Compare commits
13 Commits
redesign/d
...
agent-v2.0
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f2b09b281a | ||
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be57d2839a |
@@ -1,4 +1,4 @@
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name: Build Companion Agent
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name: Build Host Agent
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on:
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push:
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@@ -26,19 +26,19 @@ jobs:
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run: |
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cd companion-agent
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mkdir -p bin
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GOOS=linux GOARCH=amd64 go build -ldflags "-s -w -X main.version=${{ steps.version.outputs.VERSION }}" -o bin/corrosion-companion-linux-amd64 ./cmd/agent
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chmod +x bin/corrosion-companion-linux-amd64
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GOOS=linux GOARCH=amd64 go build -ldflags "-s -w -X main.version=${{ steps.version.outputs.VERSION }}" -o bin/corrosion-host-agent-linux-amd64 ./cmd/agent
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chmod +x bin/corrosion-host-agent-linux-amd64
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- name: Build Windows AMD64
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run: |
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cd companion-agent
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GOOS=windows GOARCH=amd64 go build -ldflags "-s -w -X main.version=${{ steps.version.outputs.VERSION }}" -o bin/corrosion-companion-windows-amd64.exe ./cmd/agent
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GOOS=windows GOARCH=amd64 go build -ldflags "-s -w -X main.version=${{ steps.version.outputs.VERSION }}" -o bin/corrosion-host-agent-windows-amd64.exe ./cmd/agent
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- name: Generate checksums
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run: |
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cd companion-agent/bin
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sha256sum corrosion-companion-linux-amd64 > checksums.txt
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sha256sum corrosion-companion-windows-amd64.exe >> checksums.txt
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sha256sum corrosion-host-agent-linux-amd64 > checksums.txt
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sha256sum corrosion-host-agent-windows-amd64.exe >> checksums.txt
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cat checksums.txt
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- name: Create Release
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@@ -53,7 +53,7 @@ jobs:
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RESPONSE=$(curl -s -X POST \
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-H "Authorization: token ${RELEASE_TOKEN}" \
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-H "Content-Type: application/json" \
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-d "{\"tag_name\": \"${VERSION}\", \"name\": \"Companion Agent ${VERSION}\", \"body\": \"Companion Agent release ${VERSION}\", \"draft\": false, \"prerelease\": false}" \
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-d "{\"tag_name\": \"${VERSION}\", \"name\": \"Corrosion Host Agent ${VERSION}\", \"body\": \"Corrosion Host Agent release ${VERSION}\", \"draft\": false, \"prerelease\": false}" \
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"${API_URL}/repos/${REPO}/releases")
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RELEASE_ID=$(echo "$RESPONSE" | grep -o '"id":[0-9]*' | head -1 | grep -o '[0-9]*')
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@@ -68,15 +68,15 @@ jobs:
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curl -s -X POST \
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-H "Authorization: token ${RELEASE_TOKEN}" \
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-H "Content-Type: application/octet-stream" \
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--data-binary @companion-agent/bin/corrosion-companion-linux-amd64 \
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"${API_URL}/repos/${REPO}/releases/${RELEASE_ID}/assets?name=corrosion-companion-linux-amd64"
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--data-binary @companion-agent/bin/corrosion-host-agent-linux-amd64 \
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"${API_URL}/repos/${REPO}/releases/${RELEASE_ID}/assets?name=corrosion-host-agent-linux-amd64"
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# Upload Windows binary
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curl -s -X POST \
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-H "Authorization: token ${RELEASE_TOKEN}" \
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-H "Content-Type: application/octet-stream" \
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--data-binary @companion-agent/bin/corrosion-companion-windows-amd64.exe \
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"${API_URL}/repos/${REPO}/releases/${RELEASE_ID}/assets?name=corrosion-companion-windows-amd64.exe"
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--data-binary @companion-agent/bin/corrosion-host-agent-windows-amd64.exe \
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"${API_URL}/repos/${REPO}/releases/${RELEASE_ID}/assets?name=corrosion-host-agent-windows-amd64.exe"
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# Upload checksums
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curl -s -X POST \
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@@ -89,43 +89,43 @@ jobs:
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run: |
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CDN_URL="https://cdn.corrosionmgmt.com"
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# Upload Linux binary to /companion/latest/
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# Upload Linux binary to /host-agent/latest/
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curl -s -X POST \
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-F "file=@companion-agent/bin/corrosion-companion-linux-amd64" \
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"${CDN_URL}/companion/latest/corrosion-companion-linux-amd64"
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-F "file=@companion-agent/bin/corrosion-host-agent-linux-amd64" \
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"${CDN_URL}/host-agent/latest/corrosion-host-agent-linux-amd64"
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# Upload Windows binary to /companion/latest/
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# Upload Windows binary to /host-agent/latest/
|
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curl -s -X POST \
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-F "file=@companion-agent/bin/corrosion-companion-windows-amd64.exe" \
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"${CDN_URL}/companion/latest/corrosion-companion-windows-amd64.exe"
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-F "file=@companion-agent/bin/corrosion-host-agent-windows-amd64.exe" \
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"${CDN_URL}/host-agent/latest/corrosion-host-agent-windows-amd64.exe"
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# Upload checksums
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curl -s -X POST \
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-F "file=@companion-agent/bin/checksums.txt" \
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"${CDN_URL}/companion/latest/checksums.txt"
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"${CDN_URL}/host-agent/latest/checksums.txt"
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# Also upload versioned copies
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VERSION=${{ steps.version.outputs.VERSION }}
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curl -s -X POST \
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-F "file=@companion-agent/bin/corrosion-companion-linux-amd64" \
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"${CDN_URL}/companion/${VERSION}/corrosion-companion-linux-amd64"
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-F "file=@companion-agent/bin/corrosion-host-agent-linux-amd64" \
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"${CDN_URL}/host-agent/${VERSION}/corrosion-host-agent-linux-amd64"
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curl -s -X POST \
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-F "file=@companion-agent/bin/corrosion-companion-windows-amd64.exe" \
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"${CDN_URL}/companion/${VERSION}/corrosion-companion-windows-amd64.exe"
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-F "file=@companion-agent/bin/corrosion-host-agent-windows-amd64.exe" \
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"${CDN_URL}/host-agent/${VERSION}/corrosion-host-agent-windows-amd64.exe"
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curl -s -X POST \
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-F "file=@companion-agent/bin/checksums.txt" \
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"${CDN_URL}/companion/${VERSION}/checksums.txt"
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"${CDN_URL}/host-agent/${VERSION}/checksums.txt"
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echo "CDN upload complete: ${CDN_URL}/companion/latest/"
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echo "CDN upload complete: ${CDN_URL}/host-agent/latest/"
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- name: Build Summary
|
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run: |
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echo "## Companion Agent Build Complete" >> $GITHUB_STEP_SUMMARY
|
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echo "## Corrosion Host Agent Build Complete" >> $GITHUB_STEP_SUMMARY
|
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echo "" >> $GITHUB_STEP_SUMMARY
|
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echo "**Version:** ${{ steps.version.outputs.VERSION }}" >> $GITHUB_STEP_SUMMARY
|
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echo "**Commit:** ${GITHUB_SHA:0:7}" >> $GITHUB_STEP_SUMMARY
|
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echo "" >> $GITHUB_STEP_SUMMARY
|
||||
echo "### Built Artifacts:" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- Linux AMD64 ($(stat -c%s companion-agent/bin/corrosion-companion-linux-amd64) bytes)" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- Windows AMD64 ($(stat -c%s companion-agent/bin/corrosion-companion-windows-amd64.exe) bytes)" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- Linux AMD64 ($(stat -c%s companion-agent/bin/corrosion-host-agent-linux-amd64) bytes)" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- Windows AMD64 ($(stat -c%s companion-agent/bin/corrosion-host-agent-windows-amd64.exe) bytes)" >> $GITHUB_STEP_SUMMARY
|
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echo "- SHA256 checksums" >> $GITHUB_STEP_SUMMARY
|
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120
.gitea/workflows/build-host-agent.yml
Normal file
120
.gitea/workflows/build-host-agent.yml
Normal file
@@ -0,0 +1,120 @@
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name: Build Host Agent (Rust)
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||||
# Rust agent ships on its own tag namespace (agent-v*) so it never collides
|
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# with the legacy Go pipeline (v*.*.*). Artifacts publish to the CDN /alpha/
|
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# channel — /host-agent/latest/ stays on the Go build until cutover.
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on:
|
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push:
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tags:
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- 'agent-v*'
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jobs:
|
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build:
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runs-on: ubuntu-latest
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env:
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# Override the macOS toolchain names in corrosion-host-agent/.cargo/config.toml
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# (real env beats the config [env] table).
|
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CARGO_TARGET_X86_64_UNKNOWN_LINUX_MUSL_LINKER: musl-gcc
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CC_x86_64_unknown_linux_musl: musl-gcc
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steps:
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- name: Checkout code
|
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uses: actions/checkout@v4
|
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|
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- name: Get version from tag
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id: version
|
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run: echo "VERSION=${GITHUB_REF#refs/tags/agent-v}" >> $GITHUB_OUTPUT
|
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- name: Verify tag matches Cargo.toml
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run: |
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CARGO_VERSION=$(grep '^version' corrosion-host-agent/Cargo.toml | head -1 | sed 's/.*"\(.*\)"/\1/')
|
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if [ "${{ steps.version.outputs.VERSION }}" != "$CARGO_VERSION" ]; then
|
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echo "Tag agent-v${{ steps.version.outputs.VERSION }} does not match Cargo.toml version $CARGO_VERSION"
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exit 1
|
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fi
|
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# The Asgard runner executes jobs in a bare node:20-bullseye container
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# (no Rust, no sudo, runs as root) — bootstrap the toolchain per-run,
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# same pattern as actions/setup-go in the Go pipeline.
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- name: Install Rust + cross toolchains
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run: |
|
||||
apt-get update -qq
|
||||
apt-get install -y -qq build-essential musl-tools gcc-mingw-w64-x86-64 curl
|
||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y --default-toolchain stable --profile minimal
|
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echo "$HOME/.cargo/bin" >> $GITHUB_PATH
|
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"$HOME/.cargo/bin/rustup" target add x86_64-unknown-linux-musl x86_64-pc-windows-gnu
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|
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- name: Build Linux AMD64 (static musl)
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||||
run: |
|
||||
cd corrosion-host-agent
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cargo build --release --target x86_64-unknown-linux-musl
|
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mkdir -p bin
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cp target/x86_64-unknown-linux-musl/release/corrosion-host-agent bin/corrosion-host-agent-linux-amd64
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chmod +x bin/corrosion-host-agent-linux-amd64
|
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|
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- name: Build Windows AMD64 (mingw)
|
||||
run: |
|
||||
cd corrosion-host-agent
|
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cargo build --release --target x86_64-pc-windows-gnu
|
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cp target/x86_64-pc-windows-gnu/release/corrosion-host-agent.exe bin/corrosion-host-agent-windows-amd64.exe
|
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|
||||
- name: Generate checksums
|
||||
run: |
|
||||
cd corrosion-host-agent/bin
|
||||
sha256sum corrosion-host-agent-linux-amd64 > checksums.txt
|
||||
sha256sum corrosion-host-agent-windows-amd64.exe >> checksums.txt
|
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cat checksums.txt
|
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|
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- name: Create Release
|
||||
env:
|
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RELEASE_TOKEN: ${{ secrets.RELEASE_TOKEN }}
|
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run: |
|
||||
API_URL="${{ github.server_url }}/api/v1"
|
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REPO="${{ github.repository }}"
|
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VERSION="agent-v${{ steps.version.outputs.VERSION }}"
|
||||
|
||||
RESPONSE=$(curl -s -X POST \
|
||||
-H "Authorization: token ${RELEASE_TOKEN}" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d "{\"tag_name\": \"${VERSION}\", \"name\": \"Corrosion Host Agent ${VERSION}\", \"body\": \"Rust host agent release ${VERSION}\", \"draft\": false, \"prerelease\": true}" \
|
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"${API_URL}/repos/${REPO}/releases")
|
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RELEASE_ID=$(echo "$RESPONSE" | grep -o '"id":[0-9]*' | head -1 | grep -o '[0-9]*')
|
||||
|
||||
for f in corrosion-host-agent-linux-amd64 corrosion-host-agent-windows-amd64.exe checksums.txt; do
|
||||
curl -s -X POST \
|
||||
-H "Authorization: token ${RELEASE_TOKEN}" \
|
||||
-H "Content-Type: application/octet-stream" \
|
||||
--data-binary @corrosion-host-agent/bin/$f \
|
||||
"${API_URL}/repos/${REPO}/releases/${RELEASE_ID}/assets?name=$f"
|
||||
done
|
||||
|
||||
- name: Upload to CDN (alpha channel)
|
||||
run: |
|
||||
CDN_URL="https://cdn.corrosionmgmt.com"
|
||||
VERSION="${{ steps.version.outputs.VERSION }}"
|
||||
|
||||
for f in corrosion-host-agent-linux-amd64 corrosion-host-agent-windows-amd64.exe checksums.txt; do
|
||||
curl -s -X POST \
|
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-F "file=@corrosion-host-agent/bin/$f" \
|
||||
"${CDN_URL}/host-agent/alpha/$f"
|
||||
curl -s -X POST \
|
||||
-F "file=@corrosion-host-agent/bin/$f" \
|
||||
"${CDN_URL}/host-agent/${VERSION}/$f"
|
||||
done
|
||||
|
||||
echo "CDN upload complete: ${CDN_URL}/host-agent/alpha/"
|
||||
|
||||
- name: Build Summary
|
||||
run: |
|
||||
echo "## Corrosion Host Agent (Rust) Build Complete" >> $GITHUB_STEP_SUMMARY
|
||||
echo "" >> $GITHUB_STEP_SUMMARY
|
||||
echo "**Version:** ${{ steps.version.outputs.VERSION }}" >> $GITHUB_STEP_SUMMARY
|
||||
echo "**Commit:** ${GITHUB_SHA:0:7}" >> $GITHUB_STEP_SUMMARY
|
||||
echo "**Channel:** alpha (latest/ untouched until cutover)" >> $GITHUB_STEP_SUMMARY
|
||||
echo "" >> $GITHUB_STEP_SUMMARY
|
||||
echo "### Built Artifacts:" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- Linux AMD64 static musl ($(stat -c%s corrosion-host-agent/bin/corrosion-host-agent-linux-amd64) bytes)" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- Windows AMD64 mingw ($(stat -c%s corrosion-host-agent/bin/corrosion-host-agent-windows-amd64.exe) bytes)" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- SHA256 checksums" >> $GITHUB_STEP_SUMMARY
|
||||
@@ -38,7 +38,7 @@
|
||||
|
||||
### **TYPE 1: THE SCOUT (Intelligence)**
|
||||
|
||||
- **Model:** haiku
|
||||
- **Model:** sonnet[1m]
|
||||
|
||||
- **Role:** Reconnaissance, Context Mapping, Log Analysis.
|
||||
|
||||
|
||||
31
CHANGELOG.md
31
CHANGELOG.md
@@ -4,6 +4,37 @@ All notable changes to this project will be documented in this file.
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
### Added (Corrosion Host Agent — Rust rewrite Phase 0 — 2026-06-11)
|
||||
|
||||
**New: `corrosion-host-agent/`** — Rust rewrite of the Go companion agent (which stays in-tree as the behavior reference until parity). Wire protocol v2 (COA-B, Commander-approved): instance-scoped subjects `corrosion.{license}.{instance}.*` with host-level `corrosion.{license}.host.*` — full spec in `corrosion-host-agent/PROTOCOL.md`.
|
||||
|
||||
- Multi-instance TOML config baked into the foundation (one agent supervises N game instances; rust/conan/soulmask/dune), env overrides for secrets, strict validation (subject-safe ids, reserved segments)
|
||||
- NATS layer with the production-proven Vigilance profile: infinite reconnect w/ capped backoff, 30s ping, 8192-msg offline send buffer, `tls://` scheme support
|
||||
- Host heartbeat with REAL telemetry via sysinfo (CPU/mem/disks/per-instance state) — the Go agent hardcoded disk=50000MB and cpu=0.0; this is the first true Resources data
|
||||
- Connectivity prober (outbound TCP + latency, periodic jittered + on-demand) — first piece of the support-triage story
|
||||
- Host command channel (`ping`/`probe`/`sysinfo`, request-reply), going-offline beacon, CancellationToken graceful shutdown
|
||||
- Version embedding (semver + git hash + build ts) in `--version` and every heartbeat
|
||||
- Verified live against production NATS: connected, heartbeats published, clean shutdown
|
||||
- Deploy artifacts verified: 3.7MB fully-static linux-musl binary, 3.8MB windows .exe (static CRT, no VC++ redist needed)
|
||||
|
||||
**Next phases**: 1 = process-class adapter (spawn/RCON/SteamCMD/files for Rust/Conan/Soulmask) + NestJS v2 heartbeat consumer; 2 = Dune Docker adapter; 3 = signed self-update (release gate) + service install.
|
||||
|
||||
### Fixed (Site Audit — Fake Data, Resilience, Fonts — 2026-06-11)
|
||||
|
||||
**Frontend:**
|
||||
- `SetupWizardView.vue` — Replaced fake install instructions (`get.corrosionmgmt.com | sh` install script and `corrosion-agent` binary, neither of which exists) with the real host-agent download + run commands matching ServerView; multi-game copy on the completion step
|
||||
- Marketing views (Landing, Pricing, HowItWorks, Roadmap, EarlyAccess) — Replaced "View live demo" CTA (no demo exists; it linked to the panel login) with an honest "Sign in" link
|
||||
- `ErrorBoundary.vue` — Error state now resets on route change (previously one failed view bricked the entire SPA, including marketing pages, until manual reload); added `content` variant
|
||||
- `DashboardLayout.vue` — Routed views are now wrapped in a content-scoped ErrorBoundary so the sidebar/topbar survive a view failure instead of the whole panel unmounting
|
||||
- `index.html` / `styles/tokens/fonts.css` — Google Fonts moved from CSS `@import` to `<link>` tags. The bundler silently dropped the mid-bundle `@import`, so production shipped system fallback fonts (Geist/JetBrains Mono/Oxanium never loaded)
|
||||
- `StatusPageView.vue` — Platform KPIs show "—" until the first successful fetch instead of fake zeros
|
||||
- `LoginView.vue` — Added missing "Forgot password?" link (route + backend endpoint already existed)
|
||||
|
||||
**Backend (NestJS):**
|
||||
- `AdminSeedService` (new, auth module) — Bootstraps a super-admin user + active license from `ADMIN_EMAIL`/`ADMIN_PASSWORD`/`ADMIN_USERNAME`/`ADMIN_LICENSE_KEY` when the users table is empty. A fresh deploy previously had a schema but no possible login. Compose already passes the env vars
|
||||
|
||||
**Purpose:** Findings from the full-site fake-data audit. Show real data or honest empty states — never invented values, dead URLs, or fabricated zeros.
|
||||
|
||||
### Fixed (Safe Formatting Utilities — 2026-02-15)
|
||||
|
||||
**Frontend:**
|
||||
|
||||
@@ -44,6 +44,7 @@ import { FurnaceSplitterModule } from './modules/furnacesplitter/furnacesplitter
|
||||
import { BetterChatModule } from './modules/betterchat/betterchat.module';
|
||||
import { TimedExecuteModule } from './modules/timedexecute/timedexecute.module';
|
||||
import { RaidableBasesModule } from './modules/raidablebases/raidablebases.module';
|
||||
import { EarlyAccessModule } from './modules/early-access/early-access.module';
|
||||
|
||||
// Shared Services
|
||||
import { NatsService } from './services/nats.service';
|
||||
@@ -123,6 +124,7 @@ import { NatsBridgeGateway } from './gateways/nats-bridge.gateway';
|
||||
BetterChatModule,
|
||||
TimedExecuteModule,
|
||||
RaidableBasesModule,
|
||||
EarlyAccessModule,
|
||||
],
|
||||
providers: [
|
||||
// Global guards (order matters: auth first, then license, then permissions)
|
||||
|
||||
82
backend-nest/src/modules/auth/admin-seed.service.ts
Normal file
82
backend-nest/src/modules/auth/admin-seed.service.ts
Normal file
@@ -0,0 +1,82 @@
|
||||
import { Injectable, Logger, OnApplicationBootstrap } from '@nestjs/common';
|
||||
import { ConfigService } from '@nestjs/config';
|
||||
import { InjectRepository } from '@nestjs/typeorm';
|
||||
import { Repository } from 'typeorm';
|
||||
import * as argon2 from 'argon2';
|
||||
import { randomBytes } from 'crypto';
|
||||
import { User } from '../../entities/user.entity';
|
||||
import { License } from '../../entities/license.entity';
|
||||
|
||||
/**
|
||||
* Bootstraps the first admin account on a fresh database.
|
||||
*
|
||||
* A fresh deploy builds the schema via docker-entrypoint-initdb.d but contains
|
||||
* zero users, so the panel has no possible login. If ADMIN_EMAIL and
|
||||
* ADMIN_PASSWORD are set and the users table is empty, this creates a
|
||||
* super-admin user plus an active license — the same rows the register flow
|
||||
* would create. It never runs against a database that already has users.
|
||||
*/
|
||||
@Injectable()
|
||||
export class AdminSeedService implements OnApplicationBootstrap {
|
||||
private readonly logger = new Logger(AdminSeedService.name);
|
||||
|
||||
constructor(
|
||||
private readonly config: ConfigService,
|
||||
@InjectRepository(User) private readonly userRepository: Repository<User>,
|
||||
@InjectRepository(License) private readonly licenseRepository: Repository<License>,
|
||||
) {}
|
||||
|
||||
async onApplicationBootstrap(): Promise<void> {
|
||||
try {
|
||||
await this.seedAdminIfEmpty();
|
||||
} catch (err) {
|
||||
// A failed seed must not take the API down — surface it loudly and move on
|
||||
this.logger.error(`Admin bootstrap failed: ${(err as Error).message}`, (err as Error).stack);
|
||||
}
|
||||
}
|
||||
|
||||
private async seedAdminIfEmpty(): Promise<void> {
|
||||
const email = this.config.get<string>('admin.email');
|
||||
const password = this.config.get<string>('admin.password');
|
||||
const username = this.config.get<string>('admin.username') || 'Commander';
|
||||
|
||||
if (!email || !password) {
|
||||
this.logger.log('Admin bootstrap skipped: ADMIN_EMAIL / ADMIN_PASSWORD not set');
|
||||
return;
|
||||
}
|
||||
|
||||
const userCount = await this.userRepository.count();
|
||||
if (userCount > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const password_hash = await argon2.hash(password);
|
||||
const user = this.userRepository.create({
|
||||
email: email.toLowerCase(),
|
||||
username,
|
||||
password_hash,
|
||||
email_verified: true,
|
||||
is_super_admin: true,
|
||||
});
|
||||
await this.userRepository.save(user);
|
||||
|
||||
const licenseKey = this.config.get<string>('admin.licenseKey') || this.generateLicenseKey();
|
||||
const license = this.licenseRepository.create({
|
||||
license_key: licenseKey,
|
||||
owner_user_id: user.id,
|
||||
status: 'active',
|
||||
modules_enabled: [],
|
||||
webstore_active: false,
|
||||
});
|
||||
await this.licenseRepository.save(license);
|
||||
|
||||
this.logger.log(`Bootstrap admin created: ${user.email} (license ${license.license_key})`);
|
||||
}
|
||||
|
||||
private generateLicenseKey(): string {
|
||||
const part1 = randomBytes(2).toString('hex').toUpperCase();
|
||||
const part2 = randomBytes(2).toString('hex').toUpperCase();
|
||||
const part3 = randomBytes(2).toString('hex').toUpperCase();
|
||||
return `CORR-${part1}-${part2}-${part3}`;
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@ import { TypeOrmModule } from '@nestjs/typeorm';
|
||||
import { ConfigModule, ConfigService } from '@nestjs/config';
|
||||
import { AuthController } from './auth.controller';
|
||||
import { AuthService } from './auth.service';
|
||||
import { AdminSeedService } from './admin-seed.service';
|
||||
import { JwtStrategy } from './jwt.strategy';
|
||||
import { User } from '../../entities/user.entity';
|
||||
import { License } from '../../entities/license.entity';
|
||||
@@ -27,7 +28,7 @@ import { TeamMember } from '../../entities/team-member.entity';
|
||||
TypeOrmModule.forFeature([User, License, Role, TeamMember]),
|
||||
],
|
||||
controllers: [AuthController],
|
||||
providers: [AuthService, JwtStrategy],
|
||||
providers: [AuthService, AdminSeedService, JwtStrategy],
|
||||
exports: [AuthService],
|
||||
})
|
||||
export class AuthModule {}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
import { IsEmail, IsOptional, IsString, MaxLength } from 'class-validator';
|
||||
import { ApiProperty, ApiPropertyOptional } from '@nestjs/swagger';
|
||||
|
||||
export class CreateEarlyAccessDto {
|
||||
@ApiProperty({ example: 'admin@example.com' })
|
||||
@IsEmail()
|
||||
email: string;
|
||||
|
||||
@ApiPropertyOptional({ example: 'rust', description: 'Primary game interest or server count' })
|
||||
@IsOptional()
|
||||
@IsString()
|
||||
@MaxLength(10)
|
||||
server_count?: string;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
import { Body, Controller, HttpCode, HttpStatus, Post } from '@nestjs/common';
|
||||
import { ApiOperation, ApiTags } from '@nestjs/swagger';
|
||||
import { Public } from '../../common/decorators/public.decorator';
|
||||
import { EarlyAccessService } from './early-access.service';
|
||||
import { CreateEarlyAccessDto } from './dto/create-early-access.dto';
|
||||
|
||||
@ApiTags('early-access')
|
||||
@Controller()
|
||||
export class EarlyAccessController {
|
||||
constructor(private readonly earlyAccessService: EarlyAccessService) {}
|
||||
|
||||
@Public()
|
||||
@Post('early-access')
|
||||
@HttpCode(HttpStatus.OK)
|
||||
@ApiOperation({ summary: 'Register for early access' })
|
||||
async register(@Body() dto: CreateEarlyAccessDto) {
|
||||
return this.earlyAccessService.register(dto);
|
||||
}
|
||||
}
|
||||
12
backend-nest/src/modules/early-access/early-access.module.ts
Normal file
12
backend-nest/src/modules/early-access/early-access.module.ts
Normal file
@@ -0,0 +1,12 @@
|
||||
import { Module } from '@nestjs/common';
|
||||
import { TypeOrmModule } from '@nestjs/typeorm';
|
||||
import { EarlyAccessSignup } from '../../entities/early-access-signup.entity';
|
||||
import { EarlyAccessController } from './early-access.controller';
|
||||
import { EarlyAccessService } from './early-access.service';
|
||||
|
||||
@Module({
|
||||
imports: [TypeOrmModule.forFeature([EarlyAccessSignup])],
|
||||
controllers: [EarlyAccessController],
|
||||
providers: [EarlyAccessService],
|
||||
})
|
||||
export class EarlyAccessModule {}
|
||||
@@ -0,0 +1,42 @@
|
||||
import { Injectable, Logger } from '@nestjs/common';
|
||||
import { InjectRepository } from '@nestjs/typeorm';
|
||||
import { Repository } from 'typeorm';
|
||||
import { EarlyAccessSignup } from '../../entities/early-access-signup.entity';
|
||||
import { CreateEarlyAccessDto } from './dto/create-early-access.dto';
|
||||
|
||||
@Injectable()
|
||||
export class EarlyAccessService {
|
||||
private readonly logger = new Logger(EarlyAccessService.name);
|
||||
|
||||
constructor(
|
||||
@InjectRepository(EarlyAccessSignup)
|
||||
private readonly repo: Repository<EarlyAccessSignup>,
|
||||
) {}
|
||||
|
||||
async register(dto: CreateEarlyAccessDto): Promise<{ success: true; alreadyRegistered: boolean }> {
|
||||
const existing = await this.repo.findOne({ where: { email: dto.email } });
|
||||
if (existing) {
|
||||
// Duplicate email — return friendly success rather than a 409 that would break the UX
|
||||
return { success: true, alreadyRegistered: true };
|
||||
}
|
||||
|
||||
const signup = this.repo.create({
|
||||
email: dto.email,
|
||||
server_count: dto.server_count ?? 'not specified',
|
||||
});
|
||||
|
||||
try {
|
||||
await this.repo.save(signup);
|
||||
} catch (err: unknown) {
|
||||
// Guard against a race-condition duplicate (unique constraint violation)
|
||||
const pg = err as { code?: string };
|
||||
if (pg.code === '23505') {
|
||||
return { success: true, alreadyRegistered: true };
|
||||
}
|
||||
this.logger.error('Failed to save early-access signup', err);
|
||||
throw err;
|
||||
}
|
||||
|
||||
return { success: true, alreadyRegistered: false };
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
.PHONY: all build build-linux build-windows clean test run
|
||||
|
||||
# Binary names
|
||||
BINARY_NAME=corrosion-companion
|
||||
BINARY_NAME=corrosion-host-agent
|
||||
BINARY_LINUX=$(BINARY_NAME)-linux-amd64
|
||||
BINARY_WINDOWS=$(BINARY_NAME)-windows-amd64.exe
|
||||
|
||||
@@ -66,10 +66,10 @@ run: build-local
|
||||
install-service:
|
||||
@echo "Installing systemd service..."
|
||||
@sudo cp $(BUILD_DIR)/$(BINARY_LINUX) /usr/local/bin/$(BINARY_NAME)
|
||||
@sudo cp deployment/corrosion-companion.service /etc/systemd/system/
|
||||
@sudo cp deployment/corrosion-host-agent.service /etc/systemd/system/
|
||||
@sudo systemctl daemon-reload
|
||||
@sudo systemctl enable corrosion-companion
|
||||
@echo "Service installed. Configure /etc/corrosion-companion/.env then start with: sudo systemctl start corrosion-companion"
|
||||
@sudo systemctl enable corrosion-host-agent
|
||||
@echo "Service installed. Configure /etc/corrosion-host-agent/.env then start with: sudo systemctl start corrosion-host-agent"
|
||||
|
||||
# Development helpers
|
||||
dev: build-local
|
||||
|
||||
22
corrosion-host-agent/.cargo/config.toml
Normal file
22
corrosion-host-agent/.cargo/config.toml
Normal file
@@ -0,0 +1,22 @@
|
||||
# Corrosion Host Agent — cross-compilation configuration
|
||||
#
|
||||
# Deploy targets:
|
||||
# Linux: x86_64-unknown-linux-musl (fully static — runs on any distro)
|
||||
# Windows: x86_64-pc-windows-msvc (build via `cargo xwin build` on non-Windows)
|
||||
#
|
||||
# Prerequisites on macOS:
|
||||
# brew install filosottile/musl-cross/musl-cross (x86_64-linux-musl-gcc)
|
||||
# cargo install cargo-xwin (bundles MSVC CRT + lld-link)
|
||||
|
||||
[target.x86_64-unknown-linux-musl]
|
||||
linker = "x86_64-linux-musl-gcc"
|
||||
|
||||
[env]
|
||||
CC_x86_64_unknown_linux_musl = "x86_64-linux-musl-gcc"
|
||||
|
||||
[target.x86_64-pc-windows-msvc]
|
||||
linker = "lld-link"
|
||||
# Statically link the MSVC CRT so the agent runs on fresh Windows installs
|
||||
# without the Visual C++ Redistributable (otherwise: STATUS_DLL_NOT_FOUND on
|
||||
# any machine missing VCRUNTIME140.dll — most fresh OEM images).
|
||||
rustflags = ["-C", "target-feature=+crt-static"]
|
||||
1
corrosion-host-agent/.gitignore
vendored
Normal file
1
corrosion-host-agent/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
/target
|
||||
2100
corrosion-host-agent/Cargo.lock
generated
Normal file
2100
corrosion-host-agent/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load Diff
36
corrosion-host-agent/Cargo.toml
Normal file
36
corrosion-host-agent/Cargo.toml
Normal file
@@ -0,0 +1,36 @@
|
||||
[package]
|
||||
name = "corrosion-host-agent"
|
||||
version = "2.0.0-alpha.2"
|
||||
edition = "2021"
|
||||
description = "Corrosion Host Agent — multi-game ops runtime for self-hosted game servers"
|
||||
license = "UNLICENSED"
|
||||
publish = false
|
||||
|
||||
[[bin]]
|
||||
name = "corrosion-host-agent"
|
||||
path = "src/main.rs"
|
||||
|
||||
[dependencies]
|
||||
tokio = { version = "1", features = ["full"] }
|
||||
tokio-util = { version = "0.7", features = ["rt"] }
|
||||
futures = "0.3"
|
||||
async-nats = "0.37"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
toml = "0.8"
|
||||
sysinfo = "0.33"
|
||||
chrono = { version = "0.4", features = ["serde", "clock"] }
|
||||
tracing = "0.1"
|
||||
tracing-subscriber = { version = "0.3", features = ["env-filter", "fmt"] }
|
||||
anyhow = "1"
|
||||
clap = { version = "4.5", features = ["derive"] }
|
||||
rand = "0.8"
|
||||
|
||||
# Size-optimized release: single static binary living next to RAM-heavy game
|
||||
# servers. Panic stays 'unwind' so a panicking task surfaces through its
|
||||
# JoinHandle instead of killing the whole agent.
|
||||
[profile.release]
|
||||
opt-level = "s"
|
||||
lto = true
|
||||
codegen-units = 1
|
||||
strip = true
|
||||
143
corrosion-host-agent/PROTOCOL.md
Normal file
143
corrosion-host-agent/PROTOCOL.md
Normal file
@@ -0,0 +1,143 @@
|
||||
# Corrosion Wire Protocol v2
|
||||
|
||||
Status: **Phase 0 implemented** (host heartbeat, host commands, going-offline
|
||||
beacon). Per-instance command/status subjects are reserved and specified here
|
||||
for Phase 1.
|
||||
|
||||
## Design
|
||||
|
||||
One **host agent** per machine supervises **N game instances**. Subjects are
|
||||
scoped license-first, then by addressee:
|
||||
|
||||
```
|
||||
corrosion.{license_id}.host.* host-level (the agent itself)
|
||||
corrosion.{license_id}.{instance_id}.* instance-level (one game server)
|
||||
```
|
||||
|
||||
`instance_id` is a config-defined slug (`[a-z0-9_-]{1,64}`), validated at
|
||||
agent start. `host` is a reserved segment and can never be an instance id.
|
||||
Payloads are JSON. Every heartbeat carries `"schema": 2` so consumers can
|
||||
distinguish v2 from the legacy Go companion protocol (which used
|
||||
`corrosion.{license_id}.companion.heartbeat`, no schema field).
|
||||
|
||||
## Host-level subjects (Phase 0 — live)
|
||||
|
||||
### `corrosion.{license_id}.host.heartbeat` (agent → backend, publish)
|
||||
|
||||
Published every `heartbeat_seconds` (default 60, jittered ±20%).
|
||||
|
||||
```json
|
||||
{
|
||||
"schema": 2,
|
||||
"timestamp": "2026-06-11T18:00:00Z",
|
||||
"agent": {
|
||||
"version": "2.0.0-alpha.1",
|
||||
"commit": "a8722a7",
|
||||
"os": "linux",
|
||||
"arch": "x86_64",
|
||||
"uptime_seconds": 86400
|
||||
},
|
||||
"host": {
|
||||
"hostname": "asgard-01",
|
||||
"cpu_percent": 12.5,
|
||||
"cpu_cores": 80,
|
||||
"mem_total_mb": 262144,
|
||||
"mem_used_mb": 81920,
|
||||
"uptime_seconds": 1209600,
|
||||
"disks": [
|
||||
{ "mount": "/", "total_mb": 1907729, "free_mb": 1532211 }
|
||||
]
|
||||
},
|
||||
"instances": [
|
||||
{
|
||||
"id": "rust-main",
|
||||
"game": "rust",
|
||||
"label": "Main 2x Vanilla",
|
||||
"state": "configured",
|
||||
"root_disk_free_mb": 1532211
|
||||
}
|
||||
],
|
||||
"probe": {
|
||||
"timestamp": "2026-06-11T17:58:00Z",
|
||||
"results": [
|
||||
{ "name": "corrosion-cdn", "host": "cdn.corrosionmgmt.com", "port": 443, "ok": true, "latency_ms": 18 }
|
||||
]
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
All telemetry is measured, never fabricated. Fields the agent cannot measure
|
||||
are omitted (`probe` before the first probe completes, `hostname` if
|
||||
unavailable).
