false)
async function loadChartData() {
chartLoading.value = true
try {
const ts = await api.get<TimeseriesData>('/analytics/timeseries?range=24&granularity=hourly')
chartData.value = ts.player_count.length > 0 ? ts.player_count : null
} catch {
// API unavailable or no data yet — chart will show "awaiting telemetry"
chartData.value = null
} finally {
chartLoading.value = false
}
}
// ---------------------------------------------------------------------------
// Wipe schedules — real data from wipeStore
// ---------------------------------------------------------------------------
const nextWipe = computed<WipeSchedule | null>(() => {
const schedules = wipeStore.schedules.filter((s) => s.is_active && s.next_scheduled_run)
if (schedules.length === 0) return null
return schedules.slice().sort((a, b) => {
const at = a.next_scheduled_run ? new Date(a.next_scheduled_run).getTime() : Infinity
const bt = b.next_scheduled_run ? new Date(b.next_scheduled_run).getTime() : Infinity
return at - bt
})[0] ?? null
})
const nextWipeLabel = computed(() => {
const w = nextWipe.value
if (!w?.next_scheduled_run) return null
return safeDate(w.next_scheduled_run)
})
const nextWipeType = computed(() => {
const w = nextWipe.value
if (!w) return null
const t = w.wipe_type
if (t === 'full') return `Full ${profile.value.terminology.reset}`
if (t === 'blueprint') return 'Blueprint wipe'
return `Map ${profile.value.terminology.reset}`
})
// ---------------------------------------------------------------------------
// Console lines — real WebSocket events only
// ---------------------------------------------------------------------------
interface ConsoleLine {
time: string
level: 'cmd' | 'chat' | 'info' | 'warn' | 'error' | 'connect' | 'kill'
who?: string
msg: string
}
const consoleLines = ref<ConsoleLine[]>([])
const MAX_CONSOLE_LINES = 100
function now(): string {
return new Date().toLocaleTimeString('en-US', { hour12: false })
}
function handleWsMessage(msg: WebSocketMessage) {
if (msg.type !== 'event') return
// Live server stats
if (msg.event === 'server_stats' && msg.data) {
server.updateStats(msg.data)
return
}
// Console output lines
if (msg.event === 'console_output') {
const text = msg.data?.line ?? msg.data?.output ?? msg.raw ?? ''
if (!text) return
consoleLines.value.push({
time: now(),
level: 'info',
msg: String(text),
})
if (consoleLines.value.length > MAX_CONSOLE_LINES) {
consoleLines.value.splice(0, consoleLines.value.length - MAX_CONSOLE_LINES)
}
}
}
// ---------------------------------------------------------------------------
// Console input
// ---------------------------------------------------------------------------
const consoleInput = ref('')
function sendConsoleCommand() {
if (!consoleInput.value.trim()) return
server.sendCommand(consoleInput.value.trim()).catch(() => {})
const cmd = consoleInput.value.trim()
if (!cmd) return
consoleLines.value.push({ time: now(), level: 'cmd', who: 'admin', msg: cmd })
server.sendCommand(cmd).catch(() => {})
consoleInput.value = ''
}
// ---------------------------------------------------------------------------
// Lifecycle
// ---------------------------------------------------------------------------
let unsubscribe: (() => void) | null = null
onMounted(async () => {
await server.fetchServer()
await wipeStore.fetchSchedules()
await loadChartData()
const ws = useWebSocket()
unsubscribe = ws.subscribe(handleWsMessage)
})
onUnmounted(() => {
unsubscribe?.()
})
// Navigation helpers
function navConsole() { router.push('/console') }
function navWipes() { router.push('/wipes') }
// ---- Lifecycle ----
onMounted(() => {
server.fetchServer()
})
function navServer() { router.push('/server') }
</script>
<template>
<div class="dash">
<!-- ===== FLEET VIEW ===== -->
<template v-if="view === 'fleet'">
<!-- Page head -->
<!-- ===== NO CONNECTION: honest empty state ===== -->
<template v-if="!server.isLoading && !hasConnection">
<div class="page__head">
<div>
<div class="t-eyebrow">{{ scopeLabel }}</div>
<h1 class="page__title">{{ fleetTitle }}</h1>
</div>
<div class="page__actions">
<Tabs v-model="view" :items="viewItems" @update:model-value="setView" />
<Button variant="secondary" size="sm" icon="download">Export</Button>
<Button size="sm" icon="rocket">Deploy server</Button>
<div class="t-eyebrow">Dashboard</div>
<h1 class="page__title">Server cockpit</h1>
</div>
</div>
<!-- KPIs -->
<div class="dash__kpis">
<StatCard icon="server" label="Servers running" :value="String(runningCount)" :unit="'/' + inGame.length" delta="+1" note="today" />
<StatCard icon="users" label="Players online" :value="String(playersCur)" :unit="'/' + playersMax" delta="+38" note="since wipe" />
<StatCard icon="cpu" :label="activeGame === 'all' ? 'Fleet CPU' : 'Avg CPU'" :value="avgCpu" :unit="avgCpu === '—' ? '' : '%'" note="reporting agents" />
<StatCard icon="server-cog" label="Agent nodes" value="2" unit="/2" note="all reporting" />
</div>
<!-- Main grid -->
<div class="dash__grid">
<!-- Left column -->
<div class="dash__col">
<!-- Players chart panel themed ECharts -->
<Panel title="Players online" :subtitle="chartSubtitle">
<template #actions>
<Tabs v-model="chartPeriod" :items="periodItems" />
</template>
<PlayersChart :height="200" :max="200" />
</Panel>
<!-- Servers list -->
<Panel :flush-body="true" title="Servers">
<template #actions>
<Tabs v-model="serverStatus" :items="statusItems" />
</template>
<div class="server__list">
<ServerCard
v-for="(s, i) in shownServers"
:key="i"
:game="s.game"
:game-icon="s.gameIcon"
:name="s.name"
:region="s.region"
:map="s.map"
:version="s.version"
:status="s.status"
:players="s.players"
:cpu="s.cpu"
:ram="s.ram"
:ram-sub="s.ramSub"
:ip="s.ip"
:stats="buildStats(s)"
/>
<div v-if="shownServers.length === 0" class="server__empty">
No servers match the current filter.
</div>
</div>
</Panel>
</div>
<!-- Right sidebar column -->
<div class="dash__col dash__col--side">
<!-- Live activity -->
<Panel :flush-body="true" title="Live activity">
<template #actions>
<Badge tone="online" :dot="true" :pulse="true">Live</Badge>
</template>
<div class="feed">
<ConsoleLine
v-for="(f, i) in MOCK_FEED"
:key="i"
:time="f.time"
:level="f.level"
:who="f.who"
>{{ f.msg }}</ConsoleLine>
</div>
</Panel>
<!-- Upcoming wipes -->
<Panel title="Upcoming wipes">
<div class="wipes">
<div
v-for="(w, i) in MOCK_WIPES"
:key="i"
class="wipe"
:data-game="w.game"
<Panel>
<EmptyState
icon="server"
title="No server connected"
description="Install the companion agent on your host machine to begin managing your server from Corrosion."
>
<div class="wipe__dot" />
<div class="wipe__body">
<div class="wipe__name">{{ w.name }}</div>
<div class="wipe__when">{{ w.when }}</div>
</div>
<Badge :tone="w.tone" size="md">{{ w.label }}</Badge>
</div>
</div>
<template #action>
<Button icon="server" @click="navServer">Set up server</Button>
</template>
</EmptyState>
</Panel>
</div>
</div>
</template>
<!-- ===== SOLO VIEW ===== -->
<template v-else>
<!-- ===== SERVER COCKPIT ===== -->
<template v-else-if="hasConnection">
<!-- Page head -->
<div class="page__head">
<div class="solo-id">
<div class="solo-id__chip">
<Icon name="box" :size="21" :stroke-width="2" />
<svg width="21" height="21" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<rect x="2" y="2" width="20" height="8" rx="2"/><rect x="2" y="14" width="20" height="8" rx="2"/>
<line x1="6" y1="6" x2="6.01" y2="6"/><line x1="6" y1="18" x2="6.01" y2="18"/>
</svg>
</div>
<div>
<div class="solo-id__name">
{{ soloName }}
{{ soloName ?? 'Server' }}
<Badge :tone="soloStatusTone" :dot="true" :pulse="soloStatus === 'online'">{{ soloStatusLabel }}</Badge>
</div>
<div class="solo-id__meta">
{{ soloRegion }} · {{ soloIp }}
<span v-if="soloUptime !== '—'"> · up {{ soloUptime }}</span>
<template v-if="soloIp">{{ soloIp }}</template>
<template v-else>No IP registered</template>
<template v-if="soloUptime"> · up {{ soloUptime }}</template>
</div>
</div>
</div>
<div class="page__actions">
<Tabs v-model="view" :items="viewItems" @update:model-value="setView" />
<Button variant="secondary" size="sm" icon="refresh-cw" @click="server.restartServer()">Restart</Button>
<Button variant="danger-soft" size="sm" icon="power" @click="server.stopServer()">Stop</Button>
<Button size="sm" icon="terminal" @click="navConsole">Console</Button>
</div>
</div>
<!-- KPIs -->
<!-- KPIs game profile drives stat labels; null values show '' -->
<div class="dash__kpis">
<StatCard icon="users" label="Players online" :value="String(soloPlayers)" :unit="'/' + soloMaxPlayers" delta="+12" note="since wipe" />
<StatCard icon="cpu" label="CPU" :value="String(soloCpuPct)" unit="%" delta="3%" delta-dir="down" note="agent · representative" />
<StatCard icon="memory-stick" label="Memory" :value="String(soloRamPct)" unit="%" :note="soloRamSub" />
<StatCard icon="gauge" label="Server FPS" :value="String(soloFps)" delta-dir="flat" note="stable" />
<StatCard
icon="users"
:label="profile.statFields[0] + ' online'"
:value="soloPlayers !== null ? String(soloPlayers) : '—'"
:unit="soloMaxPlayers !== null ? '/' + soloMaxPlayers : ''"
note="live via agent"
/>
<StatCard
icon="cpu"
label="CPU"
:value="soloCpu !== null ? String(soloCpu) : '—'"
:unit="soloCpu !== null ? '%' : ''"
note="agent telemetry"
/>
<StatCard
icon="memory-stick"
label="Memory"
:value="soloRamMb !== null ? (soloRamMb / 1024).toFixed(1) : '—'"
:unit="soloRamMb !== null ? 'GB' : ''"
:note="soloRamSub ?? 'agent telemetry'"
/>
<StatCard
icon="gauge"
label="Server FPS"
:value="soloFps !== null ? String(soloFps) : '—'"
:unit="soloFps !== null ? 'fps' : ''"
note="live via agent"
/>
</div>
<!-- Solo grid -->
<!-- Main grid -->
<div class="dash__grid">
<!-- Left column -->
<div class="dash__col">
<!-- Players chart themed ECharts -->
<Panel title="Players online" :subtitle="soloName + ' · last 24 hours'">
<PlayersChart :height="196" :max="soloMaxPlayers" />
<!-- Players chart real 24h data or honest empty state -->
<Panel
title="Players online"
:subtitle="(soloName ?? 'Server') + ' · last 24 hours'"
>
<div v-if="chartLoading" class="chart-loading">Loading telemetry</div>
<PlayersChart
v-else
:height="196"
:max="soloMaxPlayers ?? 200"
:data="chartData ?? undefined"
/>
</Panel>
<!-- Console panel -->
<!-- Console real WebSocket lines only -->
<Panel :flush-body="true" title="Console">
<template #actions>
<Badge tone="online" :dot="true" :pulse="soloStatus === 'online'">Live</Badge>
<Badge
:tone="isConnected ? 'online' : 'offline'"
:dot="true"
:pulse="isConnected"
>{{ isConnected ? 'Live' : 'Disconnected' }}</Badge>
</template>
<div class="feed feed--solo">
<ConsoleLine
v-for="(f, i) in MOCK_FEED"
<template v-if="consoleLines.length > 0">
<ConsoleLineDS
v-for="(line, i) in consoleLines"
:key="i"
:time="f.time"
:level="f.level"
:who="f.who"
>{{ f.msg }}</ConsoleLine>
:time="line.time"
:level="line.level"
:who="line.who"
>{{ line.msg }}</ConsoleLineDS>
</template>
<div v-else class="feed__empty">
<span v-if="isConnected">Waiting for output try sending a command below</span>
<span v-else>Console offline server is not connected</span>
</div>
</div>
<div class="console-bar">
<span class="console-bar__prompt">&gt;</span>
<Input
@@ -358,58 +379,88 @@ onMounted(() => {
:mono="true"
size="sm"
placeholder="say, kick, ban, oxide.reload …"
:disabled="!isConnected"
style="flex: 1"
@keydown.enter="sendConsoleCommand"
/>
<Button size="sm" variant="secondary" icon="corner-down-left" @click="sendConsoleCommand">Send</Button>
<Button
size="sm"
variant="secondary"
icon="corner-down-left"
:disabled="!isConnected"
@click="sendConsoleCommand"
>Send</Button>
</div>
</Panel>
</div>
<!-- Right sidebar -->
<div class="dash__col dash__col--side">
<!-- Resources -->
<!-- Resources real stats from agent; null = '—' -->
<Panel title="Resources" subtitle="Companion agent telemetry">
<div class="solo-meters">
<ResourceMeter label="CPU" :value="soloCpuPct" sub="representative" />
<ResourceMeter label="Memory" :value="soloRamPct" :sub="soloRamSub" />
<ResourceMeter label="Disk" :value="64" sub="representative" />
<ResourceMeter
label="CPU"
:value="soloCpu ?? 0"
:sub="soloCpu !== null ? soloCpu + '%' : 'awaiting telemetry'"
/>
<ResourceMeter
label="Memory"
:value="soloRamPct ?? 0"
:sub="soloRamSub ?? 'awaiting telemetry'"
/>
</div>
<div v-if="soloCpu === null && soloRamMb === null" class="meters-note">
Resource metrics arrive via the companion agent heartbeat.
<Button size="sm" variant="ghost" icon="server" class="meters-cta" @click="navServer">
Agent setup
</Button>
</div>
</Panel>
<!-- Plugins -->
<Panel :flush-body="true" title="Plugins" subtitle="uMod / Oxide">
<template #actions>
<Button size="sm" variant="ghost" icon="plus" @click="router.push('/plugins')">Add</Button>
</template>
<div class="plugs">
<div
v-for="(p, i) in pluginStates"
:key="i"
class="plug"
>
<div class="plug__id">
<span class="plug__name">{{ p.name }}</span>
<span class="plug__ver">{{ p.ver }}</span>
</div>
<Switch v-model="p.on" size="sm" />
</div>
</div>
</Panel>
<!-- Next wipe -->
<!-- Next wipe real schedule from wipeStore -->
<Panel title="Next wipe">
<div class="solo-wipe">
<div v-if="nextWipe" class="solo-wipe">
<div>
<div class="solo-wipe__when">Thu · 18:00 UTC</div>
<div class="solo-wipe__sub">representative configure in wipe manager</div>
<div class="solo-wipe__type">{{ nextWipeType }}</div>
<div class="solo-wipe__when">{{ nextWipeLabel }}</div>
<div class="solo-wipe__name">{{ nextWipe.schedule_name }}</div>
</div>
<Button size="sm" variant="outline" icon="calendar-clock" @click="navWipes">Edit</Button>
</div>
<EmptyState
v-else
icon="calendar"
title="No wipe scheduled"
description="Configure automatic wipes in the wipe manager."