|
||||
|
||||
Phase 0 instance `state` values: `configured` (root path exists),
|
||||
`missing_root`. Phase 1 adds live process states: `running`, `stopped`,
|
||||
`crashed`, `starting`, `updating`.
|
||||
|
||||
### `corrosion.{license_id}.host.cmd` (backend → agent, request-reply)
|
||||
|
||||
Request: `{ "func": "<name>" }`. Reply: `{ "status": "success" | "error", ... }`.
|
||||
|
||||
| func | Reply payload |
|
||||
| --------- | -------------------------------------------------------- |
|
||||
| `ping` | `version`, `commit`, `uptime_seconds` |
|
||||
| `probe` | `report` — fresh ProbeReport (also cached for heartbeat) |
|
||||
| `sysinfo` | `snapshot` — full heartbeat payload, collected on demand |
|
||||
|
||||
Unknown funcs return `status: "error"` with a message listing supported funcs.
|
||||
|
||||
### `corrosion.{license_id}.host.going_offline` (agent → backend, publish)
|
||||
|
||||
Best-effort beacon (500ms budget) on graceful shutdown so the panel can flip
|
||||
the host to offline immediately instead of waiting out heartbeat staleness.
|
||||
Payload: `{}`.
|
||||
|
||||
## Instance-level subjects (Phase 1 — reserved, not yet implemented)
|
||||
|
||||
### `corrosion.{license_id}.{instance_id}.cmd` (backend → agent, request-reply)
|
||||
|
||||
Lifecycle and control for one game instance. Planned funcs: `start`, `stop`,
|
||||
`restart`, `status`, `rcon` (process-class games), `steam_update`,
|
||||
`oxide_install` (rust), plus game-adapter-specific commands (Dune: docker
|
||||
lifecycle, RabbitMQ bus commands, Coriolis reset).
|
||||
|
||||
### `corrosion.{license_id}.{instance_id}.status` (agent → backend, publish)
|
||||
|
||||
State-change events (started/stopped/crashed) so the panel does not wait for
|
||||
the next heartbeat.
|
||||
|
||||
### `corrosion.{license_id}.{instance_id}.console` (agent → backend, publish)
|
||||
|
||||
Live console/log lines for the panel console view.
|
||||
|
||||
### `corrosion.{license_id}.{instance_id}.files.cmd` (backend → agent, request-reply)
|
||||
|
||||
VueFinder-style file manager ops, jailed to the instance root. Carries over
|
||||
the Go agent's jailed filemanager semantics (`fm_list`, `fm_save`, ...); the
|
||||
legacy UNJAILED `files.get/put/delete/list` API is retired and will not be
|
||||
ported.
|
||||
|
||||
## Backend mapping notes (Phase 0)
|
||||
|
||||
- The NestJS NATS bridge subscribes `corrosion.*.host.heartbeat` and
|
||||
`corrosion.*.host.going_offline`.
|
||||
- Until the license→host→instance schema lands, the backend may map the host
|
||||
heartbeat onto the existing single `server_connections` row per license:
|
||||
`companion_last_seen` ← heartbeat arrival, `connection_status` ←
|
||||
connected/offline, resources ← `host.cpu_percent` / `mem_*` / first disk.
|
||||
Instance-level mapping activates with the fleet schema.
|
||||
|
||||
## Probing — scope honesty
|
||||
|
||||
The Phase 0 prober measures **outbound** reachability from the host (TCP
|
||||
connect + latency). It cannot verify **inbound** port-forwarding (the thing
|
||||
players hit). Inbound verification requires a backend-side reverse probe
|
||||
service that attempts connections to the customer's public IP/ports on
|
||||
request; that is specified as a Phase 1+ feature and will reuse this report
|
||||
format with `direction: "inbound"`.
|
||||
|
||||
## Versioning
|
||||
|
||||
- The agent embeds semver + git hash + build timestamp (`--version`,
|
||||
heartbeat `agent` block).
|
||||
- Schema changes bump `schema` and are additive where possible.
|
||||
36
corrosion-host-agent/README.md
Normal file
36
corrosion-host-agent/README.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# Corrosion Host Agent
|
||||
|
||||
Rust rewrite of the Go companion agent (`companion-agent/`, retained as the
|
||||
behavior reference until parity). One agent per machine supervises every game
|
||||
instance on that host — Rust, Conan Exiles, Soulmask, Dune: Awakening.
|
||||
|
||||
- **Wire protocol**: see [PROTOCOL.md](./PROTOCOL.md) (v2, instance-scoped subjects)
|
||||
- **Config**: see [agent.example.toml](./agent.example.toml)
|
||||
|
||||
## Status — Phase 0
|
||||
|
||||
- [x] Multi-instance TOML config + env overrides (`CORROSION_LICENSE_ID`, `CORROSION_NATS_URL`, `CORROSION_NATS_TOKEN`)
|
||||
- [x] NATS connection (infinite reconnect, capped backoff, 30s ping, offline send-buffering, `tls://` support)
|
||||
- [x] Host heartbeat with real telemetry (sysinfo: CPU, memory, disks) — no fabricated values
|
||||
- [x] Connectivity prober (outbound TCP, periodic + on-demand)
|
||||
- [x] Host command channel (`ping`, `probe`, `sysinfo`)
|
||||
- [x] Graceful shutdown (cancellation token, going-offline beacon, NATS flush)
|
||||
- [ ] Phase 1: process-class game adapter (spawn/RCON/SteamCMD/files) — Rust, Conan, Soulmask
|
||||
- [ ] Phase 2: Dune Docker adapter (compose lifecycle, RabbitMQ bus, Postgres admin)
|
||||
- [ ] Phase 3: signed self-update (enforced ed25519 — release gate), service install, supervisor split
|
||||
|
||||
## Build
|
||||
|
||||
```bash
|
||||
cargo build --release # native
|
||||
cargo build --release --target x86_64-unknown-linux-gnu # linux deploy target
|
||||
cargo build --release --target x86_64-pc-windows-msvc # windows (cargo-xwin on non-Windows)
|
||||
```
|
||||
|
||||
## Run
|
||||
|
||||
```bash
|
||||
corrosion-host-agent --config ./agent.toml # foreground
|
||||
corrosion-host-agent --config ./agent.toml check # validate config only
|
||||
corrosion-host-agent version # semver + git hash + build ts
|
||||
```
|
||||
39
corrosion-host-agent/agent.example.toml
Normal file
39
corrosion-host-agent/agent.example.toml
Normal file
@@ -0,0 +1,39 @@
|
||||
# Corrosion Host Agent configuration
|
||||
# Default location: /etc/corrosion/agent.toml (Linux)
|
||||
# C:\ProgramData\Corrosion\agent.toml (Windows)
|
||||
# Override with: corrosion-host-agent --config /path/to/agent.toml
|
||||
#
|
||||
# Secrets can come from the environment instead of this file:
|
||||
# CORROSION_LICENSE_ID, CORROSION_NATS_URL, CORROSION_NATS_TOKEN
|
||||
|
||||
[agent]
|
||||
license_id = "your-license-uuid"
|
||||
nats_url = "nats://nats.corrosionmgmt.com:4222"
|
||||
# nats_token = "set-me-or-use-CORROSION_NATS_TOKEN"
|
||||
heartbeat_seconds = 60
|
||||
log_level = "info"
|
||||
|
||||
# One agent supervises every game instance on this host.
|
||||
# Each instance gets a stable id (lowercase letters, digits, '-', '_') that
|
||||
# the panel uses to address it. Changing an id orphans its panel history.
|
||||
|
||||
[[instance]]
|
||||
id = "rust-main"
|
||||
game = "rust" # rust | conan | soulmask | dune
|
||||
root = "/opt/rustserver"
|
||||
label = "Main 2x Vanilla"
|
||||
|
||||
# [[instance]]
|
||||
# id = "soulmask-main"
|
||||
# game = "soulmask"
|
||||
# root = "/opt/soulmask/main"
|
||||
# label = "Cloud Mist Forest (cluster main)"
|
||||
|
||||
[prober]
|
||||
interval_seconds = 300
|
||||
|
||||
# Extra outbound TCP checks beyond the built-in defaults:
|
||||
# [[prober.target]]
|
||||
# name = "steam-cdn"
|
||||
# host = "steamcdn-a.akamaihd.net"
|
||||
# port = 443
|
||||
21
corrosion-host-agent/build.rs
Normal file
21
corrosion-host-agent/build.rs
Normal file
@@ -0,0 +1,21 @@
|
||||
use std::process::Command;
|
||||
use std::time::{SystemTime, UNIX_EPOCH};
|
||||
|
||||
fn main() {
|
||||
let git_hash = Command::new("git")
|
||||
.args(["rev-parse", "--short", "HEAD"])
|
||||
.output()
|
||||
.ok()
|
||||
.filter(|o| o.status.success())
|
||||
.map(|o| String::from_utf8_lossy(&o.stdout).trim().to_string())
|
||||
.unwrap_or_else(|| "unknown".to_string());
|
||||
|
||||
let build_ts = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.map(|d| d.as_secs())
|
||||
.unwrap_or(0);
|
||||
|
||||
println!("cargo:rustc-env=CORROSION_GIT_HASH={git_hash}");
|
||||
println!("cargo:rustc-env=CORROSION_BUILD_TS={build_ts}");
|
||||
println!("cargo:rerun-if-changed=../.git/HEAD");
|
||||
}
|
||||
16
corrosion-host-agent/src/agent.rs
Normal file
16
corrosion-host-agent/src/agent.rs
Normal file
@@ -0,0 +1,16 @@
|
||||
//! Shared agent handle: every subsystem task holds an `Arc<Agent>`.
|
||||
|
||||
use std::time::Instant;
|
||||
use tokio::sync::RwLock;
|
||||
use tokio_util::sync::CancellationToken;
|
||||
|
||||
use crate::config::Settings;
|
||||
use crate::prober::ProbeReport;
|
||||
|
||||
pub struct Agent {
|
||||
pub cfg: Settings,
|
||||
pub nats: async_nats::Client,
|
||||
pub started: Instant,
|
||||
pub last_probe: RwLock<Option<ProbeReport>>,
|
||||
pub shutdown: CancellationToken,
|
||||
}
|
||||
58
corrosion-host-agent/src/bus.rs
Normal file
58
corrosion-host-agent/src/bus.rs
Normal file
@@ -0,0 +1,58 @@
|
||||
//! NATS connection layer.
|
||||
//!
|
||||
//! Connection parameters follow the production-proven Vigilance profile:
|
||||
//! infinite reconnects with capped exponential backoff, 30s pings to detect
|
||||
//! zombie TCP in ~60s, and a deep client-side send queue so telemetry buffers
|
||||
//! through broker outages instead of erroring.
|
||||
|
||||
use anyhow::{Context, Result};
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::config::Settings;
|
||||
|
||||
pub async fn connect(cfg: &Settings) -> Result<async_nats::Client> {
|
||||
let (url, force_tls) = normalize_url(&cfg.nats_url);
|
||||
|
||||
let mut opts = async_nats::ConnectOptions::new()
|
||||
.name("corrosion-host-agent")
|
||||
.retry_on_initial_connect()
|
||||
.max_reconnects(None)
|
||||
.ping_interval(Duration::from_secs(30))
|
||||
.client_capacity(8192)
|
||||
.reconnect_delay_callback(|attempts| {
|
||||
Duration::from_millis(std::cmp::min(attempts as u64 * 100, 8_000))
|
||||
})
|
||||
.event_callback(|event| async move {
|
||||
match event {
|
||||
async_nats::Event::Disconnected => tracing::warn!("nats disconnected"),
|
||||
async_nats::Event::Connected => tracing::info!("nats connected"),
|
||||
other => tracing::debug!("nats event: {other}"),
|
||||
}
|
||||
});
|
||||
|
||||
if force_tls {
|
||||
opts = opts.require_tls(true);
|
||||
}
|
||||
if let Some(token) = &cfg.nats_token {
|
||||
opts = opts.token(token.clone());
|
||||
}
|
||||
|
||||
let client = opts
|
||||
.connect(&url)
|
||||
.await
|
||||
.with_context(|| format!("connecting to NATS at {url}"))?;
|
||||
|
||||
Ok(client)
|
||||
}
|
||||
|
||||
/// Accept `tls://` / `nats+tls://` URL schemes by translating to `nats://` +
|
||||
/// an explicit TLS requirement.
|
||||
fn normalize_url(raw: &str) -> (String, bool) {
|
||||
if let Some(rest) = raw.strip_prefix("tls://") {
|
||||
(format!("nats://{rest}"), true)
|
||||
} else if let Some(rest) = raw.strip_prefix("nats+tls://") {
|
||||
(format!("nats://{rest}"), true)
|
||||
} else {
|
||||
(raw.to_string(), false)
|
||||
}
|
||||
}
|
||||
186
corrosion-host-agent/src/config.rs
Normal file
186
corrosion-host-agent/src/config.rs
Normal file
@@ -0,0 +1,186 @@
|
||||
//! Agent configuration: TOML file + environment overrides.
|
||||
//!
|
||||
//! Multi-instance is foundational, not bolted on: one agent supervises N game
|
||||
//! instances on the host, each declared as an `[[instance]]` block. Connection
|
||||
//! secrets may come from env so the config file can be world-readable-ish
|
||||
//! while the token is not.
|
||||
|
||||
use anyhow::{bail, Context, Result};
|
||||
use serde::Deserialize;
|
||||
use std::collections::HashSet;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
/// Instance ids share the NATS subject namespace with host-level segments.
|
||||
const RESERVED_INSTANCE_IDS: &[&str] = &["host", "cmd", "files", "update", "agent"];
|
||||
|
||||
pub const SUPPORTED_GAMES: &[&str] = &["rust", "conan", "soulmask", "dune"];
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[serde(deny_unknown_fields)]
|
||||
pub struct ConfigFile {
|
||||
pub agent: AgentSection,
|
||||
#[serde(default, rename = "instance")]
|
||||
pub instances: Vec<InstanceConfig>,
|
||||
#[serde(default)]
|
||||
pub prober: ProberSection,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[serde(deny_unknown_fields)]
|
||||
pub struct AgentSection {
|
||||
pub license_id: Option<String>,
|
||||
pub nats_url: Option<String>,
|
||||
pub nats_token: Option<String>,
|
||||
#[serde(default = "default_heartbeat_seconds")]
|
||||
pub heartbeat_seconds: u64,
|
||||
#[serde(default = "default_log_level")]
|
||||
pub log_level: String,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[serde(deny_unknown_fields)]
|
||||
pub struct InstanceConfig {
|
||||
/// Short slug, unique per license: becomes a NATS subject segment.
|
||||
pub id: String,
|
||||
/// One of SUPPORTED_GAMES.
|
||||
pub game: String,
|
||||
/// Install root for this instance on the host.
|
||||
pub root: PathBuf,
|
||||
/// Optional human label shown in the panel.
|
||||
#[serde(default)]
|
||||
pub label: Option<String>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Default, Deserialize)]
|
||||
#[serde(deny_unknown_fields)]
|
||||
pub struct ProberSection {
|
||||
#[serde(default = "default_probe_interval")]
|
||||
pub interval_seconds: u64,
|
||||
/// Extra TCP targets beyond the built-in defaults.
|
||||
#[serde(default, rename = "target")]
|
||||
pub targets: Vec<ProbeTargetConfig>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[serde(deny_unknown_fields)]
|
||||
pub struct ProbeTargetConfig {
|
||||
pub name: String,
|
||||
pub host: String,
|
||||
pub port: u16,
|
||||
}
|
||||
|
||||
fn default_heartbeat_seconds() -> u64 {
|
||||
60
|
||||
}
|
||||
|
||||
fn default_probe_interval() -> u64 {
|
||||
300
|
||||
}
|
||||
|
||||
fn default_log_level() -> String {
|
||||
"info".to_string()
|
||||
}
|
||||
|
||||
/// Fully-resolved settings after merging file + env. Everything required is
|
||||
/// present and validated.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Settings {
|
||||
pub license_id: String,
|
||||
pub nats_url: String,
|
||||
pub nats_token: Option<String>,
|
||||
pub heartbeat_seconds: u64,
|
||||
pub log_level: String,
|
||||
pub instances: Vec<InstanceConfig>,
|
||||
pub probe_interval_seconds: u64,
|
||||
pub probe_targets: Vec<ProbeTargetConfig>,
|
||||
}
|
||||
|
||||
pub fn default_config_path() -> PathBuf {
|
||||
#[cfg(windows)]
|
||||
{
|
||||
PathBuf::from(r"C:\ProgramData\Corrosion\agent.toml")
|
||||
}
|
||||
#[cfg(not(windows))]
|
||||
{
|
||||
PathBuf::from("/etc/corrosion/agent.toml")
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load(path: &Path) -> Result<Settings> {
|
||||
let raw = std::fs::read_to_string(path)
|
||||
.with_context(|| format!("reading config file {}", path.display()))?;
|
||||
let file: ConfigFile = toml::from_str(&raw)
|
||||
.with_context(|| format!("parsing config file {}", path.display()))?;
|
||||
resolve(file)
|
||||
}
|
||||
|
||||
/// Merge env overrides (env wins) and validate.
|
||||
fn resolve(file: ConfigFile) -> Result<Settings> {
|
||||
let license_id = std::env::var("CORROSION_LICENSE_ID")
|
||||
.ok()
|
||||
.filter(|v| !v.is_empty())
|
||||
.or(file.agent.license_id)
|
||||
.context("license_id missing: set [agent].license_id or CORROSION_LICENSE_ID")?;
|
||||
|
||||
let nats_url = std::env::var("CORROSION_NATS_URL")
|
||||
.ok()
|
||||
.filter(|v| !v.is_empty())
|
||||
.or(file.agent.nats_url)
|
||||
.context("nats_url missing: set [agent].nats_url or CORROSION_NATS_URL")?;
|
||||
|
||||
let nats_token = std::env::var("CORROSION_NATS_TOKEN")
|
||||
.ok()
|
||||
.filter(|v| !v.is_empty())
|
||||
.or(file.agent.nats_token);
|
||||
|
||||
validate_subject_segment("license_id", &license_id)?;
|
||||
|
||||
let mut seen: HashSet<&str> = HashSet::new();
|
||||
for inst in &file.instances {
|
||||
validate_subject_segment("instance id", &inst.id)?;
|
||||
if RESERVED_INSTANCE_IDS.contains(&inst.id.as_str()) {
|
||||
bail!("instance id '{}' is reserved", inst.id);
|
||||
}
|
||||
if !seen.insert(inst.id.as_str()) {
|
||||
bail!("duplicate instance id '{}'", inst.id);
|
||||
}
|
||||
if !SUPPORTED_GAMES.contains(&inst.game.as_str()) {
|
||||
bail!(
|
||||
"instance '{}': unsupported game '{}' (supported: {})",
|
||||
inst.id,
|
||||
inst.game,
|
||||
SUPPORTED_GAMES.join(", ")
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if file.agent.heartbeat_seconds < 10 {
|
||||
bail!("[agent].heartbeat_seconds must be >= 10");
|
||||
}
|
||||
|
||||
Ok(Settings {
|
||||
license_id,
|
||||
nats_url,
|
||||
nats_token,
|
||||
heartbeat_seconds: file.agent.heartbeat_seconds,
|
||||
log_level: file.agent.log_level,
|
||||
instances: file.instances,
|
||||
probe_interval_seconds: file.prober.interval_seconds.max(30),
|
||||
probe_targets: file.prober.targets,
|
||||
})
|
||||
}
|
||||
|
||||
/// NATS subject segments must not contain '.', '*', '>', whitespace, etc.
|
||||
/// Keep it strict: lowercase alphanumerics plus '-' and '_', max 64 chars.
|
||||
fn validate_subject_segment(what: &str, value: &str) -> Result<()> {
|
||||
if value.is_empty() || value.len() > 64 {
|
||||
bail!("{what} '{value}' must be 1-64 characters");
|
||||
}
|
||||
if !value
|
||||
.chars()
|
||||
.all(|c| c.is_ascii_lowercase() || c.is_ascii_digit() || c == '-' || c == '_')
|
||||
{
|
||||
bail!("{what} '{value}' may only contain lowercase letters, digits, '-' and '_'");
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
115
corrosion-host-agent/src/hostcmd.rs
Normal file
115
corrosion-host-agent/src/hostcmd.rs
Normal file
@@ -0,0 +1,115 @@
|
||||
//! Host-level command handler: request-reply on `corrosion.{license}.host.cmd`.
|
||||
//!
|
||||
//! One subscriber; each message handled in its own task so a slow command
|
||||
//! never blocks the dispatch loop. Phase 0 commands: ping, probe, sysinfo.
|
||||
|
||||
use futures::StreamExt;
|
||||
use serde::Deserialize;
|
||||
use serde_json::json;
|
||||
use std::sync::Arc;
|
||||
use sysinfo::System;
|
||||
|
||||
use crate::agent::Agent;
|
||||
use crate::prober;
|
||||
use crate::subjects;
|
||||
use crate::telemetry;
|
||||
use crate::version;
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct HostCommand {
|
||||
func: String,
|
||||
}
|
||||
|
||||
pub async fn run(agent: Arc<Agent>) -> anyhow::Result<()> {
|
||||
let subject = subjects::host_cmd(&agent.cfg.license_id);
|
||||
let mut sub = agent.nats.subscribe(subject.clone()).await?;
|
||||
tracing::info!("host command handler listening on {subject}");
|
||||
|
||||
let cancel = agent.shutdown.clone();
|
||||
loop {
|
||||
tokio::select! {
|
||||
msg = sub.next() => {
|
||||
match msg {
|
||||
Some(msg) => {
|
||||
let agent = agent.clone();
|
||||
tokio::spawn(async move { handle(agent, msg).await });
|
||||
}
|
||||
None => {
|
||||
tracing::warn!("host command subscription ended");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
_ = cancel.cancelled() => {
|
||||
tracing::info!("host command handler stopping");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn handle(agent: Arc<Agent>, msg: async_nats::Message) {
|
||||
let Some(reply) = msg.reply.clone() else {
|
||||
tracing::warn!("host command without reply subject ignored");
|
||||
return;
|
||||
};
|
||||
|
||||
let response = match serde_json::from_slice::<HostCommand>(&msg.payload) {
|
||||
Ok(cmd) => dispatch(&agent, &cmd.func).await,
|
||||
Err(e) => json!({ "status": "error", "message": format!("invalid command payload: {e}") }),
|
||||
};
|
||||
|
||||
let bytes = match serde_json::to_vec(&response) {
|
||||
Ok(b) => b,
|
||||
Err(e) => {
|
||||
tracing::error!("response serialize failed: {e}");
|
||||
return;
|
||||
}
|
||||
};
|
||||
if let Err(e) = agent.nats.publish(reply, bytes.into()).await {
|
||||
tracing::warn!("response publish failed: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
async fn dispatch(agent: &Arc<Agent>, func: &str) -> serde_json::Value {
|
||||
match func {
|
||||
"ping" => json!({
|
||||
"status": "success",
|
||||
"func": "ping",
|
||||
"version": version::VERSION,
|
||||
"commit": version::GIT_HASH,
|
||||
"uptime_seconds": agent.started.elapsed().as_secs(),
|
||||
}),
|
||||
"probe" => {
|
||||
let report = prober::run_probe(&agent.cfg.probe_targets).await;
|
||||
*agent.last_probe.write().await = Some(report.clone());
|
||||
match serde_json::to_value(&report) {
|
||||
Ok(report_json) => json!({
|
||||
"status": "success",
|
||||
"func": "probe",
|
||||
"report": report_json,
|
||||
}),
|
||||
Err(e) => json!({ "status": "error", "message": format!("probe serialize: {e}") }),
|
||||
}
|
||||
}
|
||||
"sysinfo" => {
|
||||
let mut sys = System::new();
|
||||
sys.refresh_cpu_usage();
|
||||
tokio::time::sleep(std::time::Duration::from_millis(250)).await;
|
||||
let payload = telemetry::collect(agent, &mut sys).await;
|
||||
match serde_json::to_value(&payload) {
|
||||
Ok(snapshot) => json!({
|
||||
"status": "success",
|
||||
"func": "sysinfo",
|
||||
"snapshot": snapshot,
|
||||
}),
|
||||
Err(e) => json!({ "status": "error", "message": format!("sysinfo serialize: {e}") }),
|
||||
}
|
||||
}
|
||||
other => json!({
|
||||
"status": "error",
|
||||
"message": format!("unknown func '{other}' (supported: ping, probe, sysinfo)"),
|
||||
}),
|
||||
}
|
||||
}
|
||||
168
corrosion-host-agent/src/main.rs
Normal file
168
corrosion-host-agent/src/main.rs
Normal file
@@ -0,0 +1,168 @@
|
||||
//! Corrosion Host Agent — multi-game ops runtime.
|
||||
//!
|
||||
//! Phase 0: NATS connectivity, real host telemetry, multi-instance config,
|
||||
//! connectivity prober, host command channel. Process control, file ops, and
|
||||
//! game adapters arrive in Phase 1+ (see PROTOCOL.md).
|
||||
|
||||
mod agent;
|
||||
mod bus;
|
||||
mod config;
|
||||
mod hostcmd;
|
||||
mod prober;
|
||||
mod subjects;
|
||||
mod telemetry;
|
||||
mod version;
|
||||
|
||||
use anyhow::{Context, Result};
|
||||
use clap::{Parser, Subcommand};
|
||||
use std::path::PathBuf;
|
||||
use std::sync::Arc;
|
||||
use std::time::{Duration, Instant};
|
||||
use tokio::sync::RwLock;
|
||||
use tokio_util::sync::CancellationToken;
|
||||
|
||||
use crate::agent::Agent;
|
||||
|
||||
#[derive(Parser)]
|
||||
#[command(name = "corrosion-host-agent", version = version::VERSION, about)]
|
||||
struct Cli {
|
||||
/// Path to agent.toml (default: /etc/corrosion/agent.toml on Linux,
|
||||
/// C:\ProgramData\Corrosion\agent.toml on Windows)
|
||||
#[arg(long, short = 'c')]
|
||||
config: Option<PathBuf>,
|
||||
|
||||
#[command(subcommand)]
|
||||
command: Option<Command>,
|
||||
}
|
||||
|
||||
#[derive(Subcommand)]
|
||||
enum Command {
|
||||
/// Validate the config file and exit.
|
||||
Check,
|
||||
/// Print full version (semver, git hash, build timestamp) and exit.
|
||||
Version,
|
||||
}
|
||||
|
||||
fn main() -> Result<()> {
|
||||
let cli = Cli::parse();
|
||||
let config_path = cli.config.unwrap_or_else(config::default_config_path);
|
||||
|
||||
match cli.command {
|
||||
Some(Command::Version) => {
|
||||
println!("corrosion-host-agent {}", version::long());
|
||||
Ok(())
|
||||
}
|
||||
Some(Command::Check) => {
|
||||
let settings = config::load(&config_path)?;
|
||||
println!(
|
||||
"config ok: license {}, {} instance(s), nats {}",
|
||||
settings.license_id,
|
||||
settings.instances.len(),
|
||||
settings.nats_url
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
None => {
|
||||
let settings = config::load(&config_path)?;
|
||||
init_logging(&settings.log_level);
|
||||
tokio::runtime::Builder::new_multi_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
.context("building tokio runtime")?
|
||||
.block_on(run(settings))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn init_logging(level: &str) {
|
||||
let filter = tracing_subscriber::EnvFilter::try_from_default_env()
|
||||
.unwrap_or_else(|_| tracing_subscriber::EnvFilter::new(level));
|
||||
tracing_subscriber::fmt()
|
||||
.with_env_filter(filter)
|
||||
.with_target(false)
|
||||
.init();
|
||||
}
|
||||
|
||||
async fn run(settings: config::Settings) -> Result<()> {
|
||||
tracing::info!(
|
||||
"corrosion-host-agent {} starting: license {}, {} instance(s)",
|
||||
version::long(),
|
||||
settings.license_id,
|
||||
settings.instances.len()
|
||||
);
|
||||
for inst in &settings.instances {
|
||||
tracing::info!(" instance '{}' ({}) at {}", inst.id, inst.game, inst.root.display());
|
||||
}
|
||||
|
||||
let nats = bus::connect(&settings).await?;
|
||||
|
||||
let agent = Arc::new(Agent {
|
||||
cfg: settings,
|
||||
nats,
|
||||
started: Instant::now(),
|
||||
last_probe: RwLock::new(None),
|
||||
shutdown: CancellationToken::new(),
|
||||
});
|
||||
|
||||
let mut handles = Vec::new();
|
||||
handles.push(tokio::spawn(telemetry::run(agent.clone())));
|
||||
handles.push(tokio::spawn(prober::run_loop(agent.clone())));
|
||||
{
|
||||
let agent = agent.clone();
|
||||
handles.push(tokio::spawn(async move {
|
||||
if let Err(e) = hostcmd::run(agent).await {
|
||||
tracing::error!("host command handler failed: {e:#}");
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
wait_for_shutdown_signal().await;
|
||||
tracing::info!("shutdown signal received");
|
||||
agent.shutdown.cancel();
|
||||
|
||||
// Best-effort offline beacon so the panel flips to offline immediately
|
||||
// instead of waiting out the heartbeat staleness window.
|
||||
let beacon = subjects::host_going_offline(&agent.cfg.license_id);
|
||||
let _ = tokio::time::timeout(
|
||||
Duration::from_millis(500),
|
||||
agent.nats.publish(beacon, "{}".into()),
|
||||
)
|
||||
.await;
|
||||
|
||||
match tokio::time::timeout(
|
||||
Duration::from_secs(10),
|
||||
futures::future::join_all(handles),
|
||||
)
|
||||
.await
|
||||
{
|
||||
Ok(_) => tracing::info!("all subsystems stopped cleanly"),
|
||||
Err(_) => tracing::warn!("shutdown timeout: some subsystems did not stop within 10s"),
|
||||
}
|
||||
|
||||
let _ = agent.nats.flush().await;
|
||||
tracing::info!("corrosion-host-agent stopped");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn wait_for_shutdown_signal() {
|
||||
#[cfg(unix)]
|
||||
{
|
||||
use tokio::signal::unix::{signal, SignalKind};
|
||||
let mut sigterm = match signal(SignalKind::terminate()) {
|
||||
Ok(s) => s,
|
||||
Err(e) => {
|
||||
tracing::error!("SIGTERM handler failed: {e}; falling back to ctrl-c only");
|
||||
let _ = tokio::signal::ctrl_c().await;
|
||||
return;
|
||||
}
|
||||
};
|
||||
tokio::select! {
|
||||
_ = tokio::signal::ctrl_c() => {}
|
||||
_ = sigterm.recv() => {}
|
||||
}
|
||||
}
|
||||
#[cfg(not(unix))]
|
||||
{
|
||||
let _ = tokio::signal::ctrl_c().await;
|
||||
}
|
||||
}
|
||||
121
corrosion-host-agent/src/prober.rs
Normal file
121
corrosion-host-agent/src/prober.rs
Normal file
@@ -0,0 +1,121 @@
|
||||
//! Connectivity prober.
|
||||
//!
|
||||
//! Answers "is it the box or is it the network?" before a support ticket gets
|
||||
//! written. Phase 0 scope is OUTBOUND reachability: TCP connect timing from
|
||||
//! the host to known endpoints. Inbound port-forward verification (the thing
|
||||
//! panel users actually struggle with) requires a backend-side reverse probe
|
||||
//! and is specified in PROTOCOL.md as a later phase.
|
||||
|
||||
use chrono::{SecondsFormat, Utc};
|
||||
use serde::Serialize;
|
||||
use std::sync::Arc;
|
||||
use std::time::{Duration, Instant};
|
||||
use tokio::net::TcpStream;
|
||||
|
||||
use crate::agent::Agent;
|
||||
use crate::config::ProbeTargetConfig;
|
||||
|
||||
const CONNECT_TIMEOUT: Duration = Duration::from_secs(3);
|
||||
|
||||
#[derive(Debug, Clone, Serialize)]
|
||||
pub struct ProbeResult {
|
||||
pub name: String,
|
||||
pub host: String,
|
||||
pub port: u16,
|
||||
pub ok: bool,
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
pub latency_ms: Option<u64>,
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
pub error: Option<String>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize)]
|
||||
pub struct ProbeReport {
|
||||
pub timestamp: String,
|
||||
pub results: Vec<ProbeResult>,
|
||||
}
|
||||
|
||||
/// Built-in targets every agent checks, before config extras.
|
||||
fn default_targets() -> Vec<ProbeTargetConfig> {
|
||||
vec![ProbeTargetConfig {
|
||||
name: "corrosion-cdn".to_string(),
|
||||
host: "cdn.corrosionmgmt.com".to_string(),
|
||||
port: 443,
|
||||
}]
|
||||
}
|
||||
|
||||
pub async fn run_probe(extra_targets: &[ProbeTargetConfig]) -> ProbeReport {
|
||||
let mut targets = default_targets();
|
||||
targets.extend(extra_targets.iter().cloned());
|
||||
|
||||
let checks = targets.into_iter().map(|t| async move {
|
||||
let started = Instant::now();
|
||||
let addr = format!("{}:{}", t.host, t.port);
|
||||
let outcome = tokio::time::timeout(CONNECT_TIMEOUT, TcpStream::connect(&addr)).await;
|
||||
match outcome {
|
||||
Ok(Ok(_stream)) => ProbeResult {
|
||||
name: t.name,
|
||||
host: t.host,
|
||||
port: t.port,
|
||||
ok: true,
|
||||
latency_ms: Some(started.elapsed().as_millis() as u64),
|
||||
error: None,
|
||||
},
|
||||
Ok(Err(e)) => ProbeResult {
|
||||
name: t.name,
|
||||
host: t.host,
|
||||
port: t.port,
|
||||
ok: false,
|
||||
latency_ms: None,
|
||||
error: Some(e.to_string()),
|
||||
},
|
||||
Err(_) => ProbeResult {
|
||||
name: t.name,
|
||||
host: t.host,
|
||||
port: t.port,
|
||||
ok: false,
|
||||
latency_ms: None,
|
||||
error: Some(format!("timeout after {}s", CONNECT_TIMEOUT.as_secs())),
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
let results = futures::future::join_all(checks).await;
|
||||
|
||||
ProbeReport {
|
||||
timestamp: Utc::now().to_rfc3339_opts(SecondsFormat::Secs, true),
|
||||
results,
|
||||
}
|
||||
}
|
||||
|
||||
/// Periodic probe loop; results land in shared state and ride the next
|
||||
/// heartbeat. Jittered interval to avoid fleet-wide synchronization.
|
||||
pub async fn run_loop(agent: Arc<Agent>) {
|
||||
let cancel = agent.shutdown.clone();
|
||||
loop {
|
||||
let report = run_probe(&agent.cfg.probe_targets).await;
|
||||
let failed: Vec<&str> = report
|
||||
.results
|
||||
.iter()
|
||||
.filter(|r| !r.ok)
|
||||
.map(|r| r.name.as_str())
|
||||
.collect();
|
||||
if failed.is_empty() {
|
||||
tracing::debug!("probe ok ({} targets)", report.results.len());
|
||||
} else {
|
||||
tracing::warn!("probe failures: {}", failed.join(", "));
|
||||
}
|
||||
*agent.last_probe.write().await = Some(report);
|
||||
|
||||
let jitter = rand::Rng::gen_range(&mut rand::thread_rng(), 0.8..1.2);
|
||||
let interval =
|
||||
Duration::from_secs_f64(agent.cfg.probe_interval_seconds as f64 * jitter);
|
||||
tokio::select! {
|
||||
_ = tokio::time::sleep(interval) => {}
|
||||
_ = cancel.cancelled() => {
|
||||
tracing::info!("prober stopping");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
corrosion-host-agent/src/subjects.rs
Normal file
30
corrosion-host-agent/src/subjects.rs
Normal file
@@ -0,0 +1,30 @@
|
||||
//! Corrosion wire protocol v2 subject scheme (see PROTOCOL.md).
|
||||
//!
|
||||
//! Host-level subjects live under `corrosion.{license}.host.*`; per-instance
|
||||
//! subjects under `corrosion.{license}.{instance_id}.*`. Instance ids are
|
||||
//! validated at config load so they can never collide with the reserved
|
||||
//! `host` segment or contain subject metacharacters.
|
||||
|
||||
pub fn host_heartbeat(license: &str) -> String {
|
||||
format!("corrosion.{license}.host.heartbeat")
|
||||
}
|
||||
|
||||
pub fn host_cmd(license: &str) -> String {
|
||||
format!("corrosion.{license}.host.cmd")
|
||||
}
|
||||
|
||||
pub fn host_going_offline(license: &str) -> String {
|
||||
format!("corrosion.{license}.host.going_offline")
|
||||
}
|
||||
|
||||
/// Phase 1: per-instance command channel (start/stop/restart/rcon/...).
|
||||
#[allow(dead_code)]
|
||||
pub fn instance_cmd(license: &str, instance: &str) -> String {
|
||||
format!("corrosion.{license}.{instance}.cmd")
|
||||
}
|
||||
|
||||
/// Phase 1: per-instance state-change events.
|
||||
#[allow(dead_code)]
|
||||
pub fn instance_status(license: &str, instance: &str) -> String {
|
||||
format!("corrosion.{license}.{instance}.status")
|
||||
}
|
||||
175
corrosion-host-agent/src/telemetry.rs
Normal file
175
corrosion-host-agent/src/telemetry.rs
Normal file
@@ -0,0 +1,175 @@
|
||||
//! Host heartbeat: real telemetry, never fabricated.
|
||||
//!
|
||||
//! The Go agent shipped `disk_free_mb: 50000` and `cpu_percent: 0.0` as
|
||||
//! hardcoded placeholders. This module is the first time the panel's
|
||||
//! Resources view receives the truth. Anything we cannot measure is omitted
|
||||
//! or null — never invented.
|
||||
|
||||
use chrono::{SecondsFormat, Utc};
|
||||
use rand::Rng;
|
||||
use serde::Serialize;
|
||||
use std::path::Path;
|
||||
use std::sync::Arc;
|
||||
use std::time::Duration;
|
||||
use sysinfo::{Disks, System};
|
||||
|
||||
use crate::agent::Agent;
|
||||
use crate::prober::ProbeReport;
|
||||
use crate::subjects;
|
||||
use crate::version;
|
||||
|
||||
#[derive(Debug, Serialize)]
|
||||
pub struct HeartbeatPayload {
|
||||
/// Wire schema version — lets the backend distinguish v2 host heartbeats
|
||||
/// from legacy Go companion heartbeats during any transition window.
|
||||
pub schema: u32,
|
||||
pub timestamp: String,
|
||||
pub agent: AgentInfo,
|
||||
pub host: HostInfo,
|
||||
pub instances: Vec<InstanceInfo>,
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
pub probe: Option<ProbeReport>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize)]
|
||||
pub struct AgentInfo {
|
||||
pub version: String,
|
||||
pub commit: String,
|
||||
pub os: String,
|
||||
pub arch: String,
|
||||
pub uptime_seconds: u64,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize)]
|
||||
pub struct HostInfo {
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
pub hostname: Option<String>,
|
||||
pub cpu_percent: f32,
|
||||
pub cpu_cores: usize,
|
||||
pub mem_total_mb: u64,
|
||||
pub mem_used_mb: u64,
|
||||
pub uptime_seconds: u64,
|
||||
pub disks: Vec<DiskInfo>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize)]
|
||||
pub struct DiskInfo {
|
||||
pub mount: String,
|
||||
pub total_mb: u64,
|
||||
pub free_mb: u64,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize)]
|
||||
pub struct InstanceInfo {
|
||||
pub id: String,
|
||||
pub game: String,
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
pub label: Option<String>,
|
||||
/// Phase 0 states: `configured` (root exists) or `missing_root`.
|
||||
/// Phase 1 adds live process states (running/stopped/crashed).
|
||||
pub state: String,
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
pub root_disk_free_mb: Option<u64>,
|
||||
}
|
||||
|
||||
pub async fn run(agent: Arc<Agent>) {
|
||||
let cancel = agent.shutdown.clone();
|
||||
let mut sys = System::new();
|
||||
|
||||
// CPU usage is a delta between refreshes; prime it once so the first
|
||||
// heartbeat carries a real figure instead of 0.
|
||||
sys.refresh_cpu_usage();
|
||||
tokio::time::sleep(Duration::from_millis(250)).await;
|
||||
|
||||
loop {
|
||||
let payload = collect(&agent, &mut sys).await;
|
||||
match serde_json::to_vec(&payload) {
|
||||
Ok(bytes) => {
|
||||
let subject = subjects::host_heartbeat(&agent.cfg.license_id);
|
||||
if let Err(e) = agent.nats.publish(subject, bytes.into()).await {
|
||||
tracing::warn!("heartbeat publish failed: {e}");
|
||||
} else {
|
||||
tracing::debug!(
|
||||
"heartbeat sent: cpu {:.1}%, {} instance(s)",
|
||||
payload.host.cpu_percent,
|
||||
payload.instances.len()
|
||||
);
|
||||
}
|
||||
}
|
||||
Err(e) => tracing::error!("heartbeat serialize failed: {e}"),
|
||||
}
|
||||
|
||||
let jitter = rand::thread_rng().gen_range(0.8..1.2);
|
||||
let interval = Duration::from_secs_f64(agent.cfg.heartbeat_seconds as f64 * jitter);
|
||||
tokio::select! {
|
||||
_ = tokio::time::sleep(interval) => {}
|
||||
_ = cancel.cancelled() => {
|
||||
tracing::info!("telemetry stopping");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn collect(agent: &Agent, sys: &mut System) -> HeartbeatPayload {
|
||||
sys.refresh_cpu_usage();
|
||||
sys.refresh_memory();
|
||||
let disks = Disks::new_with_refreshed_list();
|
||||
|
||||
let disk_infos: Vec<DiskInfo> = disks
|
||||
.iter()
|
||||
.map(|d| DiskInfo {
|
||||
mount: d.mount_point().to_string_lossy().to_string(),
|
||||
total_mb: d.total_space() / 1_048_576,
|
||||
free_mb: d.available_space() / 1_048_576,
|
||||
})
|
||||
.collect();
|
||||
|
||||
let instances = agent
|
||||
.cfg
|
||||
.instances
|
||||
.iter()
|
||||
.map(|inst| {
|
||||
let exists = inst.root.exists();
|
||||
InstanceInfo {
|
||||
id: inst.id.clone(),
|
||||
game: inst.game.clone(),
|
||||
label: inst.label.clone(),
|
||||
state: if exists { "configured" } else { "missing_root" }.to_string(),
|
||||
root_disk_free_mb: disk_free_for_path(&disks, &inst.root),
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
HeartbeatPayload {
|
||||
schema: 2,
|
||||
timestamp: Utc::now().to_rfc3339_opts(SecondsFormat::Secs, true),
|
||||
agent: AgentInfo {
|
||||
version: version::VERSION.to_string(),
|
||||
commit: version::GIT_HASH.to_string(),
|
||||
os: std::env::consts::OS.to_string(),
|
||||
arch: std::env::consts::ARCH.to_string(),
|
||||
uptime_seconds: agent.started.elapsed().as_secs(),
|
||||
},
|
||||
host: HostInfo {
|
||||
hostname: System::host_name(),
|
||||
cpu_percent: sys.global_cpu_usage(),
|
||||
cpu_cores: sys.cpus().len(),
|
||||
mem_total_mb: sys.total_memory() / 1_048_576,
|
||||
mem_used_mb: sys.used_memory() / 1_048_576,
|
||||
uptime_seconds: System::uptime(),
|
||||
disks: disk_infos,
|
||||
},
|
||||
instances,
|
||||
probe: agent.last_probe.read().await.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Free space on the disk whose mount point is the longest prefix of `path`.
|
||||
fn disk_free_for_path(disks: &Disks, path: &Path) -> Option<u64> {
|
||||
disks
|
||||
.iter()
|
||||
.filter(|d| path.starts_with(d.mount_point()))
|
||||
.max_by_key(|d| d.mount_point().as_os_str().len())
|
||||
.map(|d| d.available_space() / 1_048_576)
|
||||
}
|
||||
10
corrosion-host-agent/src/version.rs
Normal file
10
corrosion-host-agent/src/version.rs
Normal file
@@ -0,0 +1,10 @@
|
||||
//! Build-time identity, embedded so every heartbeat and `--version` can state
|
||||
//! exactly what is running.
|
||||
|
||||
pub const VERSION: &str = env!("CARGO_PKG_VERSION");
|
||||
pub const GIT_HASH: &str = env!("CORROSION_GIT_HASH");
|
||||
pub const BUILD_TS: &str = env!("CORROSION_BUILD_TS");
|
||||
|
||||
pub fn long() -> String {
|
||||
format!("{VERSION} ({GIT_HASH}, built {BUILD_TS})")
|
||||
}
|
||||
@@ -8,6 +8,13 @@ services:
|
||||
POSTGRES_PASSWORD: ${DB_PASSWORD:-corrosion_dev}
|
||||
volumes:
|
||||
- pg_data:/var/lib/postgresql/data
|
||||
# Auto-build the schema on a FRESH database. Postgres runs these ONLY when
|
||||
# the data dir is empty (first boot or after a volume reset), so it never
|
||||
# touches an existing volume — it just makes a fresh DB self-heal: the full
|
||||
# schema is applied in order from the sqlx migrations (001..NNN), then the
|
||||
# API's bootstrap seeds the admin. Rebuilds (with the volume kept) are a
|
||||
# no-op here; the data persists. Only `down -v` / volume prune loses data.
|
||||
- ../backend/migrations:/docker-entrypoint-initdb.d:ro
|
||||
ports:
|
||||
- "8101:5432"
|
||||
healthcheck:
|
||||
|
||||
@@ -9,6 +9,14 @@
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<meta name="theme-color" content="#0a0a0a" />
|
||||
<title>Corrosion Management</title>
|
||||
<!-- Fonts via <link>, NOT a CSS @import — the bundler drops @import rules
|
||||
that land mid-file after concatenation, silently shipping system fonts -->
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com" />
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
||||
<link
|
||||
rel="stylesheet"
|
||||
href="https://fonts.googleapis.com/css2?family=Geist:wght@300;400;500;600;700;800&family=JetBrains+Mono:ital,wght@0,400;0,500;0,600;0,700;1,400&family=Oxanium:wght@500;600;700;800&display=swap"
|
||||
/>
|
||||
<script>
|
||||
/* FOUC guard — apply persisted theme/game to <html> before the app mounts,
|
||||
so the design-system tokens paint with the right skin from frame one. */
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "frontend",
|
||||
"private": true,
|
||||
"version": "0.0.0",
|
||||
"version": "1.0.0",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
|
||||
1
frontend/src/app-version.d.ts
vendored
Normal file
1
frontend/src/app-version.d.ts
vendored
Normal file
@@ -0,0 +1 @@
|
||||
declare const __APP_VERSION__: string
|
||||
@@ -1,8 +1,15 @@
|
||||
<script setup lang="ts">
|
||||
import { ref, onErrorCaptured } from 'vue'
|
||||
import { ref, watch, onErrorCaptured } from 'vue'
|
||||
import { useRoute } from 'vue-router'
|
||||
import Icon from '@/components/ds/core/Icon.vue'
|
||||
import Button from '@/components/ds/core/Button.vue'
|
||||
|
||||
withDefaults(defineProps<{
|
||||
/** 'screen' fills the viewport (app root); 'content' fills its container (inside layout chrome) */
|
||||
variant?: 'screen' | 'content'
|
||||
}>(), { variant: 'screen' })
|
||||
|
||||
const route = useRoute()
|
||||
const hasError = ref(false)
|
||||
const errorMessage = ref('')
|
||||
|
||||
@@ -13,6 +20,12 @@ onErrorCaptured((err) => {
|
||||
return false
|
||||
})
|
||||
|
||||
// A failed view must not brick navigation — clear the error when the route changes
|
||||
watch(() => route.fullPath, () => {
|
||||
hasError.value = false
|
||||
errorMessage.value = ''
|
||||
})
|
||||
|
||||
function retry() {
|
||||
hasError.value = false
|
||||
errorMessage.value = ''
|
||||
@@ -21,7 +34,7 @@ function retry() {
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div v-if="hasError" class="eb-screen">
|
||||
<div v-if="hasError" class="eb-screen" :class="{ 'eb-screen--content': variant === 'content' }">
|
||||
<div class="eb-card">
|
||||
<div class="eb-icon-wrap">
|
||||
<Icon name="triangle-alert" :size="24" :stroke-width="1.75" />
|
||||
@@ -44,6 +57,11 @@ function retry() {
|
||||
padding: var(--space-6);
|
||||
}
|
||||
|
||||
.eb-screen--content {
|
||||
min-height: 60vh;
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.eb-card {
|
||||
background: var(--surface-base);
|
||||
box-shadow: var(--ring-default), var(--shadow-md);
|
||||
|
||||
@@ -23,6 +23,9 @@ import {
|
||||
Ban, Flag,
|
||||
CircleAlert, ArrowDown, Award, DollarSign, FlaskConical, Mail, Package,
|
||||
Pencil, Save, ShoppingBag, Target, User,
|
||||
// Marketing site additions
|
||||
Route, Timer, Megaphone, DatabaseBackup, Store, Undo2,
|
||||
Circle, Send, HelpCircle,
|
||||
} from 'lucide-vue-next'
|
||||
|
||||
const props = withDefaults(
|
||||
@@ -58,6 +61,10 @@ const registry: Record<string, Component> = {
|
||||
'dollar-sign': DollarSign, 'flask-conical': FlaskConical, mail: Mail,
|
||||
package: Package, pencil: Pencil, save: Save, 'shopping-bag': ShoppingBag,
|
||||
target: Target, user: User,
|
||||
// Marketing site additions
|
||||
route: Route, timer: Timer, megaphone: Megaphone,
|
||||
'database-backup': DatabaseBackup, store: Store, 'undo-2': Undo2,
|
||||
circle: Circle, send: Send, 'help-circle': HelpCircle,
|
||||
}
|
||||
|
||||
const cmp = computed<Component | null>(() => registry[props.name] ?? null)
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
<script setup lang="ts">
|
||||
/**
|
||||
* PlayersChart — themed ECharts area chart of players online.
|
||||
* Reads the live design tokens (--accent etc.) from CSS so it matches the
|
||||
* active theme/game, and re-renders when data-game / data-theme flip on <html>.
|
||||
*
|
||||
* Requires real `data` — there is NO fallback series. When `data` is absent
|
||||
* or empty, an "awaiting telemetry" placeholder is shown instead of the chart.
|
||||
* This is intentional: fabricated curves mislead operators.
|
||||
*
|
||||
* Reads live design tokens (--accent etc.) from CSS so it matches the active
|
||||
* theme/game, and re-renders when data-game / data-theme flip on <html>.
|
||||
*/
|
||||
import { onMounted, onBeforeUnmount, useTemplateRef } from 'vue'
|
||||
import { computed, onMounted, onBeforeUnmount, useTemplateRef } from 'vue'
|
||||
import * as echarts from 'echarts'
|
||||
|
||||
const props = withDefaults(
|
||||
@@ -12,29 +17,26 @@ const props = withDefaults(
|
||||
{ height: 200, max: 200 },
|
||||
)
|
||||
|
||||
const hasData = computed(() => Array.isArray(props.data) && props.data.length > 0)
|
||||
|
||||
const el = useTemplateRef<HTMLDivElement>('el')
|
||||
let chart: echarts.ECharts | null = null
|
||||
let ro: ResizeObserver | null = null
|
||||
let mo: MutationObserver | null = null
|
||||
|
||||
const DEFAULT_SERIES = [
|
||||
60, 52, 44, 38, 33, 30, 34, 46, 62, 78, 92, 104,
|
||||
118, 126, 131, 138, 142, 151, 168, 182, 176, 150, 112, 84,
|
||||
]
|
||||
|
||||
function cssVar(name: string, node?: HTMLElement): string {
|
||||
return getComputedStyle(node || document.documentElement).getPropertyValue(name).trim()
|
||||
}
|
||||
|
||||
function render(): void {
|
||||
if (!chart || !el.value) return
|
||||
if (!chart || !el.value || !hasData.value) return
|
||||
const node = el.value
|
||||
const accent = cssVar('--accent', node) || '#f26622'
|
||||
const grid = cssVar('--border-subtle', node) || 'rgba(255,255,255,0.06)'
|
||||
const text = cssVar('--text-tertiary', node) || '#767d89'
|
||||
const mono = 'JetBrains Mono, monospace'
|
||||
const hours = Array.from({ length: 24 }, (_, i) => `${String(i).padStart(2, '0')}:00`)
|
||||
const series = props.data ?? DEFAULT_SERIES
|
||||
const series = props.data as number[]
|
||||
|
||||
chart.setOption({
|
||||
animationDuration: 700,
|
||||
@@ -77,6 +79,7 @@ function render(): void {
|
||||
|
||||
onMounted(() => {
|
||||
if (!el.value) return
|
||||
if (!hasData.value) return // empty-state slot renders instead
|
||||
chart = echarts.init(el.value, undefined, { renderer: 'canvas' })
|
||||
render()
|
||||
ro = new ResizeObserver(() => chart?.resize())
|
||||
@@ -94,5 +97,33 @@ onBeforeUnmount(() => {
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div ref="el" :style="{ width: '100%', height: height + 'px' }" />
|
||||
<!-- Real data: render the ECharts canvas -->
|
||||
<div v-if="hasData" ref="el" :style="{ width: '100%', height: height + 'px' }" />
|
||||
<!-- No data: honest empty state — never show a fabricated curve -->
|
||||
<div
|
||||
v-else
|
||||
class="pc-empty"
|
||||
:style="{ height: height + 'px' }"
|
||||
>
|
||||
<svg class="pc-empty__icon" width="22" height="22" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.75" stroke-linecap="round" stroke-linejoin="round">
|
||||
<polyline points="22 12 18 12 15 21 9 3 6 12 2 12" />
|
||||
</svg>
|
||||
<span class="pc-empty__label">Awaiting telemetry</span>
|
||||
<span class="pc-empty__sub">Player data will appear once the server connects and reports stats</span>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.pc-empty {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
width: 100%;
|
||||
color: var(--text-muted);
|
||||
}
|
||||
.pc-empty__icon { margin-bottom: 4px; opacity: 0.5; }
|
||||
.pc-empty__label { font-size: var(--text-sm); font-weight: 500; color: var(--text-tertiary); }
|
||||
.pc-empty__sub { font-size: var(--text-xs); color: var(--text-muted); max-width: 280px; text-align: center; line-height: 1.5; }
|
||||
</style>
|
||||
|
||||
@@ -1,15 +1,20 @@
|
||||
<script setup lang="ts">
|
||||
/**
|
||||
* DashboardLayout — game-aware app shell (Phase C redesign).
|
||||
* Replaces the old Tailwind-only sidebar with the DS component set.
|
||||
* Preserves: navSections, permission gating, super-admin section, logout, RouterView.
|
||||
* Adds: GameSwitcher, Logo, DS NavItem, agent-health footer, topbar w/ search + theme toggle.
|
||||
* Nav is driven by GAME_PROFILES[activeGame].nav — switching the GameSwitcher
|
||||
* visibly changes nav items, labels, and sections per game.
|
||||
* Preserves: permission gating, super-admin section, logout, mobile sidebar,
|
||||
* GameSwitcher, agent-health footer, topbar.
|
||||
*/
|
||||
import { ref } from 'vue'
|
||||
import { ref, computed } from 'vue'
|
||||
import { RouterView, useRoute, useRouter } from 'vue-router'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import { useServerStore } from '@/stores/server'
|
||||
import { useThemeGame } from '@/composables/useThemeGame'
|
||||
import { useGameProfile } from '@/config/gameProfiles'
|
||||
import type { NavSection, NavItemDef } from '@/config/gameProfiles'
|
||||
import { safeDate } from '@/utils/formatters'
|
||||
import ErrorBoundary from '@/components/ErrorBoundary.vue'
|
||||
import Logo from '@/components/ds/brand/Logo.vue'
|
||||
import Badge from '@/components/ds/core/Badge.vue'
|
||||
import StatusDot from '@/components/ds/core/StatusDot.vue'
|
||||
@@ -33,7 +38,7 @@ const sidebarOpen = ref(false)
|
||||
function closeSidebar() { sidebarOpen.value = false }
|
||||
|
||||
// ---- App version ----
|
||||
const APP_VERSION = '1.0.8'
|
||||
const APP_VERSION = __APP_VERSION__
|
||||
|
||||
// ---- Game switcher ----
|
||||
const GAME_OPTIONS: GameOption[] = [
|
||||
@@ -53,61 +58,15 @@ function onActiveGame(val: string) {
|
||||
setActiveGame(val as ActiveGame)
|
||||
}
|
||||
|
||||
// ---- Navigation ----
|
||||
type NavItemDef = { name: string; path: string; icon: string; permission: string | null }
|
||||
type NavSection = { label: string; items: NavItemDef[] }
|
||||
|
||||
const navSections: NavSection[] = [
|
||||
{
|
||||
label: '',
|
||||
items: [
|
||||
{ name: 'Dashboard', path: '/', icon: 'layout-dashboard', permission: null },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Server',
|
||||
items: [
|
||||
{ name: 'Server', path: '/server', icon: 'server', permission: 'server.view' },
|
||||
{ name: 'Console', path: '/console', icon: 'terminal', permission: 'console.view' },
|
||||
{ name: 'Players', path: '/players', icon: 'users', permission: 'players.view' },
|
||||
{ name: 'Plugins', path: '/plugins', icon: 'puzzle', permission: 'plugins.view' },
|
||||
{ name: 'File manager', path: '/files', icon: 'folder-open', permission: 'files.view' },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Plugin configs',
|
||||
items: [
|
||||
{ name: 'Plugin configs', path: '/plugin-configs', icon: 'puzzle', permission: null },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Operations',
|
||||
items: [
|
||||
{ name: 'Wipe manager', path: '/wipes', icon: 'trash-2', permission: 'wipes.view' },
|
||||
{ name: 'Maps', path: '/maps', icon: 'map', permission: 'maps.view' },
|
||||
{ name: 'Schedules', path: '/schedules', icon: 'calendar-clock', permission: 'schedules.view' },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Monitoring',
|
||||
items: [
|
||||
{ name: 'Chat log', path: '/chat', icon: 'message-square', permission: 'chat.view' },
|
||||
{ name: 'Analytics', path: '/analytics', icon: 'bar-chart-3', permission: 'analytics.view' },
|
||||
{ name: 'Alerts', path: '/alerts', icon: 'triangle-alert', permission: 'alerts.view' },
|
||||
{ name: 'Notifications', path: '/notifications', icon: 'bell', permission: 'notifications.view' },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Management',
|
||||
items: [
|
||||
{ name: 'Team', path: '/team', icon: 'users', permission: null },
|
||||
{ name: 'Store', path: '/store/config', icon: 'shopping-cart', permission: 'store.view' },
|
||||
{ name: 'Modules', path: '/modules', icon: 'layers', permission: 'modules.view' },
|
||||
{ name: 'Changelog', path: '/changelog', icon: 'file-text', permission: 'changelog.view' },
|
||||
{ name: 'Settings', path: '/settings', icon: 'settings', permission: 'settings.view' },
|
||||
],
|
||||
},
|
||||
]
|
||||
// ---- Navigation — driven by the game profile registry ----
|
||||
/**
|
||||
* For 'all', fall back to rust (superset nav). For a specific game, look up
|
||||
* its profile. noUncheckedIndexedAccess-safe: always ?? GAME_PROFILES.rust.
|
||||
*/
|
||||
const activeNavSections = computed<NavSection[]>(() => {
|
||||
const game = activeGame.value === 'all' ? 'rust' : activeGame.value
|
||||
return (useGameProfile(game)).nav
|
||||
})
|
||||
|
||||
const adminNavItems = [
|
||||
{ name: 'Admin home', path: '/admin', icon: 'shield' },
|
||||
@@ -137,6 +96,8 @@ function hasVisibleItems(section: NavSection): boolean {
|
||||
}
|
||||
|
||||
// ---- Agent health ----
|
||||
const hasAgent = computed(() => server.connection !== null)
|
||||
|
||||
const agentTone = computed(() => {
|
||||
const cs = server.connection?.connection_status
|
||||
if (cs === 'connected') return 'online' as const
|
||||
@@ -149,18 +110,23 @@ const agentLabel = computed(() => {
|
||||
if (cs === 'degraded') return 'Degraded'
|
||||
return 'Offline'
|
||||
})
|
||||
const agentName = computed(() => {
|
||||
const ip = server.connection?.server_ip
|
||||
return ip ?? 'asgard-01'
|
||||
const agentName = computed(() => server.connection?.server_ip ?? 'Host agent')
|
||||
|
||||
const agentMetaLine = computed(() => {
|
||||
const cs = server.connection?.connection_status
|
||||
let line = cs === 'connected' ? 'Connected' : server.connection?.companion_last_seen
|
||||
? `Last seen ${safeDate(server.connection.companion_last_seen)}`
|
||||
: 'Awaiting first heartbeat'
|
||||
if (server.stats) {
|
||||
line += ` · ${server.stats.player_count}/${server.stats.max_players} players`
|
||||
}
|
||||
return line
|
||||
})
|
||||
|
||||
// ---- Topbar ----
|
||||
const serverName = computed(() => auth.license?.server_name ?? 'Your servers')
|
||||
const userName = computed(() => auth.user?.username ?? '')
|
||||
const themeIcon = computed(() => theme.value === 'dark' ? 'sun' : 'moon')
|
||||
|
||||
// ---- Import computed from vue (missed above) ----
|
||||
import { computed } from 'vue'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -197,20 +163,20 @@ import { computed } from 'vue'
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Navigation -->
|
||||
<!-- Navigation — sections driven by GAME_PROFILES[activeGame].nav -->
|
||||
<nav class="side__nav">
|
||||
<template v-for="section in navSections" :key="section.label">
|
||||
<template v-for="section in activeNavSections" :key="section.label">
|
||||
<template v-if="hasVisibleItems(section)">
|
||||
<div class="side__sec">
|
||||
<div v-if="section.label" class="t-eyebrow side__lbl">{{ section.label }}</div>
|
||||
<NavItem
|
||||
v-for="item in section.items"
|
||||
v-show="canShowNavItem(item)"
|
||||
:key="item.path"
|
||||
:key="item.route"
|
||||
:icon="item.icon"
|
||||
:label="item.name"
|
||||
:active="isActive(item.path)"
|
||||
@click="navigate(item.path)"
|
||||
:label="item.label"
|
||||
:active="isActive(item.route)"
|
||||
@click="navigate(item.route)"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
@@ -230,18 +196,24 @@ import { computed } from 'vue'
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<!-- Agent health footer -->
|
||||
<!-- Host agent footer -->
|
||||
<div class="side__foot">
|
||||
<div class="agent">
|
||||
<!-- Connected: real IP + status badge + meta line -->
|
||||
<div v-if="hasAgent" class="agent">
|
||||
<div class="agent__row">
|
||||
<StatusDot :tone="agentTone" :pulse="agentTone === 'online'" />
|
||||
<span class="agent__name">{{ agentName }}</span>
|
||||
<Badge :tone="agentTone" size="md">{{ agentLabel }}</Badge>
|
||||
</div>
|
||||
<div class="agent__meta">
|
||||
Agent v{{ APP_VERSION }}
|
||||
<template v-if="server.stats"> · {{ server.stats.player_count }}/{{ server.stats.max_players }} players</template>
|
||||
<div class="agent__meta">{{ agentMetaLine }}</div>
|
||||
</div>
|
||||
<!-- Not connected: honest empty state -->
|
||||
<div v-else class="agent agent--empty">
|
||||
<div class="agent__row">
|
||||
<StatusDot tone="offline" />
|
||||
<span class="agent__name agent__name--muted">No host agent connected</span>
|
||||
</div>
|
||||
<div class="agent__meta">Install the Corrosion host agent from the Server page</div>
|
||||
</div>
|
||||
<!-- User / logout row -->
|
||||
<div class="side__user">
|
||||
@@ -313,9 +285,11 @@ import { computed } from 'vue'
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<!-- Page content -->
|
||||
<!-- Page content — boundary keeps sidebar/topbar alive when a view fails -->
|
||||
<main class="app__content">
|
||||
<RouterView />
|
||||
<ErrorBoundary variant="content">
|
||||
<RouterView />
|
||||
</ErrorBoundary>
|
||||
</main>
|
||||
</div>
|
||||
</div>
|
||||
@@ -419,6 +393,13 @@ body { margin: 0; overflow: hidden; }
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
.agent--empty { opacity: 0.7; }
|
||||
|
||||
.agent__name--muted {
|
||||
color: var(--text-tertiary);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.side__user {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
@@ -1,76 +1,79 @@
|
||||
<script setup lang="ts">
|
||||
import { RouterView, RouterLink } from 'vue-router'
|
||||
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
|
||||
import '@/styles/marketing.css'
|
||||
|
||||
const panelUrl = import.meta.env.VITE_PANEL_URL || ''
|
||||
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="min-h-screen bg-neutral-950 flex flex-col">
|
||||
<!-- Navigation -->
|
||||
<nav class="border-b border-neutral-800 bg-neutral-950/80 backdrop-blur-sm sticky top-0 z-50">
|
||||
<div class="max-w-6xl mx-auto px-6 py-4 flex items-center justify-between">
|
||||
<RouterLink :to="{ name: 'landing' }" class="flex items-center gap-3">
|
||||
<img src="/logo.png" alt="Corrosion" class="h-8 w-8" />
|
||||
<span class="text-lg font-bold text-neutral-100">Corrosion</span>
|
||||
<div>
|
||||
<!-- Nav -->
|
||||
<nav class="mkt-nav">
|
||||
<div class="wrap mkt-nav__in">
|
||||
<RouterLink :to="{ name: 'landing' }" class="brand">
|
||||
<span class="mark"><CorrosionMark :size="26" /></span>
|
||||
<b>Corrosion</b>
|
||||
</RouterLink>
|
||||
<div class="hidden md:flex items-center gap-6">
|
||||
<RouterLink :to="{ name: 'how-it-works' }" class="text-sm text-neutral-400 hover:text-neutral-100 transition-colors">How It Works</RouterLink>
|
||||
<RouterLink :to="{ name: 'pricing' }" class="text-sm text-neutral-400 hover:text-neutral-100 transition-colors">Pricing</RouterLink>
|
||||
<RouterLink :to="{ name: 'roadmap' }" class="text-sm text-neutral-400 hover:text-neutral-100 transition-colors">Roadmap</RouterLink>
|
||||
<RouterLink :to="{ name: 'faq' }" class="text-sm text-neutral-400 hover:text-neutral-100 transition-colors">FAQ</RouterLink>
|
||||
<div class="mkt-nav__links">
|
||||
<RouterLink :to="{ name: 'landing' }" class="scroll-link">Features</RouterLink>
|
||||
<RouterLink :to="{ name: 'pricing' }">Pricing</RouterLink>
|
||||
<RouterLink :to="{ name: 'how-it-works' }">How it works</RouterLink>
|
||||
<RouterLink :to="{ name: 'faq' }">FAQ</RouterLink>
|
||||
<RouterLink :to="{ name: 'roadmap' }">Roadmap</RouterLink>
|
||||
</div>
|
||||
<div class="flex items-center gap-3">
|
||||
<a :href="panelUrl + '/login'" class="text-sm text-neutral-400 hover:text-neutral-100 transition-colors">Sign In</a>
|
||||
<a :href="panelUrl + '/register'" class="px-4 py-2 bg-oxide-600 hover:bg-oxide-700 text-white text-sm font-medium rounded-lg transition-colors">Get Started</a>
|
||||
<div class="mkt-nav__cta">
|
||||
<a class="mkt-nav__signin" :href="panelUrl + '/login'">Sign in</a>
|
||||
<RouterLink class="btn btn--primary btn--sm" :to="{ name: 'early-access' }">
|
||||
Early access
|
||||
</RouterLink>
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<!-- Page content -->
|
||||
<main class="flex-1">
|
||||
<RouterView />
|
||||
</main>
|
||||
<RouterView />
|
||||
|
||||
<!-- Footer -->
|
||||
<footer class="border-t border-neutral-800 py-12">
|
||||
<div class="max-w-6xl mx-auto px-6">
|
||||
<div class="grid grid-cols-2 md:grid-cols-4 gap-8 mb-8">
|
||||
<div>
|
||||
<h4 class="text-sm font-semibold text-neutral-300 mb-3">Product</h4>
|
||||
<div class="space-y-2">
|
||||
<RouterLink :to="{ name: 'how-it-works' }" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">How It Works</RouterLink>
|
||||
<RouterLink :to="{ name: 'pricing' }" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">Pricing</RouterLink>
|
||||
<RouterLink :to="{ name: 'roadmap' }" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">Roadmap</RouterLink>
|
||||
</div>
|
||||
<footer class="mkt-footer">
|
||||
<div class="wrap">
|
||||
<div class="footer__cols">
|
||||
<div class="footer__brand">
|
||||
<RouterLink :to="{ name: 'landing' }" class="brand">
|
||||
<span class="mark"><CorrosionMark :size="24" /></span>
|
||||
<b>Corrosion</b>
|
||||
</RouterLink>
|
||||
<p>Game server operations for self-hosted communities.</p>
|
||||
</div>
|
||||
<div>
|
||||
<h4 class="text-sm font-semibold text-neutral-300 mb-3">Support</h4>
|
||||
<div class="space-y-2">
|
||||
<RouterLink :to="{ name: 'faq' }" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">FAQ</RouterLink>
|
||||
<a href="https://discord.gg/corrosion" target="_blank" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">Discord</a>
|
||||
</div>
|
||||
<div class="footer__col">
|
||||
<h5>Product</h5>
|
||||
<RouterLink :to="{ name: 'landing' }">Supported games</RouterLink>
|
||||
<RouterLink :to="{ name: 'landing' }">Features</RouterLink>
|
||||
<RouterLink :to="{ name: 'pricing' }">Pricing</RouterLink>
|
||||
<RouterLink :to="{ name: 'roadmap' }">Roadmap</RouterLink>
|
||||
</div>
|
||||
<div>
|
||||
<h4 class="text-sm font-semibold text-neutral-300 mb-3">Company</h4>
|
||||
<div class="space-y-2">
|
||||
<RouterLink :to="{ name: 'landing' }" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">About</RouterLink>
|
||||
<RouterLink to="/status" class="block text-sm text-neutral-500 hover:text-neutral-300 transition-colors">Status</RouterLink>
|
||||
</div>
|
||||
<div class="footer__col">
|
||||
<h5>Games</h5>
|
||||
<RouterLink :to="{ name: 'landing' }">Rust</RouterLink>
|
||||
<RouterLink :to="{ name: 'landing' }">Dune: Awakening</RouterLink>
|
||||
<RouterLink :to="{ name: 'landing' }">Soulmask</RouterLink>
|
||||
<RouterLink :to="{ name: 'landing' }">Conan Exiles</RouterLink>
|
||||
</div>
|
||||
<div>
|
||||
<h4 class="text-sm font-semibold text-neutral-300 mb-3">Legal</h4>
|
||||
<div class="space-y-2">
|
||||
<span class="block text-sm text-neutral-600">Terms of Service</span>
|
||||
<span class="block text-sm text-neutral-600">Privacy Policy</span>
|
||||
</div>
|
||||
<div class="footer__col">
|
||||
<h5>Support</h5>
|
||||
<RouterLink :to="{ name: 'faq' }">FAQ</RouterLink>
|
||||
<RouterLink to="/status">Status</RouterLink>
|
||||
</div>
|
||||
<div class="footer__col">
|
||||
<h5>Company</h5>
|
||||
<RouterLink :to="{ name: 'landing' }">About</RouterLink>
|
||||
<RouterLink :to="{ name: 'roadmap' }">Changelog</RouterLink>
|
||||
<a href="mailto:support@corrosionmgmt.com">Contact</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="border-t border-neutral-800 pt-6 flex items-center justify-between">
|
||||
<div class="flex items-center gap-2">
|
||||
<img src="/logo.png" alt="Corrosion" class="h-4 w-4 opacity-60" />
|
||||
<span class="text-sm text-neutral-600">© 2026 Corrosion. All rights reserved.</span>
|
||||
</div>
|
||||
<span class="text-xs text-neutral-700">The Control Plane for Rust Servers.</span>
|
||||
<div class="footer__bar">
|
||||
<span>© 2026 Corrosion. All rights reserved.</span>
|
||||
<span>One control plane. Every game.</span>
|
||||
</div>
|
||||
</div>
|
||||
</footer>
|
||||
|
||||
342
frontend/src/config/gameProfiles.ts
Normal file
342
frontend/src/config/gameProfiles.ts
Normal file
@@ -0,0 +1,342 @@
|
||||
/**
|
||||
* gameProfiles.ts — Source of truth for per-game UI adaptation.