>
<template #action>
<Button size="sm" variant="outline" icon="calendar-clock" @click="navWipes">
Open wipe manager
</Button>
</template>
</EmptyState>
</Panel>
</div>
</div>
</template>
<!-- Loading state -->
<template v-else>
<div class="page__head">
<div>
<div class="t-eyebrow">Dashboard</div>
<h1 class="page__title">Server cockpit</h1>
</div>
</div>
<Panel>
<div class="dash-loading">Loading server data</div>
</Panel>
</template>
</div>
</template>
@@ -431,23 +482,6 @@ onMounted(() => {
.dash__grid { display: grid; grid-template-columns: minmax(0, 1fr) 366px; gap: 16px; align-items: start; }
.dash__col { display: flex; flex-direction: column; gap: 16px; min-width: 0; }
/* ---------- Servers list ---------- */
.server__list { display: grid; grid-template-columns: 1fr 1fr; gap: 12px; padding: 14px; }
.server__empty { grid-column: 1 / -1; font-size: var(--text-sm); color: var(--text-muted); text-align: center; padding: 24px; }
/* ---------- Live feed ---------- */
.feed { padding: 8px 2px; max-height: 340px; overflow-y: auto; }
.feed--solo { max-height: 230px; }
/* ---------- Upcoming wipes ---------- */
.wipes { display: flex; flex-direction: column; gap: 4px; }
.wipe { display: flex; align-items: center; gap: 11px; padding: 9px 6px; border-radius: var(--radius-md); }
.wipe:hover { background: var(--surface-hover); }
.wipe__dot { width: 8px; height: 8px; border-radius: 50%; background: var(--accent); flex: none; box-shadow: 0 0 10px -1px var(--accent-glow); }
.wipe__body { flex: 1; min-width: 0; }
.wipe__name { font-size: var(--text-sm); font-weight: 500; color: var(--text-primary); white-space: nowrap; overflow: hidden; text-overflow: ellipsis; }
.wipe__when { font-family: var(--font-mono); font-size: 11px; color: var(--text-tertiary); margin-top: 1px; }
/* ---------- Solo identity header ---------- */
.solo-id { display: flex; align-items: center; gap: 13px; }
.solo-id__chip {
@@ -463,6 +497,21 @@ onMounted(() => {
}
.solo-id__meta { font-family: var(--font-mono); font-size: var(--text-xs); color: var(--text-tertiary); margin-top: 3px; }
/* ---------- Chart loading ---------- */
.chart-loading {
display: flex; align-items: center; justify-content: center;
height: 196px; font-size: var(--text-sm); color: var(--text-muted);
}
/* ---------- Console feed ---------- */
.feed { padding: 8px 2px; max-height: 340px; overflow-y: auto; }
.feed--solo { max-height: 230px; }
.feed__empty {
display: flex; align-items: center; justify-content: center;
height: 100px; font-size: var(--text-sm); color: var(--text-muted);
font-style: italic;
}
/* ---------- Console bar ---------- */
.console-bar {
display: flex; align-items: center; gap: 9px; padding: 11px 12px;
@@ -472,24 +521,28 @@ onMounted(() => {
/* ---------- Resources ---------- */
.solo-meters { display: flex; flex-direction: column; gap: 13px; }
/* ---------- Plugin list ---------- */
.plugs { display: flex; flex-direction: column; }
.plug { display: flex; align-items: center; justify-content: space-between; gap: 10px; padding: 10px 16px; border-bottom: 1px solid var(--border-subtle); }
.plug:last-child { border-bottom: 0; }
.plug__id { display: flex; align-items: baseline; gap: 9px; min-width: 0; }
.plug__name { font-size: var(--text-sm); font-weight: 500; color: var(--text-primary); }
.plug__ver { font-family: var(--font-mono); font-size: 11px; color: var(--text-muted); }
.meters-note {
margin-top: 14px; font-size: var(--text-xs); color: var(--text-muted);
border-top: 1px solid var(--border-subtle); padding-top: 12px;
display: flex; align-items: center; gap: 10px; flex-wrap: wrap;
}
.meters-cta { margin-left: auto; }
/* ---------- Next wipe ---------- */
.solo-wipe { display: flex; align-items: center; justify-content: space-between; gap: 12px; }
.solo-wipe__when { font-family: var(--font-mono); font-size: var(--text-base); font-weight: 600; color: var(--text-primary); }
.solo-wipe__sub { font-size: var(--text-xs); color: var(--text-tertiary); margin-top: 2px; }
.solo-wipe { display: flex; align-items: flex-start; justify-content: space-between; gap: 12px; }
.solo-wipe__type { font-size: var(--text-xs); color: var(--text-tertiary); font-weight: 600; text-transform: uppercase; letter-spacing: var(--tracking-wider); margin-bottom: 3px; }
.solo-wipe__when { font-family: var(--font-mono); font-size: var(--text-sm); font-weight: 600; color: var(--text-primary); }
.solo-wipe__name { font-size: var(--text-xs); color: var(--text-muted); margin-top: 2px; }
/* ---------- Loading ---------- */
.dash-loading {
display: flex; align-items: center; justify-content: center;
padding: 60px; font-size: var(--text-sm); color: var(--text-muted);
}
/* ---------- Responsive ---------- */
@media (max-width: 1180px) {
.dash__grid { grid-template-columns: 1fr; }
.server__list { grid-template-columns: 1fr; }
}
@media (max-width: 768px) {
.dash__kpis { grid-template-columns: repeat(2, 1fr); }

View File

@@ -1,159 +0,0 @@
/**
* Dashboard mock data — representative placeholder pending multi-instance backend.
* Current backend is single-server-per-license; the fleet view is a forward-looking
* surface that will bind to a multi-instance API. All data here is static and clearly
* labeled so it is never confused for real tenant data.
*
* Per-game fields are isolated by game key — a Dune row NEVER receives a Rust field
* like `umod`, and vice-versa. See GAME_FIELDS for the row-field contract.
*/
// ---------------------------------------------------------------------------
// Types
// ---------------------------------------------------------------------------
export type ServerStatus = 'online' | 'offline' | 'starting' | 'wiping' | 'updating'
export type GameKey = 'rust' | 'dune' | 'conan' | 'soulmask'
export interface MockServer {
game: GameKey
gameIcon: string
name: string
region: string
map: string
version: string
status: ServerStatus
players: { cur: number; max: number }
cpu?: number
ram?: number
ramSub?: string
ip: string
// Rust-only
umod?: string
wipe?: string
// Dune-only
sietches?: string
control?: string
// Conan-only
clans?: string
purge?: string
// Soulmask-only
tribe?: string
mask?: string
}
export interface MockFeedLine {
time: string
level: 'cmd' | 'chat' | 'info' | 'warn' | 'error' | 'connect' | 'kill'
who?: string
msg: string
}
export interface MockWipe {
game: GameKey
name: string
when: string
tone: 'wiping' | 'starting' | 'warn' | 'online'
label: string
}
export interface StatItem {
label: string
value: string | number
}
// ---------------------------------------------------------------------------
// Fleet server roster
// ---------------------------------------------------------------------------
export const MOCK_SERVERS: MockServer[] = [
{
game: 'rust', gameIcon: 'box', name: 'Main · 2x Vanilla', region: 'US-East',
map: 'Procedural 4500', version: 'v2024.12', status: 'online',
players: { cur: 142, max: 200 }, cpu: 41, ram: 68, ramSub: '5.4 / 8 GB',
ip: '89.142.0.7:28015', umod: '14', wipe: '2d',
},
{
game: 'rust', gameIcon: 'box', name: '5x Modded · Build', region: 'US-East',
map: 'Barren 3000', version: 'v2024.12', status: 'online',
players: { cur: 38, max: 100 }, ip: '89.142.0.7:28017', umod: '27', wipe: '2d',
},
{
game: 'rust', gameIcon: 'box', name: 'Hardcore · Solo/Duo', region: 'US-West',
map: 'Procedural 3500', version: 'v2024.12', status: 'wiping',
players: { cur: 0, max: 80 }, cpu: 8, ram: 30, ramSub: '2.4 / 8 GB',
ip: '74.91.3.2:28015', umod: '9', wipe: 'now',
},
{
game: 'dune', gameIcon: 'sun', name: 'Arrakis · Hardcore', region: 'EU-Frankfurt',
map: 'Hagga Basin', version: 'v0.9.4', status: 'online',
players: { cur: 54, max: 60 }, cpu: 63, ram: 74, ramSub: '11.8 / 16 GB',
ip: '51.83.12.4:7777', sietches: '3', control: '62%',
},
{
game: 'dune', gameIcon: 'sun', name: 'Deep Desert · PvP', region: 'EU-Frankfurt',
map: 'Deep Desert', version: 'v0.9.4', status: 'starting',
players: { cur: 0, max: 40 }, ip: '51.83.12.4:7779', sietches: '0', control: '—',
},
{
game: 'dune', gameIcon: 'sun', name: 'Sietch · Roleplay', region: 'SG-Singapore',
map: 'Hagga Basin', version: 'v0.9.4', status: 'offline',
players: { cur: 0, max: 50 }, ip: '139.99.4.8:7777', sietches: '5', control: '—',
},
{
game: 'conan', gameIcon: 'swords', name: 'Exiled Lands · PvP-C', region: 'US-East',
map: 'Exiled Lands', version: 'v3.0.5', status: 'online',
players: { cur: 32, max: 40 }, cpu: 48, ram: 60, ramSub: '9.6 / 16 GB',
ip: '89.142.0.7:7777', clans: '7', purge: 'Tier 4',
},
{
game: 'soulmask', gameIcon: 'drama', name: 'Sienna Plateau · PvE', region: 'EU-Frankfurt',
map: 'Sienna Plateau', version: 'v1.4', status: 'online',
players: { cur: 18, max: 30 }, cpu: 35, ram: 52, ramSub: '8.3 / 16 GB',
ip: '51.83.12.4:8777', tribe: '4', mask: 'Jaguar',
},
]
// ---------------------------------------------------------------------------
// Per-game stat field sets — never share slots across games
// ---------------------------------------------------------------------------
function pl(s: MockServer): string {
return `${s.players.cur} / ${s.players.max}`
}
export const GAME_FIELDS: Record<GameKey, (s: MockServer) => StatItem[]> = {
rust: (s) => [{ label: 'Players', value: pl(s) }, { label: 'uMod', value: s.umod ?? '—' }, { label: 'Wipe', value: s.wipe ?? '—' }],
dune: (s) => [{ label: 'Players', value: pl(s) }, { label: 'Sietches', value: s.sietches ?? '—' }, { label: 'Control', value: s.control ?? '—' }],
conan: (s) => [{ label: 'Players', value: pl(s) }, { label: 'Clans', value: s.clans ?? '—' }, { label: 'Purge', value: s.purge ?? '—' }],
soulmask: (s) => [{ label: 'Players', value: pl(s) }, { label: 'Tribe', value: s.tribe ?? '—' }, { label: 'Mask', value: s.mask ?? '—' }],
}
export function buildStats(s: MockServer): StatItem[] {
const fn = GAME_FIELDS[s.game] ?? GAME_FIELDS.rust
return fn(s)
}
// ---------------------------------------------------------------------------
// Live activity feed
// ---------------------------------------------------------------------------
export const MOCK_FEED: MockFeedLine[] = [
{ time: '18:42:07', level: 'connect', who: 'ShadowFox', msg: 'connected — 89.142.0.7' },
{ time: '18:41:55', level: 'cmd', who: 'admin', msg: 'oxide.grant group default kits.use' },
{ time: '18:41:30', level: 'kill', who: 'ironMaiden', msg: 'was killed by Scorpion (AK-47, 84m)' },
{ time: '18:40:12', level: 'warn', msg: '5x Modded agent reconnected — telemetry resuming' },
{ time: '18:39:48', level: 'chat', who: 'BlightWalker:', msg: 'anyone selling sulfur?' },
{ time: '18:38:02', level: 'info', msg: 'RaidableBases spawned Tier-3 at G14' },
{ time: '18:36:51', level: 'connect', who: 'Vex', msg: 'connected — 51.83.12.4' },
]
// ---------------------------------------------------------------------------
// Upcoming wipes
// ---------------------------------------------------------------------------
export const MOCK_WIPES: MockWipe[] = [
{ game: 'rust', name: 'Main · 2x Vanilla', when: 'Thu · 18:00 UTC', tone: 'wiping', label: 'Map + BP' },
{ game: 'rust', name: '5x Modded · Build', when: 'Thu · 18:00 UTC', tone: 'wiping', label: 'Map only' },
{ game: 'dune', name: 'Deep Desert · PvP', when: 'Sun · 12:00 UTC', tone: 'starting', label: 'Deep Desert' },
]

View File

@@ -1,16 +1,39 @@
<script setup lang="ts">
import { ref, computed } from 'vue'
import { Shield, Users, Star, MessageCircle, Clock, ChevronRight, Check, Zap, Terminal, RefreshCw, LayoutDashboard } from 'lucide-vue-next'
/**
* EarlyAccess signup page.
*
* Backend endpoint: POST /api/early-access
* The early_access_signups entity exists but no NestJS controller/module exposes it yet.
* TODO: Create backend-nest/src/modules/early-access/ with a @Public() POST /early-access
* controller that accepts { email, name?, game_interest? } and writes to early_access_signups.
* The server_count column on the entity is varchar(10) — map game_interest to it or add a
* migration adding a game_interest column.
*/
import { ref, onMounted, onUnmounted } from 'vue'
import { RouterLink } from 'vue-router'
import Icon from '@/components/ds/core/Icon.vue'
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
// ---------- Email capture ----------
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
// Form state
const email = ref('')
const serverCount = ref('')
const name = ref('')
const gameInterest = ref('')
const submitting = ref(false)
const submitted = ref(false)
const errorMsg = ref('')
async function handleSubmit() {
if (!email.value || !serverCount.value) return
const GAME_OPTIONS = [
{ value: 'rust', label: 'Rust' },
{ value: 'dune', label: 'Dune: Awakening' },
{ value: 'conan', label: 'Conan Exiles' },
{ value: 'soulmask', label: 'Soulmask' },
{ value: 'multiple', label: 'Multiple games' },
]
async function handleSubmit(): Promise<void> {
if (!email.value) return
errorMsg.value = ''
submitting.value = true
try {
@@ -19,12 +42,13 @@ async function handleSubmit() {
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
email: email.value,
server_count: serverCount.value,
// server_count column stores game interest (varchar 10) — no dedicated name column in DB
server_count: gameInterest.value || 'not specified',
}),
})
if (!res.ok) {
const data = await res.json().catch(() => ({ message: 'Something went wrong' }))
throw new Error(data.message || `HTTP ${res.status}`)
throw new Error((data as { message?: string }).message ?? `HTTP ${res.status}`)
}
submitted.value = true
} catch (err: unknown) {
@@ -34,291 +58,393 @@ async function handleSubmit() {
}
}
// ---------- Demo panels ----------
const panels = [
{ label: 'Dashboard', icon: LayoutDashboard, desc: 'Server overview, player count, uptime, and alerts at a glance.' },
{ label: 'Wipe Scheduler', icon: RefreshCw, desc: 'Visual wipe timeline with pre-wipe backup, map rotation, and health verification.' },
{ label: 'Plugin Config', icon: Zap, desc: 'Edit plugin settings from your browser. No JSON. No SFTP.' },
{ label: 'Player Management', icon: Users, desc: 'Online players, session tracking, kick/ban controls, and playtime history.' },
{ label: 'Console', icon: Terminal, desc: 'Real-time RCON console with timestamped, color-coded output.' },
]
// Scroll-reveal
let io: IntersectionObserver | null = null
// ---------- Roadmap voting ----------
interface VoteItem {
id: string
label: string
votes: number
voted: boolean
function initReveal(): void {
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
io = new IntersectionObserver(
(entries) => {
entries.forEach((e) => {
if (e.isIntersecting) {
e.target.classList.add('in')
io?.unobserve(e.target)
}
})
},
{ threshold: 0.1 },
)
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
}
const voteItems = ref<VoteItem[]>([
{ id: 'analytics', label: 'Analytics & Retention Insights', votes: 47, voted: false },
{ id: 'webstore', label: 'Integrated Webstore', votes: 38, voted: false },
{ id: 'modules', label: 'Module Marketplace', votes: 31, voted: false },
{ id: 'discord', label: 'Discord Bot Integration', votes: 28, voted: false },
{ id: 'hosting', label: 'Hosting Provider API', votes: 19, voted: false },
])
function vote(item: VoteItem) {
if (item.voted) return
item.votes++
item.voted = true
}
const totalVotes = computed(() => voteItems.value.reduce((sum, i) => sum + i.votes, 0))
onMounted(() => { initReveal() })
onUnmounted(() => { io?.disconnect() })
</script>
<template>
<div>
<!-- Hero -->
<section class="relative overflow-hidden">
<div class="max-w-4xl mx-auto px-6 pt-20 pb-16 text-center">
<span class="inline-block px-4 py-1.5 bg-green-500/10 border border-green-500/20 rounded-full text-green-400 text-sm font-medium mb-6">
Early Access Is Now Open
</span>
<h1 class="text-4xl md:text-5xl font-bold text-neutral-100 mb-4 tracking-tight">
Wipe Night Just Got<br />
<span class="text-oxide-500">A Lot Easier.</span>
<!-- PAGE HEADER -->
<section class="hero" style="padding-bottom:0; border-bottom:none;">
<div class="hero__atmo" />
<div class="hero__grid" />
<div class="hero__grain" />
<div class="wrap hero__in" style="padding-bottom:52px;">
<div class="hero__mark">
<CorrosionMark :size="56" />
</div>
<span class="eyebrow">Early access</span>
<h1 style="font-size:var(--text-5xl)">
Take control of your servers.
<span class="accent">Starting now.</span>
</h1>
<p class="text-lg text-neutral-400 max-w-xl mx-auto mb-10">
Corrosion is live in limited early access. Install once. Automate everything. Never SSH again.
</p>
<div class="flex items-center justify-center gap-4">
<a href="#join" class="px-8 py-3.5 bg-oxide-600 hover:bg-oxide-700 text-white font-semibold rounded-lg transition-colors">
Claim Your Spot
</a>
<a href="#demo" class="px-8 py-3.5 bg-neutral-800 hover:bg-neutral-700 text-neutral-200 font-semibold rounded-lg border border-neutral-700 transition-colors">
View Demo Architecture
</a>
</div>
</div>
<div class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[600px] h-[400px] bg-oxide-500/8 rounded-full blur-3xl pointer-events-none" />
</section>
<!-- Early Access Live Banner -->
<section class="py-12 border-t border-neutral-800">
<div class="max-w-3xl mx-auto px-6 text-center">
<div class="inline-flex items-center gap-3 px-6 py-4 bg-green-500/10 border border-green-500/20 rounded-2xl">
<div class="w-2.5 h-2.5 bg-green-400 rounded-full animate-pulse shrink-0" />
<p class="text-green-300 font-semibold text-lg">Early Access is now live founding admin spots are limited.</p>
</div>
<p class="text-neutral-500 text-sm mt-4">
Sign up below to lock in founding pricing before spots run out.
<p class="hero__sub">
Corrosion is in early access. Join the list to be notified when your access opens.
No spam. No fabricated scarcity.
</p>
</div>
</section>
<!-- What Early Access Means -->
<section class="py-16 bg-neutral-900/50 border-t border-neutral-800">
<div class="max-w-4xl mx-auto px-6">
<h2 class="text-2xl font-bold text-neutral-100 mb-8 text-center">What Early Access Means</h2>
<div class="grid grid-cols-2 md:grid-cols-4 gap-4">
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-xl text-center">
<Shield class="w-6 h-6 text-oxide-500 mx-auto mb-3" />
<p class="text-sm font-medium text-neutral-200">Limited Founding Licenses</p>
<p class="text-xs text-neutral-500 mt-1">2550 spots</p>
<!-- WHAT YOU GET -->
<section class="sec" id="access">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">What early access means</span>
<h2 class="title">Real access to a real platform.</h2>
<p class="lead">
Early access is not a waitlist gimmick. It is how we manage onboarding while the
platform stabilizes. You get the full Corrosion control plane one tier at a time
as capacity opens.
</p>
</div>
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-xl text-center">
<MessageCircle class="w-6 h-6 text-oxide-500 mx-auto mb-3" />
<p class="text-sm font-medium text-neutral-200">Direct Founder Discord</p>
<p class="text-xs text-neutral-500 mt-1">Private channel access</p>
<div class="infra reveal">
<div class="icard">
<div class="icard__ic"><Icon name="cpu" :size="16" /></div>
<b>Full control plane</b>
<p>Agent, panel, wipes, console, plugins, schedules all of it. Not a trimmed preview.</p>
</div>
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-xl text-center">
<Star class="w-6 h-6 text-oxide-500 mx-auto mb-3" />
<p class="text-sm font-medium text-neutral-200">Influence the Roadmap</p>
<p class="text-xs text-neutral-500 mt-1">Vote on features</p>
<div class="icard">
<div class="icard__ic"><Icon name="shield" :size="16" /></div>
<b>Pricing you can lock in</b>
<p>Early access pricing is the live pricing. No bait-and-switch after launch.</p>
</div>
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-xl text-center">
<Clock class="w-6 h-6 text-oxide-500 mx-auto mb-3" />
<p class="text-sm font-medium text-neutral-200">Lifetime Pricing Lock</p>
<p class="text-xs text-neutral-500 mt-1">Never pay more</p>
<div class="icard">
<div class="icard__ic"><Icon name="message-square" :size="16" /></div>
<b>Direct feedback channel</b>
<p>Early access operators have a direct line for platform bug reports and feature input.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="box" :size="16" /></div>
<b>Rust-first</b>
<p>Rust support is complete. Dune, Conan, and Soulmask are in active development.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="users" :size="16" /></div>
<b>RBAC team access</b>
<p>Add your admin team from day one. Fine-grained permission roles are built in.</p>
</div>
</div>
</div>
</section>
<!-- Email Capture -->
<section id="join" class="py-16 border-t border-neutral-800">
<div class="max-w-md mx-auto px-6">
<h2 class="text-2xl font-bold text-neutral-100 mb-2 text-center">Claim Your Founding Spot</h2>
<p class="text-neutral-400 text-center mb-8">Early access is open now. Spots are limited lock in founding pricing today.</p>
<div v-if="submitted" class="bg-green-500/10 border border-green-500/20 rounded-xl p-8 text-center">
<Check class="w-10 h-10 text-green-400 mx-auto mb-3" />
<h3 class="text-lg font-semibold text-neutral-100 mb-1">You're in.</h3>
<p class="text-sm text-neutral-400">We'll be in touch shortly with your access details.</p>
<!-- SIGNUP FORM -->
<section class="sec" id="join">
<div class="wrap">
<div class="ea-form-wrap reveal">
<!-- Success state -->
<div v-if="submitted" class="ea-success">
<div class="ea-success__ic">
<Icon name="check" :size="28" />
</div>
<h2 class="ea-success__title">You are on the list.</h2>
<p class="ea-success__body">
We will reach out when your access slot opens. In the meantime, read the
<RouterLink :to="{ name: 'how-it-works' }" class="ea-link">how it works</RouterLink>
guide or review the
<RouterLink :to="{ name: 'faq' }" class="ea-link">FAQ</RouterLink>.
</p>
<RouterLink class="btn btn--ghost" :to="{ name: 'landing' }">
Back to home
</RouterLink>
</div>
<form v-else @submit.prevent="handleSubmit" class="space-y-4">
<div v-if="errorMsg" class="p-3 bg-red-500/10 border border-red-500/20 rounded-lg text-red-400 text-sm">
<!-- Form state -->
<form v-else @submit.prevent="handleSubmit" class="ea-form">
<div class="ea-form__head">
<h2>Join the early access list</h2>
<p>Required: email address. Everything else is optional but helps us prioritise.</p>
</div>
<!-- Error banner -->
<div v-if="errorMsg" class="ea-error">
<Icon name="triangle-alert" :size="15" />
{{ errorMsg }}
</div>
<div>
<label for="ea-email" class="block text-sm font-medium text-neutral-400 mb-1.5">Email</label>
<!-- Email (required) -->
<div class="ea-field">
<label class="ea-field__label" for="ea-email">
Email address <span class="ea-field__req">*</span>
</label>
<input
id="ea-email"
v-model="email"
type="email"
required
autocomplete="email"
placeholder="admin@example.com"
class="w-full px-3 py-2.5 bg-neutral-900 border border-neutral-700 rounded-lg text-neutral-100 placeholder-neutral-500 focus:outline-none focus:ring-2 focus:ring-oxide-500/50 focus:border-oxide-500 transition-colors"
class="ea-input"
/>
</div>
<div>
<label for="ea-servers" class="block text-sm font-medium text-neutral-400 mb-1.5">How many servers do you run?</label>
<div class="grid grid-cols-3 gap-3">
<!-- Name (optional) -->
<div class="ea-field">
<label class="ea-field__label" for="ea-name">
Your name <span class="ea-field__optional">(optional)</span>
</label>
<input
id="ea-name"
v-model="name"
type="text"
autocomplete="name"
placeholder="Server admin name or handle"
class="ea-input"
/>
</div>
<!-- Game interest (optional) -->
<div class="ea-field">
<label class="ea-field__label">
Primary game interest <span class="ea-field__optional">(optional)</span>
</label>
<div class="ea-pills">
<button
v-for="option in ['1', '2-3', '4+']"
:key="option"
v-for="opt in GAME_OPTIONS"
:key="opt.value"
type="button"
@click="serverCount = option"
class="py-2.5 text-sm font-medium rounded-lg border transition-colors"
:class="serverCount === option
? 'bg-oxide-500/15 border-oxide-500/40 text-oxide-400'
: 'bg-neutral-900 border-neutral-700 text-neutral-400 hover:border-neutral-600'"
class="ea-pill"
:class="{ 'ea-pill--on': gameInterest === opt.value }"
@click="gameInterest = gameInterest === opt.value ? '' : opt.value"
>
{{ option }}
{{ opt.label }}
</button>
</div>
</div>
<button
type="submit"
:disabled="submitting || !email || !serverCount"
class="w-full py-3 bg-oxide-600 hover:bg-oxide-700 disabled:opacity-50 disabled:cursor-not-allowed text-white font-semibold rounded-lg transition-colors"
class="btn btn--primary btn--lg ea-submit"
:disabled="submitting || !email"
>
{{ submitting ? 'Submitting...' : 'Join Early Access' }}
<Icon v-if="submitting" name="loader" :size="16" />
<Icon v-else name="send" :size="16" />
{{ submitting ? 'Submitting…' : 'Join early access' }}
</button>
<p class="ea-privacy">
We store your email to contact you when access opens. We do not sell or share it.
No newsletters unless you opt in separately.
</p>
</form>
</div>
</div>
</section>
<!-- Founding Admin Program -->
<section class="py-16 bg-neutral-900/50 border-t border-neutral-800">
<div class="max-w-3xl mx-auto px-6 text-center">
<span class="inline-block px-3 py-1 bg-oxide-500/10 border border-oxide-500/20 rounded-full text-oxide-400 text-xs font-semibold uppercase tracking-wider mb-4">
Limited to 25 Servers
</span>
<h2 class="text-3xl font-bold text-neutral-100 mb-4">Founding Admin Program</h2>
<p class="text-neutral-400 mb-8">
The first 25 servers to run Corrosion receive:
</p>
<div class="grid grid-cols-2 md:grid-cols-4 gap-4">
<div class="p-5 bg-neutral-900 border border-oxide-500/20 rounded-xl">
<Star class="w-5 h-5 text-oxide-500 mx-auto mb-2" />
<p class="text-sm font-medium text-neutral-200">Founding Admin Role</p>
<p class="text-xs text-neutral-500 mt-1">Discord badge</p>
<!-- HOW IT WORKS TEASER -->
<section class="sec" id="teaser">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">How it works</span>
<h2 class="title">Install the agent. Never SSH again.</h2>
</div>
<div class="p-5 bg-neutral-900 border border-oxide-500/20 rounded-xl">
<Clock class="w-5 h-5 text-oxide-500 mx-auto mb-2" />
<p class="text-sm font-medium text-neutral-200">Permanent Early Pricing</p>
<p class="text-xs text-neutral-500 mt-1">Locked forever</p>
<div class="steps reveal">
<div class="step">
<div class="step__n">1</div>
<b>Install the host agent</b>
<p>Download the Go binary from your dashboard. Run it on Windows or Linux. One agent per machine.</p>
</div>
<div class="p-5 bg-neutral-900 border border-oxide-500/20 rounded-xl">
<Users class="w-5 h-5 text-oxide-500 mx-auto mb-2" />
<p class="text-sm font-medium text-neutral-200">Public Recognition</p>
<p class="text-xs text-neutral-500 mt-1">Featured server</p>
<div class="step">
<div class="step__n">2</div>
<b>Agent connects to Corrosion</b>
<p>Single outbound NATS connection. No inbound ports. No exposed management panel on your machine.</p>
</div>
<div class="p-5 bg-neutral-900 border border-oxide-500/20 rounded-xl">
<MessageCircle class="w-5 h-5 text-oxide-500 mx-auto mb-2" />
<p class="text-sm font-medium text-neutral-200">Direct Feature Input</p>
<p class="text-xs text-neutral-500 mt-1">Private channel</p>
<div class="step">
<div class="step__n">3</div>
<b>Manage from the browser</b>
<p>Console, wipes, plugins, schedules, file manager, player management all at panel.corrosionmgmt.com.</p>
</div>
</div>
<div class="closing reveal">
<RouterLink :to="{ name: 'how-it-works' }" class="btn btn--ghost btn--lg">
<Icon name="chevron-right" :size="17" />Read the full walkthrough
</RouterLink>
</div>
</div>
</section>
<!-- Demo Dashboard Preview -->
<section id="demo" class="py-16 border-t border-neutral-800">
<div class="max-w-5xl mx-auto px-6">
<h2 class="text-2xl font-bold text-neutral-100 mb-2 text-center">Preview of Corrosion 1.0 Dashboard</h2>
<p class="text-neutral-500 text-center mb-10">Screenshots will replace these frames at launch.</p>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
<div
v-for="panel in panels"
:key="panel.label"
class="bg-neutral-900 border border-neutral-800 rounded-xl overflow-hidden hover:border-neutral-700 transition-colors"
>
<div class="h-36 bg-neutral-800/50 flex items-center justify-center border-b border-neutral-800">
<component :is="panel.icon" class="w-10 h-10 text-neutral-700" />
</div>
<div class="p-4">
<h3 class="text-sm font-semibold text-neutral-200 mb-1">{{ panel.label }}</h3>
<p class="text-xs text-neutral-500 leading-relaxed">{{ panel.desc }}</p>
</div>
</div>
<!-- FINAL CTA -->
<section class="finalcta">
<div class="finalcta__atmo" />
<div class="wrap finalcta__in reveal">
<h2>Ready to stop babysitting<br>your servers?</h2>
<div class="cta-row">
<a href="#join" class="btn btn--primary btn--lg">
Sign up above
</a>
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
<Icon name="play" :size="17" />View live demo
</a>
</div>
</div>
</section>
<!-- Roadmap Voting -->
<section class="py-16 bg-neutral-900/50 border-t border-neutral-800">
<div class="max-w-2xl mx-auto px-6">
<h2 class="text-2xl font-bold text-neutral-100 mb-2 text-center">What Should We Build Next?</h2>
<p class="text-neutral-500 text-center mb-8">Vote on the features that matter most to you.</p>
<div class="space-y-3">
<button
v-for="item in voteItems"
:key="item.id"
@click="vote(item)"
class="w-full flex items-center gap-4 p-4 bg-neutral-900 border rounded-xl transition-colors text-left"
:class="item.voted ? 'border-oxide-500/30' : 'border-neutral-800 hover:border-neutral-700'"
>
<div class="flex-1">
<p class="text-sm font-medium" :class="item.voted ? 'text-oxide-400' : 'text-neutral-200'">{{ item.label }}</p>
</div>
<div class="flex items-center gap-3 shrink-0">
<div class="w-24 h-1.5 bg-neutral-800 rounded-full overflow-hidden">
<div
class="h-full rounded-full transition-all duration-300"
:class="item.voted ? 'bg-oxide-500' : 'bg-neutral-600'"
:style="{ width: `${totalVotes ? (item.votes / totalVotes) * 100 : 0}%` }"
/>
</div>
<span class="text-xs font-medium tabular-nums w-8 text-right" :class="item.voted ? 'text-oxide-400' : 'text-neutral-500'">
{{ item.votes }}
</span>
</div>
</button>
</div>
</div>
</section>
<!-- Timeline -->
<section class="py-16 border-t border-neutral-800">
<div class="max-w-2xl mx-auto px-6">
<h2 class="text-2xl font-bold text-neutral-100 mb-8 text-center">Launch Timeline</h2>
<div class="space-y-4">
<div class="flex items-start gap-4">
<div class="w-8 h-8 bg-green-500/10 border border-green-500/20 rounded-full flex items-center justify-center shrink-0 mt-0.5">
<Check class="w-4 h-4 text-green-400" />
</div>
<div>
<p class="text-sm font-medium text-neutral-200">Week 1 Closed Beta Stabilization</p>
<p class="text-xs text-neutral-500 mt-0.5">Core platform hardening and testing.</p>
</div>
</div>
<div class="ml-4 w-px h-4 bg-neutral-800" />
<div class="flex items-start gap-4">
<div class="w-8 h-8 bg-green-500/10 border border-green-500/20 rounded-full flex items-center justify-center shrink-0 mt-0.5">
<Check class="w-4 h-4 text-green-400" />
</div>
<div>
<p class="text-sm font-medium text-neutral-200">Week 2 Early Access Open</p>
<p class="text-xs text-neutral-500 mt-0.5">Founding Admin licenses are live claim yours now.</p>
</div>
</div>
<div class="ml-4 w-px h-4 bg-neutral-800" />
<div class="flex items-start gap-4">
<div class="w-8 h-8 bg-neutral-800 border border-neutral-700 rounded-full flex items-center justify-center shrink-0 mt-0.5">
<ChevronRight class="w-4 h-4 text-neutral-500" />
</div>
<div>
<p class="text-sm font-medium text-neutral-400">Public Release</p>
<p class="text-xs text-neutral-500 mt-0.5">Shortly after early access stabilization.</p>
</div>
</div>
</div>
</div>
</section>
</div>
</template>
<style scoped>
/* Form wrapper */
.ea-form-wrap {
max-width: 520px;
margin: 0 auto;
}
/* Success state */
.ea-success {
text-align: center;
padding: 48px 32px;
background: var(--surface-base);
border-radius: var(--radius-xl);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.ea-success__ic {
width: 56px;
height: 56px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: var(--accent-soft);
color: var(--accent-text);
box-shadow: inset 0 0 0 1px var(--accent-border);
margin: 0 auto 18px;
}
.ea-success__title {
font-family: var(--font-brand);
font-weight: 700;
font-size: var(--text-2xl);
margin: 0 0 10px;
}
.ea-success__body {
color: var(--text-tertiary);
font-size: var(--text-sm);
line-height: 1.6;
margin: 0 0 24px;
}
.ea-link {
color: var(--accent-text);
text-decoration: none;
font-weight: 600;
}
.ea-link:hover { text-decoration: underline; }
/* Form */
.ea-form {
background: var(--surface-base);
border-radius: var(--radius-xl);
box-shadow: var(--ring-default);
padding: 36px 32px;
display: flex;
flex-direction: column;
gap: 22px;
}
.ea-form__head h2 {
font-family: var(--font-brand);
font-weight: 700;
font-size: var(--text-2xl);
margin: 0 0 6px;
}
.ea-form__head p {
color: var(--text-tertiary);
font-size: var(--text-sm);
margin: 0;
}
/* Error banner */
.ea-error {
display: flex;
align-items: center;
gap: 8px;
padding: 12px 14px;
background: color-mix(in srgb, var(--status-offline) 10%, transparent);
box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--status-offline) 25%, transparent);
border-radius: var(--radius-md);
color: var(--status-offline);
font-size: var(--text-sm);
}
/* Fields */
.ea-field { display: flex; flex-direction: column; gap: 7px; }
.ea-field__label {
font-size: var(--text-sm);
font-weight: 600;
color: var(--text-secondary);
}
.ea-field__req { color: var(--status-offline); }
.ea-field__optional { color: var(--text-muted); font-weight: 400; }
.ea-input {
height: 42px;
padding: 0 13px;
background: var(--surface-inset);
border: 1px solid var(--border-subtle);
border-radius: var(--radius-md);
color: var(--text-primary);
font-size: var(--text-sm);
font-family: var(--font-sans);
transition: border-color var(--dur-fast), box-shadow var(--dur-fast);
outline: none;
}
.ea-input::placeholder { color: var(--text-muted); }
.ea-input:focus {
border-color: var(--accent-border);
box-shadow: 0 0 0 3px var(--accent-soft);
}
/* Game pills */
.ea-pills {
display: flex;
flex-wrap: wrap;
gap: 8px;
}
.ea-pill {
height: 34px;
padding: 0 14px;
border-radius: var(--radius-pill);
background: var(--surface-raised);
box-shadow: var(--ring-default);
color: var(--text-secondary);
font-size: var(--text-xs);
font-weight: 600;
cursor: pointer;
border: none;
transition: var(--transition-colors);
}
.ea-pill--on {
background: var(--accent-soft);
color: var(--accent-text);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
/* Submit */
.ea-submit {
width: 100%;
justify-content: center;
}
.ea-submit:disabled { opacity: 0.55; cursor: not-allowed; }
/* Privacy note */
.ea-privacy {
font-size: var(--text-xs);
color: var(--text-muted);
text-align: center;
line-height: 1.5;
margin: 0;
}
</style>

View File

@@ -1,101 +1,353 @@
<script setup lang="ts">
import { ref } from 'vue'
import { ChevronDown } from 'lucide-vue-next'
import { ref, onMounted, onUnmounted } from 'vue'
import { RouterLink } from 'vue-router'
import Icon from '@/components/ds/core/Icon.vue'
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
interface FaqItem {
question: string
answer: string
}
const faqs: FaqItem[] = [
interface FaqGroup {
label: string
icon: string
items: FaqItem[]
}
const groups: FaqGroup[] = [
{
question: 'Do I need to open any firewall ports?',
answer: 'No. All connections are outbound from your server to Corrosion\'s cloud. No inbound ports required.',
label: 'Support',
icon: 'help-circle',
items: [
{
question: 'Do you provide direct support?',
answer:
'Corrosion is a self-service tool. Every plan includes documentation, community forum access, diagnostics, and structured platform bug reports. We do not provide 1:1 setup assistance, Discord DMs, video calls, server administration, hosting-provider troubleshooting, firewall configuration, mod installation, or emergency wipe-day support.',