|
||||
*
|
||||
* Every game-specific label, terminology, Steam app ID, management model,
|
||||
* stat field list, AND sidebar nav lives here. The dashboard, server cards,
|
||||
* wipe manager, sidebar, and any future multi-game surface should key off this
|
||||
* registry — never hard-code game-specific strings in components.
|
||||
*
|
||||
* Backend status: the backend has NO game field on licenses yet. Today every
|
||||
* license is implicitly Rust. This registry is ready: when the backend adds a
|
||||
* `game` column to `licenses` (or `server_config`), the frontend only needs to
|
||||
* read that field and call `useGameProfile(id)` — no component changes required.
|
||||
*
|
||||
* To add a new game: add a GameId union member and a corresponding entry in
|
||||
* GAME_PROFILES. Nothing else changes.
|
||||
*/
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Nav structure — drives the per-game sidebar
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/** A single sidebar nav item. route must be an existing panel route path. */
|
||||
export interface NavItemDef {
|
||||
label: string
|
||||
route: string
|
||||
icon: string
|
||||
/** Permission key required to show this item (e.g. 'plugins.view'). Null = always visible. */
|
||||
permission: string | null
|
||||
}
|
||||
|
||||
/** A labelled section grouping nav items in the sidebar. */
|
||||
export interface NavSection {
|
||||
/** Section heading (eyebrow text). Empty string = no heading. */
|
||||
label: string
|
||||
items: NavItemDef[]
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Union types — exhaustive, never widen to string
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/** Every supported game identifier. */
|
||||
export type GameId = 'rust' | 'conan' | 'soulmask' | 'dune'
|
||||
|
||||
/** How the server process is managed. */
|
||||
export type ManagementModel = 'process+rcon' | 'docker-compose'
|
||||
|
||||
/** Mod ecosystem the game uses. */
|
||||
export type ModSystem = 'umod' | 'workshop' | 'none'
|
||||
|
||||
/** Primary console / remote-admin interface. */
|
||||
export type ConsoleType = 'rcon' | 'rcon+ingame' | 'rcon+gm' | 'rabbitmq'
|
||||
|
||||
/**
|
||||
* How a "reset" is performed — each value maps to a distinct wipe code path.
|
||||
* Pipe-delimited strings intentionally encode composite operations.
|
||||
*/
|
||||
export type ResetModel =
|
||||
| 'map-bp-wipe'
|
||||
| 'wipe-world-structures+decay'
|
||||
| 'worlddb-delete+decay'
|
||||
| 'deep-desert-coriolis-seed'
|
||||
|
||||
/** Cross-server or character-sharing mechanism. */
|
||||
export type ClusteringModel = 'none' | 'character-transfer' | 'main-client' | 'battlegroup'
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// GameProfile shape
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export interface GameTerminology {
|
||||
/** What the operator calls a reset / wipe. */
|
||||
reset: string
|
||||
/** What the operator calls plugins / mods (null if no mod system). */
|
||||
mods: string | null
|
||||
/** What the operator calls a player group / faction. */
|
||||
group: string
|
||||
}
|
||||
|
||||
export interface GamePorts {
|
||||
game: number
|
||||
query: number
|
||||
rcon: number
|
||||
cluster?: number
|
||||
}
|
||||
|
||||
export interface GameProfile {
|
||||
/** Human-readable game name. */
|
||||
label: string
|
||||
/** CSS design-token key — maps to data-game attr and --accent token. */
|
||||
accent: string
|
||||
managementModel: ManagementModel
|
||||
steamAppId: number | { windows: number; linux: number }
|
||||
/** Default ports (game-specific defaults; operator can override). */
|
||||
ports?: GamePorts
|
||||
mods: ModSystem
|
||||
console: ConsoleType
|
||||
resetModel: ResetModel
|
||||
clustering: ClusteringModel
|
||||
/** Available map names, if the game ships with named maps. */
|
||||
maps?: string[]
|
||||
terminology: GameTerminology
|
||||
/** Notable game-specific mechanics that affect server administration. */
|
||||
special?: string[]
|
||||
/**
|
||||
* Stat field labels shown on server cards and the dashboard.
|
||||
* First entry is always Players; subsequent entries are game-specific.
|
||||
*/
|
||||
statFields: [string, string, string]
|
||||
/**
|
||||
* Per-game sidebar navigation. Ordered list of sections, each with items.
|
||||
* Items MUST use only existing panel routes (see router/index.ts).
|
||||
* The sidebar renders exactly these sections for the active game.
|
||||
*/
|
||||
nav: NavSection[]
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Registry
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Shared nav building blocks — reused across game nav definitions
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
const NAV_DASHBOARD: NavItemDef = { label: 'Dashboard', route: '/', icon: 'layout-dashboard', permission: null }
|
||||
const NAV_SERVER: NavItemDef = { label: 'Server', route: '/server', icon: 'server', permission: 'server.view' }
|
||||
const NAV_CONSOLE: NavItemDef = { label: 'Console', route: '/console', icon: 'terminal', permission: 'console.view' }
|
||||
const NAV_PLAYERS: NavItemDef = { label: 'Players', route: '/players', icon: 'users', permission: 'players.view' }
|
||||
const NAV_PLUGINS: NavItemDef = { label: 'Plugins (uMod)', route: '/plugins', icon: 'puzzle', permission: 'plugins.view' }
|
||||
const NAV_FILES: NavItemDef = { label: 'File manager', route: '/files', icon: 'folder-open', permission: 'files.view' }
|
||||
const NAV_PLUGIN_CONFIGS: NavItemDef = { label: 'Plugin configs', route: '/plugin-configs', icon: 'sliders', permission: null }
|
||||
const NAV_SCHEDULES: NavItemDef = { label: 'Schedules', route: '/schedules', icon: 'calendar-clock', permission: 'schedules.view' }
|
||||
const NAV_CHAT: NavItemDef = { label: 'Chat log', route: '/chat', icon: 'message-square', permission: 'chat.view' }
|
||||
const NAV_ANALYTICS: NavItemDef = { label: 'Analytics', route: '/analytics', icon: 'bar-chart-3', permission: 'analytics.view' }
|
||||
const NAV_ALERTS: NavItemDef = { label: 'Alerts', route: '/alerts', icon: 'triangle-alert', permission: 'alerts.view' }
|
||||
const NAV_NOTIFICATIONS: NavItemDef = { label: 'Notifications', route: '/notifications', icon: 'bell', permission: 'notifications.view' }
|
||||
const NAV_TEAM: NavItemDef = { label: 'Team', route: '/team', icon: 'users', permission: null }
|
||||
const NAV_STORE: NavItemDef = { label: 'Store', route: '/store/config', icon: 'shopping-cart', permission: 'store.view' }
|
||||
const NAV_MODULES: NavItemDef = { label: 'Modules', route: '/modules', icon: 'layers', permission: 'modules.view' }
|
||||
const NAV_CHANGELOG: NavItemDef = { label: 'Changelog', route: '/changelog', icon: 'file-text', permission: 'changelog.view' }
|
||||
const NAV_SETTINGS: NavItemDef = { label: 'Settings', route: '/settings', icon: 'settings', permission: 'settings.view' }
|
||||
const NAV_MAPS: NavItemDef = { label: 'Maps', route: '/maps', icon: 'map', permission: 'maps.view' }
|
||||
|
||||
/** Full Rust / 'all' nav — superset used as fallback. */
|
||||
const RUST_NAV: NavSection[] = [
|
||||
{ label: '', items: [NAV_DASHBOARD] },
|
||||
{
|
||||
label: 'Server',
|
||||
items: [NAV_SERVER, NAV_CONSOLE, NAV_PLAYERS, NAV_PLUGINS, NAV_FILES],
|
||||
},
|
||||
{ label: 'Plugin configs', items: [NAV_PLUGIN_CONFIGS] },
|
||||
{
|
||||
label: 'Operations',
|
||||
items: [
|
||||
{ label: 'Wipe', route: '/wipes', icon: 'trash-2', permission: 'wipes.view' },
|
||||
NAV_MAPS,
|
||||
NAV_SCHEDULES,
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Monitoring',
|
||||
items: [NAV_CHAT, NAV_ANALYTICS, NAV_ALERTS, NAV_NOTIFICATIONS],
|
||||
},
|
||||
{
|
||||
label: 'Management',
|
||||
items: [NAV_TEAM, NAV_STORE, NAV_MODULES, NAV_CHANGELOG, NAV_SETTINGS],
|
||||
},
|
||||
]
|
||||
|
||||
export const GAME_PROFILES: Record<GameId, GameProfile> = {
|
||||
rust: {
|
||||
label: 'Rust',
|
||||
accent: 'rust',
|
||||
managementModel: 'process+rcon',
|
||||
steamAppId: 258550,
|
||||
mods: 'umod',
|
||||
console: 'rcon',
|
||||
resetModel: 'map-bp-wipe',
|
||||
clustering: 'none',
|
||||
terminology: {
|
||||
reset: 'Wipe',
|
||||
mods: 'Plugins',
|
||||
group: 'Team',
|
||||
},
|
||||
statFields: ['Players', 'uMod', 'Wipe'],
|
||||
nav: RUST_NAV,
|
||||
},
|
||||
|
||||
conan: {
|
||||
label: 'Conan Exiles',
|
||||
accent: 'conan',
|
||||
managementModel: 'process+rcon',
|
||||
steamAppId: 443030,
|
||||
ports: { game: 7777, query: 27015, rcon: 25575 },
|
||||
mods: 'workshop',
|
||||
console: 'rcon+ingame',
|
||||
// Player progress persists across world wipes — only structures are cleared.
|
||||
resetModel: 'wipe-world-structures+decay',
|
||||
clustering: 'character-transfer',
|
||||
maps: ['Exiled Lands', 'Isle of Siptah'],
|
||||
terminology: {
|
||||
reset: 'Wipe World',
|
||||
mods: 'Mods',
|
||||
group: 'Clan',
|
||||
},
|
||||
special: ['Clans', 'Thralls', 'Avatars', 'Purge', 'PvP windows'],
|
||||
statFields: ['Players', 'Clans', 'Purge'],
|
||||
nav: [
|
||||
{ label: '', items: [NAV_DASHBOARD] },
|
||||
{
|
||||
label: 'Server',
|
||||
// Conan: no uMod/Oxide; has RCON console, maps, players, files
|
||||
items: [NAV_SERVER, NAV_CONSOLE, NAV_PLAYERS, NAV_FILES],
|
||||
},
|
||||
{
|
||||
label: 'Operations',
|
||||
items: [
|
||||
{ label: 'Wipe World', route: '/wipes', icon: 'trash-2', permission: 'wipes.view' },
|
||||
NAV_MAPS,
|
||||
NAV_SCHEDULES,
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Monitoring',
|
||||
items: [NAV_CHAT, NAV_ANALYTICS, NAV_ALERTS, NAV_NOTIFICATIONS],
|
||||
},
|
||||
{
|
||||
label: 'Management',
|
||||
items: [NAV_TEAM, NAV_STORE, NAV_MODULES, NAV_CHANGELOG, NAV_SETTINGS],
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
soulmask: {
|
||||
label: 'Soulmask',
|
||||
accent: 'soulmask',
|
||||
managementModel: 'process+rcon',
|
||||
// Different Steam app IDs per OS (uncommon — store this explicitly).
|
||||
steamAppId: { windows: 3017310, linux: 3017300 },
|
||||
ports: { game: 8777, query: 27015, rcon: 19000, cluster: 20000 },
|
||||
mods: 'workshop',
|
||||
console: 'rcon+gm',
|
||||
resetModel: 'worlddb-delete+decay',
|
||||
clustering: 'main-client',
|
||||
maps: ['Cloud Mist Forest', 'Shifting Sands'],
|
||||
terminology: {
|
||||
reset: 'World Reset',
|
||||
mods: 'Workshop Mods',
|
||||
group: 'Tribe',
|
||||
},
|
||||
special: ['Cluster', 'Tribes'],
|
||||
statFields: ['Players', 'Tribe', 'Mask'],
|
||||
nav: [
|
||||
{ label: '', items: [NAV_DASHBOARD] },
|
||||
{
|
||||
label: 'Server',
|
||||
// Soulmask: no uMod/Oxide; has RCON+GM console, players, files
|
||||
items: [NAV_SERVER, NAV_CONSOLE, NAV_PLAYERS, NAV_FILES],
|
||||
},
|
||||
{
|
||||
label: 'Operations',
|
||||
items: [
|
||||
{ label: 'World Reset', route: '/wipes', icon: 'trash-2', permission: 'wipes.view' },
|
||||
NAV_SCHEDULES,
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Monitoring',
|
||||
items: [NAV_CHAT, NAV_ANALYTICS, NAV_ALERTS],
|
||||
},
|
||||
{
|
||||
label: 'Management',
|
||||
items: [NAV_TEAM, NAV_STORE, NAV_MODULES, NAV_CHANGELOG, NAV_SETTINGS],
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
dune: {
|
||||
label: 'Dune: Awakening',
|
||||
accent: 'dune',
|
||||
managementModel: 'docker-compose',
|
||||
steamAppId: 4754530,
|
||||
mods: 'none',
|
||||
// Dune uses RabbitMQ for its admin messaging — not a standard RCON port.
|
||||
console: 'rabbitmq',
|
||||
resetModel: 'deep-desert-coriolis-seed',
|
||||
clustering: 'battlegroup',
|
||||
terminology: {
|
||||
reset: 'Deep Desert reset',
|
||||
mods: null,
|
||||
group: 'Guild',
|
||||
},
|
||||
special: ['Sietches', 'Deep Desert', 'Bases', 'Landsraad'],
|
||||
statFields: ['Players', 'Sietches', 'Control'],
|
||||
nav: [
|
||||
{ label: '', items: [NAV_DASHBOARD] },
|
||||
{
|
||||
label: 'Server',
|
||||
// Dune: no RCON (uses RabbitMQ); label console "Broadcast"; no maps route; no plugins
|
||||
items: [
|
||||
NAV_SERVER,
|
||||
{ label: 'Broadcast', route: '/console', icon: 'radio', permission: 'console.view' },
|
||||
NAV_PLAYERS,
|
||||
NAV_FILES,
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Operations',
|
||||
items: [
|
||||
{ label: 'Deep Desert', route: '/wipes', icon: 'wind', permission: 'wipes.view' },
|
||||
NAV_SCHEDULES,
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Monitoring',
|
||||
items: [NAV_ANALYTICS, NAV_ALERTS],
|
||||
},
|
||||
{
|
||||
label: 'Management',
|
||||
items: [NAV_TEAM, NAV_STORE, NAV_CHANGELOG, NAV_SETTINGS],
|
||||
},
|
||||
],
|
||||
},
|
||||
} as const
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Helper
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Returns the GameProfile for the given id, falling back to Rust if the id is
|
||||
* unknown (forward-compatibility: unknown games show Rust defaults until their
|
||||
* profile is added).
|
||||
*
|
||||
* @example
|
||||
* const profile = useGameProfile('rust')
|
||||
* console.log(profile.terminology.reset) // 'Wipe'
|
||||
*/
|
||||
export function useGameProfile(id: string): GameProfile {
|
||||
return (GAME_PROFILES as Record<string, GameProfile>)[id] ?? GAME_PROFILES.rust
|
||||
}
|
||||
846
frontend/src/styles/marketing.css
Normal file
846
frontend/src/styles/marketing.css
Normal file
@@ -0,0 +1,846 @@
|
||||
/* ============================================================
|
||||
Corrosion — Marketing site styles
|
||||
Consumes the design-system tokens already loaded globally
|
||||
via frontend/src/style.css (tokens/fonts → colors → etc.).
|
||||
Class names match the design kit exactly.
|
||||
============================================================ */
|
||||
|
||||
.wrap { max-width: 1140px; margin: 0 auto; padding: 0 32px; }
|
||||
section { position: relative; }
|
||||
|
||||
.eyebrow {
|
||||
font-family: var(--font-mono);
|
||||
font-size: var(--text-xs);
|
||||
font-weight: 500;
|
||||
letter-spacing: var(--tracking-caps);
|
||||
text-transform: uppercase;
|
||||
color: var(--accent-text);
|
||||
}
|
||||
|
||||
h2.title {
|
||||
font-family: var(--font-brand);
|
||||
font-weight: 700;
|
||||
font-size: var(--text-4xl);
|
||||
letter-spacing: 0.01em;
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
line-height: 1.08;
|
||||
}
|
||||
|
||||
.lead {
|
||||
text-align: center;
|
||||
color: var(--text-secondary);
|
||||
font-size: var(--text-lg);
|
||||
margin: 16px auto 0;
|
||||
max-width: 660px;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.accent { color: var(--accent-text); }
|
||||
|
||||
.mark { display: inline-block; color: var(--accent); }
|
||||
.mark svg { width: 100%; height: 100%; display: block; }
|
||||
|
||||
/* ---- Buttons ---- */
|
||||
.btn {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
height: 46px;
|
||||
padding: 0 22px;
|
||||
border-radius: var(--radius-md);
|
||||
font-family: var(--font-sans);
|
||||
font-weight: 600;
|
||||
font-size: var(--text-base);
|
||||
cursor: pointer;
|
||||
border: 1px solid transparent;
|
||||
transition: var(--transition-colors), transform var(--dur-fast) var(--ease-standard);
|
||||
text-decoration: none;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.btn:active { transform: translateY(1px); }
|
||||
|
||||
.btn--primary {
|
||||
background: var(--accent);
|
||||
color: var(--accent-contrast);
|
||||
}
|
||||
.btn--primary:hover { background: var(--accent-hover); }
|
||||
|
||||
.btn--ghost {
|
||||
background: var(--surface-raised-2);
|
||||
color: var(--text-primary);
|
||||
box-shadow: var(--ring-default);
|
||||
}
|
||||
.btn--ghost:hover { background: var(--surface-active); }
|
||||
|
||||
.btn--sm { height: 36px; padding: 0 14px; font-size: var(--text-sm); }
|
||||
.btn--lg { height: 52px; padding: 0 28px; font-size: var(--text-md); }
|
||||
|
||||
/* ---- Nav ---- */
|
||||
.mkt-nav {
|
||||
position: sticky;
|
||||
top: 0;
|
||||
z-index: 50;
|
||||
height: var(--topbar-h);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
background: color-mix(in srgb, var(--surface-canvas) 84%, transparent);
|
||||
backdrop-filter: blur(12px);
|
||||
border-bottom: 1px solid var(--border-subtle);
|
||||
}
|
||||
.mkt-nav__in { display: flex; align-items: center; gap: 24px; width: 100%; }
|
||||
.brand { display: flex; align-items: center; gap: 10px; text-decoration: none; }
|
||||
.brand .mark { width: 26px; height: 26px; }
|
||||
.brand b {
|
||||
font-family: var(--font-brand);
|
||||
font-weight: 800;
|
||||
font-size: 18px;
|
||||
letter-spacing: 0.01em;
|
||||
color: var(--text-primary);
|
||||
}
|
||||
.mkt-nav__links { display: flex; gap: 24px; margin-left: 14px; }
|
||||
.mkt-nav__links a {
|
||||
color: var(--text-secondary);
|
||||
font-size: var(--text-sm);
|
||||
font-weight: 500;
|
||||
transition: color var(--dur-fast);
|
||||
text-decoration: none;
|
||||
}
|
||||
.mkt-nav__links a:hover { color: var(--text-primary); }
|
||||
.mkt-nav__cta { margin-left: auto; display: flex; align-items: center; gap: 12px; }
|
||||
.mkt-nav__signin {
|
||||
color: var(--text-secondary);
|
||||
font-size: var(--text-sm);
|
||||
font-weight: 500;
|
||||
text-decoration: none;
|
||||
transition: color var(--dur-fast);
|
||||
}
|
||||
.mkt-nav__signin:hover { color: var(--text-primary); }
|
||||
|
||||
/* ---- Hero ---- */
|
||||
.hero { overflow: hidden; border-bottom: 1px solid var(--border-subtle); }
|
||||
.hero__atmo {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
z-index: 0;
|
||||
transition: background var(--dur-slower) var(--ease-standard);
|
||||
background:
|
||||
radial-gradient(120% 80% at 50% -10%, var(--atmo-haze), transparent 55%),
|
||||
radial-gradient(70% 50% at 85% 110%, color-mix(in srgb, var(--accent) 9%, transparent), transparent 60%),
|
||||
linear-gradient(180deg, var(--atmo-1), var(--surface-canvas) 72%);
|
||||
}
|
||||
.hero__grain {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
z-index: 0;
|
||||
opacity: .5;
|
||||
mix-blend-mode: overlay;
|
||||
background-image: radial-gradient(rgba(255,255,255,.05) 1px, transparent 1px);
|
||||
background-size: 3px 3px;
|
||||
}
|
||||
.hero__grid {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
z-index: 0;
|
||||
opacity: .32;
|
||||
-webkit-mask-image: radial-gradient(75% 60% at 50% 24%, #000, transparent 78%);
|
||||
mask-image: radial-gradient(75% 60% at 50% 24%, #000, transparent 78%);
|
||||
background-image:
|
||||
linear-gradient(var(--border-subtle) 1px, transparent 1px),
|
||||
linear-gradient(90deg, var(--border-subtle) 1px, transparent 1px);
|
||||
background-size: 46px 46px;
|
||||
}
|
||||
.hero__in {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
text-align: center;
|
||||
padding: 74px 0 88px;
|
||||
}
|
||||
.hero__mark {
|
||||
width: 72px;
|
||||
height: 72px;
|
||||
margin: 0 auto 22px;
|
||||
color: var(--accent);
|
||||
filter: drop-shadow(0 0 26px var(--accent-glow));
|
||||
transition: color var(--dur-slow);
|
||||
}
|
||||
.hero h1 {
|
||||
font-family: var(--font-brand);
|
||||
font-weight: 800;
|
||||
font-size: var(--text-6xl);
|
||||
line-height: 1.04;
|
||||
letter-spacing: 0.005em;
|
||||
margin: 0;
|
||||
}
|
||||
.hero h1 .accent { display: block; }
|
||||
.hero__sub {
|
||||
color: var(--text-secondary);
|
||||
font-size: var(--text-lg);
|
||||
margin: 22px auto 0;
|
||||
max-width: 640px;
|
||||
line-height: 1.55;
|
||||
}
|
||||
.hero__cta {
|
||||
display: flex;
|
||||
gap: 14px;
|
||||
justify-content: center;
|
||||
margin-top: 30px;
|
||||
}
|
||||
.hero__games {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
justify-content: center;
|
||||
margin-top: 34px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.gpill {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
height: 38px;
|
||||
padding: 0 16px;
|
||||
border-radius: var(--radius-pill);
|
||||
background: var(--surface-raised);
|
||||
box-shadow: var(--ring-default);
|
||||
color: var(--text-secondary);
|
||||
font-size: var(--text-sm);
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
border: none;
|
||||
transition: var(--transition-colors);
|
||||
}
|
||||
.gpill[data-on="true"] {
|
||||
color: var(--accent-text);
|
||||
background: var(--accent-soft);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
.hero__foot {
|
||||
margin-top: 16px;
|
||||
font-family: var(--font-mono);
|
||||
font-size: var(--text-xs);
|
||||
letter-spacing: .04em;
|
||||
color: var(--text-muted);
|
||||
}
|
||||
.notpill {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 18px;
|
||||
height: 28px;
|
||||
padding: 0 13px;
|
||||
border-radius: var(--radius-pill);
|
||||
background: var(--surface-raised);
|
||||
box-shadow: var(--ring-default);
|
||||
font-family: var(--font-mono);
|
||||
font-size: var(--text-xs);
|
||||
color: var(--text-secondary);
|
||||
}
|
||||
.notpill b { color: var(--accent-text); }
|
||||
|
||||
/* ---- Panel mockup ---- */
|
||||
.mock {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
max-width: 1000px;
|
||||
margin: 54px auto 0;
|
||||
border-radius: var(--radius-xl);
|
||||
overflow: hidden;
|
||||
background: var(--surface-base);
|
||||
box-shadow: 0 50px 130px -34px rgba(0,0,0,.85), var(--ring-default);
|
||||
}
|
||||
.mock__bar {
|
||||
height: 40px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 14px;
|
||||
padding: 0 14px;
|
||||
background: var(--surface-raised);
|
||||
border-bottom: 1px solid var(--border-subtle);
|
||||
}
|
||||
.mock__dots { display: flex; gap: 7px; }
|
||||
.mock__dots span {
|
||||
width: 9px;
|
||||
height: 9px;
|
||||
border-radius: 50%;
|
||||
background: var(--surface-active);
|
||||
display: inline-block;
|
||||
}
|
||||
.mock__url {
|
||||
font-family: var(--font-mono);
|
||||
font-size: 11px;
|
||||
color: var(--text-tertiary);
|
||||
background: var(--surface-inset);
|
||||
padding: 5px 12px;
|
||||
border-radius: var(--radius-pill);
|
||||
}
|
||||
.mock__body {
|
||||
display: grid;
|
||||
grid-template-columns: 188px 1fr;
|
||||
min-height: 316px;
|
||||
text-align: left;
|
||||
}
|
||||
.mock__side {
|
||||
border-right: 1px solid var(--border-subtle);
|
||||
padding: 14px 12px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 7px;
|
||||
}
|
||||
.mock__brand {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 6px;
|
||||
padding: 0 4px;
|
||||
}
|
||||
.mock__brand .mark { width: 18px; height: 18px; }
|
||||
.mock__brand b {
|
||||
font-family: var(--font-brand);
|
||||
font-weight: 800;
|
||||
font-size: 13px;
|
||||
}
|
||||
.mock__gs {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
padding: 4px;
|
||||
background: var(--surface-inset);
|
||||
border-radius: var(--radius-md);
|
||||
box-shadow: var(--ring-default);
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.mock__gs span {
|
||||
flex: 1;
|
||||
height: 24px;
|
||||
border-radius: var(--radius-sm);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: var(--text-muted);
|
||||
}
|
||||
.mock__gs .on {
|
||||
background: var(--surface-raised-2);
|
||||
box-shadow: var(--ring-default);
|
||||
color: var(--accent);
|
||||
}
|
||||
.mock__nav {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 9px;
|
||||
height: 28px;
|
||||
padding: 0 9px;
|
||||
border-radius: var(--radius-sm);
|
||||
color: var(--text-tertiary);
|
||||
font-size: 12px;
|
||||
}
|
||||
.mock__nav.on { background: var(--accent-soft); color: var(--accent-text); }
|
||||
.mock__main { padding: 16px; display: flex; flex-direction: column; gap: 12px; }
|
||||
.mock__kpis { display: grid; grid-template-columns: repeat(3,1fr); gap: 10px; }
|
||||
.mock__kpi {
|
||||
background: var(--surface-raised);
|
||||
border-radius: var(--radius-md);
|
||||
box-shadow: var(--ring-default);
|
||||
padding: 10px 12px;
|
||||
}
|
||||
.mock__kpi .l { font-size: 10px; color: var(--text-tertiary); }
|
||||
.mock__kpi .v {
|
||||
font-family: var(--font-mono);
|
||||
font-weight: 600;
|
||||
font-size: 19px;
|
||||
color: var(--text-primary);
|
||||
margin-top: 3px;
|
||||
}
|
||||
.mock__kpi .v small { color: var(--text-muted); font-size: 12px; }
|
||||
.mock__row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
background: var(--surface-raised);
|
||||
border-radius: var(--radius-md);
|
||||
box-shadow: var(--ring-default);
|
||||
padding: 9px 12px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
.mock__row::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: 0; top: 0; bottom: 0;
|
||||
width: 3px;
|
||||
background: var(--accent);
|
||||
}
|
||||
.mock__row .g {
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
flex: none;
|
||||
border-radius: 5px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: var(--accent);
|
||||
background: var(--accent-soft);
|
||||
}
|
||||
.mock__row .nm { flex: 1; font-size: 12px; font-weight: 600; }
|
||||
.mock__row .nm small {
|
||||
display: block;
|
||||
font-family: var(--font-mono);
|
||||
font-weight: 400;
|
||||
font-size: 10px;
|
||||
color: var(--text-muted);
|
||||
}
|
||||
.mock__row .st {
|
||||
font-family: var(--font-mono);
|
||||
font-size: 10px;
|
||||
color: var(--status-online);
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
}
|
||||
.mock__row .st b {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
border-radius: 50%;
|
||||
background: var(--status-online);
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
/* ---- Section spacing ---- */
|
||||
.sec { padding: 88px 0; border-bottom: 1px solid var(--border-subtle); }
|
||||
.sec__head { text-align: center; margin-bottom: 48px; }
|
||||
.sec__head .eyebrow { display: block; margin-bottom: 12px; }
|
||||
|
||||
/* ---- Problem cards ---- */
|
||||
.pain {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4,1fr);
|
||||
gap: 12px;
|
||||
max-width: 1000px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.pain__item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 11px;
|
||||
padding: 16px;
|
||||
background: var(--surface-base);
|
||||
border-radius: var(--radius-lg);
|
||||
box-shadow: var(--ring-default);
|
||||
font-size: var(--text-sm);
|
||||
color: var(--text-primary);
|
||||
}
|
||||
.pain__x {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
flex: none;
|
||||
border-radius: var(--radius-sm);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: var(--status-offline-soft);
|
||||
color: var(--status-offline);
|
||||
}
|
||||
.closing {
|
||||
text-align: center;
|
||||
margin: 40px auto 0;
|
||||
max-width: 720px;
|
||||
font-size: var(--text-xl);
|
||||
font-weight: 600;
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
/* ---- Steps ---- */
|
||||
.steps {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3,1fr);
|
||||
gap: 16px;
|
||||
max-width: 900px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.step {
|
||||
padding: 28px 24px;
|
||||
text-align: center;
|
||||
background: var(--surface-base);
|
||||
border-radius: var(--radius-xl);
|
||||
box-shadow: var(--ring-default);
|
||||
}
|
||||
.step__n {
|
||||
width: 38px;
|
||||
height: 38px;
|
||||
margin: 0 auto 16px;
|
||||
border-radius: var(--radius-md);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-family: var(--font-mono);
|
||||
font-weight: 700;
|
||||
font-size: var(--text-lg);
|
||||
color: var(--accent-text);
|
||||
background: var(--accent-soft);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
.step b { font-size: var(--text-md); font-weight: 600; }
|
||||
.step p { color: var(--text-tertiary); font-size: var(--text-sm); margin: 8px 0 0; }
|
||||
.nots {
|
||||
display: flex;
|
||||
gap: 26px;
|
||||
justify-content: center;
|
||||
margin-top: 34px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.nots span {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
color: var(--text-tertiary);
|
||||
font-size: var(--text-sm);
|
||||
font-family: var(--font-mono);
|
||||
}
|
||||
|
||||
/* ---- Blueprints (game cards) ---- */
|
||||
.blueprints {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 16px;
|
||||
max-width: 1000px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.bp {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
padding: 24px;
|
||||
border-radius: var(--radius-xl);
|
||||
background:
|
||||
radial-gradient(120% 90% at 100% 0%, var(--atmo-haze), transparent 55%),
|
||||
linear-gradient(160deg, color-mix(in srgb, var(--atmo-1) 80%, transparent), var(--surface-base) 70%);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
.bp__head { display: flex; align-items: center; gap: 12px; margin-bottom: 4px; }
|
||||
.bp__ic {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
flex: none;
|
||||
border-radius: var(--radius-md);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: var(--accent);
|
||||
background: color-mix(in srgb, var(--accent) 16%, transparent);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
.bp__name { font-family: var(--font-brand); font-weight: 700; font-size: var(--text-xl); }
|
||||
.bp__accent {
|
||||
font-family: var(--font-mono);
|
||||
font-size: 11px;
|
||||
color: var(--accent-text);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: .08em;
|
||||
}
|
||||
.bp__role { font-size: var(--text-sm); font-weight: 600; color: var(--text-secondary); margin: 10px 0 14px; }
|
||||
.bp__list { display: flex; flex-direction: column; gap: 8px; }
|
||||
.bp__list div { display: flex; align-items: center; gap: 9px; font-size: var(--text-sm); color: var(--text-secondary); }
|
||||
|
||||
/* ---- Capabilities (3 col) ---- */
|
||||
.caps {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3,1fr);
|
||||
gap: 30px;
|
||||
max-width: 1000px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.caps__col > .eyebrow { display: block; margin-bottom: 8px; }
|
||||
.feat { display: flex; gap: 12px; padding: 14px 0; border-top: 1px solid var(--border-subtle); }
|
||||
.feat:first-of-type { border-top: 0; }
|
||||
.feat__ic {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
flex: none;
|
||||
border-radius: var(--radius-md);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: var(--accent-text);
|
||||
background: var(--accent-soft);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
.feat b { font-size: var(--text-sm); font-weight: 600; }
|
||||
|
||||
/* ---- Pipeline ---- */
|
||||
.pipe {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 7px;
|
||||
flex-wrap: wrap;
|
||||
max-width: 1000px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.pchip {
|
||||
height: 38px;
|
||||
padding: 0 15px;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
border-radius: var(--radius-md);
|
||||
background: var(--surface-raised-2);
|
||||
box-shadow: var(--ring-default);
|
||||
font-family: var(--font-mono);
|
||||
font-size: var(--text-sm);
|
||||
font-weight: 500;
|
||||
color: var(--text-secondary);
|
||||
}
|
||||
.pchip--last {
|
||||
background: var(--accent-soft);
|
||||
color: var(--accent-text);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
.stack-lines { display: flex; flex-direction: column; gap: 8px; align-items: center; margin-top: 32px; }
|
||||
.stack-lines span { color: var(--text-tertiary); font-size: var(--text-md); }
|
||||
.stack-lines .hi { color: var(--accent-text); font-weight: 600; }
|
||||
|
||||
/* ---- Infra ---- */
|
||||
.infra {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(5,1fr);
|
||||
gap: 12px;
|
||||
max-width: 1040px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.icard {
|
||||
padding: 20px 16px;
|
||||
background: var(--surface-base);
|
||||
border-radius: var(--radius-lg);
|
||||
box-shadow: var(--ring-default);
|
||||
}
|
||||
.icard__ic {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
border-radius: var(--radius-md);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: var(--accent-text);
|
||||
background: var(--accent-soft);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.icard b { font-size: var(--text-sm); font-weight: 600; display: block; }
|
||||
.icard p { margin: 5px 0 0; color: var(--text-tertiary); font-size: var(--text-xs); line-height: 1.5; }
|
||||
.techrow {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
justify-content: center;
|
||||
margin-top: 30px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.techrow span {
|
||||
font-family: var(--font-mono);
|
||||
font-size: var(--text-xs);
|
||||
color: var(--text-muted);
|
||||
padding: 6px 12px;
|
||||
border-radius: var(--radius-pill);
|
||||
box-shadow: var(--ring-default);
|
||||
}
|
||||
|
||||
/* ---- Store ---- */
|
||||
.chips {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap;
|
||||
max-width: 880px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.chip-card {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 9px;
|
||||
padding: 14px 18px;
|
||||
background: var(--surface-base);
|
||||
border-radius: var(--radius-lg);
|
||||
box-shadow: var(--ring-default);
|
||||
font-weight: 600;
|
||||
font-size: var(--text-sm);
|
||||
}
|
||||
.chip-card--accent {
|
||||
color: var(--accent-text);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
background: var(--accent-soft);
|
||||
}
|
||||
|
||||
/* ---- Pricing ---- */
|
||||
.pricing {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4,1fr);
|
||||
gap: 14px;
|
||||
max-width: 1040px;
|
||||
margin: 0 auto;
|
||||
align-items: stretch;
|
||||
}
|
||||
.plan {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: 24px 22px;
|
||||
background: var(--surface-base);
|
||||
border-radius: var(--radius-xl);
|
||||
box-shadow: var(--ring-default);
|
||||
}
|
||||
.plan--feature {
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border), var(--glow-accent-sm);
|
||||
background: linear-gradient(180deg, var(--accent-soft), var(--surface-base) 40%);
|
||||
}
|
||||
.plan__tag {
|
||||
font-family: var(--font-mono);
|
||||
font-size: 11px;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: .08em;
|
||||
color: var(--accent-text);
|
||||
margin-bottom: 10px;
|
||||
height: 14px;
|
||||
}
|
||||
.plan__name { font-family: var(--font-brand); font-weight: 700; font-size: var(--text-xl); }
|
||||
.plan__price {
|
||||
font-family: var(--font-mono);
|
||||
font-weight: 600;
|
||||
font-size: var(--text-3xl);
|
||||
margin: 12px 0 2px;
|
||||
letter-spacing: -0.02em;
|
||||
}
|
||||
.plan__price small { font-size: var(--text-sm); color: var(--text-muted); font-weight: 400; }
|
||||
.plan__scope { font-size: var(--text-sm); color: var(--text-tertiary); min-height: 40px; }
|
||||
.plan .btn { margin-top: 18px; width: 100%; justify-content: center; }
|
||||
|
||||
.fleetblock {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 14px;
|
||||
max-width: 1040px;
|
||||
margin: 14px auto 0;
|
||||
padding: 16px 22px;
|
||||
background: var(--surface-base);
|
||||
border-radius: var(--radius-lg);
|
||||
box-shadow: var(--ring-default);
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.fleetblock b { font-family: var(--font-brand); font-weight: 700; }
|
||||
.fleetblock .p { font-family: var(--font-mono); color: var(--accent-text); font-weight: 600; }
|
||||
.fleetblock span { color: var(--text-tertiary); font-size: var(--text-sm); }
|
||||
|
||||
.commercial {
|
||||
max-width: 760px;
|
||||
margin: 26px auto 0;
|
||||
text-align: center;
|
||||
color: var(--text-muted);
|
||||
font-size: var(--text-xs);
|
||||
line-height: 1.6;
|
||||
}
|
||||
.commercial b { color: var(--text-secondary); }
|
||||
|
||||
/* ---- Support block (below pricing) ---- */
|
||||
.support-note {
|
||||
max-width: 760px;
|
||||
margin: 20px auto 0;
|
||||
text-align: center;
|
||||
color: var(--text-muted);
|
||||
font-size: var(--text-xs);
|
||||
line-height: 1.6;
|
||||
}
|
||||
.support-note b { color: var(--text-secondary); }
|
||||
|
||||
/* ---- Admins ---- */
|
||||
.admins {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 11px;
|
||||
align-items: center;
|
||||
max-width: 560px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.admins span {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 11px;
|
||||
font-size: var(--text-lg);
|
||||
color: var(--text-secondary);
|
||||
}
|
||||
|
||||
/* ---- Final CTA ---- */
|
||||
.finalcta {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
text-align: center;
|
||||
padding: 104px 0;
|
||||
border-bottom: 1px solid var(--border-subtle);
|
||||
}
|
||||
.finalcta__atmo {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
z-index: 0;
|
||||
background: radial-gradient(60% 100% at 50% 100%, var(--atmo-haze), transparent 60%);
|
||||
}
|
||||
.finalcta__in { position: relative; z-index: 1; }
|
||||
.finalcta h2 {
|
||||
font-family: var(--font-brand);
|
||||
font-weight: 800;
|
||||
font-size: var(--text-5xl);
|
||||
margin: 0 0 28px;
|
||||
line-height: 1.05;
|
||||
}
|
||||
.finalcta .cta-row { display: flex; gap: 14px; justify-content: center; }
|
||||
|
||||
/* ---- Footer ---- */
|
||||
.mkt-footer { padding: 56px 0 40px; }
|
||||
.footer__cols { display: grid; grid-template-columns: 1.5fr 1fr 1fr 1fr 1fr; gap: 24px; }
|
||||
.footer__brand .mark { width: 24px; height: 24px; }
|
||||
.footer__brand p {
|
||||
color: var(--text-tertiary);
|
||||
font-size: var(--text-sm);
|
||||
margin: 12px 0 0;
|
||||
max-width: 230px;
|
||||
}
|
||||
.footer__col h5 {
|
||||
font-size: var(--text-xs);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: var(--tracking-wider);
|
||||
color: var(--text-muted);
|
||||
margin: 0 0 14px;
|
||||
font-family: var(--font-mono);
|
||||
}
|
||||
.footer__col a {
|
||||
display: block;
|
||||
color: var(--text-secondary);
|
||||
font-size: var(--text-sm);
|
||||
margin-bottom: 9px;
|
||||
text-decoration: none;
|
||||
transition: color var(--dur-fast);
|
||||
}
|
||||
.footer__col a:hover { color: var(--text-primary); }
|
||||
.footer__bar {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
margin-top: 44px;
|
||||
padding-top: 22px;
|
||||
border-top: 1px solid var(--border-subtle);
|
||||
color: var(--text-muted);
|
||||
font-size: var(--text-xs);
|
||||
}
|
||||
|
||||
/* ---- Scroll reveal ---- */
|
||||
@media (prefers-reduced-motion: no-preference) {
|
||||
.reveal {
|
||||
opacity: 0;
|
||||
transform: translateY(14px);
|
||||
transition: opacity .6s var(--ease-out), transform .6s var(--ease-out);
|
||||
}
|
||||
.reveal.in { opacity: 1; transform: none; }
|
||||
}
|
||||
|
||||
/* ---- Responsive ---- */
|
||||
@media (max-width: 980px) {
|
||||
.pain { grid-template-columns: 1fr 1fr; }
|
||||
.steps, .caps, .blueprints, .pricing { grid-template-columns: 1fr; }
|
||||
.infra { grid-template-columns: 1fr 1fr; }
|
||||
.footer__cols { grid-template-columns: 1fr 1fr; }
|
||||
.mock__body { grid-template-columns: 1fr; }
|
||||
.mock__side { display: none; }
|
||||
.hero h1 { font-size: var(--text-5xl); }
|
||||
.mkt-nav__links { display: none; }
|
||||
}
|
||||
@@ -4,13 +4,14 @@
|
||||
JetBrains Mono — console, data, IDs, telemetry
|
||||
Oxanium — brand wordmark + marketing display (game-ops flavor)
|
||||
------------------------------------------------------------
|
||||
NOTE: Loaded from Google Fonts CDN. If you want these self-
|
||||
hosted (offline), send the woff2 files and these @imports
|
||||
become @font-face rules.
|
||||
NOTE: The Google Fonts stylesheet is loaded via <link> tags in
|
||||
index.html — NOT @import here. A CSS @import that ends up
|
||||
mid-bundle after concatenation is silently dropped by the
|
||||
optimizer (fonts never load in production). If you want these
|
||||
self-hosted (offline), send the woff2 files and they become
|
||||
@font-face rules here.
|
||||
============================================================ */
|
||||
|
||||
@import url('https://fonts.googleapis.com/css2?family=Geist:wght@300;400;500;600;700;800&family=JetBrains+Mono:ital,wght@0,400;0,500;0,600;0,700;1,400&family=Oxanium:wght@500;600;700;800&display=swap');
|
||||
|
||||
:root {
|
||||
--font-sans: 'Geist', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;
|
||||
--font-mono: 'JetBrains Mono', ui-monospace, 'SF Mono', 'Cascadia Code', Menlo, monospace;
|
||||
|
||||
@@ -1,136 +1,97 @@
|
||||
<script setup lang="ts">
|
||||
/**
|
||||
* DashboardView — Fleet / Solo dashboard.
|
||||
* Fleet: multi-game server cockpit (representative mock data — pending multi-instance backend).
|
||||
* Solo: single-server detail wired to the real useServerStore where data exists.
|
||||
* DashboardView — Single-server cockpit wired entirely to real data.
|
||||
*
|
||||
* View toggle (Fleet / Solo) lives inside the page so the shell (DashboardLayout) stays clean.
|
||||
* Routing stays at path '/', no new routes added.
|
||||
* Architecture:
|
||||
* - useServerStore → connection + config + live stats (WebSocket updateStats)
|
||||
* - useApi → /analytics/timeseries for 24h player history (PlayersChart)
|
||||
* - useGameProfile → per-game labels/terminology (defaults to 'rust' today)
|
||||
* - useWebSocket → subscribes to console_output and server_stats events
|
||||
*
|
||||
* Empty states:
|
||||
* - No connection record → "No server connected" EmptyState with CTA to /server
|
||||
* - Connection exists but stats absent → meters show '—', chart shows awaiting telemetry
|
||||
* - No upcoming wipe schedules → honest empty state in the wipes panel
|
||||
*
|
||||
* No fabricated data anywhere in this file.
|
||||
* The fleet/multi-server view has been removed — the current backend is
|
||||
* single-server-per-license. When the backend supports multiple servers per
|
||||
* license, restore a fleet tab wired to real data.
|
||||
*/
|
||||
import { ref, computed, onMounted } from 'vue'
|
||||
import { ref, computed, onMounted, onUnmounted } from 'vue'
|
||||
import { useRouter } from 'vue-router'
|
||||
import { useServerStore } from '@/stores/server'
|
||||
import { useWipeStore } from '@/stores/wipe'
|
||||
import { useApi } from '@/composables/useApi'
|
||||
import { useWebSocket, type WebSocketMessage } from '@/composables/useWebSocket'
|
||||
import { useGameProfile } from '@/config/gameProfiles'
|
||||
import { useThemeGame } from '@/composables/useThemeGame'
|
||||
import Panel from '@/components/ds/data/Panel.vue'
|
||||
import StatCard from '@/components/ds/data/StatCard.vue'
|
||||
import ServerCard from '@/components/ds/data/ServerCard.vue'
|
||||
import ConsoleLine from '@/components/ds/data/ConsoleLine.vue'
|
||||
import ConsoleLineDS from '@/components/ds/data/ConsoleLine.vue'
|
||||
import ResourceMeter from '@/components/ds/data/ResourceMeter.vue'
|
||||
import PlayersChart from '@/components/ds/data/PlayersChart.vue'
|
||||
import Badge from '@/components/ds/core/Badge.vue'
|
||||
import Button from '@/components/ds/core/Button.vue'
|
||||
import Icon from '@/components/ds/core/Icon.vue'
|
||||
import Tabs from '@/components/ds/navigation/Tabs.vue'
|
||||
import Input from '@/components/ds/forms/Input.vue'
|
||||
import Switch from '@/components/ds/forms/Switch.vue'
|
||||
import {
|
||||
MOCK_SERVERS, MOCK_FEED, MOCK_WIPES, buildStats,
|
||||
type MockServer, type GameKey,
|
||||
} from './_dashboardMock'
|
||||
import EmptyState from '@/components/ds/feedback/EmptyState.vue'
|
||||
import type { TimeseriesData, WipeSchedule } from '@/types'
|
||||
import { safeDate } from '@/utils/formatters'
|
||||
|
||||
// ---- Stores / composables ----
|
||||
// ---------------------------------------------------------------------------
|
||||
// Stores / composables
|
||||
// ---------------------------------------------------------------------------
|
||||
const server = useServerStore()
|
||||
const wipeStore = useWipeStore()
|
||||
const router = useRouter()
|
||||
const api = useApi()
|
||||
const { activeGame } = useThemeGame()
|
||||
|
||||
// ---- View toggle ----
|
||||
const VIEW_KEY = 'cc-dash-view'
|
||||
const view = ref<'fleet' | 'solo'>((localStorage.getItem(VIEW_KEY) as 'fleet' | 'solo') ?? 'fleet')
|
||||
function setView(v: string) {
|
||||
view.value = v as 'fleet' | 'solo'
|
||||
localStorage.setItem(VIEW_KEY, v)
|
||||
}
|
||||
|
||||
const viewItems = [
|
||||
{ value: 'fleet', label: 'Fleet', icon: 'layout-grid' },
|
||||
{ value: 'solo', label: 'Solo', icon: 'square-dashed' },
|
||||
]
|
||||
|
||||
// ---- Fleet: filter servers by activeGame ----
|
||||
const serverStatus = ref<'all' | 'online' | 'offline'>('all')
|
||||
const statusItems = computed(() => [
|
||||
{ value: 'all', label: 'All', count: inGame.value.length },
|
||||
{ value: 'online', label: 'Running', count: inGame.value.filter((s) => s.status !== 'offline').length },
|
||||
{ value: 'offline', label: 'Stopped', count: inGame.value.filter((s) => s.status === 'offline').length },
|
||||
])
|
||||
|
||||
const GAME_LABEL: Record<string, string> = { rust: 'Rust', dune: 'Dune', conan: 'Conan Exiles', soulmask: 'Soulmask' }
|
||||
|
||||
const inGame = computed<MockServer[]>(() =>
|
||||
activeGame.value === 'all'
|
||||
? MOCK_SERVERS
|
||||
: MOCK_SERVERS.filter((s) => s.game === (activeGame.value as GameKey)),
|
||||
)
|
||||
|
||||
const shownServers = computed<MockServer[]>(() => {
|
||||
const sv = serverStatus.value
|
||||
return inGame.value.filter((s) => {
|
||||
if (sv === 'all') return true
|
||||
if (sv === 'online') return s.status !== 'offline'
|
||||
return s.status === 'offline'
|
||||
})
|
||||
// Profile follows the GameSwitcher selection. 'all' falls back to rust (neutral house skin).
|
||||
// When the backend adds a `game` field on licenses, swap activeGame for server.config?.game.
|
||||
const profile = computed(() => {
|
||||
const game = activeGame.value === 'all' ? 'rust' : activeGame.value
|
||||
return useGameProfile(game)
|
||||
})
|
||||
|
||||
// ---- Fleet KPIs ----
|
||||
const runningCount = computed(() => inGame.value.filter((s) => s.status !== 'offline').length)
|
||||
const playersCur = computed(() => inGame.value.reduce((a, s) => a + (s.players?.cur ?? 0), 0))
|
||||
const playersMax = computed(() => inGame.value.reduce((a, s) => a + (s.players?.max ?? 0), 0))
|
||||
const cpuValues = computed(() => inGame.value.filter((s) => s.cpu != null).map((s) => s.cpu as number))
|
||||
const avgCpu = computed<string>(() =>
|
||||
cpuValues.value.length
|
||||
? String(Math.round(cpuValues.value.reduce((a, b) => a + b, 0) / cpuValues.value.length))
|
||||
: '—',
|
||||
)
|
||||
// ---------------------------------------------------------------------------
|
||||
// Derived server state — all real, no fallbacks to fabricated values
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
const scopeLabel = computed(() =>
|
||||
activeGame.value === 'all'
|
||||
? 'Fleet overview'
|
||||
: `${GAME_LABEL[activeGame.value as string] ?? activeGame.value} fleet`,
|
||||
)
|
||||
const hasConnection = computed(() => server.connection !== null)
|
||||
const isConnected = computed(() => server.connection?.connection_status === 'connected')
|
||||
|
||||
const fleetTitle = computed(() => {
|
||||
if (activeGame.value === 'all') {
|
||||
const games = new Set(MOCK_SERVERS.map((s) => s.game)).size
|
||||
return `${MOCK_SERVERS.length} servers · ${games} games`
|
||||
}
|
||||
const n = inGame.value.length
|
||||
const label = GAME_LABEL[activeGame.value as string] ?? activeGame.value
|
||||
return `${n} ${label} server${n === 1 ? '' : 's'}`
|
||||
const soloName = computed(() => server.config?.server_name ?? null)
|
||||
|
||||
const soloPlayers = computed(() => server.stats?.player_count ?? null)
|
||||
const soloMaxPlayers = computed(() => server.stats?.max_players ?? server.config?.max_players ?? null)
|
||||
const soloFps = computed(() => server.stats?.fps ?? null)
|
||||
|
||||
// Memory: store gives memory_usage_mb; max must come from agent telemetry.
|
||||
// We do NOT hard-code a "representative" max — show raw MB and no percentage
|
||||
// until the agent reports a known max.
|
||||
const soloRamMb = computed(() => server.stats?.memory_usage_mb ?? null)
|
||||
const soloRamPct = computed(() => {
|
||||
// ServerStats has no ram_max field — we cannot compute a real percentage.
|
||||
// Return null; ResourceMeter and StatCard will show '—'.
|
||||
return null
|
||||
})
|
||||
const soloRamSub = computed(() => {
|
||||
const mb = soloRamMb.value
|
||||
if (mb === null) return null
|
||||
return `${(mb / 1024).toFixed(1)} GB used`
|
||||
})
|
||||
|
||||
const chartSubtitle = computed(() =>
|
||||
activeGame.value === 'all'
|
||||
? 'All servers · last 24 hours'
|
||||
: `${GAME_LABEL[activeGame.value as string] ?? activeGame.value} servers · last 24 hours`,
|
||||
)
|
||||
// CPU: not in ServerStats today. Show null — never fabricate.
|
||||
const soloCpu = computed(() => null as number | null)
|
||||
|
||||
// ---- Chart period toggle ----
|
||||
const chartPeriod = ref('24h')
|
||||
const periodItems = [
|
||||
{ value: '24h', label: '24h' },
|
||||
{ value: '7d', label: '7d' },
|
||||
{ value: '30d', label: '30d' },
|
||||
]
|
||||
|
||||
// ---- Solo: real store data + representative fallbacks ----
|
||||
const soloName = computed(() => server.config?.server_name ?? 'Main · 2x Vanilla')
|
||||
const soloPlayers = computed(() => server.stats?.player_count ?? 0)
|
||||
const soloMaxPlayers = computed(() => server.stats?.max_players ?? server.config?.max_players ?? 200)
|
||||
const soloFps = computed(() => server.stats?.fps ?? 59.8)
|
||||
// Memory: store gives memory_usage_mb (no max), use 8192 MB representative max for %
|
||||
const soloRamMb = computed(() => server.stats?.memory_usage_mb ?? 0)
|
||||
const soloRamPct = computed(() => soloRamMb.value > 0 ? Math.round((soloRamMb.value / 8192) * 100) : 68)
|
||||
const soloRamSub = computed(() => soloRamMb.value > 0 ? `${(soloRamMb.value / 1024).toFixed(1)} / 8 GB` : '5.4 / 8 GB')
|
||||
// CPU: not in ServerStats; use representative value
|
||||
const soloCpuPct = 41
|
||||
// Status badge derived from connection_status
|
||||
const soloStatus = computed<'online' | 'offline' | 'starting' | 'wiping'>(() => {
|
||||
const soloStatus = computed<'online' | 'offline' | 'starting'>(() => {
|
||||
const cs = server.connection?.connection_status
|
||||
if (cs === 'connected') return 'online'
|
||||
if (cs === 'degraded') return 'starting'
|
||||
return 'offline'
|
||||
})
|
||||
const soloStatusTone = computed<'online' | 'offline' | 'starting' | 'warn'>(() => {
|
||||
const soloStatusTone = computed<'online' | 'offline' | 'warn'>(() => {
|
||||
if (soloStatus.value === 'online') return 'online'
|
||||
if (soloStatus.value === 'starting') return 'warn'
|
||||
return 'offline'
|
||||
@@ -140,217 +101,282 @@ const soloStatusLabel = computed(() => {
|
||||
if (soloStatus.value === 'starting') return 'Degraded'
|
||||
return 'Offline'
|
||||
})
|
||||
const soloRegion = computed(() => {
|
||||
const ip = server.connection?.server_ip
|
||||
return ip ? 'Bare metal' : 'US-East'
|
||||
})
|
||||
|
||||
const soloIp = computed(() => {
|
||||
const ip = server.connection?.server_ip
|
||||
const port = server.connection?.game_port ?? server.connection?.server_port
|
||||
if (ip && port) return `${ip}:${port}`
|
||||
return '89.142.0.7:28015'
|
||||
if (ip) return ip
|
||||
return null
|
||||
})
|
||||
|
||||
const soloUptime = computed(() => {
|
||||
const sec = server.stats?.uptime_seconds ?? 0
|
||||
if (sec === 0) return '—'
|
||||
if (sec === 0) return null
|
||||
const d = Math.floor(sec / 86400)
|
||||
const h = Math.floor((sec % 86400) / 3600)
|
||||
return `${d}d ${h}h`
|
||||
if (d > 0) return `${d}d ${h}h`
|
||||
return `${h}h`
|
||||
})
|
||||
|
||||
// Representative plugin list (uMod plugin state not in backend store)
|
||||
const pluginStates = ref([
|
||||
{ name: 'RaidableBases', ver: '2.7.4', on: true },
|
||||
{ name: 'Kits', ver: '4.3.1', on: true },
|
||||
{ name: 'CorrosionTeleportGUI', ver: '1.2.0', on: true },
|
||||
{ name: 'Economics', ver: '3.9.6', on: true },
|
||||
{ name: 'ZLevels Remastered', ver: '3.2.0', on: false },
|
||||
])
|
||||
// ---------------------------------------------------------------------------
|
||||
// Players chart — real 24h timeseries from /analytics/timeseries
|
||||
// ---------------------------------------------------------------------------
|
||||
const chartData = ref<number[] | null>(null)
|
||||
const chartLoading = ref(false)
|
||||
|
||||
async function loadChartData() {
|
||||
chartLoading.value = true
|
||||
try {
|
||||
const ts = await api.get<TimeseriesData>('/analytics/timeseries?range=24&granularity=hourly')
|
||||
chartData.value = ts.player_count.length > 0 ? ts.player_count : null
|
||||
} catch {
|
||||
// API unavailable or no data yet — chart will show "awaiting telemetry"
|
||||
chartData.value = null
|
||||
} finally {
|
||||
chartLoading.value = false
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Wipe schedules — real data from wipeStore
|
||||
// ---------------------------------------------------------------------------
|
||||
const nextWipe = computed<WipeSchedule | null>(() => {
|
||||
const schedules = wipeStore.schedules.filter((s) => s.is_active && s.next_scheduled_run)
|
||||
if (schedules.length === 0) return null
|
||||
return schedules.slice().sort((a, b) => {
|
||||
const at = a.next_scheduled_run ? new Date(a.next_scheduled_run).getTime() : Infinity
|
||||
const bt = b.next_scheduled_run ? new Date(b.next_scheduled_run).getTime() : Infinity
|
||||
return at - bt
|
||||
})[0] ?? null
|
||||
})
|
||||
|
||||
const nextWipeLabel = computed(() => {
|
||||
const w = nextWipe.value
|
||||
if (!w?.next_scheduled_run) return null
|
||||
return safeDate(w.next_scheduled_run)
|
||||
})
|
||||
|
||||
const nextWipeType = computed(() => {
|
||||
const w = nextWipe.value
|
||||
if (!w) return null
|
||||
const t = w.wipe_type
|
||||
if (t === 'full') return `Full ${profile.value.terminology.reset}`
|
||||
if (t === 'blueprint') return 'Blueprint wipe'
|
||||
return `Map ${profile.value.terminology.reset}`
|
||||
})
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Console lines — real WebSocket events only
|
||||
// ---------------------------------------------------------------------------
|
||||
interface ConsoleLine {
|
||||
time: string
|
||||
level: 'cmd' | 'chat' | 'info' | 'warn' | 'error' | 'connect' | 'kill'
|
||||
who?: string
|
||||
msg: string
|
||||
}
|
||||
|
||||
const consoleLines = ref<ConsoleLine[]>([])
|
||||
const MAX_CONSOLE_LINES = 100
|
||||
|
||||
function now(): string {
|
||||
return new Date().toLocaleTimeString('en-US', { hour12: false })
|
||||
}
|
||||
|
||||
function handleWsMessage(msg: WebSocketMessage) {
|
||||
if (msg.type !== 'event') return
|
||||
|
||||
// Live server stats
|
||||
if (msg.event === 'server_stats' && msg.data) {
|
||||
server.updateStats(msg.data)
|
||||
return
|
||||
}
|
||||
|
||||
// Console output lines
|
||||
if (msg.event === 'console_output') {
|
||||
const text = msg.data?.line ?? msg.data?.output ?? msg.raw ?? ''
|
||||
if (!text) return
|
||||
consoleLines.value.push({
|
||||
time: now(),
|
||||
level: 'info',
|
||||
msg: String(text),
|
||||
})
|
||||
if (consoleLines.value.length > MAX_CONSOLE_LINES) {
|
||||
consoleLines.value.splice(0, consoleLines.value.length - MAX_CONSOLE_LINES)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Console input
|
||||
// ---------------------------------------------------------------------------
|
||||
const consoleInput = ref('')
|
||||
|
||||
function sendConsoleCommand() {
|
||||
if (!consoleInput.value.trim()) return
|
||||
server.sendCommand(consoleInput.value.trim()).catch(() => {})
|
||||
const cmd = consoleInput.value.trim()
|
||||
if (!cmd) return
|
||||
consoleLines.value.push({ time: now(), level: 'cmd', who: 'admin', msg: cmd })
|
||||
server.sendCommand(cmd).catch(() => {})
|
||||
consoleInput.value = ''
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Lifecycle
|
||||
// ---------------------------------------------------------------------------
|
||||
let unsubscribe: (() => void) | null = null
|
||||
|
||||
onMounted(async () => {
|
||||
await server.fetchServer()
|
||||
await wipeStore.fetchSchedules()
|
||||
await loadChartData()
|
||||
|
||||
const ws = useWebSocket()
|
||||
unsubscribe = ws.subscribe(handleWsMessage)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
unsubscribe?.()
|
||||
})
|
||||
|
||||
// Navigation helpers
|
||||
function navConsole() { router.push('/console') }
|
||||
function navWipes() { router.push('/wipes') }
|
||||
|
||||
// ---- Lifecycle ----
|
||||
onMounted(() => {
|
||||
server.fetchServer()
|
||||
})
|
||||
function navWipes() { router.push('/wipes') }
|
||||
function navServer() { router.push('/server') }
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="dash">
|
||||
<!-- ===== FLEET VIEW ===== -->
|
||||
<template v-if="view === 'fleet'">
|
||||
<!-- Page head -->
|
||||
|
||||
<!-- ===== NO CONNECTION: honest empty state ===== -->
|
||||
<template v-if="!server.isLoading && !hasConnection">
|
||||
<div class="page__head">
|
||||
<div>
|
||||
<div class="t-eyebrow">{{ scopeLabel }}</div>
|
||||
<h1 class="page__title">{{ fleetTitle }}</h1>
|
||||
</div>
|
||||
<div class="page__actions">
|
||||
<Tabs v-model="view" :items="viewItems" @update:model-value="setView" />
|
||||
<Button variant="secondary" size="sm" icon="download">Export</Button>
|
||||
<Button size="sm" icon="rocket">Deploy server</Button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- KPIs -->
|
||||
<div class="dash__kpis">
|
||||
<StatCard icon="server" label="Servers running" :value="String(runningCount)" :unit="'/' + inGame.length" delta="+1" note="today" />
|
||||
<StatCard icon="users" label="Players online" :value="String(playersCur)" :unit="'/' + playersMax" delta="+38" note="since wipe" />
|
||||
<StatCard icon="cpu" :label="activeGame === 'all' ? 'Fleet CPU' : 'Avg CPU'" :value="avgCpu" :unit="avgCpu === '—' ? '' : '%'" note="reporting agents" />
|
||||
<StatCard icon="server-cog" label="Agent nodes" value="2" unit="/2" note="all reporting" />
|
||||
</div>
|
||||
|
||||
<!-- Main grid -->
|
||||
<div class="dash__grid">
|
||||
<!-- Left column -->
|
||||
<div class="dash__col">
|
||||
<!-- Players chart panel — themed ECharts -->
|
||||
<Panel title="Players online" :subtitle="chartSubtitle">
|
||||
<template #actions>
|
||||
<Tabs v-model="chartPeriod" :items="periodItems" />
|
||||
</template>
|
||||
<PlayersChart :height="200" :max="200" />
|
||||
</Panel>
|
||||
|
||||
<!-- Servers list -->
|
||||
<Panel :flush-body="true" title="Servers">
|
||||
<template #actions>
|
||||
<Tabs v-model="serverStatus" :items="statusItems" />
|
||||
</template>
|
||||
<div class="server__list">
|
||||
<ServerCard
|
||||
v-for="(s, i) in shownServers"
|
||||
:key="i"
|
||||
:game="s.game"
|
||||
:game-icon="s.gameIcon"
|
||||
:name="s.name"
|
||||
:region="s.region"
|
||||
:map="s.map"
|
||||
:version="s.version"
|
||||
:status="s.status"
|
||||
:players="s.players"
|
||||
:cpu="s.cpu"
|
||||
:ram="s.ram"
|
||||
:ram-sub="s.ramSub"
|
||||
:ip="s.ip"
|
||||
:stats="buildStats(s)"
|
||||
/>
|
||||
<div v-if="shownServers.length === 0" class="server__empty">
|
||||
No servers match the current filter.
|
||||
</div>
|
||||
</div>
|
||||
</Panel>
|
||||
</div>
|
||||
|
||||
<!-- Right sidebar column -->
|
||||
<div class="dash__col dash__col--side">
|
||||
<!-- Live activity -->
|
||||
<Panel :flush-body="true" title="Live activity">
|
||||
<template #actions>
|
||||
<Badge tone="online" :dot="true" :pulse="true">Live</Badge>
|
||||
</template>
|
||||
<div class="feed">
|
||||
<ConsoleLine
|
||||
v-for="(f, i) in MOCK_FEED"
|
||||
:key="i"
|
||||
:time="f.time"
|
||||
:level="f.level"
|
||||
:who="f.who"
|
||||
>{{ f.msg }}</ConsoleLine>
|
||||
</div>
|
||||
</Panel>
|
||||
|
||||
<!-- Upcoming wipes -->
|
||||
<Panel title="Upcoming wipes">
|
||||
<div class="wipes">
|
||||
<div
|
||||
v-for="(w, i) in MOCK_WIPES"
|
||||
:key="i"
|
||||
class="wipe"
|
||||
:data-game="w.game"
|
||||
>
|
||||
<div class="wipe__dot" />
|
||||
<div class="wipe__body">
|
||||
<div class="wipe__name">{{ w.name }}</div>
|
||||
<div class="wipe__when">{{ w.when }}</div>
|
||||
</div>
|
||||
<Badge :tone="w.tone" size="md">{{ w.label }}</Badge>
|
||||
</div>
|
||||
</div>
|
||||
</Panel>
|
||||
<div class="t-eyebrow">Dashboard</div>
|
||||
<h1 class="page__title">Server cockpit</h1>
|
||||
</div>
|
||||
</div>
|
||||
<Panel>
|
||||
<EmptyState
|
||||
icon="server"
|
||||
title="No server connected"
|
||||
description="Install the Corrosion host agent on your host machine to begin managing your server from Corrosion."
|
||||
>
|
||||
<template #action>
|
||||
<Button icon="server" @click="navServer">Set up server</Button>
|
||||
</template>
|
||||
</EmptyState>
|
||||
</Panel>
|
||||
</template>
|
||||
|
||||
<!-- ===== SOLO VIEW ===== -->
|
||||
<template v-else>
|
||||
<!-- ===== SERVER COCKPIT ===== -->
|
||||
<template v-else-if="hasConnection">
|
||||
|
||||
<!-- Page head -->
|
||||
<div class="page__head">
|
||||
<div class="solo-id">
|
||||
<div class="solo-id__chip">
|
||||
<Icon name="box" :size="21" :stroke-width="2" />
|
||||
<svg width="21" height="21" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
|
||||
<rect x="2" y="2" width="20" height="8" rx="2"/><rect x="2" y="14" width="20" height="8" rx="2"/>
|
||||
<line x1="6" y1="6" x2="6.01" y2="6"/><line x1="6" y1="18" x2="6.01" y2="18"/>
|
||||
</svg>
|
||||
</div>
|
||||
<div>
|
||||
<div class="solo-id__name">
|
||||
{{ soloName }}
|
||||
{{ soloName ?? 'Server' }}
|
||||
<Badge :tone="soloStatusTone" :dot="true" :pulse="soloStatus === 'online'">{{ soloStatusLabel }}</Badge>
|
||||
</div>
|
||||
<div class="solo-id__meta">
|
||||
{{ soloRegion }} · {{ soloIp }}
|
||||
<span v-if="soloUptime !== '—'"> · up {{ soloUptime }}</span>
|
||||
<template v-if="soloIp">{{ soloIp }}</template>
|
||||
<template v-else>No IP registered</template>
|
||||
<template v-if="soloUptime"> · up {{ soloUptime }}</template>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="page__actions">
|
||||
<Tabs v-model="view" :items="viewItems" @update:model-value="setView" />
|
||||
<Button variant="secondary" size="sm" icon="refresh-cw" @click="server.restartServer()">Restart</Button>
|
||||
<Button variant="danger-soft" size="sm" icon="power" @click="server.stopServer()">Stop</Button>
|
||||
<Button size="sm" icon="terminal" @click="navConsole">Console</Button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- KPIs -->
|
||||
<!-- KPIs — game profile drives stat labels; null values show '—' -->
|
||||
<div class="dash__kpis">
|
||||
<StatCard icon="users" label="Players online" :value="String(soloPlayers)" :unit="'/' + soloMaxPlayers" delta="+12" note="since wipe" />
|
||||
<StatCard icon="cpu" label="CPU" :value="String(soloCpuPct)" unit="%" delta="3%" delta-dir="down" note="agent · representative" />
|
||||
<StatCard icon="memory-stick" label="Memory" :value="String(soloRamPct)" unit="%" :note="soloRamSub" />
|
||||
<StatCard icon="gauge" label="Server FPS" :value="String(soloFps)" delta-dir="flat" note="stable" />
|
||||
<StatCard
|
||||
icon="users"
|
||||
:label="(profile.statFields[0] ?? 'Players') + ' online'"
|
||||
:value="soloPlayers !== null ? String(soloPlayers) : '—'"
|
||||
:unit="soloMaxPlayers !== null ? '/' + soloMaxPlayers : ''"
|
||||
note="live via agent"
|
||||
/>
|
||||
<StatCard
|
||||
icon="cpu"
|
||||
label="CPU"
|
||||
:value="soloCpu !== null ? String(soloCpu) : '—'"
|
||||
:unit="soloCpu !== null ? '%' : ''"
|
||||
note="agent telemetry"
|
||||
/>
|
||||
<StatCard
|
||||
icon="memory-stick"
|
||||
label="Memory"
|
||||
:value="soloRamMb !== null ? (soloRamMb / 1024).toFixed(1) : '—'"
|
||||
:unit="soloRamMb !== null ? 'GB' : ''"
|
||||
:note="soloRamSub ?? 'agent telemetry'"
|
||||
/>
|
||||
<StatCard
|
||||
icon="gauge"
|
||||
label="Server FPS"
|
||||
:value="soloFps !== null ? String(soloFps) : '—'"
|
||||
:unit="soloFps !== null ? 'fps' : ''"
|
||||
note="live via agent"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Solo grid -->
|
||||
<!-- Main grid -->
|
||||
<div class="dash__grid">
|
||||
|
||||
<!-- Left column -->
|
||||
<div class="dash__col">
|
||||
<!-- Players chart — themed ECharts -->
|
||||
<Panel title="Players online" :subtitle="soloName + ' · last 24 hours'">
|
||||
<PlayersChart :height="196" :max="soloMaxPlayers" />
|
||||
|
||||
<!-- Players chart — real 24h data or honest empty state -->
|
||||
<Panel
|
||||
title="Players online"
|
||||
:subtitle="(soloName ?? 'Server') + ' · last 24 hours'"
|
||||
>
|
||||
<div v-if="chartLoading" class="chart-loading">Loading telemetry…</div>
|
||||
<PlayersChart
|
||||
v-else
|
||||
:height="196"
|
||||
:max="soloMaxPlayers ?? 200"
|
||||
:data="chartData ?? undefined"
|
||||
/>
|
||||
</Panel>
|
||||
|
||||
<!-- Console panel -->
|
||||
<!-- Console — real WebSocket lines only -->
|
||||
<Panel :flush-body="true" title="Console">
|
||||
<template #actions>
|
||||
<Badge tone="online" :dot="true" :pulse="soloStatus === 'online'">Live</Badge>
|
||||
<Badge
|
||||
:tone="isConnected ? 'online' : 'offline'"
|
||||
:dot="true"
|
||||
:pulse="isConnected"
|
||||
>{{ isConnected ? 'Live' : 'Disconnected' }}</Badge>
|
||||
</template>
|
||||
|
||||
<div class="feed feed--solo">
|
||||
<ConsoleLine
|
||||
v-for="(f, i) in MOCK_FEED"
|
||||
:key="i"
|
||||
:time="f.time"
|
||||
:level="f.level"
|
||||
:who="f.who"
|
||||
>{{ f.msg }}</ConsoleLine>
|
||||
<template v-if="consoleLines.length > 0">
|
||||
<ConsoleLineDS
|
||||
v-for="(line, i) in consoleLines"
|
||||
:key="i"
|
||||
:time="line.time"
|
||||
:level="line.level"
|
||||
:who="line.who"
|
||||
>{{ line.msg }}</ConsoleLineDS>
|
||||
</template>
|
||||
<div v-else class="feed__empty">
|
||||
<span v-if="isConnected">Waiting for output — try sending a command below</span>
|
||||
<span v-else>Console offline — server is not connected</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="console-bar">
|
||||
<span class="console-bar__prompt">></span>
|
||||
<Input
|
||||
@@ -358,58 +384,88 @@ onMounted(() => {
|
||||
:mono="true"
|
||||
size="sm"
|
||||
placeholder="say, kick, ban, oxide.reload …"
|
||||
:disabled="!isConnected"
|
||||
style="flex: 1"
|
||||
@keydown.enter="sendConsoleCommand"
|
||||
/>
|
||||
<Button size="sm" variant="secondary" icon="corner-down-left" @click="sendConsoleCommand">Send</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="secondary"
|
||||
icon="corner-down-left"
|
||||
:disabled="!isConnected"
|
||||
@click="sendConsoleCommand"
|
||||
>Send</Button>
|
||||
</div>
|
||||
</Panel>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Right sidebar -->
|
||||
<div class="dash__col dash__col--side">
|
||||
<!-- Resources -->
|
||||
<Panel title="Resources" subtitle="Companion agent telemetry">
|
||||
|
||||
<!-- Resources — real stats from agent; null = '—' -->
|
||||
<Panel title="Resources" subtitle="Host agent telemetry">
|
||||
<div class="solo-meters">
|
||||
<ResourceMeter label="CPU" :value="soloCpuPct" sub="representative" />
|
||||
<ResourceMeter label="Memory" :value="soloRamPct" :sub="soloRamSub" />
|
||||
<ResourceMeter label="Disk" :value="64" sub="representative" />
|
||||
<ResourceMeter
|
||||
label="CPU"
|
||||
:value="soloCpu ?? 0"
|
||||
:sub="soloCpu !== null ? soloCpu + '%' : 'awaiting telemetry'"
|
||||
/>
|
||||
<ResourceMeter
|
||||
label="Memory"
|
||||
:value="soloRamPct ?? 0"
|
||||
:sub="soloRamSub ?? 'awaiting telemetry'"
|
||||
/>
|
||||
</div>
|
||||
<div v-if="soloCpu === null && soloRamMb === null" class="meters-note">
|
||||
Resource metrics arrive via the host agent heartbeat.