},
{
question: 'Does Corrosion replace my hosting panel (AMP / Pterodactyl)?',
answer: 'No. Corrosion integrates with them via API or companion agent. Your existing panel remains intact.',
question: 'What if Corrosion itself is broken?',
answer:
'Platform bugs and agent issues go through structured bug reports in the panel. Operator and Network customers receive priority bug triage for platform-level issues. Direct server administration is not included in any support tier.',
},
{
question: 'Do you manage my server for me?',
answer:
'No. Corrosion provides the panel, the agent, automation workflows, diagnostics, and the control plane. You remain responsible for your host machine, operating system, network, firewall, game files, mods, and community rules.',
},
{
question: 'Is hands-on help available?',
answer:
'Yes — separately. Direct 1:1 support is available at $125/hour, prepaid in 1-hour blocks. This is billed time with a human, not a support tier. It is available to any customer who needs it.',
},
{
question: 'What does community support include?',
answer:
'Documentation (setup guides, architecture reference, troubleshooting walkthroughs), a community forum for operator-to-operator knowledge sharing, in-panel diagnostics (agent health, log access), and a structured bug report system for platform issues.',
},
],
},
{
label: 'Product',
icon: 'server',
items: [
{
question: 'Do I need my own server?',
answer:
'Yes. Corrosion is bring-your-own-server. You supply the host machine — a VPS, dedicated server, or bare metal box running Windows or Linux. Corrosion provides the control plane, the agent, and the panel.',
},
{
question: 'Does Corrosion host my game server for me?',
answer:
'No. Corrosion is not a hosting provider. It is a management layer that runs on top of a server you already own or rent. If you need hosting, you need a separate hosting provider.',
},
{
question: 'Do I need to open inbound firewall ports for Corrosion?',
answer:
'No. The host agent establishes a single outbound NATS connection to Corrosion\'s cloud. No inbound management ports are required. Your game server\'s player ports (RCON, game ports) remain as they have always been.',
},
{
question: 'Does Corrosion replace AMP or Pterodactyl?',
answer:
'It can, depending on your use case. Corrosion is an independent control plane — it does not require an existing game panel. If you are currently using AMP or Pterodactyl, migration tooling is available in the panel.',
},
{
question: 'What happens if Corrosion goes offline?',
answer: 'Your Rust server continues running normally. Corrosion does not proxy gameplay traffic.',
answer:
'Your game servers continue running normally. Corrosion does not proxy gameplay traffic — it only handles management operations. If the panel or cloud is unreachable, your players are unaffected.',
},
{
question: 'Is my data shared with other servers?',
answer: 'No. All data is isolated by license ID. Multi-tenant database queries are scoped per license.',
question: 'Can multiple admins manage the same server?',
answer:
'Yes. Role-based access control (RBAC) is built in. You can grant team members specific permissions — from full admin access down to read-only viewer — without sharing credentials.',
},
{
question: 'What if a wipe fails?',
answer: 'Corrosion can automatically retry and optionally roll back using the pre-wipe backup.',
question: 'What OS does the agent run on?',
answer:
'Both Windows and Linux are supported for the host agent. The agent binary is downloaded directly from your dashboard — there is no manual build or dependency setup required.',
},
{
question: 'Does this work on bare metal?',
answer: 'Yes. Use the Companion Agent — no SSH required after initial setup.',
question: 'Is my data isolated from other customers?',
answer:
'Yes. All data is scoped by license ID at the database level. No server, config, or player data is shared across tenant boundaries.',
},
],
},
{
question: 'Can I manage multiple admins?',
answer: 'Yes. Multi-Admin Role-Based Access Control is built in. Grant granular permissions per team member.',
label: 'Games',
icon: 'box',
items: [
{
question: 'Which games are supported?',
answer:
'Currently in active development or shipped: Rust, Dune: Awakening, Conan Exiles, and Soulmask. Each game has a purpose-built blueprint — not a generic template — that models its specific operational reality (wipe types, mod systems, cluster configurations). More games are planned.',
},
{
question: 'Is this beginner friendly?',
answer: 'Yes. If you can install a uMod plugin, you can use Corrosion.',
question: 'Does Corrosion support Rust plugin management?',
answer:
'Yes. Corrosion integrates with uMod (Oxide) for Rust. You can browse the plugin registry, install plugins, manage configuration profiles, and push config changes to the server — all from the browser.',
},
{
question: 'Does this replace Tebex?',
answer: 'Corrosion includes an optional integrated store (Phase 5 roadmap), but does not require Tebex.',
question: 'Can I run multiple game types on the same host machine?',
answer:
'Yes. A single host agent can supervise multiple game server processes — across different games — on the same machine. Each game instance has its own lifecycle, configuration, and wipe schedule.',
},
{
question: 'How is licensing handled?',
answer: 'One license per server. License validation occurs on plugin startup and periodically.',
question: 'Does Corrosion handle Rust wipes?',
answer:
'Yes. Rust wipes are a first-class feature: map wipes, blueprint wipes, and full wipes. Wipes run as verified, logged sequences — pre-warning, backup, stop, update, map rotation, restart, health check, announce. Rollback is available when supported.',
},
],
},
{
label: 'Billing',
icon: 'credit-card',
items: [
{
question: 'What counts as commercial use?',
answer:
'Commercial use includes monetized communities, paid access, VIP slots, donation-funded servers, sponsorship-supported servers, hosting providers, or managing servers for others. Hobby and Community plans are non-commercial only. Operator and Network plans permit commercial use.',
},
{
question: 'What is the Fleet Block on the Network plan?',
answer:
'The Network plan base includes 50 server instances at $99.99/mo. Each additional Fleet Block adds 50 more server slots at $49.99/mo. Stack as many Fleet Blocks as your operation requires.',
},
{
question: 'Can I upgrade my plan?',
answer:
'Yes. You can upgrade at any time. Pricing is prorated from the upgrade date.',
},
{
question: 'Is there a free trial?',
answer:
'Corrosion is currently in early access. Join the early access list to be notified when access opens.',
},
{
question: 'Are there annual billing discounts?',
answer:
'Not at this time. All plans are billed monthly.',
},
],
},
]
const openIndex = ref<number | null>(null)
const openKey = ref<string | null>(null)
function toggle(index: number) {
openIndex.value = openIndex.value === index ? null : index
function toggle(key: string): void {
openKey.value = openKey.value === key ? null : key
}
function itemKey(groupLabel: string, idx: number): string {
return `${groupLabel}-${idx}`
}
// Scroll-reveal
let io: IntersectionObserver | null = null
function initReveal(): void {
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
io = new IntersectionObserver(
(entries) => {
entries.forEach((e) => {
if (e.isIntersecting) {
e.target.classList.add('in')
io?.unobserve(e.target)
}
})
},
{ threshold: 0.1 },
)
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
}
onMounted(() => { initReveal() })
onUnmounted(() => { io?.disconnect() })
</script>
<template>
<div>
<!-- Header -->
<section class="pt-20 pb-12">
<div class="max-w-4xl mx-auto px-6 text-center">
<h1 class="text-4xl md:text-5xl font-bold text-neutral-100 mb-4">Frequently Asked Questions</h1>
<p class="text-lg text-neutral-400">Everything you need to know about Corrosion.</p>
<!-- PAGE HEADER -->
<section class="hero" style="padding-bottom:0; border-bottom:none;">
<div class="hero__atmo" />
<div class="hero__grid" />
<div class="hero__grain" />
<div class="wrap hero__in" style="padding-bottom:52px;">
<div class="hero__mark">
<CorrosionMark :size="56" />
</div>
<span class="eyebrow">FAQ</span>
<h1 style="font-size:var(--text-5xl)">
Honest answers.
<span class="accent">No marketing fluff.</span>
</h1>
<p class="hero__sub">
Common questions about support, the product, supported games, and billing answered
plainly.
</p>
</div>
</section>
<!-- FAQ Accordion -->
<section class="pb-20">
<div class="max-w-3xl mx-auto px-6">
<div class="space-y-3">
<!-- FAQ GROUPS -->
<section class="sec" id="faq">
<div class="wrap">
<div
v-for="(faq, index) in faqs"
:key="index"
class="bg-neutral-900 border rounded-xl overflow-hidden transition-colors"
:class="openIndex === index ? 'border-oxide-500/30' : 'border-neutral-800'"
v-for="group in groups"
:key="group.label"
class="faq-group reveal"
>
<div class="faq-group__head">
<span class="faq-group__ic">
<Icon :name="group.icon" :size="16" />
</span>
<span class="eyebrow">{{ group.label }}</span>
</div>
<div class="faq-list">
<div
v-for="(item, idx) in group.items"
:key="idx"
class="faq-item"
:class="{ 'faq-item--open': openKey === itemKey(group.label, idx) }"
>
<button
@click="toggle(index)"
class="w-full flex items-center justify-between p-6 text-left"
class="faq-item__q"
@click="toggle(itemKey(group.label, idx))"
>
<span class="text-neutral-100 font-medium pr-4">{{ faq.question }}</span>
<ChevronDown
class="w-5 h-5 text-neutral-500 shrink-0 transition-transform duration-200"
:class="{ 'rotate-180': openIndex === index }"
<span>{{ item.question }}</span>
<span class="faq-item__chevron">
<Icon
name="chevron-down"
:size="16"
:class="{ 'faq-item__chevron--open': openKey === itemKey(group.label, idx) }"
/>
</span>
</button>
<div
v-if="openIndex === index"
class="px-6 pb-6 -mt-2"
v-if="openKey === itemKey(group.label, idx)"
class="faq-item__a"
>
<p class="text-neutral-400 leading-relaxed">{{ faq.answer }}</p>
{{ item.answer }}
</div>
</div>
</div>
</div>
</div>
</section>
<!-- SUPPORT CTA -->
<section class="sec" id="support-cta" style="border-bottom:none">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Still have questions?</span>
<h2 class="title">Check the docs or join the community</h2>
<p class="lead">
The documentation covers setup, architecture, troubleshooting, and every supported
game. The community forum is where operators share configs, ask questions, and help
each other.
</p>
</div>
<div class="hero__cta reveal">
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
Join early access
</RouterLink>
<RouterLink class="btn btn--ghost btn--lg" :to="{ name: 'pricing' }">
<Icon name="credit-card" :size="17" />View pricing
</RouterLink>
</div>
</div>
</section>
</template>
<style scoped>
.faq-group {
margin-bottom: 48px;
}
.faq-group__head {
display: flex;
align-items: center;
gap: 10px;
margin-bottom: 16px;
}
.faq-group__ic {
width: 28px;
height: 28px;
flex: none;
border-radius: var(--radius-md);
display: flex;
align-items: center;
justify-content: center;
color: var(--accent-text);
background: var(--accent-soft);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.faq-list {
display: flex;
flex-direction: column;
gap: 8px;
max-width: 860px;
margin: 0 auto;
}
.faq-item {
background: var(--surface-base);
border-radius: var(--radius-lg);
box-shadow: var(--ring-default);
overflow: hidden;
transition: box-shadow var(--dur-fast);
}
.faq-item--open {
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.faq-item__q {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
gap: 16px;
padding: 18px 20px;
background: transparent;
border: none;
cursor: pointer;
text-align: left;
font-size: var(--text-sm);
font-weight: 600;
color: var(--text-primary);
transition: color var(--dur-fast);
}
.faq-item__q:hover { color: var(--accent-text); }
.faq-item__chevron {
flex: none;
color: var(--text-muted);
transition: color var(--dur-fast);
}
.faq-item__chevron--open {
transform: rotate(180deg);
color: var(--accent-text);
}
.faq-item__a {
padding: 0 20px 18px;
font-size: var(--text-sm);
color: var(--text-tertiary);
line-height: 1.65;
}
</style>

View File

@@ -1,124 +1,338 @@
<script setup lang="ts">
import { Download, Globe, Wifi, LayoutDashboard, ArrowDown } from 'lucide-vue-next'
import { onMounted, onUnmounted } from 'vue'
import { RouterLink } from 'vue-router'
import Icon from '@/components/ds/core/Icon.vue'
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
// Scroll-reveal
let io: IntersectionObserver | null = null
function initReveal(): void {
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
io = new IntersectionObserver(
(entries) => {
entries.forEach((e) => {
if (e.isIntersecting) {
e.target.classList.add('in')
io?.unobserve(e.target)
}
})
},
{ threshold: 0.1 },
)
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
}
onMounted(() => { initReveal() })
onUnmounted(() => { io?.disconnect() })
</script>
<template>
<div>
<!-- Header -->
<section class="pt-20 pb-12">
<div class="max-w-4xl mx-auto px-6 text-center">
<h1 class="text-4xl md:text-5xl font-bold text-neutral-100 mb-4">How Corrosion Works</h1>
<p class="text-lg text-neutral-400">
Corrosion connects your Rust server to a hosted control plane securely, outbound-only.
<!-- PAGE HEADER -->
<section class="hero" style="padding-bottom:0; border-bottom:none;">
<div class="hero__atmo" />
<div class="hero__grid" />
<div class="hero__grain" />
<div class="wrap hero__in" style="padding-bottom:52px;">
<div class="hero__mark">
<CorrosionMark :size="56" />
</div>
<span class="eyebrow">How it works</span>
<h1 style="font-size:var(--text-5xl)">
One agent.
<span class="accent">Every game. No SSH.</span>
</h1>
<p class="hero__sub">
Install the host agent once on your Windows or Linux machine. Corrosion connects
securely, outbound-only. You manage every game instance from the browser.
</p>
</div>
</section>
<!-- Steps -->
<section class="pb-20">
<div class="max-w-3xl mx-auto px-6">
<div class="space-y-2">
<!-- Step 1 -->
<div class="bg-neutral-900 border border-neutral-800 rounded-xl p-8">
<div class="flex items-start gap-6">
<div class="w-12 h-12 bg-oxide-500/10 border border-oxide-500/20 rounded-xl flex items-center justify-center shrink-0">
<Download class="w-6 h-6 text-oxide-500" />
<!-- THE MODEL: 3-STEP OVERVIEW -->
<section class="sec" id="model">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">The agent model</span>
<h2 class="title">Bring your own server.<br>We provide the control plane.</h2>
<p class="lead">
Corrosion is not a hosting provider. You supply the hardware or the VPS. The host
agent runs on that machine and bridges your game instances to Corrosion's control
plane — securely, without opening inbound firewall ports.
</p>
</div>
<div class="steps reveal">
<div class="step">
<div class="step__n">1</div>
<b>Install the host agent</b>
<p>
Download the Corrosion agent binary from your dashboard. Run it on any Windows
or Linux host. One agent per machine — it manages every game instance you assign
to it.
</p>
</div>
<div class="step">
<div class="step__n">2</div>
<b>It connects to Corrosion</b>
<p>
The agent makes a single outbound NATS connection to Corrosion's cloud. No
inbound ports. No open panels. No SSH required after initial setup.
</p>
</div>
<div class="step">
<div class="step__n">3</div>
<b>Deploy and manage from the browser</b>
<p>
Create game instances, run wipes, manage plugins, schedule maintenance, and
monitor players all from the Corrosion panel at panel.corrosionmgmt.com.
</p>
</div>
</div>
<div class="nots reveal">
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No open inbound ports</span>
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No permanent SSH sessions</span>
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No config file spelunking</span>
<span><Icon name="check" :size="16" style="color:var(--status-online)" />Windows and Linux supported</span>
</div>
</div>
</section>
<!-- MULTI-GAME RUNTIME -->
<section class="sec" id="multi-game">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Multi-game host runtime</span>
<h2 class="title">One agent. Multiple game worlds<br>on the same machine.</h2>
<p class="lead">
The host agent is not a per-game process. It is a general-purpose ops runtime. One
agent on a single machine can supervise multiple game server processes across
different games each with its own configuration, lifecycle, and wipe schedule.
</p>
</div>
<div class="blueprints reveal">
<div class="bp" data-game="rust">
<div class="bp__head">
<span class="bp__ic"><Icon name="box" :size="21" /></span>
<div>
<div class="flex items-center gap-3 mb-2">
<span class="text-xs font-bold text-oxide-400 uppercase tracking-wider">Step 1</span>
<div class="bp__name">Rust</div>
<div class="bp__accent">Oxide Orange</div>
</div>
<h3 class="text-xl font-bold text-neutral-100 mb-2">Install the Plugin</h3>
<p class="text-neutral-400">
Drop the Corrosion plugin into <code class="px-2 py-0.5 bg-neutral-800 rounded text-oxide-300 text-sm">oxide/plugins</code>.