|
||||
<Button size="sm" variant="ghost" icon="server" class="meters-cta" @click="navServer">
|
||||
Agent setup
|
||||
</Button>
|
||||
</div>
|
||||
</Panel>
|
||||
|
||||
<!-- Plugins -->
|
||||
<Panel :flush-body="true" title="Plugins" subtitle="uMod / Oxide">
|
||||
<template #actions>
|
||||
<Button size="sm" variant="ghost" icon="plus" @click="router.push('/plugins')">Add</Button>
|
||||
</template>
|
||||
<div class="plugs">
|
||||
<div
|
||||
v-for="(p, i) in pluginStates"
|
||||
:key="i"
|
||||
class="plug"
|
||||
>
|
||||
<div class="plug__id">
|
||||
<span class="plug__name">{{ p.name }}</span>
|
||||
<span class="plug__ver">{{ p.ver }}</span>
|
||||
</div>
|
||||
<Switch v-model="p.on" size="sm" />
|
||||
</div>
|
||||
</div>
|
||||
</Panel>
|
||||
|
||||
<!-- Next wipe -->
|
||||
<Panel title="Next wipe">
|
||||
<div class="solo-wipe">
|
||||
<!-- Next wipe/reset — title follows game terminology -->
|
||||
<Panel :title="'Next ' + profile.terminology.reset.toLowerCase()">
|
||||
<div v-if="nextWipe" class="solo-wipe">
|
||||
<div>
|
||||
<div class="solo-wipe__when">Thu · 18:00 UTC</div>
|
||||
<div class="solo-wipe__sub">representative — configure in wipe manager</div>
|
||||
<div class="solo-wipe__type">{{ nextWipeType }}</div>
|
||||
<div class="solo-wipe__when">{{ nextWipeLabel }}</div>
|
||||
<div class="solo-wipe__name">{{ nextWipe.schedule_name }}</div>
|
||||
</div>
|
||||
<Button size="sm" variant="outline" icon="calendar-clock" @click="navWipes">Edit</Button>
|
||||
</div>
|
||||
<EmptyState
|
||||
v-else
|
||||
icon="calendar"
|
||||
:title="'No ' + profile.terminology.reset.toLowerCase() + ' scheduled'"
|
||||
:description="'Configure automatic ' + profile.terminology.reset.toLowerCase() + 's in the wipe manager.'"
|
||||
>
|
||||
<template #action>
|
||||
<Button size="sm" variant="outline" icon="calendar-clock" @click="navWipes">
|
||||
Open wipe manager
|
||||
</Button>
|
||||
</template>
|
||||
</EmptyState>
|
||||
</Panel>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<!-- Loading state -->
|
||||
<template v-else>
|
||||
<div class="page__head">
|
||||
<div>
|
||||
<div class="t-eyebrow">Dashboard</div>
|
||||
<h1 class="page__title">Server cockpit</h1>
|
||||
</div>
|
||||
</div>
|
||||
<Panel>
|
||||
<div class="dash-loading">Loading server data…</div>
|
||||
</Panel>
|
||||
</template>
|
||||
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@@ -431,23 +487,6 @@ onMounted(() => {
|
||||
.dash__grid { display: grid; grid-template-columns: minmax(0, 1fr) 366px; gap: 16px; align-items: start; }
|
||||
.dash__col { display: flex; flex-direction: column; gap: 16px; min-width: 0; }
|
||||
|
||||
/* ---------- Servers list ---------- */
|
||||
.server__list { display: grid; grid-template-columns: 1fr 1fr; gap: 12px; padding: 14px; }
|
||||
.server__empty { grid-column: 1 / -1; font-size: var(--text-sm); color: var(--text-muted); text-align: center; padding: 24px; }
|
||||
|
||||
/* ---------- Live feed ---------- */
|
||||
.feed { padding: 8px 2px; max-height: 340px; overflow-y: auto; }
|
||||
.feed--solo { max-height: 230px; }
|
||||
|
||||
/* ---------- Upcoming wipes ---------- */
|
||||
.wipes { display: flex; flex-direction: column; gap: 4px; }
|
||||
.wipe { display: flex; align-items: center; gap: 11px; padding: 9px 6px; border-radius: var(--radius-md); }
|
||||
.wipe:hover { background: var(--surface-hover); }
|
||||
.wipe__dot { width: 8px; height: 8px; border-radius: 50%; background: var(--accent); flex: none; box-shadow: 0 0 10px -1px var(--accent-glow); }
|
||||
.wipe__body { flex: 1; min-width: 0; }
|
||||
.wipe__name { font-size: var(--text-sm); font-weight: 500; color: var(--text-primary); white-space: nowrap; overflow: hidden; text-overflow: ellipsis; }
|
||||
.wipe__when { font-family: var(--font-mono); font-size: 11px; color: var(--text-tertiary); margin-top: 1px; }
|
||||
|
||||
/* ---------- Solo identity header ---------- */
|
||||
.solo-id { display: flex; align-items: center; gap: 13px; }
|
||||
.solo-id__chip {
|
||||
@@ -463,6 +502,21 @@ onMounted(() => {
|
||||
}
|
||||
.solo-id__meta { font-family: var(--font-mono); font-size: var(--text-xs); color: var(--text-tertiary); margin-top: 3px; }
|
||||
|
||||
/* ---------- Chart loading ---------- */
|
||||
.chart-loading {
|
||||
display: flex; align-items: center; justify-content: center;
|
||||
height: 196px; font-size: var(--text-sm); color: var(--text-muted);
|
||||
}
|
||||
|
||||
/* ---------- Console feed ---------- */
|
||||
.feed { padding: 8px 2px; max-height: 340px; overflow-y: auto; }
|
||||
.feed--solo { max-height: 230px; }
|
||||
.feed__empty {
|
||||
display: flex; align-items: center; justify-content: center;
|
||||
height: 100px; font-size: var(--text-sm); color: var(--text-muted);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
/* ---------- Console bar ---------- */
|
||||
.console-bar {
|
||||
display: flex; align-items: center; gap: 9px; padding: 11px 12px;
|
||||
@@ -472,24 +526,28 @@ onMounted(() => {
|
||||
|
||||
/* ---------- Resources ---------- */
|
||||
.solo-meters { display: flex; flex-direction: column; gap: 13px; }
|
||||
|
||||
/* ---------- Plugin list ---------- */
|
||||
.plugs { display: flex; flex-direction: column; }
|
||||
.plug { display: flex; align-items: center; justify-content: space-between; gap: 10px; padding: 10px 16px; border-bottom: 1px solid var(--border-subtle); }
|
||||
.plug:last-child { border-bottom: 0; }
|
||||
.plug__id { display: flex; align-items: baseline; gap: 9px; min-width: 0; }
|
||||
.plug__name { font-size: var(--text-sm); font-weight: 500; color: var(--text-primary); }
|
||||
.plug__ver { font-family: var(--font-mono); font-size: 11px; color: var(--text-muted); }
|
||||
.meters-note {
|
||||
margin-top: 14px; font-size: var(--text-xs); color: var(--text-muted);
|
||||
border-top: 1px solid var(--border-subtle); padding-top: 12px;
|
||||
display: flex; align-items: center; gap: 10px; flex-wrap: wrap;
|
||||
}
|
||||
.meters-cta { margin-left: auto; }
|
||||
|
||||
/* ---------- Next wipe ---------- */
|
||||
.solo-wipe { display: flex; align-items: center; justify-content: space-between; gap: 12px; }
|
||||
.solo-wipe__when { font-family: var(--font-mono); font-size: var(--text-base); font-weight: 600; color: var(--text-primary); }
|
||||
.solo-wipe__sub { font-size: var(--text-xs); color: var(--text-tertiary); margin-top: 2px; }
|
||||
.solo-wipe { display: flex; align-items: flex-start; justify-content: space-between; gap: 12px; }
|
||||
.solo-wipe__type { font-size: var(--text-xs); color: var(--text-tertiary); font-weight: 600; text-transform: uppercase; letter-spacing: var(--tracking-wider); margin-bottom: 3px; }
|
||||
.solo-wipe__when { font-family: var(--font-mono); font-size: var(--text-sm); font-weight: 600; color: var(--text-primary); }
|
||||
.solo-wipe__name { font-size: var(--text-xs); color: var(--text-muted); margin-top: 2px; }
|
||||
|
||||
/* ---------- Loading ---------- */
|
||||
.dash-loading {
|
||||
display: flex; align-items: center; justify-content: center;
|
||||
padding: 60px; font-size: var(--text-sm); color: var(--text-muted);
|
||||
}
|
||||
|
||||
/* ---------- Responsive ---------- */
|
||||
@media (max-width: 1180px) {
|
||||
.dash__grid { grid-template-columns: 1fr; }
|
||||
.server__list { grid-template-columns: 1fr; }
|
||||
}
|
||||
@media (max-width: 768px) {
|
||||
.dash__kpis { grid-template-columns: repeat(2, 1fr); }
|
||||
|
||||
@@ -485,7 +485,7 @@ onMounted(() => {
|
||||
</Panel>
|
||||
|
||||
<Alert tone="info">
|
||||
The plugin will be registered in your plugin list immediately. Your companion agent must be connected
|
||||
The plugin will be registered in your plugin list immediately. Your host agent must be connected
|
||||
for the file to be delivered to the game server. If the agent is offline, re-upload once it reconnects.
|
||||
</Alert>
|
||||
</div>
|
||||
|
||||
@@ -3,6 +3,8 @@ import { ref, computed, onMounted } from 'vue'
|
||||
import { useServerStore } from '@/stores/server'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import { useToastStore } from '@/stores/toast'
|
||||
import { useThemeGame } from '@/composables/useThemeGame'
|
||||
import { useGameProfile } from '@/config/gameProfiles'
|
||||
import type { DeploymentConfig, DeploymentStatus } from '@/types'
|
||||
import { useWebSocket } from '@/composables/useWebSocket'
|
||||
import Panel from '@/components/ds/data/Panel.vue'
|
||||
@@ -11,6 +13,7 @@ import Badge from '@/components/ds/core/Badge.vue'
|
||||
import StatusDot from '@/components/ds/core/StatusDot.vue'
|
||||
import Icon from '@/components/ds/core/Icon.vue'
|
||||
import Alert from '@/components/ds/feedback/Alert.vue'
|
||||
import EmptyState from '@/components/ds/feedback/EmptyState.vue'
|
||||
import Input from '@/components/ds/forms/Input.vue'
|
||||
import Switch from '@/components/ds/forms/Switch.vue'
|
||||
import Tabs from '@/components/ds/navigation/Tabs.vue'
|
||||
@@ -18,6 +21,39 @@ import Tabs from '@/components/ds/navigation/Tabs.vue'
|
||||
const server = useServerStore()
|
||||
const auth = useAuthStore()
|
||||
const toast = useToastStore()
|
||||
const { activeGame } = useThemeGame()
|
||||
|
||||
// Profile follows the GameSwitcher. 'all' defaults to rust (neutral house skin).
|
||||
const profile = computed(() => {
|
||||
const game = activeGame.value === 'all' ? 'rust' : activeGame.value
|
||||
return useGameProfile(game)
|
||||
})
|
||||
|
||||
// Game-specific derived flags
|
||||
const isRust = computed(() => profile.value.mods === 'umod')
|
||||
const hasPluginSystem = computed(() => profile.value.mods === 'umod')
|
||||
const isDockerManaged = computed(() => profile.value.managementModel === 'docker-compose')
|
||||
|
||||
// Management model human label for the identity badge
|
||||
const managementModelLabel = computed(() => {
|
||||
const m = profile.value.managementModel
|
||||
const c = profile.value.console
|
||||
if (m === 'docker-compose') {
|
||||
return profile.value.clustering === 'battlegroup' ? 'Docker · BattleGroup' : 'Docker · Compose'
|
||||
}
|
||||
if (c === 'rcon+ingame') return 'Process · RCON + In-game'
|
||||
if (c === 'rcon+gm') return 'Process · RCON + GM'
|
||||
return 'Process · RCON'
|
||||
})
|
||||
|
||||
// Clustering section label per game
|
||||
const clusterLabel = computed(() => {
|
||||
const cl = profile.value.clustering
|
||||
if (cl === 'battlegroup') return 'BattleGroups & Sietches'
|
||||
if (cl === 'main-client') return 'Cluster'
|
||||
if (cl === 'character-transfer') return 'Clans & Character Transfer'
|
||||
return ''
|
||||
})
|
||||
|
||||
const editMode = ref(false)
|
||||
const saving = ref(false)
|
||||
@@ -64,22 +100,22 @@ const agentLastSeenLabel = computed(() => {
|
||||
const licenseKey = computed(() => auth.license?.license_key || 'YOUR-LICENSE-KEY')
|
||||
|
||||
const linuxCommands = computed(() => `# Download the agent
|
||||
curl -LO https://cdn.corrosionmgmt.com/companion/latest/corrosion-companion-linux-amd64
|
||||
chmod +x corrosion-companion-linux-amd64
|
||||
curl -LO https://cdn.corrosionmgmt.com/host-agent/latest/corrosion-host-agent-linux-amd64
|
||||
chmod +x corrosion-host-agent-linux-amd64
|
||||
|
||||
# Start with your license key
|
||||
export LICENSE_ID="${licenseKey.value}"
|
||||
export NATS_URL="nats://nats.corrosionmgmt.com:4222"
|
||||
./corrosion-companion-linux-amd64`)
|
||||
./corrosion-host-agent-linux-amd64`)
|
||||
|
||||
const windowsCommands = computed(() => `# Requires PowerShell (not Command Prompt)
|
||||
# Download the agent
|
||||
Invoke-WebRequest -Uri "https://cdn.corrosionmgmt.com/companion/latest/corrosion-companion-windows-amd64.exe" -OutFile "corrosion-companion-windows-amd64.exe"
|
||||
Invoke-WebRequest -Uri "https://cdn.corrosionmgmt.com/host-agent/latest/corrosion-host-agent-windows-amd64.exe" -OutFile "corrosion-host-agent-windows-amd64.exe"
|
||||
|
||||
# Start with your license key
|
||||
$env:LICENSE_ID="${licenseKey.value}"
|
||||
$env:NATS_URL="nats://nats.corrosionmgmt.com:4222"
|
||||
.\\corrosion-companion-windows-amd64.exe`)
|
||||
.\\corrosion-host-agent-windows-amd64.exe`)
|
||||
|
||||
async function copySetupCommands() {
|
||||
try {
|
||||
@@ -278,17 +314,18 @@ onMounted(async () => {
|
||||
|
||||
<template>
|
||||
<div class="sv">
|
||||
<!-- Page head -->
|
||||
<!-- Page head — game-aware identity -->
|
||||
<div class="sv__head">
|
||||
<div class="sv__head-id">
|
||||
<div class="sv__head-chip">
|
||||
<Icon name="server" :size="20" :stroke-width="2" />
|
||||
</div>
|
||||
<div>
|
||||
<div class="t-eyebrow">Server management</div>
|
||||
<div class="t-eyebrow">{{ profile.label }} · Server management</div>
|
||||
<h1 class="sv__title">Server</h1>
|
||||
</div>
|
||||
</div>
|
||||
<Badge tone="neutral" :mono="true" class="sv__model-badge">{{ managementModelLabel }}</Badge>
|
||||
</div>
|
||||
|
||||
<!-- Connection -->
|
||||
@@ -350,8 +387,8 @@ onMounted(async () => {
|
||||
</div>
|
||||
</Panel>
|
||||
|
||||
<!-- Companion agent -->
|
||||
<Panel title="Companion agent" subtitle="Bare-metal server management binary">
|
||||
<!-- Host agent -->
|
||||
<Panel title="Host agent" subtitle="Bare-metal server management binary">
|
||||
<template #actions>
|
||||
<Badge :tone="isAgentConnected ? 'online' : 'offline'" :dot="true" :pulse="isAgentConnected">
|
||||
{{ isAgentConnected ? 'Active' : 'Inactive' }}
|
||||
@@ -380,20 +417,20 @@ onMounted(async () => {
|
||||
<!-- Download -->
|
||||
<div class="sv__section-head">
|
||||
<Icon name="download" :size="14" />
|
||||
<span>Download companion agent</span>
|
||||
<span>Download host agent</span>
|
||||
</div>
|
||||
<div class="sv__downloads sv__mb">
|
||||
<a
|
||||
href="https://cdn.corrosionmgmt.com/companion/latest/corrosion-companion-linux-amd64"
|
||||
download="corrosion-companion-linux-amd64"
|
||||
href="https://cdn.corrosionmgmt.com/host-agent/latest/corrosion-host-agent-linux-amd64"
|
||||
download="corrosion-host-agent-linux-amd64"
|
||||
class="sv__dl-link"
|
||||
>
|
||||
<Icon name="download" :size="15" />
|
||||
Linux (amd64)
|
||||
</a>
|
||||
<a
|
||||
href="https://cdn.corrosionmgmt.com/companion/latest/corrosion-companion-windows-amd64.exe"
|
||||
download="corrosion-companion-windows-amd64.exe"
|
||||
href="https://cdn.corrosionmgmt.com/host-agent/latest/corrosion-host-agent-windows-amd64.exe"
|
||||
download="corrosion-host-agent-windows-amd64.exe"
|
||||
class="sv__dl-link"
|
||||
>
|
||||
<Icon name="download" :size="15" />
|
||||
@@ -424,28 +461,28 @@ onMounted(async () => {
|
||||
<!-- Linux commands -->
|
||||
<div v-if="setupTab === 'linux'" class="sv__codeblock">
|
||||
<p class="sv__cmt"># Download the agent</p>
|
||||
<p>curl -LO https://cdn.corrosionmgmt.com/companion/latest/corrosion-companion-linux-amd64</p>
|
||||
<p>chmod +x corrosion-companion-linux-amd64</p>
|
||||
<p>curl -LO https://cdn.corrosionmgmt.com/host-agent/latest/corrosion-host-agent-linux-amd64</p>
|
||||
<p>chmod +x corrosion-host-agent-linux-amd64</p>
|
||||
<p class="sv__cmt sv__mt"># Start with your license key</p>
|
||||
<p>export LICENSE_ID=<span class="sv__accent">"{{ licenseKey }}"</span></p>
|
||||
<p>export NATS_URL=<span class="sv__accent">"nats://nats.corrosionmgmt.com:4222"</span></p>
|
||||
<p>./corrosion-companion-linux-amd64</p>
|
||||
<p>./corrosion-host-agent-linux-amd64</p>
|
||||
</div>
|
||||
|
||||
<!-- Windows commands -->
|
||||
<div v-if="setupTab === 'windows'" class="sv__codeblock">
|
||||
<p class="sv__cmt"># Requires PowerShell (not Command Prompt)</p>
|
||||
<p class="sv__cmt"># Download the agent</p>
|
||||
<p>Invoke-WebRequest -Uri <span class="sv__accent">"https://cdn.corrosionmgmt.com/companion/latest/corrosion-companion-windows-amd64.exe"</span> -OutFile <span class="sv__accent">"corrosion-companion-windows-amd64.exe"</span></p>
|
||||
<p>Invoke-WebRequest -Uri <span class="sv__accent">"https://cdn.corrosionmgmt.com/host-agent/latest/corrosion-host-agent-windows-amd64.exe"</span> -OutFile <span class="sv__accent">"corrosion-host-agent-windows-amd64.exe"</span></p>
|
||||
<p class="sv__cmt sv__mt"># Start with your license key</p>
|
||||
<p>$env:LICENSE_ID=<span class="sv__accent">"{{ licenseKey }}"</span></p>
|
||||
<p>$env:NATS_URL=<span class="sv__accent">"nats://nats.corrosionmgmt.com:4222"</span></p>
|
||||
<p>.\corrosion-companion-windows-amd64.exe</p>
|
||||
<p>.\corrosion-host-agent-windows-amd64.exe</p>
|
||||
</div>
|
||||
</Panel>
|
||||
|
||||
<!-- Deploy Rust Server -->
|
||||
<Panel title="Deploy Rust server" subtitle="One-click: SteamCMD, download, configure, start">
|
||||
<!-- Deploy Server — Rust only (SteamCMD path). Other games use docker-compose or external tooling. -->
|
||||
<Panel v-if="isRust" title="Deploy Rust server" subtitle="One-click: SteamCMD, download, configure, start">
|
||||
<template #title-append>
|
||||
<Icon name="rocket" :size="15" />
|
||||
</template>
|
||||
@@ -560,8 +597,28 @@ onMounted(async () => {
|
||||
</div>
|
||||
</Panel>
|
||||
|
||||
<!-- Install Oxide / uMod -->
|
||||
<Panel title="Install Oxide / uMod" subtitle="Required for all plugins including CorrosionCompanion">
|
||||
<!-- Non-Rust: Docker-managed server note -->
|
||||
<Panel
|
||||
v-if="isDockerManaged"
|
||||
:title="profile.label + ' server deployment'"
|
||||
subtitle="Managed via Docker Compose"
|
||||
>
|
||||
<template #title-append>
|
||||
<Icon name="box" :size="15" />
|
||||
</template>
|
||||
<EmptyState
|
||||
icon="box"
|
||||
title="Docker-managed deployment"
|
||||
:description="profile.label + ' servers are managed via Docker Compose. Connect the host agent on your Docker host to enable lifecycle management.'"
|
||||
>
|
||||
<template #action>
|
||||
<Badge tone="info">Docker · Compose</Badge>
|
||||
</template>
|
||||
</EmptyState>
|
||||
</Panel>
|
||||
|
||||
<!-- Install Oxide / uMod — Rust only -->
|
||||
<Panel v-if="hasPluginSystem" title="Install Oxide / uMod" subtitle="Required for all plugins including CorrosionCompanion">
|
||||
<template #title-append>
|
||||
<Icon name="puzzle" :size="15" />
|
||||
</template>
|
||||
@@ -611,6 +668,79 @@ onMounted(async () => {
|
||||
</div>
|
||||
</Panel>
|
||||
|
||||
<!-- Workshop Mods info — Conan / Soulmask (Steam Workshop, no install step needed) -->
|
||||
<Panel
|
||||
v-else-if="profile.mods === 'workshop'"
|
||||
:title="(profile.terminology.mods ?? 'Workshop Mods')"
|
||||
:subtitle="profile.label + ' uses Steam Workshop — no manual install step required'"
|
||||
>
|
||||
<template #title-append>
|
||||
<Icon name="layers" :size="15" />
|
||||
</template>
|
||||
<EmptyState
|
||||
icon="layers"
|
||||
:title="profile.label + ' mod management'"
|
||||
:description="profile.label + ' loads mods directly from Steam Workshop. Manage your mod list in server config — no Corrosion install step needed.'"
|
||||
/>
|
||||
</Panel>
|
||||
|
||||
<!-- Conan Exiles special concepts (Clans / Thralls / Purge) -->
|
||||
<Panel
|
||||
v-if="profile.accent === 'conan'"
|
||||
title="Conan Exiles concepts"
|
||||
subtitle="Key admin mechanics for Conan Exiles servers"
|
||||
>
|
||||
<div class="sv__concept-grid">
|
||||
<div class="sv__concept">
|
||||
<Icon name="users" :size="16" />
|
||||
<div>
|
||||
<div class="sv__concept-label">Clans</div>
|
||||
<div class="sv__concept-desc">Player factions. Clan management via in-game admin panel or RCON.</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sv__concept">
|
||||
<Icon name="zap" :size="16" />
|
||||
<div>
|
||||
<div class="sv__concept-label">Thralls & Avatars</div>
|
||||
<div class="sv__concept-desc">Server-controlled NPCs and deity summons. Purge cycle managed via server settings.</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sv__concept">
|
||||
<Icon name="shield" :size="16" />
|
||||
<div>
|
||||
<div class="sv__concept-label">Purge</div>
|
||||
<div class="sv__concept-desc">NPC raid events targeting player bases. Enable / tune via server config.</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</Panel>
|
||||
|
||||
<!-- Soulmask clustering section -->
|
||||
<Panel
|
||||
v-if="profile.clustering === 'main-client'"
|
||||
:title="clusterLabel"
|
||||
subtitle="Main-client cluster topology for Soulmask"
|
||||
>
|
||||
<EmptyState
|
||||
icon="network"
|
||||
title="Cluster management coming soon"
|
||||
:description="'Connect a ' + profile.label + ' host to manage the main-client cluster from this panel. Cluster configuration requires the host agent.'"
|
||||
/>
|
||||
</Panel>
|
||||
|
||||
<!-- Dune BattleGroup / Sietches section -->
|
||||
<Panel
|
||||
v-if="profile.clustering === 'battlegroup'"
|
||||
title="BattleGroups & Sietches"
|
||||
subtitle="Dune: Awakening server cluster topology"
|
||||
>
|
||||
<EmptyState
|
||||
icon="map"
|
||||
title="Sietch management requires a connected Dune host"
|
||||
description="Connect the host agent on your Dune: Awakening Docker host to manage BattleGroups and Sietches from this panel."
|
||||
/>
|
||||
</Panel>
|
||||
|
||||
<!-- Configuration -->
|
||||
<Panel title="Configuration">
|
||||
<template #actions>
|
||||
@@ -708,8 +838,13 @@ onMounted(async () => {
|
||||
</div>
|
||||
<div class="sv__toggle-row">
|
||||
<div class="sv__toggle-body">
|
||||
<div class="sv__toggle-label">Auto-update on force wipe</div>
|
||||
<div class="sv__toggle-sub">Update when Facepunch pushes</div>
|
||||
<div class="sv__toggle-label">
|
||||
<!-- Rust: "force wipe" is a Facepunch concept. Others: plain "auto-update" -->
|
||||
{{ isRust ? 'Auto-update on force wipe' : 'Auto-update on patch' }}
|
||||
</div>
|
||||
<div class="sv__toggle-sub">
|
||||
{{ isRust ? 'Update when Facepunch pushes' : 'Update when the developer pushes a patch' }}
|
||||
</div>
|
||||
</div>
|
||||
<Switch
|
||||
:model-value="server.config?.auto_update_on_force_wipe ?? false"
|
||||
@@ -717,7 +852,8 @@ onMounted(async () => {
|
||||
@update:model-value="toggleAutomation('auto_update_on_force_wipe')"
|
||||
/>
|
||||
</div>
|
||||
<div class="sv__toggle-row">
|
||||
<!-- Rust-only: force wipe eligibility is a Facepunch concept -->
|
||||
<div v-if="isRust" class="sv__toggle-row">
|
||||
<div class="sv__toggle-body">
|
||||
<div class="sv__toggle-label">Force wipe eligible</div>
|
||||
<div class="sv__toggle-sub">Server participates in force wipes</div>
|
||||
@@ -848,4 +984,19 @@ onMounted(async () => {
|
||||
.sv__toggle-row:first-child { padding-top: 0; }
|
||||
.sv__toggle-label { font-size: var(--text-sm); font-weight: 500; color: var(--text-primary); }
|
||||
.sv__toggle-sub { font-size: var(--text-xs); color: var(--text-tertiary); margin-top: 2px; }
|
||||
|
||||
/* Management model badge in page head */
|
||||
.sv__model-badge { align-self: center; }
|
||||
|
||||
/* Game concept cards (Conan Exiles special features) */
|
||||
.sv__concept-grid { display: flex; flex-direction: column; gap: 14px; }
|
||||
.sv__concept {
|
||||
display: flex; align-items: flex-start; gap: 12px;
|
||||
padding: 12px 14px;
|
||||
background: var(--surface-raised); border-radius: var(--radius-md);
|
||||
box-shadow: var(--ring-default);
|
||||
color: var(--accent);
|
||||
}
|
||||
.sv__concept-label { font-size: var(--text-sm); font-weight: 600; color: var(--text-primary); margin-bottom: 2px; }
|
||||
.sv__concept-desc { font-size: var(--text-xs); color: var(--text-tertiary); line-height: 1.5; }
|
||||
</style>
|
||||
|
||||
@@ -1,159 +0,0 @@
|
||||
/**
|
||||
* Dashboard mock data — representative placeholder pending multi-instance backend.
|
||||
* Current backend is single-server-per-license; the fleet view is a forward-looking
|
||||
* surface that will bind to a multi-instance API. All data here is static and clearly
|
||||
* labeled so it is never confused for real tenant data.
|
||||
*
|
||||
* Per-game fields are isolated by game key — a Dune row NEVER receives a Rust field
|
||||
* like `umod`, and vice-versa. See GAME_FIELDS for the row-field contract.
|
||||
*/
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Types
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export type ServerStatus = 'online' | 'offline' | 'starting' | 'wiping' | 'updating'
|
||||
export type GameKey = 'rust' | 'dune' | 'conan' | 'soulmask'
|
||||
|
||||
export interface MockServer {
|
||||
game: GameKey
|
||||
gameIcon: string
|
||||
name: string
|
||||
region: string
|
||||
map: string
|
||||
version: string
|
||||
status: ServerStatus
|
||||
players: { cur: number; max: number }
|
||||
cpu?: number
|
||||
ram?: number
|
||||
ramSub?: string
|
||||
ip: string
|
||||
// Rust-only
|
||||
umod?: string
|
||||
wipe?: string
|
||||
// Dune-only
|
||||
sietches?: string
|
||||
control?: string
|
||||
// Conan-only
|
||||
clans?: string
|
||||
purge?: string
|
||||
// Soulmask-only
|
||||
tribe?: string
|
||||
mask?: string
|
||||
}
|
||||
|
||||
export interface MockFeedLine {
|
||||
time: string
|
||||
level: 'cmd' | 'chat' | 'info' | 'warn' | 'error' | 'connect' | 'kill'
|
||||
who?: string
|
||||
msg: string
|
||||
}
|
||||
|
||||
export interface MockWipe {
|
||||
game: GameKey
|
||||
name: string
|
||||
when: string
|
||||
tone: 'wiping' | 'starting' | 'warn' | 'online'
|
||||
label: string
|
||||
}
|
||||
|
||||
export interface StatItem {
|
||||
label: string
|
||||
value: string | number
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Fleet server roster
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export const MOCK_SERVERS: MockServer[] = [
|
||||
{
|
||||
game: 'rust', gameIcon: 'box', name: 'Main · 2x Vanilla', region: 'US-East',
|
||||
map: 'Procedural 4500', version: 'v2024.12', status: 'online',
|
||||
players: { cur: 142, max: 200 }, cpu: 41, ram: 68, ramSub: '5.4 / 8 GB',
|
||||
ip: '89.142.0.7:28015', umod: '14', wipe: '2d',
|
||||
},
|
||||
{
|
||||
game: 'rust', gameIcon: 'box', name: '5x Modded · Build', region: 'US-East',
|
||||
map: 'Barren 3000', version: 'v2024.12', status: 'online',
|
||||
players: { cur: 38, max: 100 }, ip: '89.142.0.7:28017', umod: '27', wipe: '2d',
|
||||
},
|
||||
{
|
||||
game: 'rust', gameIcon: 'box', name: 'Hardcore · Solo/Duo', region: 'US-West',
|
||||
map: 'Procedural 3500', version: 'v2024.12', status: 'wiping',
|
||||
players: { cur: 0, max: 80 }, cpu: 8, ram: 30, ramSub: '2.4 / 8 GB',
|
||||
ip: '74.91.3.2:28015', umod: '9', wipe: 'now',
|
||||
},
|
||||
{
|
||||
game: 'dune', gameIcon: 'sun', name: 'Arrakis · Hardcore', region: 'EU-Frankfurt',
|
||||
map: 'Hagga Basin', version: 'v0.9.4', status: 'online',
|
||||
players: { cur: 54, max: 60 }, cpu: 63, ram: 74, ramSub: '11.8 / 16 GB',
|
||||
ip: '51.83.12.4:7777', sietches: '3', control: '62%',
|
||||
},
|
||||
{
|
||||
game: 'dune', gameIcon: 'sun', name: 'Deep Desert · PvP', region: 'EU-Frankfurt',
|
||||
map: 'Deep Desert', version: 'v0.9.4', status: 'starting',
|
||||
players: { cur: 0, max: 40 }, ip: '51.83.12.4:7779', sietches: '0', control: '—',
|
||||
},
|
||||
{
|
||||
game: 'dune', gameIcon: 'sun', name: 'Sietch · Roleplay', region: 'SG-Singapore',
|
||||
map: 'Hagga Basin', version: 'v0.9.4', status: 'offline',
|
||||
players: { cur: 0, max: 50 }, ip: '139.99.4.8:7777', sietches: '5', control: '—',
|
||||
},
|
||||
{
|
||||
game: 'conan', gameIcon: 'swords', name: 'Exiled Lands · PvP-C', region: 'US-East',
|
||||
map: 'Exiled Lands', version: 'v3.0.5', status: 'online',
|
||||
players: { cur: 32, max: 40 }, cpu: 48, ram: 60, ramSub: '9.6 / 16 GB',
|
||||
ip: '89.142.0.7:7777', clans: '7', purge: 'Tier 4',
|
||||
},
|
||||
{
|
||||
game: 'soulmask', gameIcon: 'drama', name: 'Sienna Plateau · PvE', region: 'EU-Frankfurt',
|
||||
map: 'Sienna Plateau', version: 'v1.4', status: 'online',
|
||||
players: { cur: 18, max: 30 }, cpu: 35, ram: 52, ramSub: '8.3 / 16 GB',
|
||||
ip: '51.83.12.4:8777', tribe: '4', mask: 'Jaguar',
|
||||
},
|
||||
]
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Per-game stat field sets — never share slots across games
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function pl(s: MockServer): string {
|
||||
return `${s.players.cur} / ${s.players.max}`
|
||||
}
|
||||
|
||||
export const GAME_FIELDS: Record<GameKey, (s: MockServer) => StatItem[]> = {
|
||||
rust: (s) => [{ label: 'Players', value: pl(s) }, { label: 'uMod', value: s.umod ?? '—' }, { label: 'Wipe', value: s.wipe ?? '—' }],
|
||||
dune: (s) => [{ label: 'Players', value: pl(s) }, { label: 'Sietches', value: s.sietches ?? '—' }, { label: 'Control', value: s.control ?? '—' }],
|
||||
conan: (s) => [{ label: 'Players', value: pl(s) }, { label: 'Clans', value: s.clans ?? '—' }, { label: 'Purge', value: s.purge ?? '—' }],
|
||||
soulmask: (s) => [{ label: 'Players', value: pl(s) }, { label: 'Tribe', value: s.tribe ?? '—' }, { label: 'Mask', value: s.mask ?? '—' }],
|
||||
}
|
||||
|
||||
export function buildStats(s: MockServer): StatItem[] {
|
||||
const fn = GAME_FIELDS[s.game] ?? GAME_FIELDS.rust
|
||||
return fn(s)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Live activity feed
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export const MOCK_FEED: MockFeedLine[] = [
|
||||
{ time: '18:42:07', level: 'connect', who: 'ShadowFox', msg: 'connected — 89.142.0.7' },
|
||||
{ time: '18:41:55', level: 'cmd', who: 'admin', msg: 'oxide.grant group default kits.use' },
|
||||
{ time: '18:41:30', level: 'kill', who: 'ironMaiden', msg: 'was killed by Scorpion (AK-47, 84m)' },
|
||||
{ time: '18:40:12', level: 'warn', msg: '5x Modded agent reconnected — telemetry resuming' },
|
||||
{ time: '18:39:48', level: 'chat', who: 'BlightWalker:', msg: 'anyone selling sulfur?' },
|
||||
{ time: '18:38:02', level: 'info', msg: 'RaidableBases spawned Tier-3 at G14' },
|
||||
{ time: '18:36:51', level: 'connect', who: 'Vex', msg: 'connected — 51.83.12.4' },
|
||||
]
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Upcoming wipes
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export const MOCK_WIPES: MockWipe[] = [
|
||||
{ game: 'rust', name: 'Main · 2x Vanilla', when: 'Thu · 18:00 UTC', tone: 'wiping', label: 'Map + BP' },
|
||||
{ game: 'rust', name: '5x Modded · Build', when: 'Thu · 18:00 UTC', tone: 'wiping', label: 'Map only' },
|
||||
{ game: 'dune', name: 'Deep Desert · PvP', when: 'Sun · 12:00 UTC', tone: 'starting', label: 'Deep Desert' },
|
||||
]
|
||||
@@ -191,6 +191,8 @@ function handleBackToLogin() {
|
||||
<p v-if="!showTotpInput" class="auth-footer">
|
||||
No account?