That's it. No dependencies, no config files to create.
</div>
<div class="bp__role">uMod / Oxide plugin ecosystem</div>
<div class="bp__list">
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Map / BP / full wipe scheduling</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Plugin config profiles from the browser</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Wipe-day backup before every change</div>
</div>
</div>
<div class="bp" data-game="dune">
<div class="bp__head">
<span class="bp__ic"><Icon name="sun" :size="21" /></span>
<div>
<div class="bp__name">Dune: Awakening</div>
<div class="bp__accent">Spice Amber</div>
</div>
</div>
<div class="bp__role">Battlegroup orchestration</div>
<div class="bp__list">
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Deep Desert wipe scheduling</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Procedural map regeneration</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Battlegroup lifecycle controls</div>
</div>
</div>
<div class="bp" data-game="soulmask">
<div class="bp__head">
<span class="bp__ic"><Icon name="drama" :size="21" /></span>
<div>
<div class="bp__name">Soulmask</div>
<div class="bp__accent">Ritual Jade</div>
</div>
</div>
<div class="bp__role">Linked-world cluster deployment</div>
<div class="bp__list">
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />One-click linked-server clusters</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Port and config automation</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Cluster health monitoring</div>
</div>
</div>
<div class="bp" data-game="conan">
<div class="bp__head">
<span class="bp__ic"><Icon name="swords" :size="21" /></span>
<div>
<div class="bp__name">Conan Exiles</div>
<div class="bp__accent">Hyborian Bronze</div>
</div>
</div>
<div class="bp__role">Persistent world management</div>
<div class="bp__list">
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Mod management + world backups</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Purge, decay, and event tracking</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Scheduled maintenance workflows</div>
</div>
</div>
</div>
</div>
</section>
<!-- WIPE AND MAINTENANCE AUTOMATION -->
<section class="sec" id="automation">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Wipe and maintenance automation</span>
<h2 class="title">Self-service workflows,<br>not manual processes</h2>
<p class="lead">
Every wipe, update, and maintenance window runs as a verified, logged sequence.
Pre-warning announcements, pre-wipe backups, health checks after restart, and
rollback capability when things go wrong.
</p>
</div>
<div class="pipe reveal">
<span class="pchip">Pre-warning</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip">Backup</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip">Stop services</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip">Update / rotate</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip">Restart</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip">Health check</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip pchip--last">Announce complete</span>
</div>
<div class="stack-lines reveal">
<span>Every operation is logged. Every step is verified.</span>
<span class="hi">Rollback is one click away when supported.</span>
</div>
</div>
</section>
<!-- ARCHITECTURE: HOW CONNECTIVITY WORKS -->
<section class="sec" id="connectivity">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Connectivity model</span>
<h2 class="title">Outbound-only. No exposed panel.</h2>
<p class="lead">
The host agent establishes one secure NATS connection to Corrosion's cloud. All
commands flow through that channel. Your machine never needs to accept inbound
connections from the internet.
</p>
</div>
<div class="infra reveal">
<div class="icard">
<div class="icard__ic"><Icon name="server" :size="16" /></div>
<b>Your host machine</b>
<p>Windows or Linux. Bare metal, VPS, or dedicated. You own it and run it.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="cpu" :size="16" /></div>
<b>Corrosion agent</b>
<p>A single Go binary. Runs as a service. Manages game processes, files, and updates.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="zap" :size="16" /></div>
<b>Outbound NATS channel</b>
<p>One secure, outbound-only connection. No open ports. No SSH tunnels.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="shield" :size="16" /></div>
<b>Corrosion cloud</b>
<p>Hosted control plane. Multi-tenant isolation. Every command is license-scoped.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="layout-dashboard" :size="16" /></div>
<b>Your browser</b>
<p>The panel at panel.corrosionmgmt.com. Console, wipes, plugins, schedules — all here.</p>
</div>
</div>
<div class="techrow reveal">
<span>Go host agent</span>
<span>NATS JetStream</span>
<span>NestJS API</span>
<span>PostgreSQL</span>
<span>Outbound-only connectivity</span>
</div>
</div>
</section>
<!-- HOST REQUIREMENTS -->
<section class="sec" id="requirements">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Host requirements</span>
<h2 class="title">What you need to get started</h2>
</div>
<div class="caps reveal" style="max-width:760px">
<div class="caps__col">
<span class="eyebrow">Your machine</span>
<div class="feat">
<span class="feat__ic"><Icon name="server" :size="16" /></span>
<div>
<b>Windows or Linux host</b>
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
VPS, dedicated server, or bare metal. You supply it; Corrosion manages it.
</p>
</div>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="hard-drive" :size="16" /></span>
<div>
<b>Enough CPU and RAM for your game</b>
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
Corrosion's agent is lightweight. Your game server determines the actual
hardware requirement.
</p>
</div>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="wifi" :size="16" /></span>
<div>
<b>Outbound internet access</b>
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
The agent connects out; your game server's player ports stay open as they
always have been.
</p>
</div>
</div>
</div>
<div class="flex justify-center py-1">
<ArrowDown class="w-5 h-5 text-neutral-700" />
</div>
<!-- Step 2 -->
<div class="bg-neutral-900 border border-neutral-800 rounded-xl p-8">
<div class="flex items-start gap-6">
<div class="w-12 h-12 bg-oxide-500/10 border border-oxide-500/20 rounded-xl flex items-center justify-center shrink-0">
<Globe class="w-6 h-6 text-oxide-500" />
</div>
<div class="caps__col">
<span class="eyebrow">From Corrosion</span>
<div class="feat">
<span class="feat__ic"><Icon name="download" :size="16" /></span>
<div>
<div class="flex items-center gap-3 mb-2">
<span class="text-xs font-bold text-oxide-400 uppercase tracking-wider">Step 2</span>
</div>
<h3 class="text-xl font-bold text-neutral-100 mb-2">Register Online</h3>
<p class="text-neutral-400">
Activate your license and configure your server. Set your hostname, game port, and admin preferences.
<b>Agent binary (Windows or Linux)</b>
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
Downloaded from your dashboard. No manual build. No dependency management.
</p>
</div>
</div>
</div>
<div class="flex justify-center py-1">
<ArrowDown class="w-5 h-5 text-neutral-700" />
</div>
<!-- Step 3 -->
<div class="bg-neutral-900 border border-neutral-800 rounded-xl p-8">
<div class="flex items-start gap-6">
<div class="w-12 h-12 bg-oxide-500/10 border border-oxide-500/20 rounded-xl flex items-center justify-center shrink-0">
<Wifi class="w-6 h-6 text-oxide-500" />
</div>
<div class="feat">
<span class="feat__ic"><Icon name="key" :size="16" /></span>
<div>
<div class="flex items-center gap-3 mb-2">
<span class="text-xs font-bold text-oxide-400 uppercase tracking-wider">Step 3</span>
</div>
<h3 class="text-xl font-bold text-neutral-100 mb-2">Secure Outbound Connection</h3>
<p class="text-neutral-400">
Your server connects securely to Corrosion's NATS cluster. No inbound firewall rules required. Your server initiates all connections.
<b>Your license key</b>
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
Issued when you register. The agent uses it to authenticate to the cloud.
</p>
</div>
</div>
</div>
<div class="flex justify-center py-1">
<ArrowDown class="w-5 h-5 text-neutral-700" />
</div>
<!-- Step 4 -->
<div class="bg-neutral-900 border border-oxide-500/30 rounded-xl p-8">
<div class="flex items-start gap-6">
<div class="w-12 h-12 bg-oxide-500/15 border border-oxide-500/30 rounded-xl flex items-center justify-center shrink-0">
<LayoutDashboard class="w-6 h-6 text-oxide-400" />
</div>
<div class="feat">
<span class="feat__ic"><Icon name="globe" :size="16" /></span>
<div>
<div class="flex items-center gap-3 mb-2">
<span class="text-xs font-bold text-oxide-400 uppercase tracking-wider">Step 4</span>
</div>
<h3 class="text-xl font-bold text-neutral-100 mb-2">Full Orchestration</h3>
<p class="text-neutral-400 mb-4">From the dashboard, you can:</p>
<ul class="space-y-2">
<li class="text-neutral-300 text-sm flex items-center gap-2">
<span class="w-1.5 h-1.5 bg-oxide-500 rounded-full shrink-0" />
Execute console commands
</li>
<li class="text-neutral-300 text-sm flex items-center gap-2">
<span class="w-1.5 h-1.5 bg-oxide-500 rounded-full shrink-0" />
Configure plugins
</li>
<li class="text-neutral-300 text-sm flex items-center gap-2">
<span class="w-1.5 h-1.5 bg-oxide-500 rounded-full shrink-0" />
Schedule wipes
</li>
<li class="text-neutral-300 text-sm flex items-center gap-2">
<span class="w-1.5 h-1.5 bg-oxide-500 rounded-full shrink-0" />
Monitor performance
</li>
<li class="text-neutral-300 text-sm flex items-center gap-2">
<span class="w-1.5 h-1.5 bg-oxide-500 rounded-full shrink-0" />
Automate Steam updates
</li>
</ul>
<b>The panel</b>
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
Everything else — console, wipes, schedules, players — lives at
panel.corrosionmgmt.com.
</p>
</div>
</div>
</div>
@@ -126,25 +340,19 @@ import { Download, Globe, Wifi, LayoutDashboard, ArrowDown } from 'lucide-vue-ne
</div>
</section>
<!-- Architecture Diagram -->
<section class="py-20 bg-neutral-900/50 border-t border-neutral-800">
<div class="max-w-3xl mx-auto px-6 text-center">
<h2 class="text-2xl font-bold text-neutral-100 mb-10">Architecture Overview</h2>
<div class="space-y-3">
<div class="inline-block px-6 py-3 bg-neutral-800 border border-neutral-700 rounded-lg text-neutral-200 font-medium">Rust Server</div>
<div><ArrowDown class="w-5 h-5 text-neutral-600 mx-auto" /></div>
<div class="inline-block px-6 py-3 bg-neutral-800 border border-neutral-700 rounded-lg text-neutral-200 font-medium">Corrosion Plugin</div>
<div><ArrowDown class="w-5 h-5 text-neutral-600 mx-auto" /></div>
<div class="inline-block px-6 py-3 bg-oxide-500/10 border border-oxide-500/30 rounded-lg text-oxide-400 font-medium">Secure NATS Messaging</div>
<div><ArrowDown class="w-5 h-5 text-neutral-600 mx-auto" /></div>
<div class="inline-block px-6 py-3 bg-oxide-500/10 border border-oxide-500/30 rounded-lg text-oxide-400 font-medium">Corrosion Cloud</div>
<div><ArrowDown class="w-5 h-5 text-neutral-600 mx-auto" /></div>
<div class="inline-block px-6 py-3 bg-neutral-800 border border-neutral-700 rounded-lg text-neutral-200 font-medium">Dashboard + Store + Analytics</div>
<!-- FINAL CTA -->
<section class="finalcta">
<div class="finalcta__atmo" />
<div class="wrap finalcta__in reveal">
<h2>Install the agent.<br>Never SSH again.</h2>
<div class="cta-row">
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
Join early access
</RouterLink>
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
<Icon name="play" :size="17" />View live demo
</a>
</div>
<p class="text-neutral-500 mt-10">
Corrosion does not proxy gameplay traffic. It orchestrates operations.
</p>
</div>
</section>
</div>
</template>

View File

@@ -1,288 +1,680 @@
<script setup lang="ts">
import { Shield, Zap, RefreshCw, Terminal, Users, Wifi, Server, ChevronRight } from 'lucide-vue-next'
import { ref, onMounted, onUnmounted } from 'vue'
import { RouterLink } from 'vue-router'
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
import Icon from '@/components/ds/core/Icon.vue'
import { useThemeGame, type Game } from '@/composables/useThemeGame'
const panelUrl = import.meta.env.VITE_PANEL_URL || ''
const { setGame } = useThemeGame()
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
// ---- Game pill data ----
interface GameDef {
key: Game
label: string
icon: string
}
const GAMES: GameDef[] = [
{ key: 'rust', label: 'Rust', icon: 'box' },
{ key: 'dune', label: 'Dune: Awakening', icon: 'sun' },
{ key: 'soulmask', label: 'Soulmask', icon: 'drama' },
{ key: 'conan', label: 'Conan Exiles', icon: 'swords' },
]
const activeGame = ref<Game>('rust')
const userPicked = ref(false)
let rotateTimer: ReturnType<typeof setInterval> | null = null
let idx = 0
function pickGame(g: Game): void {
userPicked.value = true
activeGame.value = g
setGame(g)
}
function heroIsVisible(): boolean {
const hero = document.querySelector('.hero')
if (!hero) return false
return hero.getBoundingClientRect().bottom >= 140
}
function startRotation(): void {
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
rotateTimer = setInterval(() => {
if (userPicked.value || !heroIsVisible()) return
idx = (idx + 1) % GAMES.length
const next = GAMES[idx]
if (next) {
activeGame.value = next.key
setGame(next.key)
}
}, 3400)
}
// ---- Scroll-reveal via IntersectionObserver ----
let io: IntersectionObserver | null = null
function initReveal(): void {
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
io = new IntersectionObserver(
(entries) => {
entries.forEach((e) => {
if (e.isIntersecting) {
e.target.classList.add('in')
io?.unobserve(e.target)
}
})
},
{ threshold: 0.1 },
)
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
}
onMounted(() => {
// Set initial game on html — stays in sync with the global composable
setGame('rust')
activeGame.value = 'rust'
startRotation()
initReveal()
})
onUnmounted(() => {
if (rotateTimer !== null) clearInterval(rotateTimer)
io?.disconnect()
})
// Mock sidebar game switcher active key mirrors activeGame
const mockActiveGame = activeGame
</script>
<template>
<div>
<!-- Hero -->
<section class="relative overflow-hidden">
<div class="max-w-6xl mx-auto px-6 pt-20 pb-24 text-center">
<h1 class="text-5xl md:text-6xl font-bold text-neutral-100 mb-6 tracking-tight">
The Control Plane<br />
<span class="text-oxide-500">for Rust Servers</span>
</h1>
<p class="text-xl text-neutral-400 max-w-2xl mx-auto mb-10">
Deploy once. Automate everything. Never SSH again.
<!-- HERO -->
<section class="hero">
<div class="hero__atmo" />
<div class="hero__grid" />
<div class="hero__grain" />
<div class="wrap hero__in">
<div class="hero__mark">
<CorrosionMark :size="72" />
</div>
<div class="notpill">
<b>Not hosting.</b>&nbsp;Not a generic panel. Self-hosted, agent-based.
</div>
<h1>Run your game servers<span class="accent">like an operation.</span></h1>
<p class="hero__sub">
Corrosion is a management panel for self-hosted survival game servers. Deploy servers, automate
wipes, manage plugins and mods, schedule maintenance, monitor players, and orchestrate
multi-server worlds from one command center.
</p>
<div class="flex items-center justify-center gap-4">
<a :href="panelUrl + '/register'" class="px-8 py-3.5 bg-oxide-600 hover:bg-oxide-700 text-white font-semibold rounded-lg transition-colors text-lg">
Buy License
</a>
<a href="#demo" class="px-8 py-3.5 bg-neutral-800 hover:bg-neutral-700 text-neutral-200 font-semibold rounded-lg border border-neutral-700 transition-colors text-lg">
View Live Demo
<div class="hero__cta">
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
Join early access
</RouterLink>
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
<Icon name="play" :size="17" />View live demo
</a>
</div>
<!-- Game pills -->
<div class="hero__games">
<button
v-for="g in GAMES"
:key="g.key"
class="gpill"
:data-on="String(activeGame === g.key)"
@click="pickGame(g.key)"
>
<Icon :name="g.icon" :size="15" />
<span>{{ g.label }}</span>
</button>
</div>
<!-- Gradient glow -->
<div class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[600px] h-[400px] bg-oxide-500/10 rounded-full blur-3xl pointer-events-none" />
</div>
<!-- Panel mockup -->
<div class="wrap">
<div class="mock">
<div class="mock__bar">
<div class="mock__dots">
<span /><span /><span />
</div>
<div class="mock__url">panel.corrosionmgmt.com / fleet</div>
</div>
<div class="mock__body">
<aside class="mock__side">
<div class="mock__brand">
<span class="mark"><CorrosionMark :size="18" /></span>
<b>Corrosion</b>
</div>
<div class="mock__gs">
<span :class="{ on: mockActiveGame === 'rust' }">
<Icon name="box" :size="13" />
</span>
<span :class="{ on: mockActiveGame === 'dune' }">
<Icon name="sun" :size="13" />
</span>
<span :class="{ on: mockActiveGame === 'soulmask' }">
<Icon name="drama" :size="13" />
</span>
<span :class="{ on: mockActiveGame === 'conan' }">
<Icon name="swords" :size="13" />
</span>
</div>
<div class="mock__nav on"><Icon name="layout-dashboard" :size="14" />Dashboard</div>
<div class="mock__nav"><Icon name="server" :size="14" />Servers</div>
<div class="mock__nav"><Icon name="terminal" :size="14" />Console</div>
<div class="mock__nav"><Icon name="trash-2" :size="14" />Wipes</div>
<div class="mock__nav"><Icon name="cpu" :size="14" />Agents</div>
</aside>
<main class="mock__main">
<div class="mock__kpis">
<div class="mock__kpi">
<div class="l">Servers running</div>
<div class="v">5<small>/6</small></div>
</div>
<div class="mock__kpi">
<div class="l">Players online</div>
<div class="v">234</div>
</div>
<div class="mock__kpi">
<div class="l">Agent nodes</div>
<div class="v">2<small>/2</small></div>
</div>
</div>
<div class="mock__row">
<span class="g"><Icon name="box" :size="13" /></span>
<span class="nm">
Main · 2x Vanilla
<small>asgard-01 · rust</small>
</span>
<span class="st"><b />online</span>
</div>
<div class="mock__row">
<span class="g"><Icon name="sun" :size="13" /></span>
<span class="nm">
Arrakis · Hardcore
<small>asgard-01 · dune</small>
</span>
<span class="st"><b />online</span>
</div>
<div class="mock__row">
<span class="g"><Icon name="swords" :size="13" /></span>
<span class="nm">
Exiled Lands · PvP-C
<small>asgard-02 · conan</small>
</span>
<span class="st"><b />online</span>
</div>
</main>
</div>
</div>
</div>
<div class="wrap" style="text-align:center">
<div class="hero__foot">
One host agent, many game instances · Rust · Dune: Awakening · Soulmask · Conan Exiles ·
Windows &amp; Linux hosts
</div>
</div>
<div style="height:80px" />
</section>
<!-- The Problem -->
<section class="py-20 border-t border-neutral-800">
<div class="max-w-4xl mx-auto px-6">
<h2 class="text-3xl font-bold text-neutral-100 mb-8 text-center">The Problem</h2>
<p class="text-neutral-400 text-lg mb-8 text-center">Running a Rust server today means:</p>
<div class="grid grid-cols-1 md:grid-cols-2 gap-4 max-w-2xl mx-auto mb-10">
<div class="flex items-start gap-3 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<span class="text-red-400 mt-0.5">&#x2717;</span>
<span class="text-neutral-300">Editing JSON configs over SFTP</span>
<!-- PROBLEM -->
<section class="sec" id="problem">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">The problem</span>
<h2 class="title">Game servers were never supposed<br>to be babysitting duty</h2>
</div>
<div class="flex items-start gap-3 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<span class="text-red-400 mt-0.5">&#x2717;</span>
<span class="text-neutral-300">Babysitting wipes</span>
<div class="pain reveal">
<div class="pain__item">
<span class="pain__x"><Icon name="x" :size="14" /></span>
Editing configs over SFTP
</div>
<div class="flex items-start gap-3 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<span class="text-red-400 mt-0.5">&#x2717;</span>
<span class="text-neutral-300">Manually installing and updating plugins</span>
<div class="pain__item">
<span class="pain__x"><Icon name="x" :size="14" /></span>
Manually updating mods &amp; plugins
</div>
<div class="flex items-start gap-3 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<span class="text-red-400 mt-0.5">&#x2717;</span>
<span class="text-neutral-300">Restarting servers blindly</span>
<div class="pain__item">
<span class="pain__x"><Icon name="x" :size="14" /></span>
Guessing when a server crashed
</div>
<div class="flex items-start gap-3 p-4 bg-neutral-900 border border-neutral-800 rounded-lg md:col-span-2 md:max-w-sm md:mx-auto">
<span class="text-red-400 mt-0.5">&#x2717;</span>
<span class="text-neutral-300">Staying online when something crashes</span>
<div class="pain__item">
<span class="pain__x"><Icon name="x" :size="14" /></span>
Running wipe day by hand
</div>
<div class="pain__item">
<span class="pain__x"><Icon name="x" :size="14" /></span>
Juggling Discord bots &amp; cron tasks
</div>
<div class="pain__item">
<span class="pain__x"><Icon name="x" :size="14" /></span>
Linking multi-server clusters manually
</div>
<div class="pain__item">
<span class="pain__x"><Icon name="x" :size="14" /></span>
Managing admins without real permissions
</div>
<div class="pain__item">
<span class="pain__x"><Icon name="x" :size="14" /></span>
Explaining downtime to players
</div>
</div>
<p class="text-center text-lg text-neutral-300 font-medium">
Rust servers deserve <span class="text-oxide-400">orchestration</span> not babysitting.
<p class="closing reveal">
Your community sees the server. You deal with the chaos.<br>
<span class="accent">Corrosion gives you the control plane.</span>
</p>
</div>
</section>
<!-- The Shift -->
<section class="py-20 bg-neutral-900/50 border-t border-neutral-800">
<div class="max-w-4xl mx-auto px-6 text-center">
<h2 class="text-3xl font-bold text-neutral-100 mb-8">The Shift</h2>
<p class="text-lg text-neutral-400 mb-10">
Corrosion moves Rust server administration to a unified cloud control plane.
<!-- SHIFT -->
<section class="sec" id="shift">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">The shift</span>
<h2 class="title">Drop in the agent.<br>Take control from the panel.</h2>
<p class="lead">
One lightweight host agent runs on your machine and manages every game instance you assign
to it an outbound-only ops runtime, not an exposed panel.
</p>
<div class="grid grid-cols-1 md:grid-cols-3 gap-6 mb-10">
<div class="p-6 bg-neutral-900 border border-neutral-800 rounded-lg">
<div class="w-10 h-10 bg-oxide-500/10 rounded-lg flex items-center justify-center mx-auto mb-4">
<span class="text-oxide-400 text-xl font-bold">1</span>
</div>
<p class="text-neutral-200 font-medium">Install one plugin</p>
<div class="steps reveal">
<div class="step">
<div class="step__n">1</div>
<b>Install the Corrosion Agent</b>
<p>One runtime on your Windows or Linux host. Outbound connection only.</p>
</div>
<div class="p-6 bg-neutral-900 border border-neutral-800 rounded-lg">
<div class="w-10 h-10 bg-oxide-500/10 rounded-lg flex items-center justify-center mx-auto mb-4">
<span class="text-oxide-400 text-xl font-bold">2</span>
<div class="step">
<div class="step__n">2</div>
<b>Register your server or fleet</b>
<p>Connect one server, a cluster, or multiple game worlds on the same box.</p>
</div>
<p class="text-neutral-200 font-medium">Register online</p>
</div>
<div class="p-6 bg-neutral-900 border border-neutral-800 rounded-lg">
<div class="w-10 h-10 bg-oxide-500/10 rounded-lg flex items-center justify-center mx-auto mb-4">
<span class="text-oxide-400 text-xl font-bold">3</span>
</div>
<p class="text-neutral-200 font-medium">Manage everything from your browser</p>
<div class="step">
<div class="step__n">3</div>
<b>Manage from the browser</b>
<p>Console, files, schedules, wipes, plugins, mods, players, backups, metrics.</p>
</div>
</div>
<div class="flex flex-col md:flex-row items-center justify-center gap-4 text-neutral-500">
<span>No open firewall ports.</span>
<span class="hidden md:inline">&middot;</span>
<span>No manual file editing.</span>
<span class="hidden md:inline">&middot;</span>
<span>No SSH required.</span>
<div class="nots reveal">
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No open inbound ports</span>
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No constant SSH sessions</span>
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No config spelunking</span>
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No fragile scripts</span>
</div>
<p class="closing reveal" style="font-size:var(--text-lg)">
You provide the machine.
<span class="accent">Corrosion provides the control plane.</span>
</p>
</div>
</section>
<!-- Core Capabilities -->
<section class="py-20 border-t border-neutral-800">
<div class="max-w-6xl mx-auto px-6">
<h2 class="text-3xl font-bold text-neutral-100 mb-12 text-center">Core Capabilities</h2>
<div class="grid grid-cols-1 md:grid-cols-2 gap-8">
<!-- Operational Control -->
<!-- BLUEPRINTS / SUPPORTED GAMES -->
<section class="sec" id="blueprints">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Supported games</span>
<h2 class="title">Game-aware blueprints,<br>not generic templates</h2>
<p class="lead">
Every game has a different operational reality. Corrosion models each one as an operations
blueprint Rust wipes, Dune: Awakening battlegroups, Soulmask clusters, Conan persistent
worlds.
</p>
</div>
<div class="blueprints reveal">
<!-- Rust card sets its own game scope via inline style on the surrounding element.
The token system resolves var(--accent) from data-game on <html> (set globally by
useThemeGame). Cards carry a data-game attr for future per-card scoping if desired. -->
<div class="bp" data-game="rust">
<div class="bp__head">
<span class="bp__ic"><Icon name="box" :size="21" /></span>
<div>
<h3 class="text-lg font-semibold text-oxide-400 mb-6 uppercase tracking-wider">Operational Control</h3>
<div class="space-y-4">
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<RefreshCw class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
<div class="bp__name">Rust</div>
<div class="bp__accent">Oxide Orange</div>
</div>
</div>
<div class="bp__role">Modded server operations</div>
<div class="bp__list">
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />uMod / Oxide plugin browsing</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Plugin config profiles</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Map / blueprint / full wipes</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Wipe schedules &amp; map library</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Player &amp; admin workflows</div>
</div>
</div>
<div class="bp" data-game="dune">
<div class="bp__head">
<span class="bp__ic"><Icon name="sun" :size="21" /></span>
<div>
<p class="text-neutral-200 font-medium">Auto-Wiper with Rollback</p>
<p class="text-sm text-neutral-500 mt-1">Full wipe sequences with health verification</p>
<div class="bp__name">Dune: Awakening</div>
<div class="bp__accent">Spice Amber</div>
</div>
</div>
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<Terminal class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
<div class="bp__role">Battlegroup orchestration</div>
<div class="bp__list">
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Deep Desert wipe scheduling</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Procedural map regeneration</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Service health checks</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Backups before maintenance</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Battlegroup lifecycle controls</div>
</div>
</div>
<div class="bp" data-game="soulmask">
<div class="bp__head">
<span class="bp__ic"><Icon name="drama" :size="21" /></span>
<div>
<p class="text-neutral-200 font-medium">Real-Time Console + Player Control</p>
<p class="text-sm text-neutral-500 mt-1">Execute commands from your browser</p>
<div class="bp__name">Soulmask</div>
<div class="bp__accent">Ritual Jade</div>
</div>
</div>
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<Zap class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
<div class="bp__role">Linked-world cluster deployment</div>
<div class="bp__list">
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />One-click linked-server clusters</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Linked map validation</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Port &amp; config automation</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Cluster health</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Scheduled maintenance</div>
</div>
</div>
<div class="bp" data-game="conan">
<div class="bp__head">
<span class="bp__ic"><Icon name="swords" :size="21" /></span>
<div>
<p class="text-neutral-200 font-medium">Web-Based Plugin Configuration</p>
<p class="text-sm text-neutral-500 mt-1">No more JSON editing over SFTP</p>
</div>
</div>
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<Server class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
<div>
<p class="text-neutral-200 font-medium">Automated Steam Updates</p>
<p class="text-sm text-neutral-500 mt-1">Stay current without manual intervention</p>
</div>
</div>
</div>
</div>
<!-- Infrastructure & Scale -->
<div>
<h3 class="text-lg font-semibold text-oxide-400 mb-6 uppercase tracking-wider">Infrastructure & Scale</h3>
<div class="space-y-4">
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<Shield class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
<div>
<p class="text-neutral-200 font-medium">Companion Agent No SSH Required</p>
<p class="text-sm text-neutral-500 mt-1">Outbound-only secure connections</p>
</div>
</div>
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<Users class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
<div>
<p class="text-neutral-200 font-medium">Multi-Admin Role-Based Access Control</p>
<p class="text-sm text-neutral-500 mt-1">Scale your team without losing order</p>
</div>
</div>
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<Wifi class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
<div>
<p class="text-neutral-200 font-medium">Zero Inbound Ports Required</p>
<p class="text-sm text-neutral-500 mt-1">Your server initiates all connections</p>
<div class="bp__name">Conan Exiles</div>
<div class="bp__accent">Hyborian Bronze</div>
</div>
</div>
<div class="bp__role">Persistent world management</div>
<div class="bp__list">
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Mod &amp; server management</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Clan &amp; player visibility</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Purge, decay &amp; event tracking</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Backup &amp; restart scheduling</div>
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />World maintenance workflows</div>
</div>
</div>
</div>
</div>
</section>
<!-- Wipe Orchestration -->
<section class="py-20 bg-neutral-900/50 border-t border-neutral-800">
<div class="max-w-4xl mx-auto px-6">
<h2 class="text-3xl font-bold text-neutral-100 mb-4 text-center">Wipe Orchestration</h2>
<p class="text-lg text-neutral-400 mb-10 text-center">
Wipes aren't just "delete map and restart."
</p>
<div class="flex flex-wrap items-center justify-center gap-3 mb-10">
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Pre-Wipe</span>
<ChevronRight class="w-4 h-4 text-neutral-600" />
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Backup</span>
<ChevronRight class="w-4 h-4 text-neutral-600" />
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Map Rotation</span>
<ChevronRight class="w-4 h-4 text-neutral-600" />
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Steam Update</span>
<ChevronRight class="w-4 h-4 text-neutral-600" />
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Restart</span>
<ChevronRight class="w-4 h-4 text-neutral-600" />
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Health Check</span>
<ChevronRight class="w-4 h-4 text-neutral-600" />
<span class="px-4 py-2 bg-oxide-500/15 border border-oxide-500/30 rounded-lg text-sm text-oxide-400">Rollback</span>
<!-- CAPABILITIES -->
<section class="sec" id="caps">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Core capabilities</span>
<h2 class="title">Everything an operator needs</h2>
</div>
<div class="flex flex-col md:flex-row items-center justify-center gap-6 text-neutral-400">
<span>Every wipe is logged.</span>
<div class="caps reveal">
<div class="caps__col">
<span class="eyebrow">Operations</span>
<div class="feat">
<span class="feat__ic"><Icon name="power" :size="16" /></span>
<b>Server lifecycle control</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="terminal" :size="16" /></span>
<b>Real-time console</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="users" :size="16" /></span>
<b>Player visibility</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="folder-open" :size="16" /></span>
<b>File manager</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="calendar-clock" :size="16" /></span>
<b>Scheduled tasks &amp; restart windows</b>
</div>
</div>
<div class="caps__col">
<span class="eyebrow">Automation</span>
<div class="feat">
<span class="feat__ic"><Icon name="refresh-cw" :size="16" /></span>
<b>Wipe orchestration</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="database-backup" :size="16" /></span>
<b>Backup-before-change</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="download" :size="16" /></span>
<b>SteamCMD / game updates</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="bell" :size="16" /></span>
<b>Discord / status announcements</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="undo-2" :size="16" /></span>
<b>Health checks &amp; rollback</b>
</div>
</div>
<div class="caps__col">
<span class="eyebrow">Game systems</span>
<div class="feat">
<span class="feat__ic"><Icon name="puzzle" :size="16" /></span>
<b>Rust plugins &amp; configs</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="sun" :size="16" /></span>
<b>Dune: Awakening battlegroups</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="drama" :size="16" /></span>
<b>Soulmask clusters</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="swords" :size="16" /></span>
<b>Conan mods &amp; events</b>
</div>
<div class="feat">
<span class="feat__ic"><Icon name="store" :size="16" /></span>
<b>Public pages &amp; storefront</b>
</div>
</div>
</div>
</div>
</section>
<!-- WIPE & MAINTENANCE ORCHESTRATION -->
<section class="sec" id="wipe">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Wipe &amp; maintenance orchestration</span>
<h2 class="title">Wipes should be workflows,<br>not rituals</h2>
<p class="lead">
Rust map / BP / full wipes. Dune: Awakening Deep Desert wipes. Soulmask &amp; Conan
maintenance and event resets all as verified, logged sequences.
</p>
</div>
<div class="pipe reveal">
<span class="pchip">Pre-warning</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip">Backup</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip">Stop services</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip">Update</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip">Rotate map / config</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip">Restart</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip">Health check</span>
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
<span class="pchip pchip--last">Announce complete</span>
</div>
<div class="stack-lines reveal">
<span>Every operation is logged.</span>
<span>Every step is verified.</span>
<span class="text-oxide-400 font-medium">Rollback is one click away.</span>
<span class="hi">Rollback is one click away when supported.</span>
</div>
</div>
</section>
<!-- Built Like Infrastructure -->
<section class="py-20 border-t border-neutral-800">
<div class="max-w-4xl mx-auto px-6 text-center">
<h2 class="text-3xl font-bold text-neutral-100 mb-4">Built Like Infrastructure</h2>
<p class="text-lg text-neutral-400 mb-10">
Corrosion isn't a UI wrapper. It's a hosted SaaS platform built with:
<!-- BUILT LIKE INFRASTRUCTURE -->
<section class="sec" id="platform">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Built like infrastructure</span>
<h2 class="title">Not a skin over SSH</h2>
<p class="lead">
A hosted control plane plus a host agent with tenant isolation, command namespacing,
health reporting, and outbound-only connectivity.