|
||||
<router-link to="/register" class="auth-footer__link">Create one</router-link>
|
||||
·
|
||||
<router-link to="/forgot-password" class="auth-footer__link">Forgot password?</router-link>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -35,7 +35,7 @@ function syncPorts() {
|
||||
}
|
||||
|
||||
const connectionTypes = [
|
||||
{ value: 'bare_metal', label: 'Bare metal / VPS', desc: 'Direct connection via Companion Agent' },
|
||||
{ value: 'bare_metal', label: 'Bare metal / VPS', desc: 'Direct connection via Corrosion host agent' },
|
||||
{ value: 'amp', label: 'AMP (CubeCoders)', desc: 'Connect through AMP panel API' },
|
||||
{ value: 'pterodactyl', label: 'Pterodactyl', desc: 'Connect through Pterodactyl panel API' },
|
||||
]
|
||||
@@ -183,7 +183,7 @@ async function completeSetup() {
|
||||
</form>
|
||||
</div>
|
||||
|
||||
<!-- Step 2: Companion agent install -->
|
||||
<!-- Step 2: Corrosion host agent install -->
|
||||
<div v-if="step === 2" class="setup-card">
|
||||
<div class="setup-card__head setup-card__head--center">
|
||||
<div class="setup-icon">
|
||||
@@ -191,19 +191,22 @@ async function completeSetup() {
|
||||
<path d="M5 12.55a11 11 0 0 1 14.08 0M1.42 9a16 16 0 0 1 21.16 0M8.53 16.11a6 6 0 0 1 6.95 0M12 20h.01" />
|
||||
</svg>
|
||||
</div>
|
||||
<h1 class="setup-card__title">Install the Companion Agent</h1>
|
||||
<h1 class="setup-card__title">Install the Corrosion host agent</h1>
|
||||
<p class="setup-card__sub">The agent runs on your server and connects to Corrosion — no inbound ports required.</p>
|
||||
</div>
|
||||
|
||||
<div class="setup-code">
|
||||
<p class="setup-code__comment"># Download and install the Companion Agent</p>
|
||||
<p class="setup-code__cmd">curl -sSL https://get.corrosionmgmt.com | sh</p>
|
||||
<p class="setup-code__comment setup-code__comment--mt"># Start the agent with your license key</p>
|
||||
<p class="setup-code__cmd">corrosion-agent start --key {{ auth.license?.license_key ?? 'YOUR-LICENSE-KEY' }}</p>
|
||||
<p class="setup-code__comment"># Download the Corrosion host agent (Linux)</p>
|
||||
<p class="setup-code__cmd">curl -LO https://cdn.corrosionmgmt.com/host-agent/latest/corrosion-host-agent-linux-amd64</p>
|
||||
<p class="setup-code__cmd">chmod +x corrosion-host-agent-linux-amd64</p>
|
||||
<p class="setup-code__comment setup-code__comment--mt"># Start with your license key</p>
|
||||
<p class="setup-code__cmd">export LICENSE_ID="{{ auth.license?.license_key ?? 'YOUR-LICENSE-KEY' }}"</p>
|
||||
<p class="setup-code__cmd">export NATS_URL="nats://nats.corrosionmgmt.com:4222"</p>
|
||||
<p class="setup-code__cmd">./corrosion-host-agent-linux-amd64</p>
|
||||
</div>
|
||||
|
||||
<p class="setup-hint">
|
||||
The agent auto-registers with your panel. You can also use the uMod plugin for lightweight integration.
|
||||
On Windows, download the agent from the Server page after setup. The agent connects outbound and auto-registers with your panel.
|
||||
</p>
|
||||
|
||||
<div class="setup-actions">
|
||||
@@ -235,7 +238,7 @@ async function completeSetup() {
|
||||
</svg>
|
||||
</div>
|
||||
<h1 class="setup-card__title">You're all set</h1>
|
||||
<p class="setup-card__sub">Your server is configured. Head to the dashboard to start managing your Rust server.</p>
|
||||
<p class="setup-card__sub">Your server is configured. Head to the dashboard to start managing your game server.</p>
|
||||
<Button
|
||||
type="button"
|
||||
:loading="isLoading"
|
||||
|
||||
@@ -1,16 +1,39 @@
|
||||
<script setup lang="ts">
|
||||
import { ref, computed } from 'vue'
|
||||
import { Shield, Users, Star, MessageCircle, Clock, ChevronRight, Check, Zap, Terminal, RefreshCw, LayoutDashboard } from 'lucide-vue-next'
|
||||
/**
|
||||
* EarlyAccess signup page.
|
||||
*
|
||||
* Backend endpoint: POST /api/early-access
|
||||
* The early_access_signups entity exists but no NestJS controller/module exposes it yet.
|
||||
* TODO: Create backend-nest/src/modules/early-access/ with a @Public() POST /early-access
|
||||
* controller that accepts { email, name?, game_interest? } and writes to early_access_signups.
|
||||
* The server_count column on the entity is varchar(10) — map game_interest to it or add a
|
||||
* migration adding a game_interest column.
|
||||
*/
|
||||
import { ref, onMounted, onUnmounted } from 'vue'
|
||||
import { RouterLink } from 'vue-router'
|
||||
import Icon from '@/components/ds/core/Icon.vue'
|
||||
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
|
||||
|
||||
// ---------- Email capture ----------
|
||||
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
|
||||
|
||||
// Form state
|
||||
const email = ref('')
|
||||
const serverCount = ref('')
|
||||
const name = ref('')
|
||||
const gameInterest = ref('')
|
||||
const submitting = ref(false)
|
||||
const submitted = ref(false)
|
||||
const errorMsg = ref('')
|
||||
|
||||
async function handleSubmit() {
|
||||
if (!email.value || !serverCount.value) return
|
||||
const GAME_OPTIONS = [
|
||||
{ value: 'rust', label: 'Rust' },
|
||||
{ value: 'dune', label: 'Dune: Awakening' },
|
||||
{ value: 'conan', label: 'Conan Exiles' },
|
||||
{ value: 'soulmask', label: 'Soulmask' },
|
||||
{ value: 'multiple', label: 'Multiple games' },
|
||||
]
|
||||
|
||||
async function handleSubmit(): Promise<void> {
|
||||
if (!email.value) return
|
||||
errorMsg.value = ''
|
||||
submitting.value = true
|
||||
try {
|
||||
@@ -19,12 +42,13 @@ async function handleSubmit() {
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
email: email.value,
|
||||
server_count: serverCount.value,
|
||||
// server_count column stores game interest (varchar 10) — no dedicated name column in DB
|
||||
server_count: gameInterest.value || 'not specified',
|
||||
}),
|
||||
})
|
||||
if (!res.ok) {
|
||||
const data = await res.json().catch(() => ({ message: 'Something went wrong' }))
|
||||
throw new Error(data.message || `HTTP ${res.status}`)
|
||||
throw new Error((data as { message?: string }).message ?? `HTTP ${res.status}`)
|
||||
}
|
||||
submitted.value = true
|
||||
} catch (err: unknown) {
|
||||
@@ -34,291 +58,393 @@ async function handleSubmit() {
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- Demo panels ----------
|
||||
const panels = [
|
||||
{ label: 'Dashboard', icon: LayoutDashboard, desc: 'Server overview, player count, uptime, and alerts at a glance.' },
|
||||
{ label: 'Wipe Scheduler', icon: RefreshCw, desc: 'Visual wipe timeline with pre-wipe backup, map rotation, and health verification.' },
|
||||
{ label: 'Plugin Config', icon: Zap, desc: 'Edit plugin settings from your browser. No JSON. No SFTP.' },
|
||||
{ label: 'Player Management', icon: Users, desc: 'Online players, session tracking, kick/ban controls, and playtime history.' },
|
||||
{ label: 'Console', icon: Terminal, desc: 'Real-time RCON console with timestamped, color-coded output.' },
|
||||
]
|
||||
// Scroll-reveal
|
||||
let io: IntersectionObserver | null = null
|
||||
|
||||
// ---------- Roadmap voting ----------
|
||||
interface VoteItem {
|
||||
id: string
|
||||
label: string
|
||||
votes: number
|
||||
voted: boolean
|
||||
function initReveal(): void {
|
||||
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
|
||||
io = new IntersectionObserver(
|
||||
(entries) => {
|
||||
entries.forEach((e) => {
|
||||
if (e.isIntersecting) {
|
||||
e.target.classList.add('in')
|
||||
io?.unobserve(e.target)
|
||||
}
|
||||
})
|
||||
},
|
||||
{ threshold: 0.1 },
|
||||
)
|
||||
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
|
||||
}
|
||||
|
||||
const voteItems = ref<VoteItem[]>([
|
||||
{ id: 'analytics', label: 'Analytics & Retention Insights', votes: 47, voted: false },
|
||||
{ id: 'webstore', label: 'Integrated Webstore', votes: 38, voted: false },
|
||||
{ id: 'modules', label: 'Module Marketplace', votes: 31, voted: false },
|
||||
{ id: 'discord', label: 'Discord Bot Integration', votes: 28, voted: false },
|
||||
{ id: 'hosting', label: 'Hosting Provider API', votes: 19, voted: false },
|
||||
])
|
||||
|
||||
function vote(item: VoteItem) {
|
||||
if (item.voted) return
|
||||
item.votes++
|
||||
item.voted = true
|
||||
}
|
||||
|
||||
const totalVotes = computed(() => voteItems.value.reduce((sum, i) => sum + i.votes, 0))
|
||||
onMounted(() => { initReveal() })
|
||||
onUnmounted(() => { io?.disconnect() })
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div>
|
||||
<!-- Hero -->
|
||||
<section class="relative overflow-hidden">
|
||||
<div class="max-w-4xl mx-auto px-6 pt-20 pb-16 text-center">
|
||||
<span class="inline-block px-4 py-1.5 bg-green-500/10 border border-green-500/20 rounded-full text-green-400 text-sm font-medium mb-6">
|
||||
Early Access Is Now Open
|
||||
</span>
|
||||
<h1 class="text-4xl md:text-5xl font-bold text-neutral-100 mb-4 tracking-tight">
|
||||
Wipe Night Just Got<br />
|
||||
<span class="text-oxide-500">A Lot Easier.</span>
|
||||
</h1>
|
||||
<p class="text-lg text-neutral-400 max-w-xl mx-auto mb-10">
|
||||
Corrosion is live in limited early access. Install once. Automate everything. Never SSH again.
|
||||
</p>
|
||||
<div class="flex items-center justify-center gap-4">
|
||||
<a href="#join" class="px-8 py-3.5 bg-oxide-600 hover:bg-oxide-700 text-white font-semibold rounded-lg transition-colors">
|
||||
Claim Your Spot
|
||||
</a>
|
||||
<a href="#demo" class="px-8 py-3.5 bg-neutral-800 hover:bg-neutral-700 text-neutral-200 font-semibold rounded-lg border border-neutral-700 transition-colors">
|
||||
View Demo Architecture
|
||||
</a>
|
||||
</div>
|
||||
<!-- PAGE HEADER -->
|
||||
<section class="hero" style="padding-bottom:0; border-bottom:none;">
|
||||
<div class="hero__atmo" />
|
||||
<div class="hero__grid" />
|
||||
<div class="hero__grain" />
|
||||
<div class="wrap hero__in" style="padding-bottom:52px;">
|
||||
<div class="hero__mark">
|
||||
<CorrosionMark :size="56" />
|
||||
</div>
|
||||
<div class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[600px] h-[400px] bg-oxide-500/8 rounded-full blur-3xl pointer-events-none" />
|
||||
</section>
|
||||
<span class="eyebrow">Early access</span>
|
||||
<h1 style="font-size:var(--text-5xl)">
|
||||
Take control of your servers.
|
||||
<span class="accent">Starting now.</span>
|
||||
</h1>
|
||||
<p class="hero__sub">
|
||||
Corrosion is in early access. Join the list to be notified when your access opens.
|
||||
No spam. No fabricated scarcity.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Early Access Live Banner -->
|
||||
<section class="py-12 border-t border-neutral-800">
|
||||
<div class="max-w-3xl mx-auto px-6 text-center">
|
||||
<div class="inline-flex items-center gap-3 px-6 py-4 bg-green-500/10 border border-green-500/20 rounded-2xl">
|
||||
<div class="w-2.5 h-2.5 bg-green-400 rounded-full animate-pulse shrink-0" />
|
||||
<p class="text-green-300 font-semibold text-lg">Early Access is now live — founding admin spots are limited.</p>
|
||||
</div>
|
||||
<p class="text-neutral-500 text-sm mt-4">
|
||||
Sign up below to lock in founding pricing before spots run out.
|
||||
<!-- WHAT YOU GET -->
|
||||
<section class="sec" id="access">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">What early access means</span>
|
||||
<h2 class="title">Real access to a real platform.</h2>
|
||||
<p class="lead">
|
||||
Early access is not a waitlist gimmick. It is how we manage onboarding while the
|
||||
platform stabilizes. You get the full Corrosion control plane — one tier at a time
|
||||
as capacity opens.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- What Early Access Means -->
|
||||
<section class="py-16 bg-neutral-900/50 border-t border-neutral-800">
|
||||
<div class="max-w-4xl mx-auto px-6">
|
||||
<h2 class="text-2xl font-bold text-neutral-100 mb-8 text-center">What Early Access Means</h2>
|
||||
<div class="grid grid-cols-2 md:grid-cols-4 gap-4">
|
||||
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-xl text-center">
|
||||
<Shield class="w-6 h-6 text-oxide-500 mx-auto mb-3" />
|
||||
<p class="text-sm font-medium text-neutral-200">Limited Founding Licenses</p>
|
||||
<p class="text-xs text-neutral-500 mt-1">25–50 spots</p>
|
||||
</div>
|
||||
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-xl text-center">
|
||||
<MessageCircle class="w-6 h-6 text-oxide-500 mx-auto mb-3" />
|
||||
<p class="text-sm font-medium text-neutral-200">Direct Founder Discord</p>
|
||||
<p class="text-xs text-neutral-500 mt-1">Private channel access</p>
|
||||
</div>
|
||||
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-xl text-center">
|
||||
<Star class="w-6 h-6 text-oxide-500 mx-auto mb-3" />
|
||||
<p class="text-sm font-medium text-neutral-200">Influence the Roadmap</p>
|
||||
<p class="text-xs text-neutral-500 mt-1">Vote on features</p>
|
||||
</div>
|
||||
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-xl text-center">
|
||||
<Clock class="w-6 h-6 text-oxide-500 mx-auto mb-3" />
|
||||
<p class="text-sm font-medium text-neutral-200">Lifetime Pricing Lock</p>
|
||||
<p class="text-xs text-neutral-500 mt-1">Never pay more</p>
|
||||
</div>
|
||||
<div class="infra reveal">
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="cpu" :size="16" /></div>
|
||||
<b>Full control plane</b>
|
||||
<p>Agent, panel, wipes, console, plugins, schedules — all of it. Not a trimmed preview.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="shield" :size="16" /></div>
|
||||
<b>Pricing you can lock in</b>
|
||||
<p>Early access pricing is the live pricing. No bait-and-switch after launch.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="message-square" :size="16" /></div>
|
||||
<b>Direct feedback channel</b>
|
||||
<p>Early access operators have a direct line for platform bug reports and feature input.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="box" :size="16" /></div>
|
||||
<b>Rust-first</b>
|
||||
<p>Rust support is complete. Dune, Conan, and Soulmask are in active development.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="users" :size="16" /></div>
|
||||
<b>RBAC team access</b>
|
||||
<p>Add your admin team from day one. Fine-grained permission roles are built in.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Email Capture -->
|
||||
<section id="join" class="py-16 border-t border-neutral-800">
|
||||
<div class="max-w-md mx-auto px-6">
|
||||
<h2 class="text-2xl font-bold text-neutral-100 mb-2 text-center">Claim Your Founding Spot</h2>
|
||||
<p class="text-neutral-400 text-center mb-8">Early access is open now. Spots are limited — lock in founding pricing today.</p>
|
||||
|
||||
<div v-if="submitted" class="bg-green-500/10 border border-green-500/20 rounded-xl p-8 text-center">
|
||||
<Check class="w-10 h-10 text-green-400 mx-auto mb-3" />
|
||||
<h3 class="text-lg font-semibold text-neutral-100 mb-1">You're in.</h3>
|
||||
<p class="text-sm text-neutral-400">We'll be in touch shortly with your access details.</p>
|
||||
<!-- SIGNUP FORM -->
|
||||
<section class="sec" id="join">
|
||||
<div class="wrap">
|
||||
<div class="ea-form-wrap reveal">
|
||||
<!-- Success state -->
|
||||
<div v-if="submitted" class="ea-success">
|
||||
<div class="ea-success__ic">
|
||||
<Icon name="check" :size="28" />
|
||||
</div>
|
||||
<h2 class="ea-success__title">You are on the list.</h2>
|
||||
<p class="ea-success__body">
|
||||
We will reach out when your access slot opens. In the meantime, read the
|
||||
<RouterLink :to="{ name: 'how-it-works' }" class="ea-link">how it works</RouterLink>
|
||||
guide or review the
|
||||
<RouterLink :to="{ name: 'faq' }" class="ea-link">FAQ</RouterLink>.
|
||||
</p>
|
||||
<RouterLink class="btn btn--ghost" :to="{ name: 'landing' }">
|
||||
Back to home
|
||||
</RouterLink>
|
||||
</div>
|
||||
|
||||
<form v-else @submit.prevent="handleSubmit" class="space-y-4">
|
||||
<div v-if="errorMsg" class="p-3 bg-red-500/10 border border-red-500/20 rounded-lg text-red-400 text-sm">
|
||||
<!-- Form state -->
|
||||
<form v-else @submit.prevent="handleSubmit" class="ea-form">
|
||||
<div class="ea-form__head">
|
||||
<h2>Join the early access list</h2>
|
||||
<p>Required: email address. Everything else is optional but helps us prioritise.</p>
|
||||
</div>
|
||||
|
||||
<!-- Error banner -->
|
||||
<div v-if="errorMsg" class="ea-error">
|
||||
<Icon name="triangle-alert" :size="15" />
|
||||
{{ errorMsg }}
|
||||
</div>
|
||||
<div>
|
||||
<label for="ea-email" class="block text-sm font-medium text-neutral-400 mb-1.5">Email</label>
|
||||
|
||||
<!-- Email (required) -->
|
||||
<div class="ea-field">
|
||||
<label class="ea-field__label" for="ea-email">
|
||||
Email address <span class="ea-field__req">*</span>
|
||||
</label>
|
||||
<input
|
||||
id="ea-email"
|
||||
v-model="email"
|
||||
type="email"
|
||||
required
|
||||
autocomplete="email"
|
||||
placeholder="admin@example.com"
|
||||
class="w-full px-3 py-2.5 bg-neutral-900 border border-neutral-700 rounded-lg text-neutral-100 placeholder-neutral-500 focus:outline-none focus:ring-2 focus:ring-oxide-500/50 focus:border-oxide-500 transition-colors"
|
||||
class="ea-input"
|
||||
/>
|
||||
</div>
|
||||
<div>
|
||||
<label for="ea-servers" class="block text-sm font-medium text-neutral-400 mb-1.5">How many servers do you run?</label>
|
||||
<div class="grid grid-cols-3 gap-3">
|
||||
|
||||
<!-- Name (optional) -->
|
||||
<div class="ea-field">
|
||||
<label class="ea-field__label" for="ea-name">
|
||||
Your name <span class="ea-field__optional">(optional)</span>
|
||||
</label>
|
||||
<input
|
||||
id="ea-name"
|
||||
v-model="name"
|
||||
type="text"
|
||||
autocomplete="name"
|
||||
placeholder="Server admin name or handle"
|
||||
class="ea-input"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Game interest (optional) -->
|
||||
<div class="ea-field">
|
||||
<label class="ea-field__label">
|
||||
Primary game interest <span class="ea-field__optional">(optional)</span>
|
||||
</label>
|
||||
<div class="ea-pills">
|
||||
<button
|
||||
v-for="option in ['1', '2-3', '4+']"
|
||||
:key="option"
|
||||
v-for="opt in GAME_OPTIONS"
|
||||
:key="opt.value"
|
||||
type="button"
|
||||
@click="serverCount = option"
|
||||
class="py-2.5 text-sm font-medium rounded-lg border transition-colors"
|
||||
:class="serverCount === option
|
||||
? 'bg-oxide-500/15 border-oxide-500/40 text-oxide-400'
|
||||
: 'bg-neutral-900 border-neutral-700 text-neutral-400 hover:border-neutral-600'"
|
||||
class="ea-pill"
|
||||
:class="{ 'ea-pill--on': gameInterest === opt.value }"
|
||||
@click="gameInterest = gameInterest === opt.value ? '' : opt.value"
|
||||
>
|
||||
{{ option }}
|
||||
{{ opt.label }}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button
|
||||
type="submit"
|
||||
:disabled="submitting || !email || !serverCount"
|
||||
class="w-full py-3 bg-oxide-600 hover:bg-oxide-700 disabled:opacity-50 disabled:cursor-not-allowed text-white font-semibold rounded-lg transition-colors"
|
||||
class="btn btn--primary btn--lg ea-submit"
|
||||
:disabled="submitting || !email"
|
||||
>
|
||||
{{ submitting ? 'Submitting...' : 'Join Early Access' }}
|
||||
<Icon v-if="submitting" name="loader" :size="16" />
|
||||
<Icon v-else name="send" :size="16" />
|
||||
{{ submitting ? 'Submitting…' : 'Join early access' }}
|
||||
</button>
|
||||
|
||||
<p class="ea-privacy">
|
||||
We store your email to contact you when access opens. We do not sell or share it.
|
||||
No newsletters unless you opt in separately.
|
||||
</p>
|
||||
</form>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Founding Admin Program -->
|
||||
<section class="py-16 bg-neutral-900/50 border-t border-neutral-800">
|
||||
<div class="max-w-3xl mx-auto px-6 text-center">
|
||||
<span class="inline-block px-3 py-1 bg-oxide-500/10 border border-oxide-500/20 rounded-full text-oxide-400 text-xs font-semibold uppercase tracking-wider mb-4">
|
||||
Limited to 25 Servers
|
||||
</span>
|
||||
<h2 class="text-3xl font-bold text-neutral-100 mb-4">Founding Admin Program</h2>
|
||||
<p class="text-neutral-400 mb-8">
|
||||
The first 25 servers to run Corrosion receive:
|
||||
</p>
|
||||
<div class="grid grid-cols-2 md:grid-cols-4 gap-4">
|
||||
<div class="p-5 bg-neutral-900 border border-oxide-500/20 rounded-xl">
|
||||
<Star class="w-5 h-5 text-oxide-500 mx-auto mb-2" />
|
||||
<p class="text-sm font-medium text-neutral-200">Founding Admin Role</p>
|
||||
<p class="text-xs text-neutral-500 mt-1">Discord badge</p>
|
||||
</div>
|
||||
<div class="p-5 bg-neutral-900 border border-oxide-500/20 rounded-xl">
|
||||
<Clock class="w-5 h-5 text-oxide-500 mx-auto mb-2" />
|
||||
<p class="text-sm font-medium text-neutral-200">Permanent Early Pricing</p>
|
||||
<p class="text-xs text-neutral-500 mt-1">Locked forever</p>
|
||||
</div>
|
||||
<div class="p-5 bg-neutral-900 border border-oxide-500/20 rounded-xl">
|
||||
<Users class="w-5 h-5 text-oxide-500 mx-auto mb-2" />
|
||||
<p class="text-sm font-medium text-neutral-200">Public Recognition</p>
|
||||
<p class="text-xs text-neutral-500 mt-1">Featured server</p>
|
||||
</div>
|
||||
<div class="p-5 bg-neutral-900 border border-oxide-500/20 rounded-xl">
|
||||
<MessageCircle class="w-5 h-5 text-oxide-500 mx-auto mb-2" />
|
||||
<p class="text-sm font-medium text-neutral-200">Direct Feature Input</p>
|
||||
<p class="text-xs text-neutral-500 mt-1">Private channel</p>
|
||||
</div>
|
||||
<!-- HOW IT WORKS TEASER -->
|
||||
<section class="sec" id="teaser">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">How it works</span>
|
||||
<h2 class="title">Install the agent. Never SSH again.</h2>
|
||||
</div>
|
||||
<div class="steps reveal">
|
||||
<div class="step">
|
||||
<div class="step__n">1</div>
|
||||
<b>Install the host agent</b>
|
||||
<p>Download the Go binary from your dashboard. Run it on Windows or Linux. One agent per machine.</p>
|
||||
</div>
|
||||
<div class="step">
|
||||
<div class="step__n">2</div>
|
||||
<b>Agent connects to Corrosion</b>
|
||||
<p>Single outbound NATS connection. No inbound ports. No exposed management panel on your machine.</p>
|
||||
</div>
|
||||
<div class="step">
|
||||
<div class="step__n">3</div>
|
||||
<b>Manage from the browser</b>
|
||||
<p>Console, wipes, plugins, schedules, file manager, player management — all at panel.corrosionmgmt.com.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Demo Dashboard Preview -->
|
||||
<section id="demo" class="py-16 border-t border-neutral-800">
|
||||
<div class="max-w-5xl mx-auto px-6">
|
||||
<h2 class="text-2xl font-bold text-neutral-100 mb-2 text-center">Preview of Corrosion 1.0 Dashboard</h2>
|
||||
<p class="text-neutral-500 text-center mb-10">Screenshots will replace these frames at launch.</p>
|
||||
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
|
||||
<div
|
||||
v-for="panel in panels"
|
||||
:key="panel.label"
|
||||
class="bg-neutral-900 border border-neutral-800 rounded-xl overflow-hidden hover:border-neutral-700 transition-colors"
|
||||
>
|
||||
<div class="h-36 bg-neutral-800/50 flex items-center justify-center border-b border-neutral-800">
|
||||
<component :is="panel.icon" class="w-10 h-10 text-neutral-700" />
|
||||
</div>
|
||||
<div class="p-4">
|
||||
<h3 class="text-sm font-semibold text-neutral-200 mb-1">{{ panel.label }}</h3>
|
||||
<p class="text-xs text-neutral-500 leading-relaxed">{{ panel.desc }}</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="closing reveal">
|
||||
<RouterLink :to="{ name: 'how-it-works' }" class="btn btn--ghost btn--lg">
|
||||
<Icon name="chevron-right" :size="17" />Read the full walkthrough
|
||||
</RouterLink>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Roadmap Voting -->
|
||||
<section class="py-16 bg-neutral-900/50 border-t border-neutral-800">
|
||||
<div class="max-w-2xl mx-auto px-6">
|
||||
<h2 class="text-2xl font-bold text-neutral-100 mb-2 text-center">What Should We Build Next?</h2>
|
||||
<p class="text-neutral-500 text-center mb-8">Vote on the features that matter most to you.</p>
|
||||
<div class="space-y-3">
|
||||
<button
|
||||
v-for="item in voteItems"
|
||||
:key="item.id"
|
||||
@click="vote(item)"
|
||||
class="w-full flex items-center gap-4 p-4 bg-neutral-900 border rounded-xl transition-colors text-left"
|
||||
:class="item.voted ? 'border-oxide-500/30' : 'border-neutral-800 hover:border-neutral-700'"
|
||||
>
|
||||
<div class="flex-1">
|
||||
<p class="text-sm font-medium" :class="item.voted ? 'text-oxide-400' : 'text-neutral-200'">{{ item.label }}</p>
|
||||
</div>
|
||||
<div class="flex items-center gap-3 shrink-0">
|
||||
<div class="w-24 h-1.5 bg-neutral-800 rounded-full overflow-hidden">
|
||||
<div
|
||||
class="h-full rounded-full transition-all duration-300"
|
||||
:class="item.voted ? 'bg-oxide-500' : 'bg-neutral-600'"
|
||||
:style="{ width: `${totalVotes ? (item.votes / totalVotes) * 100 : 0}%` }"
|
||||
/>
|
||||
</div>
|
||||
<span class="text-xs font-medium tabular-nums w-8 text-right" :class="item.voted ? 'text-oxide-400' : 'text-neutral-500'">
|
||||
{{ item.votes }}
|
||||
</span>
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
<!-- FINAL CTA -->
|
||||
<section class="finalcta">
|
||||
<div class="finalcta__atmo" />
|
||||
<div class="wrap finalcta__in reveal">
|
||||
<h2>Ready to stop babysitting<br>your servers?</h2>
|
||||
<div class="cta-row">
|
||||
<a href="#join" class="btn btn--primary btn--lg">
|
||||
Sign up above
|
||||
</a>
|
||||
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
|
||||
<Icon name="key" :size="17" />Sign in
|
||||
</a>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Timeline -->
|
||||
<section class="py-16 border-t border-neutral-800">
|
||||
<div class="max-w-2xl mx-auto px-6">
|
||||
<h2 class="text-2xl font-bold text-neutral-100 mb-8 text-center">Launch Timeline</h2>
|
||||
<div class="space-y-4">
|
||||
<div class="flex items-start gap-4">
|
||||
<div class="w-8 h-8 bg-green-500/10 border border-green-500/20 rounded-full flex items-center justify-center shrink-0 mt-0.5">
|
||||
<Check class="w-4 h-4 text-green-400" />
|
||||
</div>
|
||||
<div>
|
||||
<p class="text-sm font-medium text-neutral-200">Week 1 — Closed Beta Stabilization</p>
|
||||
<p class="text-xs text-neutral-500 mt-0.5">Core platform hardening and testing.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="ml-4 w-px h-4 bg-neutral-800" />
|
||||
<div class="flex items-start gap-4">
|
||||
<div class="w-8 h-8 bg-green-500/10 border border-green-500/20 rounded-full flex items-center justify-center shrink-0 mt-0.5">
|
||||
<Check class="w-4 h-4 text-green-400" />
|
||||
</div>
|
||||
<div>
|
||||
<p class="text-sm font-medium text-neutral-200">Week 2 — Early Access Open</p>
|
||||
<p class="text-xs text-neutral-500 mt-0.5">Founding Admin licenses are live — claim yours now.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="ml-4 w-px h-4 bg-neutral-800" />
|
||||
<div class="flex items-start gap-4">
|
||||
<div class="w-8 h-8 bg-neutral-800 border border-neutral-700 rounded-full flex items-center justify-center shrink-0 mt-0.5">
|
||||
<ChevronRight class="w-4 h-4 text-neutral-500" />
|
||||
</div>
|
||||
<div>
|
||||
<p class="text-sm font-medium text-neutral-400">Public Release</p>
|
||||
<p class="text-xs text-neutral-500 mt-0.5">Shortly after early access stabilization.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
/* Form wrapper */
|
||||
.ea-form-wrap {
|
||||
max-width: 520px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
/* Success state */
|
||||
.ea-success {
|
||||
text-align: center;
|
||||
padding: 48px 32px;
|
||||
background: var(--surface-base);
|
||||
border-radius: var(--radius-xl);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
.ea-success__ic {
|
||||
width: 56px;
|
||||
height: 56px;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: var(--accent-soft);
|
||||
color: var(--accent-text);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
margin: 0 auto 18px;
|
||||
}
|
||||
.ea-success__title {
|
||||
font-family: var(--font-brand);
|
||||
font-weight: 700;
|
||||
font-size: var(--text-2xl);
|
||||
margin: 0 0 10px;
|
||||
}
|
||||
.ea-success__body {
|
||||
color: var(--text-tertiary);
|
||||
font-size: var(--text-sm);
|
||||
line-height: 1.6;
|
||||
margin: 0 0 24px;
|
||||
}
|
||||
.ea-link {
|
||||
color: var(--accent-text);
|
||||
text-decoration: none;
|
||||
font-weight: 600;
|
||||
}
|
||||
.ea-link:hover { text-decoration: underline; }
|
||||
|
||||
/* Form */
|
||||
.ea-form {
|
||||
background: var(--surface-base);
|
||||
border-radius: var(--radius-xl);
|
||||
box-shadow: var(--ring-default);
|
||||
padding: 36px 32px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 22px;
|
||||
}
|
||||
.ea-form__head h2 {
|
||||
font-family: var(--font-brand);
|
||||
font-weight: 700;
|
||||
font-size: var(--text-2xl);
|
||||
margin: 0 0 6px;
|
||||
}
|
||||
.ea-form__head p {
|
||||
color: var(--text-tertiary);
|
||||
font-size: var(--text-sm);
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* Error banner */
|
||||
.ea-error {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 12px 14px;
|
||||
background: color-mix(in srgb, var(--status-offline) 10%, transparent);
|
||||
box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--status-offline) 25%, transparent);
|
||||
border-radius: var(--radius-md);
|
||||
color: var(--status-offline);
|
||||
font-size: var(--text-sm);
|
||||
}
|
||||
|
||||
/* Fields */
|
||||
.ea-field { display: flex; flex-direction: column; gap: 7px; }
|
||||
.ea-field__label {
|
||||
font-size: var(--text-sm);
|
||||
font-weight: 600;
|
||||
color: var(--text-secondary);
|
||||
}
|
||||
.ea-field__req { color: var(--status-offline); }
|
||||
.ea-field__optional { color: var(--text-muted); font-weight: 400; }
|
||||
|
||||
.ea-input {
|
||||
height: 42px;
|
||||
padding: 0 13px;
|
||||
background: var(--surface-inset);
|
||||
border: 1px solid var(--border-subtle);
|
||||
border-radius: var(--radius-md);
|
||||
color: var(--text-primary);
|
||||
font-size: var(--text-sm);
|
||||
font-family: var(--font-sans);
|
||||
transition: border-color var(--dur-fast), box-shadow var(--dur-fast);
|
||||
outline: none;
|
||||
}
|
||||
.ea-input::placeholder { color: var(--text-muted); }
|
||||
.ea-input:focus {
|
||||
border-color: var(--accent-border);
|
||||
box-shadow: 0 0 0 3px var(--accent-soft);
|
||||
}
|
||||
|
||||
/* Game pills */
|
||||
.ea-pills {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
}
|
||||
.ea-pill {
|
||||
height: 34px;
|
||||
padding: 0 14px;
|
||||
border-radius: var(--radius-pill);
|
||||
background: var(--surface-raised);
|
||||
box-shadow: var(--ring-default);
|
||||
color: var(--text-secondary);
|
||||
font-size: var(--text-xs);
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
border: none;
|
||||
transition: var(--transition-colors);
|
||||
}
|
||||
.ea-pill--on {
|
||||
background: var(--accent-soft);
|
||||
color: var(--accent-text);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
|
||||
/* Submit */
|
||||
.ea-submit {
|
||||
width: 100%;
|
||||
justify-content: center;
|
||||
}
|
||||
.ea-submit:disabled { opacity: 0.55; cursor: not-allowed; }
|
||||
|
||||
/* Privacy note */
|
||||
.ea-privacy {
|
||||
font-size: var(--text-xs);
|
||||
color: var(--text-muted);
|
||||
text-align: center;
|
||||
line-height: 1.5;
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,101 +1,353 @@
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import { ChevronDown } from 'lucide-vue-next'
|
||||
import { ref, onMounted, onUnmounted } from 'vue'
|
||||
import { RouterLink } from 'vue-router'
|
||||
import Icon from '@/components/ds/core/Icon.vue'
|
||||
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
|
||||
|
||||
interface FaqItem {
|
||||
question: string
|
||||
answer: string
|
||||
}
|
||||
|
||||
const faqs: FaqItem[] = [
|
||||
interface FaqGroup {
|
||||
label: string
|
||||
icon: string
|
||||
items: FaqItem[]
|
||||
}
|
||||
|
||||
const groups: FaqGroup[] = [
|
||||
{
|
||||
question: 'Do I need to open any firewall ports?',
|
||||
answer: 'No. All connections are outbound from your server to Corrosion\'s cloud. No inbound ports required.',
|
||||
label: 'Support',
|
||||
icon: 'help-circle',
|
||||
items: [
|
||||
{
|
||||
question: 'Do you provide direct support?',
|
||||
answer:
|
||||
'Corrosion is a self-service tool. Every plan includes documentation, community forum access, diagnostics, and structured platform bug reports. We do not provide 1:1 setup assistance, Discord DMs, video calls, server administration, hosting-provider troubleshooting, firewall configuration, mod installation, or emergency wipe-day support.',
|
||||
},
|
||||
{
|
||||
question: 'What if Corrosion itself is broken?',
|
||||
answer:
|
||||
'Platform bugs and agent issues go through structured bug reports in the panel. Operator and Network customers receive priority bug triage for platform-level issues. Direct server administration is not included in any support tier.',
|
||||
},
|
||||
{
|
||||
question: 'Do you manage my server for me?',
|
||||
answer:
|
||||
'No. Corrosion provides the panel, the agent, automation workflows, diagnostics, and the control plane. You remain responsible for your host machine, operating system, network, firewall, game files, mods, and community rules.',
|
||||
},
|
||||
{
|
||||
question: 'Is hands-on help available?',
|
||||
answer:
|
||||
'Yes — separately. Direct 1:1 support is available at $125/hour, prepaid in 1-hour blocks. This is billed time with a human, not a support tier. It is available to any customer who needs it.',
|
||||
},
|
||||
{
|
||||
question: 'What does community support include?',
|
||||
answer:
|
||||
'Documentation (setup guides, architecture reference, troubleshooting walkthroughs), a community forum for operator-to-operator knowledge sharing, in-panel diagnostics (agent health, log access), and a structured bug report system for platform issues.',