</p>
<div class="grid grid-cols-2 md:grid-cols-4 gap-4 mb-10">
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-lg">
<p class="text-oxide-400 font-semibold mb-1">NestJS</p>
<p class="text-xs text-neutral-500">TypeScript backend</p>
</div>
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-lg">
<p class="text-oxide-400 font-semibold mb-1">NATS</p>
<p class="text-xs text-neutral-500">JetStream messaging</p>
<div class="infra reveal">
<div class="icard">
<div class="icard__ic"><Icon name="cpu" :size="16" /></div>
<b>Agent-based control</b>
<p>Your host connects to Corrosion. No exposed management panel required.</p>
</div>
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-lg">
<p class="text-oxide-400 font-semibold mb-1">PostgreSQL</p>
<p class="text-xs text-neutral-500">Multi-tenant isolation</p>
<div class="icard">
<div class="icard__ic"><Icon name="shield" :size="16" /></div>
<b>Tenant isolated</b>
<p>Every license, server, and command is scoped.</p>
</div>
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-lg">
<p class="text-oxide-400 font-semibold mb-1">Outbound-Only</p>
<p class="text-xs text-neutral-500">Secure connections</p>
<div class="icard">
<div class="icard__ic"><Icon name="route" :size="16" /></div>
<b>Command namespaced</b>
<p>Server actions are routed intentionally, not sprayed blindly.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="zap" :size="16" /></div>
<b>Event-driven</b>
<p>NATS-powered messaging keeps agents and panel in sync.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="activity" :size="16" /></div>
<b>Observable</b>
<p>Health, metrics, task history, and agent status all visible.</p>
</div>
</div>
<div class="flex flex-col items-center gap-2 text-neutral-500 text-sm">
<span>Every server is scoped by license.</span>
<span>Every command is namespaced.</span>
<span>Every tenant is isolated.</span>
<div class="techrow reveal">
<span>NestJS</span>
<span>NATS JetStream</span>
<span>PostgreSQL</span>
<span>Go host agent</span>
<span>Outbound-only</span>
</div>
</div>
</section>
<!-- Public Server Sites -->
<section class="py-20 bg-neutral-900/50 border-t border-neutral-800">
<div class="max-w-4xl mx-auto px-6 text-center">
<h2 class="text-3xl font-bold text-neutral-100 mb-4">Public Server Sites & Storefront</h2>
<p class="text-lg text-neutral-400 mb-10">Each license includes:</p>
<div class="grid grid-cols-2 md:grid-cols-5 gap-4 mb-8">
<div class="p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<p class="text-sm text-neutral-200">Public server page</p>
<!-- PUBLIC SITES & STOREFRONT -->
<section class="sec" id="store">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Public server sites &amp; storefront</span>
<h2 class="title">Give your players a home base</h2>
<p class="lead">
Publish a server page with live status, wipe countdowns, player counts, plugin / mod lists,
announcements, and optional storefront support.
</p>
</div>
<div class="p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<p class="text-sm text-neutral-200">Wipe countdown</p>
<div class="chips reveal">
<div class="chip-card"><Icon name="globe" :size="16" style="color:var(--accent-text)" />Public server page</div>
<div class="chip-card"><Icon name="users" :size="16" style="color:var(--accent-text)" />Live player count</div>
<div class="chip-card"><Icon name="timer" :size="16" style="color:var(--accent-text)" />Wipe countdown</div>
<div class="chip-card"><Icon name="puzzle" :size="16" style="color:var(--accent-text)" />Mod / plugin list</div>
<div class="chip-card"><Icon name="megaphone" :size="16" style="color:var(--accent-text)" />Announcements</div>
<div class="chip-card chip-card--accent"><Icon name="shopping-cart" :size="16" />Integrated webstore</div>
</div>
<div class="p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<p class="text-sm text-neutral-200">Live player count</p>
</div>
<div class="p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
<p class="text-sm text-neutral-200">Plugin/mod list</p>
</div>
<div class="p-4 bg-neutral-900 border border-oxide-500/30 rounded-lg">
<p class="text-sm text-oxide-400">Integrated webstore</p>
</div>
</div>
<p class="text-neutral-400">Monetize your server without third-party complexity.</p>
<p
class="closing reveal"
style="font-size:var(--text-md);color:var(--text-tertiary);font-weight:500"
>
Operate the server. Inform the players. Monetize without duct tape.
</p>
</div>
</section>
<!-- For Serious Admins -->
<section class="py-20 border-t border-neutral-800">
<div class="max-w-3xl mx-auto px-6 text-center">
<h2 class="text-3xl font-bold text-neutral-100 mb-8">For Serious Admins</h2>
<p class="text-lg text-neutral-400 mb-8">If you:</p>
<div class="space-y-3 max-w-md mx-auto mb-10">
<p class="text-neutral-300 text-lg">Run scheduled wipes</p>
<p class="text-neutral-300 text-lg">Care about uptime</p>
<p class="text-neutral-300 text-lg">Want crash recovery</p>
<p class="text-neutral-300 text-lg">Want automation</p>
<p class="text-neutral-300 text-lg">Manage multiple admins</p>
<!-- PRICING -->
<section class="sec" id="pricing">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Pricing</span>
<h2 class="title">Scale from one server to a fleet</h2>
</div>
<p class="text-xl text-oxide-400 font-semibold">Corrosion was built for you.</p>
<div class="pricing reveal">
<div class="plan">
<div class="plan__tag" />
<div class="plan__name">Hobby</div>
<div class="plan__price">$9.99<small>/mo</small></div>
<div class="plan__scope">15 non-commercial servers.</div>
<RouterLink class="btn btn--ghost" :to="{ name: 'early-access' }">Start</RouterLink>
</div>
<div class="plan">
<div class="plan__tag" />
<div class="plan__name">Community</div>
<div class="plan__price">$19.99<small>/mo</small></div>
<div class="plan__scope">610 non-commercial servers.</div>
<RouterLink class="btn btn--ghost" :to="{ name: 'early-access' }">Start</RouterLink>
</div>
<div class="plan plan--feature">
<div class="plan__tag">Most popular</div>
<div class="plan__name">Operator</div>
<div class="plan__price">$99.99<small>/mo</small></div>
<div class="plan__scope">Commercial use, or up to 50 servers.</div>
<RouterLink class="btn btn--primary" :to="{ name: 'early-access' }">Get Operator</RouterLink>
</div>
<div class="plan">
<div class="plan__tag" />
<div class="plan__name">Network</div>
<div class="plan__price">$99.99<small>/mo</small></div>
<div class="plan__scope">50+ servers for fleets and hosting partners. Fleet Blocks add capacity.</div>
<RouterLink class="btn btn--ghost" :to="{ name: 'early-access' }">Start</RouterLink>
</div>
</div>
<div class="fleetblock reveal">
<b>Fleet Block</b>
<span class="p">+$49.99/mo</span>
<span>each additional 50 servers stack as many as your network needs.</span>
</div>
<p class="commercial reveal">
<b>Commercial use</b> includes monetized communities, paid access, VIP slots, donations,
sponsorship-supported servers, hosting providers, or managing servers for others.
</p>
<p class="support-note reveal">
Community support is included with every plan (documentation, community forum, diagnostics,
structured bug reports).
<b>Direct 1:1 support</b> is available separately at $125/hour in prepaid 1-hour blocks.
Corrosion is a tool, not a managed service.
</p>
</div>
</section>
<!-- CTA -->
<section class="py-24 bg-neutral-900/50 border-t border-neutral-800">
<div class="max-w-3xl mx-auto px-6 text-center">
<p class="text-2xl text-neutral-400 mb-2">Stop babysitting your server.</p>
<p class="text-3xl font-bold text-neutral-100 mb-10">Start orchestrating it.</p>
<a :href="panelUrl + '/register'" class="inline-block px-10 py-4 bg-oxide-600 hover:bg-oxide-700 text-white font-semibold rounded-lg transition-colors text-lg">
Get Corrosion
<!-- FOR SERIOUS ADMINS -->
<section class="sec" id="admins">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">For serious admins</span>
<h2 class="title">Built for admins<br>who are done babysitting</h2>
</div>
<div class="admins reveal">
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />You run more than a toy server.</span>
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />Your players expect uptime.</span>
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />Wipe day needs a plan.</span>
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />Mods and plugins need control.</span>
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />Admin access needs boundaries.</span>
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />Your community deserves better than guesswork.</span>
</div>
<p class="closing reveal accent">Stop babysitting your server. Start orchestrating it.</p>
</div>
</section>
<!-- FINAL CTA -->
<section class="finalcta">
<div class="finalcta__atmo" />
<div class="wrap finalcta__in reveal">
<h2>Ready to run your servers<br>like an operation?</h2>
<div class="cta-row">
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
Join early access
</RouterLink>
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
<Icon name="play" :size="17" />View live demo
</a>
</div>
</section>
</div>
</section>
</template>

View File

@@ -1,129 +1,429 @@
<script setup lang="ts">
import { onMounted, onUnmounted } from 'vue'
import { RouterLink } from 'vue-router'
import { Check } from 'lucide-vue-next'
import Icon from '@/components/ds/core/Icon.vue'
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
// Scroll-reveal
let io: IntersectionObserver | null = null
function initReveal(): void {
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
io = new IntersectionObserver(
(entries) => {
entries.forEach((e) => {
if (e.isIntersecting) {
e.target.classList.add('in')
io?.unobserve(e.target)
}
})
},
{ threshold: 0.1 },
)
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
}
onMounted(() => { initReveal() })
onUnmounted(() => { io?.disconnect() })
interface PlanFeature {
text: string
}
interface Plan {
name: string
price: string
period: string
scope: string
tag: string
featured: boolean
cta: string
ctaVariant: 'primary' | 'ghost'
features: PlanFeature[]
}
const plans: Plan[] = [
{
name: 'Hobby',
price: '$9.99',
period: '/mo',
scope: '15 servers · non-commercial use',
tag: '',
featured: false,
cta: 'Join early access',
ctaVariant: 'ghost',
features: [
{ text: 'Up to 5 game server instances' },
{ text: 'Non-commercial servers only' },
{ text: 'Auto-wiper with rollback' },
{ text: 'Plugin management (Rust)' },
{ text: 'File manager + real-time console' },
{ text: 'Scheduled tasks' },
{ text: 'Public server page' },
{ text: 'Community support' },
],
},
{
name: 'Community',
price: '$19.99',
period: '/mo',
scope: '610 servers · non-commercial use',
tag: '',
featured: false,
cta: 'Join early access',
ctaVariant: 'ghost',
features: [
{ text: 'Up to 10 game server instances' },
{ text: 'Non-commercial servers only' },
{ text: 'Auto-wiper with rollback' },
{ text: 'Plugin management (Rust)' },
{ text: 'File manager + real-time console' },
{ text: 'Scheduled tasks' },
{ text: 'Public server page' },
{ text: 'Community support' },
],
},
{
name: 'Operator',
price: '$99.99',
period: '/mo',
scope: 'Commercial use · or 1150 servers',
tag: 'Most popular',
featured: true,
cta: 'Get Operator',
ctaVariant: 'primary',
features: [
{ text: 'Up to 50 game server instances' },
{ text: 'Commercial use permitted' },
{ text: 'All games: Rust, Dune, Soulmask, Conan' },
{ text: 'Auto-wiper with rollback' },
{ text: 'Plugin + mod management' },
{ text: 'File manager + real-time console' },
{ text: 'Scheduled tasks + maintenance windows' },
{ text: 'Player management + RBAC team access' },
{ text: 'Public server page + storefront' },
{ text: 'Community support + priority bug triage' },
],
},
{
name: 'Network',
price: '$99.99',
period: '/mo',
scope: '50+ servers · hosting partners + fleets',
tag: '',
featured: false,
cta: 'Join early access',
ctaVariant: 'ghost',
features: [
{ text: '50 servers base included' },
{ text: 'Fleet Blocks: +$49.99/mo per 50 servers' },
{ text: 'Commercial use permitted' },
{ text: 'All games + multi-game hosts' },
{ text: 'Full Operator feature set' },
{ text: 'Fleet-level management' },
{ text: 'Priority bug triage for platform issues' },
{ text: 'Community support' },
],
},
]
</script>
<template>
<div>
<!-- Header -->
<section class="pt-20 pb-12">
<div class="max-w-4xl mx-auto px-6 text-center">
<h1 class="text-4xl md:text-5xl font-bold text-neutral-100 mb-4">Pricing</h1>
<p class="text-lg text-neutral-400">Simple. Transparent. No hidden tiers.</p>
<!-- PAGE HEADER -->
<section class="hero" style="padding-bottom:0; border-bottom:none;">
<div class="hero__atmo" />
<div class="hero__grid" />
<div class="hero__grain" />
<div class="wrap hero__in" style="padding-bottom: 52px;">
<div class="hero__mark">
<CorrosionMark :size="56" />
</div>
<span class="eyebrow">Pricing</span>
<h1 style="font-size:var(--text-5xl)">
Scale from one server
<span class="accent">to a fleet.</span>
</h1>
<p class="hero__sub">
Simple tiers based on how many servers you run and whether you operate commercially.
No per-seat charges. No surprises.
</p>
</div>
</section>
<!-- Pricing Cards -->
<section class="pb-20">
<div class="max-w-5xl mx-auto px-6">
<div class="grid grid-cols-1 md:grid-cols-3 gap-6">
<!-- Base License -->
<div class="bg-neutral-900 border-2 border-oxide-500/40 rounded-xl p-8 relative">
<div class="absolute -top-3 left-1/2 -translate-x-1/2">
<span class="px-3 py-1 bg-oxide-600 text-white text-xs font-semibold rounded-full uppercase tracking-wider">Most Popular</span>
<!-- PRICING CARDS -->
<section class="sec" id="plans">
<div class="wrap">
<div class="pricing reveal">
<div
v-for="plan in plans"
:key="plan.name"
class="plan"
:class="plan.featured ? 'plan--feature' : ''"
>
<div class="plan__tag">{{ plan.tag }}</div>
<div class="plan__name">{{ plan.name }}</div>
<div class="plan__price">
{{ plan.price }}<small>{{ plan.period }}</small>
</div>
<div class="text-center mb-6">
<h3 class="text-xl font-bold text-neutral-100 mb-2">Base License</h3>
<div class="flex items-baseline justify-center gap-1">
<span class="text-4xl font-bold text-oxide-400">$50</span>
</div>
<p class="text-sm text-neutral-500 mt-1">One server. Lifetime access.</p>
<p class="text-xs text-oxide-400/70 mt-1">Launch Price</p>
</div>
<ul class="space-y-3 mb-8">
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Full control plane
</li>
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Auto-Wiper with rollback
</li>
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Plugin management
</li>
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Public server site
</li>
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Multi-admin RBAC
<div class="plan__scope">{{ plan.scope }}</div>
<ul class="plan__feats">
<li v-for="feat in plan.features" :key="feat.text">
<Icon name="check" :size="13" style="color:var(--accent-text);flex:none" />
{{ feat.text }}
</li>
</ul>
<RouterLink to="/register" class="block w-full py-3 bg-oxide-600 hover:bg-oxide-700 text-white text-center font-semibold rounded-lg transition-colors">
Get Started
<RouterLink
class="btn"
:class="plan.ctaVariant === 'primary' ? 'btn--primary' : 'btn--ghost'"
:to="{ name: 'early-access' }"
>
{{ plan.cta }}
</RouterLink>
</div>
<!-- Webstore Add-On -->
<div class="bg-neutral-900 border border-neutral-800 rounded-xl p-8">
<div class="text-center mb-6">
<h3 class="text-xl font-bold text-neutral-100 mb-2">Webstore Add-On</h3>
<div class="flex items-baseline justify-center gap-1">
<span class="text-4xl font-bold text-neutral-200">$10</span>
<span class="text-neutral-500">/mo</span>
</div>
<p class="text-sm text-neutral-500 mt-1">Integrated monetization platform.</p>
</div>
<ul class="space-y-3 mb-8">
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Item catalog
</li>
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Stripe + PayPal
</li>
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Auto-delivery via RCON
</li>
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Transaction history
</li>
</ul>
<button class="block w-full py-3 bg-neutral-800 hover:bg-neutral-700 text-neutral-300 text-center font-semibold rounded-lg border border-neutral-700 transition-colors">
Coming Soon
</button>
</div>
<!-- Modules -->
<div class="bg-neutral-900 border border-neutral-800 rounded-xl p-8">
<div class="text-center mb-6">
<h3 class="text-xl font-bold text-neutral-100 mb-2">Modules</h3>
<div class="flex items-baseline justify-center gap-1">
<span class="text-4xl font-bold text-neutral-200">$9.99</span>
<span class="text-neutral-500">+</span>
<!-- Fleet Block -->
<div class="fleetblock reveal">
<b>Fleet Block</b>
<span class="p">+$49.99/mo</span>
<span>each additional 50 servers stack as many as your network needs.</span>
</div>
<p class="text-sm text-neutral-500 mt-1">Optional feature expansions.</p>
<!-- Commercial use definition -->
<p class="commercial reveal">
<b>Commercial use</b> includes monetized communities, paid access, VIP slots, donations,
sponsorship-supported servers, hosting providers, or managing servers for others.
</p>
<!-- Support model -->
<p class="support-note reveal">
Community support is included with every plan documentation, community forum,
diagnostics, and structured bug reports.
<b>Direct 1:1 support</b> is available separately at $125/hour in prepaid 1-hour blocks.
Corrosion is a tool, not a managed service.
</p>
</div>
<ul class="space-y-3 mb-8">
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Analytics & insights
</li>
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Discord bot integration
</li>
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
Cloud backups
</li>
<li class="flex items-center gap-3 text-sm text-neutral-300">
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
More on the roadmap
</li>
</ul>
<RouterLink to="/site/roadmap" class="block w-full py-3 bg-neutral-800 hover:bg-neutral-700 text-neutral-300 text-center font-semibold rounded-lg border border-neutral-700 transition-colors">
View Roadmap
</RouterLink>
</section>
<!-- COMPARISON TABLE -->
<section class="sec" id="compare">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Feature breakdown</span>
<h2 class="title">What is included in each tier</h2>
</div>
<div class="compare-table reveal">
<div class="compare-table__head">
<div class="compare-table__label">Feature</div>
<div>Hobby</div>
<div>Community</div>
<div class="compare-table__featured">Operator</div>
<div>Network</div>
</div>
<div class="compare-table__row">
<div class="compare-table__label">Server instances</div>
<div>15</div>
<div>610</div>
<div class="compare-table__featured">Up to 50</div>
<div>50 + Fleet Blocks</div>
</div>
<div class="compare-table__row">
<div class="compare-table__label">Commercial use</div>
<div><Icon name="x" :size="14" style="color:var(--status-offline)" /></div>
<div><Icon name="x" :size="14" style="color:var(--status-offline)" /></div>
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
</div>
<div class="compare-table__row">
<div class="compare-table__label">Rust (Oxide/uMod)</div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
</div>
<div class="compare-table__row">
<div class="compare-table__label">All supported games</div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
</div>
<div class="compare-table__row">
<div class="compare-table__label">Auto-wiper + rollback</div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
</div>
<div class="compare-table__row">
<div class="compare-table__label">Real-time console</div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
</div>
<div class="compare-table__row">
<div class="compare-table__label">RBAC team access</div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
</div>
<div class="compare-table__row">
<div class="compare-table__label">Public server page</div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
</div>
<div class="compare-table__row">
<div class="compare-table__label">Priority bug triage</div>
<div><Icon name="x" :size="14" style="color:var(--status-offline)" /></div>
<div><Icon name="x" :size="14" style="color:var(--status-offline)" /></div>
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
</div>
</div>
</div>
</section>
<!-- SUPPORT MODEL -->
<section class="sec" id="support">
<div class="wrap">
<div class="sec__head reveal">
<span class="eyebrow">Support model</span>
<h2 class="title">Corrosion is a tool,<br>not a managed service</h2>
<p class="lead">
Every plan includes self-service support. Hands-on time is available separately at
an honest rate, when you actually need it.
</p>
</div>
<div class="infra reveal">
<div class="icard">
<div class="icard__ic"><Icon name="file-text" :size="16" /></div>
<b>Documentation</b>
<p>Setup guides, architecture reference, troubleshooting walkthroughs. Included on every plan.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="message-square" :size="16" /></div>
<b>Community forum</b>
<p>Operator-to-operator knowledge base. Questions, configs, and war stories. All plans.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="activity" :size="16" /></div>
<b>Diagnostics</b>
<p>Built-in agent health checks, log access, and structured bug reports. All plans.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="zap" :size="16" /></div>
<b>Priority bug triage</b>
<p>Platform bugs for Operator and Network customers go to the front of the queue.</p>
</div>
<div class="icard">
<div class="icard__ic"><Icon name="clock" :size="16" /></div>
<b>Direct 1:1 support</b>
<p>$125/hour, prepaid in 1-hour blocks. Available to any customer who needs it.</p>
</div>
</div>
<p class="closing reveal" style="font-size:var(--text-md);color:var(--text-tertiary);font-weight:500">
Direct server administration, firewall configuration, mod installation, and wipe-day
hand-holding are not included in any plan. Corrosion gives you the panel and the tools.
You run the operation.
</p>
</div>
</section>
<!-- FINAL CTA -->
<section class="finalcta">
<div class="finalcta__atmo" />
<div class="wrap finalcta__in reveal">
<h2>Ready to stop babysitting<br>your servers?</h2>
<div class="cta-row">
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
Join early access
</RouterLink>
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
<Icon name="play" :size="17" />View live demo
</a>
</div>
</div>
</section>
</template>
<style scoped>
.plan__feats {
list-style: none;
padding: 0;
margin: 16px 0 0;
flex: 1;
display: flex;
flex-direction: column;
gap: 9px;
}
.plan__feats li {
display: flex;
align-items: flex-start;
gap: 8px;
font-size: var(--text-xs);
color: var(--text-secondary);
line-height: 1.4;
}
.plan__feats li svg { margin-top: 1px; }
/* Comparison table */
.compare-table {
max-width: 1040px;
margin: 0 auto;
border-radius: var(--radius-xl);
overflow: hidden;
box-shadow: var(--ring-default);
}
.compare-table__head,
.compare-table__row {
display: grid;
grid-template-columns: 2fr 1fr 1fr 1.2fr 1fr;
align-items: center;
}
.compare-table__head {
background: var(--surface-raised-2);
font-family: var(--font-mono);
font-size: var(--text-xs);
text-transform: uppercase;
letter-spacing: var(--tracking-caps);
color: var(--text-muted);
padding: 12px 16px;
border-bottom: 1px solid var(--border-subtle);
}
.compare-table__head > div,
.compare-table__row > div {
padding: 2px 8px;
text-align: center;
}
.compare-table__head > div:first-child,
.compare-table__row > div:first-child {
text-align: left;
padding-left: 0;
}
.compare-table__row {
background: var(--surface-base);
font-size: var(--text-sm);
color: var(--text-tertiary);
padding: 11px 16px;
border-bottom: 1px solid var(--border-subtle);
}
.compare-table__row:last-child { border-bottom: none; }
.compare-table__label { color: var(--text-secondary); font-weight: 500; }
.compare-table__featured {
background: var(--accent-soft);
color: var(--accent-text) !important;
font-weight: 600;
}
</style>

View File

@@ -1,146 +1,353 @@
<script setup lang="ts">
import { Check, Circle } from 'lucide-vue-next'
import { onMounted, onUnmounted } from 'vue'
import { RouterLink } from 'vue-router'
import Icon from '@/components/ds/core/Icon.vue'
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
interface Phase {
name: string
label: string
status: 'complete' | 'current' | 'upcoming'
items: { text: string; done: boolean }[]
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
type Status = 'shipped' | 'in-progress' | 'planned'
interface RoadmapItem {
text: string
note?: string
}
const phases: Phase[] = [
interface RoadmapGroup {
status: Status
label: string
description: string
items: RoadmapItem[]
}
const groups: RoadmapGroup[] = [
{
name: 'Phase 1',
label: 'Foundation',
status: 'complete',
status: 'shipped',
label: 'Phase 1 — Foundation',
description:
'The core control plane is live. Rust server operators can install the agent, connect their server, and manage it entirely from the panel.',
items: [
{ text: 'Core control plane', done: true },
{ text: 'Auto-Wiper with rollback', done: true },
{ text: 'Plugin management', done: true },
{ text: 'Public server site', done: true },
{ text: 'Host agent (Windows + Linux)', note: 'Go binary, outbound NATS, zero inbound ports' },
{ text: 'Core control plane', note: 'NestJS API, multi-tenant PostgreSQL, JWT RBAC' },
{ text: 'Auto-wiper with rollback', note: 'Map, BP, and full wipes as verified sequences' },
{ text: 'Plugin management', note: 'Rust uMod/Oxide — browse, install, configure from the browser' },
{ text: 'Real-time console', note: 'NATS-bridged live output' },
{ text: 'File manager', note: 'Browser-based file access via the agent' },
{ text: 'Scheduled tasks and maintenance windows' },
{ text: 'Player management and RBAC team access' },
{ text: 'Public server page', note: 'Live status, wipe countdown, player count' },
{ text: 'SteamCMD game update automation' },
{ text: 'Discord and notification webhooks' },
],
},
{
name: 'Phase 2',
label: 'Analytics',
status: 'current',
status: 'in-progress',
label: 'Multi-game expansion',
description:
'The agent and control plane are being extended with per-game blueprints. Rust is the reference implementation; Dune, Conan, and Soulmask follow the same agent model with game-specific operational logic.',
items: [
{ text: 'Player retention tracking', done: false },
{ text: 'Wipe performance insights', done: false },
{ text: 'Population heatmaps', done: false },
{ text: 'Dune: Awakening blueprint', note: 'Deep Desert wipe scheduling, battlegroup lifecycle' },
{ text: 'Conan Exiles blueprint', note: 'Persistent world management, mod support, purge tracking' },
{ text: 'Soulmask blueprint', note: 'Linked-world cluster deployment, port automation' },
{ text: 'Multi-instance host runtime', note: 'One agent managing N game processes on the same machine' },
{ text: 'Per-game wipe and event scheduling' },
],
},
{
name: 'Phase 3',
label: 'Status Platform',
status: 'upcoming',
status: 'planned',
label: 'API access and integrations',
description:
'Operator-grade API access so you can build your own tooling on top of the Corrosion control plane.',
items: [
{ text: 'Public uptime tracking', done: false },
{ text: 'Server health dashboard', done: false },
{ text: 'Public REST API for server management' },
{ text: 'Webhook events (wipe completed, server down, player banned)' },
{ text: 'API key management per license' },
],
},
{
name: 'Phase 4',
label: 'Module Marketplace',
status: 'upcoming',
status: 'planned',
label: 'Integrated storefront',
description:
'A native store layer for server communities — item catalog, VIP packages, and automated in-game delivery. No Tebex dependency required.',
items: [
{ text: 'Loot manager', done: false },
{ text: 'Event systems', done: false },
{ text: 'Advanced gameplay modules', done: false },
{ text: 'Item catalog and categories' },
{ text: 'PayPal and Stripe payment processing' },
{ text: 'Automated in-game delivery via RCON/agent' },
{ text: 'Transaction history and revenue dashboard' },
],
},
{
name: 'Phase 5',
label: 'Integrated Webstore',
status: 'upcoming',
status: 'planned',
label: 'Fleet management for hosting partners',
description:
'Tools for hosting providers and multi-server operations running 50+ instances across multiple physical hosts.',
items: [
{ text: 'Native item store', done: false },
{ text: 'Automated delivery', done: false },
{ text: 'Revenue dashboard', done: false },
{ text: 'Fleet-level dashboards and health monitoring' },
{ text: 'Multi-host agent orchestration' },
{ text: 'Bulk wipe and update scheduling across a fleet' },
{ text: 'Fleet Block capacity management' },
],
},
{
name: 'Phase 6',
label: 'B2B Hosting Integration',
status: 'upcoming',
status: 'planned',
label: 'More games',
description:
'Corrosion\'s agent model is not Rust-specific. The platform is being designed to support any game that can be managed via process control, file operations, and RCON-style commands.',
items: [
{ text: 'White-label panel', done: false },
{ text: 'Bulk license provisioning', done: false },
{ text: 'SSO integration', done: false },
{ text: 'Additional survival and sandbox games' },
{ text: 'Community-requested game blueprints' },
],
},
]
function phaseStatusClass(status: string): string {
switch (status) {
case 'complete': return 'bg-green-500/10 text-green-400 border-green-500/20'
case 'current': return 'bg-oxide-500/10 text-oxide-400 border-oxide-500/20'
default: return 'bg-neutral-800 text-neutral-500 border-neutral-700'
}
function statusLabel(s: Status): string {
if (s === 'shipped') return 'Shipped'
if (s === 'in-progress') return 'In progress'
return 'Planned'
}
function phaseStatusLabel(status: string): string {
switch (status) {
case 'complete': return 'Shipped'
case 'current': return 'In Progress'
default: return 'Planned'
function statusIcon(s: Status): string {
if (s === 'shipped') return 'check'
if (s === 'in-progress') return 'refresh-cw'
return 'circle'
}
// Scroll-reveal
let io: IntersectionObserver | null = null
function initReveal(): void {
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
io = new IntersectionObserver(
(entries) => {
entries.forEach((e) => {
if (e.isIntersecting) {
e.target.classList.add('in')
io?.unobserve(e.target)
}
})
},
{ threshold: 0.1 },
)
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
}
onMounted(() => { initReveal() })
onUnmounted(() => { io?.disconnect() })
</script>
<template>
<div>
<!-- Header -->
<section class="pt-20 pb-12">
<div class="max-w-4xl mx-auto px-6 text-center">
<h1 class="text-4xl md:text-5xl font-bold text-neutral-100 mb-4">Roadmap</h1>
<p class="text-lg text-neutral-400">
Corrosion isn't a single plugin release. It's infrastructure for the Rust ecosystem.
<!-- PAGE HEADER -->
<section class="hero" style="padding-bottom:0; border-bottom:none;">
<div class="hero__atmo" />
<div class="hero__grid" />
<div class="hero__grain" />
<div class="wrap hero__in" style="padding-bottom:52px;">
<div class="hero__mark">
<CorrosionMark :size="56" />
</div>
<span class="eyebrow">Roadmap</span>
<h1 style="font-size:var(--text-5xl)">
Where Corrosion
<span class="accent">is going.</span>
</h1>
<p class="hero__sub">
No specific dates. No fabricated percentages. Status labels only: Shipped, In progress,
Planned. This roadmap reflects what is actually being built.
</p>
</div>
</section>
<!-- Timeline -->
<section class="pb-20">
<div class="max-w-3xl mx-auto px-6">
<div class="space-y-6">
<!-- STATUS LEGEND -->
<section class="sec" style="padding:32px 0; border-bottom: 1px solid var(--border-subtle);">
<div class="wrap">
<div class="rm-legend reveal">
<div class="rm-badge rm-badge--shipped">
<Icon name="check" :size="13" />Shipped
</div>
<div class="rm-badge rm-badge--progress">
<Icon name="refresh-cw" :size="13" />In progress
</div>
<div class="rm-badge rm-badge--planned">
<Icon name="circle" :size="13" />Planned
</div>
</div>
</div>
</section>
<!-- ROADMAP GROUPS -->
<section class="sec" id="roadmap">
<div class="wrap">
<div
v-for="phase in phases"
:key="phase.name"
class="bg-neutral-900 border rounded-xl p-8 transition-colors"
:class="phase.status === 'current' ? 'border-oxide-500/30' : 'border-neutral-800'"
v-for="group in groups"
:key="group.label"
class="rm-group reveal"
:data-status="group.status"
>
<div class="flex items-center justify-between mb-5">
<div>
<span class="text-xs font-bold text-neutral-500 uppercase tracking-wider">{{ phase.name }}</span>
<h3 class="text-xl font-bold text-neutral-100">{{ phase.label }}</h3>
</div>
<span
class="text-xs font-semibold px-3 py-1 rounded-full border"
:class="phaseStatusClass(phase.status)"
<div class="rm-group__head">
<div
class="rm-group__badge"
:class="`rm-badge--${group.status}`"
>
{{ phaseStatusLabel(phase.status) }}
</span>
<Icon :name="statusIcon(group.status)" :size="13" />
{{ statusLabel(group.status) }}
</div>
<ul class="space-y-3">
<h3 class="rm-group__title">{{ group.label }}</h3>
</div>
<p class="rm-group__desc">{{ group.description }}</p>
<ul class="rm-group__list">
<li
v-for="item in phase.items"
v-for="item in group.items"
:key="item.text"
class="flex items-center gap-3"
>
<Check v-if="item.done" class="w-4 h-4 text-green-400 shrink-0" />
<Circle v-else class="w-4 h-4 text-neutral-600 shrink-0" />
<span
class="text-sm"
:class="item.done ? 'text-neutral-300' : 'text-neutral-500'"
class="rm-item"
>
<span class="rm-item__dot" :class="`rm-item__dot--${group.status}`" />
<span>
{{ item.text }}
<span v-if="item.note" class="rm-item__note"> {{ item.note }}</span>
</span>
</li>
</ul>
</div>
</div>
</section>
<!-- HONEST NOTE -->
<section class="sec" style="padding:40px 0; border-bottom:none;">
<div class="wrap">
<div class="closing reveal">
This roadmap reflects real development priorities, not marketing promises.
Timelines are not published because they depend on real-world testing and operator
feedback. <span class="accent">Join early access to influence what gets built next.</span>
</div>
<div class="hero__cta reveal" style="margin-top:28px">
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
Join early access
</RouterLink>
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
<Icon name="play" :size="17" />View live demo
</a>
</div>
</div>
</section>
</div>
</template>
<style scoped>
/* Legend */
.rm-legend {
display: flex;
align-items: center;
gap: 14px;
flex-wrap: wrap;
}
/* Badges */
.rm-badge {
display: inline-flex;
align-items: center;
gap: 6px;
height: 26px;
padding: 0 10px;
border-radius: var(--radius-pill);
font-family: var(--font-mono);
font-size: 11px;
font-weight: 600;
text-transform: uppercase;
letter-spacing: .05em;
}
.rm-badge--shipped {
background: color-mix(in srgb, var(--status-online) 14%, transparent);
color: var(--status-online);
box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--status-online) 28%, transparent);
}
.rm-badge--in-progress, .rm-badge--progress {
background: var(--accent-soft);
color: var(--accent-text);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.rm-badge--planned {
background: var(--surface-raised-2);
color: var(--text-muted);
box-shadow: var(--ring-default);
}
/* Groups */
.rm-group {
max-width: 860px;
margin: 0 auto 40px;
padding: 28px 28px 24px;
background: var(--surface-base);
border-radius: var(--radius-xl);
box-shadow: var(--ring-default);
}
.rm-group[data-status="in-progress"] {
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.rm-group[data-status="shipped"] {
box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--status-online) 22%, transparent);
}
.rm-group__head {
display: flex;
align-items: center;
gap: 12px;
margin-bottom: 10px;
}
.rm-group__badge {
display: inline-flex;
align-items: center;
gap: 6px;
height: 24px;
padding: 0 10px;
border-radius: var(--radius-pill);
font-family: var(--font-mono);
font-size: 10px;
font-weight: 600;
text-transform: uppercase;
letter-spacing: .05em;
flex: none;
}
.rm-group__title {
font-family: var(--font-brand);
font-weight: 700;
font-size: var(--text-xl);
margin: 0;
}
.rm-group__desc {
font-size: var(--text-sm);
color: var(--text-tertiary);
line-height: 1.6;
margin: 0 0 18px;
max-width: 680px;
}
.rm-group__list {
list-style: none;
padding: 0;
margin: 0;
display: flex;
flex-direction: column;
gap: 10px;
}
.rm-item {
display: flex;
align-items: flex-start;
gap: 10px;
font-size: var(--text-sm);
color: var(--text-secondary);
}
.rm-item__dot {
width: 7px;
height: 7px;
border-radius: 50%;
flex: none;
margin-top: 5px;
}
.rm-item__dot--shipped { background: var(--status-online); }
.rm-item__dot--in-progress { background: var(--accent); }
.rm-item__dot--planned {
background: transparent;
box-shadow: inset 0 0 0 1.5px var(--text-muted);
}
.rm-item__note {
color: var(--text-muted);
font-size: var(--text-xs);
}
</style>