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
question: 'Does Corrosion replace my hosting panel (AMP / Pterodactyl)?',
|
||||
answer: 'No. Corrosion integrates with them via API or companion agent. Your existing panel remains intact.',
|
||||
label: 'Product',
|
||||
icon: 'server',
|
||||
items: [
|
||||
{
|
||||
question: 'Do I need my own server?',
|
||||
answer:
|
||||
'Yes. Corrosion is bring-your-own-server. You supply the host machine — a VPS, dedicated server, or bare metal box running Windows or Linux. Corrosion provides the control plane, the agent, and the panel.',
|
||||
},
|
||||
{
|
||||
question: 'Does Corrosion host my game server for me?',
|
||||
answer:
|
||||
'No. Corrosion is not a hosting provider. It is a management layer that runs on top of a server you already own or rent. If you need hosting, you need a separate hosting provider.',
|
||||
},
|
||||
{
|
||||
question: 'Do I need to open inbound firewall ports for Corrosion?',
|
||||
answer:
|
||||
'No. The host agent establishes a single outbound NATS connection to Corrosion\'s cloud. No inbound management ports are required. Your game server\'s player ports (RCON, game ports) remain as they have always been.',
|
||||
},
|
||||
{
|
||||
question: 'Does Corrosion replace AMP or Pterodactyl?',
|
||||
answer:
|
||||
'It can, depending on your use case. Corrosion is an independent control plane — it does not require an existing game panel. If you are currently using AMP or Pterodactyl, migration tooling is available in the panel.',
|
||||
},
|
||||
{
|
||||
question: 'What happens if Corrosion goes offline?',
|
||||
answer:
|
||||
'Your game servers continue running normally. Corrosion does not proxy gameplay traffic — it only handles management operations. If the panel or cloud is unreachable, your players are unaffected.',
|
||||
},
|
||||
{
|
||||
question: 'Can multiple admins manage the same server?',
|
||||
answer:
|
||||
'Yes. Role-based access control (RBAC) is built in. You can grant team members specific permissions — from full admin access down to read-only viewer — without sharing credentials.',
|
||||
},
|
||||
{
|
||||
question: 'What OS does the agent run on?',
|
||||
answer:
|
||||
'Both Windows and Linux are supported for the host agent. The agent binary is downloaded directly from your dashboard — there is no manual build or dependency setup required.',
|
||||
},
|
||||
{
|
||||
question: 'Is my data isolated from other customers?',
|
||||
answer:
|
||||
'Yes. All data is scoped by license ID at the database level. No server, config, or player data is shared across tenant boundaries.',
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
question: 'What happens if Corrosion goes offline?',
|
||||
answer: 'Your Rust server continues running normally. Corrosion does not proxy gameplay traffic.',
|
||||
label: 'Games',
|
||||
icon: 'box',
|
||||
items: [
|
||||
{
|
||||
question: 'Which games are supported?',
|
||||
answer:
|
||||
'Currently in active development or shipped: Rust, Dune: Awakening, Conan Exiles, and Soulmask. Each game has a purpose-built blueprint — not a generic template — that models its specific operational reality (wipe types, mod systems, cluster configurations). More games are planned.',
|
||||
},
|
||||
{
|
||||
question: 'Does Corrosion support Rust plugin management?',
|
||||
answer:
|
||||
'Yes. Corrosion integrates with uMod (Oxide) for Rust. You can browse the plugin registry, install plugins, manage configuration profiles, and push config changes to the server — all from the browser.',
|
||||
},
|
||||
{
|
||||
question: 'Can I run multiple game types on the same host machine?',
|
||||
answer:
|
||||
'Yes. A single host agent can supervise multiple game server processes — across different games — on the same machine. Each game instance has its own lifecycle, configuration, and wipe schedule.',
|
||||
},
|
||||
{
|
||||
question: 'Does Corrosion handle Rust wipes?',
|
||||
answer:
|
||||
'Yes. Rust wipes are a first-class feature: map wipes, blueprint wipes, and full wipes. Wipes run as verified, logged sequences — pre-warning, backup, stop, update, map rotation, restart, health check, announce. Rollback is available when supported.',
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
question: 'Is my data shared with other servers?',
|
||||
answer: 'No. All data is isolated by license ID. Multi-tenant database queries are scoped per license.',
|
||||
},
|
||||
{
|
||||
question: 'What if a wipe fails?',
|
||||
answer: 'Corrosion can automatically retry and optionally roll back using the pre-wipe backup.',
|
||||
},
|
||||
{
|
||||
question: 'Does this work on bare metal?',
|
||||
answer: 'Yes. Use the Companion Agent — no SSH required after initial setup.',
|
||||
},
|
||||
{
|
||||
question: 'Can I manage multiple admins?',
|
||||
answer: 'Yes. Multi-Admin Role-Based Access Control is built in. Grant granular permissions per team member.',
|
||||
},
|
||||
{
|
||||
question: 'Is this beginner friendly?',
|
||||
answer: 'Yes. If you can install a uMod plugin, you can use Corrosion.',
|
||||
},
|
||||
{
|
||||
question: 'Does this replace Tebex?',
|
||||
answer: 'Corrosion includes an optional integrated store (Phase 5 roadmap), but does not require Tebex.',
|
||||
},
|
||||
{
|
||||
question: 'How is licensing handled?',
|
||||
answer: 'One license per server. License validation occurs on plugin startup and periodically.',
|
||||
label: 'Billing',
|
||||
icon: 'credit-card',
|
||||
items: [
|
||||
{
|
||||
question: 'What counts as commercial use?',
|
||||
answer:
|
||||
'Commercial use includes monetized communities, paid access, VIP slots, donation-funded servers, sponsorship-supported servers, hosting providers, or managing servers for others. Hobby and Community plans are non-commercial only. Operator and Network plans permit commercial use.',
|
||||
},
|
||||
{
|
||||
question: 'What is the Fleet Block on the Network plan?',
|
||||
answer:
|
||||
'The Network plan base includes 50 server instances at $99.99/mo. Each additional Fleet Block adds 50 more server slots at $49.99/mo. Stack as many Fleet Blocks as your operation requires.',
|
||||
},
|
||||
{
|
||||
question: 'Can I upgrade my plan?',
|
||||
answer:
|
||||
'Yes. You can upgrade at any time. Pricing is prorated from the upgrade date.',
|
||||
},
|
||||
{
|
||||
question: 'Is there a free trial?',
|
||||
answer:
|
||||
'Corrosion is currently in early access. Join the early access list to be notified when access opens.',
|
||||
},
|
||||
{
|
||||
question: 'Are there annual billing discounts?',
|
||||
answer:
|
||||
'Not at this time. All plans are billed monthly.',
|
||||
},
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
const openIndex = ref<number | null>(null)
|
||||
const openKey = ref<string | null>(null)
|
||||
|
||||
function toggle(index: number) {
|
||||
openIndex.value = openIndex.value === index ? null : index
|
||||
function toggle(key: string): void {
|
||||
openKey.value = openKey.value === key ? null : key
|
||||
}
|
||||
|
||||
function itemKey(groupLabel: string, idx: number): string {
|
||||
return `${groupLabel}-${idx}`
|
||||
}
|
||||
|
||||
// Scroll-reveal
|
||||
let io: IntersectionObserver | null = null
|
||||
|
||||
function initReveal(): void {
|
||||
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
|
||||
io = new IntersectionObserver(
|
||||
(entries) => {
|
||||
entries.forEach((e) => {
|
||||
if (e.isIntersecting) {
|
||||
e.target.classList.add('in')
|
||||
io?.unobserve(e.target)
|
||||
}
|
||||
})
|
||||
},
|
||||
{ threshold: 0.1 },
|
||||
)
|
||||
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
|
||||
}
|
||||
|
||||
onMounted(() => { initReveal() })
|
||||
onUnmounted(() => { io?.disconnect() })
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div>
|
||||
<!-- Header -->
|
||||
<section class="pt-20 pb-12">
|
||||
<div class="max-w-4xl mx-auto px-6 text-center">
|
||||
<h1 class="text-4xl md:text-5xl font-bold text-neutral-100 mb-4">Frequently Asked Questions</h1>
|
||||
<p class="text-lg text-neutral-400">Everything you need to know about Corrosion.</p>
|
||||
<!-- PAGE HEADER -->
|
||||
<section class="hero" style="padding-bottom:0; border-bottom:none;">
|
||||
<div class="hero__atmo" />
|
||||
<div class="hero__grid" />
|
||||
<div class="hero__grain" />
|
||||
<div class="wrap hero__in" style="padding-bottom:52px;">
|
||||
<div class="hero__mark">
|
||||
<CorrosionMark :size="56" />
|
||||
</div>
|
||||
</section>
|
||||
<span class="eyebrow">FAQ</span>
|
||||
<h1 style="font-size:var(--text-5xl)">
|
||||
Honest answers.
|
||||
<span class="accent">No marketing fluff.</span>
|
||||
</h1>
|
||||
<p class="hero__sub">
|
||||
Common questions about support, the product, supported games, and billing — answered
|
||||
plainly.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- FAQ Accordion -->
|
||||
<section class="pb-20">
|
||||
<div class="max-w-3xl mx-auto px-6">
|
||||
<div class="space-y-3">
|
||||
<!-- FAQ GROUPS -->
|
||||
<section class="sec" id="faq">
|
||||
<div class="wrap">
|
||||
<div
|
||||
v-for="group in groups"
|
||||
:key="group.label"
|
||||
class="faq-group reveal"
|
||||
>
|
||||
<div class="faq-group__head">
|
||||
<span class="faq-group__ic">
|
||||
<Icon :name="group.icon" :size="16" />
|
||||
</span>
|
||||
<span class="eyebrow">{{ group.label }}</span>
|
||||
</div>
|
||||
|
||||
<div class="faq-list">
|
||||
<div
|
||||
v-for="(faq, index) in faqs"
|
||||
:key="index"
|
||||
class="bg-neutral-900 border rounded-xl overflow-hidden transition-colors"
|
||||
:class="openIndex === index ? 'border-oxide-500/30' : 'border-neutral-800'"
|
||||
v-for="(item, idx) in group.items"
|
||||
:key="idx"
|
||||
class="faq-item"
|
||||
:class="{ 'faq-item--open': openKey === itemKey(group.label, idx) }"
|
||||
>
|
||||
<button
|
||||
@click="toggle(index)"
|
||||
class="w-full flex items-center justify-between p-6 text-left"
|
||||
class="faq-item__q"
|
||||
@click="toggle(itemKey(group.label, idx))"
|
||||
>
|
||||
<span class="text-neutral-100 font-medium pr-4">{{ faq.question }}</span>
|
||||
<ChevronDown
|
||||
class="w-5 h-5 text-neutral-500 shrink-0 transition-transform duration-200"
|
||||
:class="{ 'rotate-180': openIndex === index }"
|
||||
/>
|
||||
<span>{{ item.question }}</span>
|
||||
<span class="faq-item__chevron">
|
||||
<Icon
|
||||
name="chevron-down"
|
||||
:size="16"
|
||||
:class="{ 'faq-item__chevron--open': openKey === itemKey(group.label, idx) }"
|
||||
/>
|
||||
</span>
|
||||
</button>
|
||||
<div
|
||||
v-if="openIndex === index"
|
||||
class="px-6 pb-6 -mt-2"
|
||||
v-if="openKey === itemKey(group.label, idx)"
|
||||
class="faq-item__a"
|
||||
>
|
||||
<p class="text-neutral-400 leading-relaxed">{{ faq.answer }}</p>
|
||||
{{ item.answer }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- SUPPORT CTA -->
|
||||
<section class="sec" id="support-cta" style="border-bottom:none">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Still have questions?</span>
|
||||
<h2 class="title">Check the docs or join the community</h2>
|
||||
<p class="lead">
|
||||
The documentation covers setup, architecture, troubleshooting, and every supported
|
||||
game. The community forum is where operators share configs, ask questions, and help
|
||||
each other.
|
||||
</p>
|
||||
</div>
|
||||
<div class="hero__cta reveal">
|
||||
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
|
||||
Join early access
|
||||
</RouterLink>
|
||||
<RouterLink class="btn btn--ghost btn--lg" :to="{ name: 'pricing' }">
|
||||
<Icon name="credit-card" :size="17" />View pricing
|
||||
</RouterLink>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.faq-group {
|
||||
margin-bottom: 48px;
|
||||
}
|
||||
.faq-group__head {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
.faq-group__ic {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
flex: none;
|
||||
border-radius: var(--radius-md);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: var(--accent-text);
|
||||
background: var(--accent-soft);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
|
||||
.faq-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
max-width: 860px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.faq-item {
|
||||
background: var(--surface-base);
|
||||
border-radius: var(--radius-lg);
|
||||
box-shadow: var(--ring-default);
|
||||
overflow: hidden;
|
||||
transition: box-shadow var(--dur-fast);
|
||||
}
|
||||
.faq-item--open {
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
.faq-item__q {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 16px;
|
||||
padding: 18px 20px;
|
||||
background: transparent;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
text-align: left;
|
||||
font-size: var(--text-sm);
|
||||
font-weight: 600;
|
||||
color: var(--text-primary);
|
||||
transition: color var(--dur-fast);
|
||||
}
|
||||
.faq-item__q:hover { color: var(--accent-text); }
|
||||
.faq-item__chevron {
|
||||
flex: none;
|
||||
color: var(--text-muted);
|
||||
transition: color var(--dur-fast);
|
||||
}
|
||||
.faq-item__chevron--open {
|
||||
transform: rotate(180deg);
|
||||
color: var(--accent-text);
|
||||
}
|
||||
.faq-item__a {
|
||||
padding: 0 20px 18px;
|
||||
font-size: var(--text-sm);
|
||||
color: var(--text-tertiary);
|
||||
line-height: 1.65;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,150 +1,358 @@
|
||||
<script setup lang="ts">
|
||||
import { Download, Globe, Wifi, LayoutDashboard, ArrowDown } from 'lucide-vue-next'
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
import { RouterLink } from 'vue-router'
|
||||
import Icon from '@/components/ds/core/Icon.vue'
|
||||
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
|
||||
|
||||
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
|
||||
|
||||
// Scroll-reveal
|
||||
let io: IntersectionObserver | null = null
|
||||
|
||||
function initReveal(): void {
|
||||
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
|
||||
io = new IntersectionObserver(
|
||||
(entries) => {
|
||||
entries.forEach((e) => {
|
||||
if (e.isIntersecting) {
|
||||
e.target.classList.add('in')
|
||||
io?.unobserve(e.target)
|
||||
}
|
||||
})
|
||||
},
|
||||
{ threshold: 0.1 },
|
||||
)
|
||||
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
|
||||
}
|
||||
|
||||
onMounted(() => { initReveal() })
|
||||
onUnmounted(() => { io?.disconnect() })
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div>
|
||||
<!-- Header -->
|
||||
<section class="pt-20 pb-12">
|
||||
<div class="max-w-4xl mx-auto px-6 text-center">
|
||||
<h1 class="text-4xl md:text-5xl font-bold text-neutral-100 mb-4">How Corrosion Works</h1>
|
||||
<p class="text-lg text-neutral-400">
|
||||
Corrosion connects your Rust server to a hosted control plane — securely, outbound-only.
|
||||
<!-- PAGE HEADER -->
|
||||
<section class="hero" style="padding-bottom:0; border-bottom:none;">
|
||||
<div class="hero__atmo" />
|
||||
<div class="hero__grid" />
|
||||
<div class="hero__grain" />
|
||||
<div class="wrap hero__in" style="padding-bottom:52px;">
|
||||
<div class="hero__mark">
|
||||
<CorrosionMark :size="56" />
|
||||
</div>
|
||||
<span class="eyebrow">How it works</span>
|
||||
<h1 style="font-size:var(--text-5xl)">
|
||||
One agent.
|
||||
<span class="accent">Every game. No SSH.</span>
|
||||
</h1>
|
||||
<p class="hero__sub">
|
||||
Install the host agent once on your Windows or Linux machine. Corrosion connects
|
||||
securely, outbound-only. You manage every game instance from the browser.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- THE MODEL: 3-STEP OVERVIEW -->
|
||||
<section class="sec" id="model">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">The agent model</span>
|
||||
<h2 class="title">Bring your own server.<br>We provide the control plane.</h2>
|
||||
<p class="lead">
|
||||
Corrosion is not a hosting provider. You supply the hardware or the VPS. The host
|
||||
agent runs on that machine and bridges your game instances to Corrosion's control
|
||||
plane — securely, without opening inbound firewall ports.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
<div class="steps reveal">
|
||||
<div class="step">
|
||||
<div class="step__n">1</div>
|
||||
<b>Install the host agent</b>
|
||||
<p>
|
||||
Download the Corrosion agent binary from your dashboard. Run it on any Windows
|
||||
or Linux host. One agent per machine — it manages every game instance you assign
|
||||
to it.
|
||||
</p>
|
||||
</div>
|
||||
<div class="step">
|
||||
<div class="step__n">2</div>
|
||||
<b>It connects to Corrosion</b>
|
||||
<p>
|
||||
The agent makes a single outbound NATS connection to Corrosion's cloud. No
|
||||
inbound ports. No open panels. No SSH required after initial setup.
|
||||
</p>
|
||||
</div>
|
||||
<div class="step">
|
||||
<div class="step__n">3</div>
|
||||
<b>Deploy and manage from the browser</b>
|
||||
<p>
|
||||
Create game instances, run wipes, manage plugins, schedule maintenance, and
|
||||
monitor players — all from the Corrosion panel at panel.corrosionmgmt.com.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="nots reveal">
|
||||
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No open inbound ports</span>
|
||||
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No permanent SSH sessions</span>
|
||||
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No config file spelunking</span>
|
||||
<span><Icon name="check" :size="16" style="color:var(--status-online)" />Windows and Linux supported</span>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Steps -->
|
||||
<section class="pb-20">
|
||||
<div class="max-w-3xl mx-auto px-6">
|
||||
<div class="space-y-2">
|
||||
<!-- Step 1 -->
|
||||
<div class="bg-neutral-900 border border-neutral-800 rounded-xl p-8">
|
||||
<div class="flex items-start gap-6">
|
||||
<div class="w-12 h-12 bg-oxide-500/10 border border-oxide-500/20 rounded-xl flex items-center justify-center shrink-0">
|
||||
<Download class="w-6 h-6 text-oxide-500" />
|
||||
</div>
|
||||
<div>
|
||||
<div class="flex items-center gap-3 mb-2">
|
||||
<span class="text-xs font-bold text-oxide-400 uppercase tracking-wider">Step 1</span>
|
||||
</div>
|
||||
<h3 class="text-xl font-bold text-neutral-100 mb-2">Install the Plugin</h3>
|
||||
<p class="text-neutral-400">
|
||||
Drop the Corrosion plugin into <code class="px-2 py-0.5 bg-neutral-800 rounded text-oxide-300 text-sm">oxide/plugins</code>.
|
||||
That's it. No dependencies, no config files to create.
|
||||
</p>
|
||||
</div>
|
||||
<!-- MULTI-GAME RUNTIME -->
|
||||
<section class="sec" id="multi-game">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Multi-game host runtime</span>
|
||||
<h2 class="title">One agent. Multiple game worlds<br>on the same machine.</h2>
|
||||
<p class="lead">
|
||||
The host agent is not a per-game process. It is a general-purpose ops runtime. One
|
||||
agent on a single machine can supervise multiple game server processes across
|
||||
different games — each with its own configuration, lifecycle, and wipe schedule.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="blueprints reveal">
|
||||
<div class="bp" data-game="rust">
|
||||
<div class="bp__head">
|
||||
<span class="bp__ic"><Icon name="box" :size="21" /></span>
|
||||
<div>
|
||||
<div class="bp__name">Rust</div>
|
||||
<div class="bp__accent">Oxide Orange</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex justify-center py-1">
|
||||
<ArrowDown class="w-5 h-5 text-neutral-700" />
|
||||
<div class="bp__role">uMod / Oxide plugin ecosystem</div>
|
||||
<div class="bp__list">
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Map / BP / full wipe scheduling</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Plugin config profiles from the browser</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Wipe-day backup before every change</div>
|
||||
</div>
|
||||
|
||||
<!-- Step 2 -->
|
||||
<div class="bg-neutral-900 border border-neutral-800 rounded-xl p-8">
|
||||
<div class="flex items-start gap-6">
|
||||
<div class="w-12 h-12 bg-oxide-500/10 border border-oxide-500/20 rounded-xl flex items-center justify-center shrink-0">
|
||||
<Globe class="w-6 h-6 text-oxide-500" />
|
||||
</div>
|
||||
<div>
|
||||
<div class="flex items-center gap-3 mb-2">
|
||||
<span class="text-xs font-bold text-oxide-400 uppercase tracking-wider">Step 2</span>
|
||||
</div>
|
||||
<h3 class="text-xl font-bold text-neutral-100 mb-2">Register Online</h3>
|
||||
<p class="text-neutral-400">
|
||||
Activate your license and configure your server. Set your hostname, game port, and admin preferences.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bp" data-game="dune">
|
||||
<div class="bp__head">
|
||||
<span class="bp__ic"><Icon name="sun" :size="21" /></span>
|
||||
<div>
|
||||
<div class="bp__name">Dune: Awakening</div>
|
||||
<div class="bp__accent">Spice Amber</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex justify-center py-1">
|
||||
<ArrowDown class="w-5 h-5 text-neutral-700" />
|
||||
<div class="bp__role">Battlegroup orchestration</div>
|
||||
<div class="bp__list">
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Deep Desert wipe scheduling</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Procedural map regeneration</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Battlegroup lifecycle controls</div>
|
||||
</div>
|
||||
|
||||
<!-- Step 3 -->
|
||||
<div class="bg-neutral-900 border border-neutral-800 rounded-xl p-8">
|
||||
<div class="flex items-start gap-6">
|
||||
<div class="w-12 h-12 bg-oxide-500/10 border border-oxide-500/20 rounded-xl flex items-center justify-center shrink-0">
|
||||
<Wifi class="w-6 h-6 text-oxide-500" />
|
||||
</div>
|
||||
<div>
|
||||
<div class="flex items-center gap-3 mb-2">
|
||||
<span class="text-xs font-bold text-oxide-400 uppercase tracking-wider">Step 3</span>
|
||||
</div>
|
||||
<h3 class="text-xl font-bold text-neutral-100 mb-2">Secure Outbound Connection</h3>
|
||||
<p class="text-neutral-400">
|
||||
Your server connects securely to Corrosion's NATS cluster. No inbound firewall rules required. Your server initiates all connections.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bp" data-game="soulmask">
|
||||
<div class="bp__head">
|
||||
<span class="bp__ic"><Icon name="drama" :size="21" /></span>
|
||||
<div>
|
||||
<div class="bp__name">Soulmask</div>
|
||||
<div class="bp__accent">Ritual Jade</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex justify-center py-1">
|
||||
<ArrowDown class="w-5 h-5 text-neutral-700" />
|
||||
<div class="bp__role">Linked-world cluster deployment</div>
|
||||
<div class="bp__list">
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />One-click linked-server clusters</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Port and config automation</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Cluster health monitoring</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bp" data-game="conan">
|
||||
<div class="bp__head">
|
||||
<span class="bp__ic"><Icon name="swords" :size="21" /></span>
|
||||
<div>
|
||||
<div class="bp__name">Conan Exiles</div>
|
||||
<div class="bp__accent">Hyborian Bronze</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bp__role">Persistent world management</div>
|
||||
<div class="bp__list">
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Mod management + world backups</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Purge, decay, and event tracking</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Scheduled maintenance workflows</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Step 4 -->
|
||||
<div class="bg-neutral-900 border border-oxide-500/30 rounded-xl p-8">
|
||||
<div class="flex items-start gap-6">
|
||||
<div class="w-12 h-12 bg-oxide-500/15 border border-oxide-500/30 rounded-xl flex items-center justify-center shrink-0">
|
||||
<LayoutDashboard class="w-6 h-6 text-oxide-400" />
|
||||
</div>
|
||||
<div>
|
||||
<div class="flex items-center gap-3 mb-2">
|
||||
<span class="text-xs font-bold text-oxide-400 uppercase tracking-wider">Step 4</span>
|
||||
</div>
|
||||
<h3 class="text-xl font-bold text-neutral-100 mb-2">Full Orchestration</h3>
|
||||
<p class="text-neutral-400 mb-4">From the dashboard, you can:</p>
|
||||
<ul class="space-y-2">
|
||||
<li class="text-neutral-300 text-sm flex items-center gap-2">
|
||||
<span class="w-1.5 h-1.5 bg-oxide-500 rounded-full shrink-0" />
|
||||
Execute console commands
|
||||
</li>
|
||||
<li class="text-neutral-300 text-sm flex items-center gap-2">
|
||||
<span class="w-1.5 h-1.5 bg-oxide-500 rounded-full shrink-0" />
|
||||
Configure plugins
|
||||
</li>
|
||||
<li class="text-neutral-300 text-sm flex items-center gap-2">
|
||||
<span class="w-1.5 h-1.5 bg-oxide-500 rounded-full shrink-0" />
|
||||
Schedule wipes
|
||||
</li>
|
||||
<li class="text-neutral-300 text-sm flex items-center gap-2">
|
||||
<span class="w-1.5 h-1.5 bg-oxide-500 rounded-full shrink-0" />
|
||||
Monitor performance
|
||||
</li>
|
||||
<li class="text-neutral-300 text-sm flex items-center gap-2">
|
||||
<span class="w-1.5 h-1.5 bg-oxide-500 rounded-full shrink-0" />
|
||||
Automate Steam updates
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<!-- WIPE AND MAINTENANCE AUTOMATION -->
|
||||
<section class="sec" id="automation">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Wipe and maintenance automation</span>
|
||||
<h2 class="title">Self-service workflows,<br>not manual processes</h2>
|
||||
<p class="lead">
|
||||
Every wipe, update, and maintenance window runs as a verified, logged sequence.
|
||||
Pre-warning announcements, pre-wipe backups, health checks after restart, and
|
||||
rollback capability when things go wrong.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="pipe reveal">
|
||||
<span class="pchip">Pre-warning</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip">Backup</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip">Stop services</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip">Update / rotate</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip">Restart</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip">Health check</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip pchip--last">Announce complete</span>
|
||||
</div>
|
||||
|
||||
<div class="stack-lines reveal">
|
||||
<span>Every operation is logged. Every step is verified.</span>
|
||||
<span class="hi">Rollback is one click away when supported.</span>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- ARCHITECTURE: HOW CONNECTIVITY WORKS -->
|
||||
<section class="sec" id="connectivity">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Connectivity model</span>
|
||||
<h2 class="title">Outbound-only. No exposed panel.</h2>
|
||||
<p class="lead">
|
||||
The host agent establishes one secure NATS connection to Corrosion's cloud. All
|
||||
commands flow through that channel. Your machine never needs to accept inbound
|
||||
connections from the internet.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="infra reveal">
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="server" :size="16" /></div>
|
||||
<b>Your host machine</b>
|
||||
<p>Windows or Linux. Bare metal, VPS, or dedicated. You own it and run it.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="cpu" :size="16" /></div>
|
||||
<b>Corrosion agent</b>
|
||||
<p>A single Go binary. Runs as a service. Manages game processes, files, and updates.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="zap" :size="16" /></div>
|
||||
<b>Outbound NATS channel</b>
|
||||
<p>One secure, outbound-only connection. No open ports. No SSH tunnels.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="shield" :size="16" /></div>
|
||||
<b>Corrosion cloud</b>
|
||||
<p>Hosted control plane. Multi-tenant isolation. Every command is license-scoped.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="layout-dashboard" :size="16" /></div>
|
||||
<b>Your browser</b>
|
||||
<p>The panel at panel.corrosionmgmt.com. Console, wipes, plugins, schedules — all here.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="techrow reveal">
|
||||
<span>Go host agent</span>
|
||||
<span>NATS JetStream</span>
|
||||
<span>NestJS API</span>
|
||||
<span>PostgreSQL</span>
|
||||
<span>Outbound-only connectivity</span>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- HOST REQUIREMENTS -->
|
||||
<section class="sec" id="requirements">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Host requirements</span>
|
||||
<h2 class="title">What you need to get started</h2>
|
||||
</div>
|
||||
|
||||
<div class="caps reveal" style="max-width:760px">
|
||||
<div class="caps__col">
|
||||
<span class="eyebrow">Your machine</span>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="server" :size="16" /></span>
|
||||
<div>
|
||||
<b>Windows or Linux host</b>
|
||||
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
|
||||
VPS, dedicated server, or bare metal. You supply it; Corrosion manages it.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="hard-drive" :size="16" /></span>
|
||||
<div>
|
||||
<b>Enough CPU and RAM for your game</b>
|
||||
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
|
||||
Corrosion's agent is lightweight. Your game server determines the actual
|
||||
hardware requirement.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="wifi" :size="16" /></span>
|
||||
<div>
|
||||
<b>Outbound internet access</b>
|
||||
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
|
||||
The agent connects out; your game server's player ports stay open as they
|
||||
always have been.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="caps__col">
|
||||
<span class="eyebrow">From Corrosion</span>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="download" :size="16" /></span>
|
||||
<div>
|
||||
<b>Agent binary (Windows or Linux)</b>
|
||||
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
|
||||
Downloaded from your dashboard. No manual build. No dependency management.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="key" :size="16" /></span>
|
||||
<div>
|
||||
<b>Your license key</b>
|
||||
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
|
||||
Issued when you register. The agent uses it to authenticate to the cloud.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="globe" :size="16" /></span>
|
||||
<div>
|
||||
<b>The panel</b>
|
||||
<p style="margin:4px 0 0;color:var(--text-tertiary);font-size:var(--text-xs)">
|
||||
Everything else — console, wipes, schedules, players — lives at
|
||||
panel.corrosionmgmt.com.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Architecture Diagram -->
|
||||
<section class="py-20 bg-neutral-900/50 border-t border-neutral-800">
|
||||
<div class="max-w-3xl mx-auto px-6 text-center">
|
||||
<h2 class="text-2xl font-bold text-neutral-100 mb-10">Architecture Overview</h2>
|
||||
<div class="space-y-3">
|
||||
<div class="inline-block px-6 py-3 bg-neutral-800 border border-neutral-700 rounded-lg text-neutral-200 font-medium">Rust Server</div>
|
||||
<div><ArrowDown class="w-5 h-5 text-neutral-600 mx-auto" /></div>
|
||||
<div class="inline-block px-6 py-3 bg-neutral-800 border border-neutral-700 rounded-lg text-neutral-200 font-medium">Corrosion Plugin</div>
|
||||
<div><ArrowDown class="w-5 h-5 text-neutral-600 mx-auto" /></div>
|
||||
<div class="inline-block px-6 py-3 bg-oxide-500/10 border border-oxide-500/30 rounded-lg text-oxide-400 font-medium">Secure NATS Messaging</div>
|
||||
<div><ArrowDown class="w-5 h-5 text-neutral-600 mx-auto" /></div>
|
||||
<div class="inline-block px-6 py-3 bg-oxide-500/10 border border-oxide-500/30 rounded-lg text-oxide-400 font-medium">Corrosion Cloud</div>
|
||||
<div><ArrowDown class="w-5 h-5 text-neutral-600 mx-auto" /></div>
|
||||
<div class="inline-block px-6 py-3 bg-neutral-800 border border-neutral-700 rounded-lg text-neutral-200 font-medium">Dashboard + Store + Analytics</div>
|
||||
</div>
|
||||
<p class="text-neutral-500 mt-10">
|
||||
Corrosion does not proxy gameplay traffic. It orchestrates operations.
|
||||
</p>
|
||||
<!-- FINAL CTA -->
|
||||
<section class="finalcta">
|
||||
<div class="finalcta__atmo" />
|
||||
<div class="wrap finalcta__in reveal">
|
||||
<h2>Install the agent.<br>Never SSH again.</h2>
|
||||
<div class="cta-row">
|
||||
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
|
||||
Join early access
|
||||
</RouterLink>
|
||||
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
|
||||
<Icon name="key" :size="17" />Sign in
|
||||
</a>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
@@ -1,288 +1,680 @@
|
||||
<script setup lang="ts">
|
||||
import { Shield, Zap, RefreshCw, Terminal, Users, Wifi, Server, ChevronRight } from 'lucide-vue-next'
|
||||
import { ref, onMounted, onUnmounted } from 'vue'
|
||||
import { RouterLink } from 'vue-router'
|
||||
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
|
||||
import Icon from '@/components/ds/core/Icon.vue'
|
||||
import { useThemeGame, type Game } from '@/composables/useThemeGame'
|
||||
|
||||
const panelUrl = import.meta.env.VITE_PANEL_URL || ''
|
||||
const { setGame } = useThemeGame()
|
||||
|
||||
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
|
||||
|
||||
// ---- Game pill data ----
|
||||
interface GameDef {
|
||||
key: Game
|
||||
label: string
|
||||
icon: string
|
||||
}
|
||||
|
||||
const GAMES: GameDef[] = [
|
||||
{ key: 'rust', label: 'Rust', icon: 'box' },
|
||||
{ key: 'dune', label: 'Dune: Awakening', icon: 'sun' },
|
||||
{ key: 'soulmask', label: 'Soulmask', icon: 'drama' },
|
||||
{ key: 'conan', label: 'Conan Exiles', icon: 'swords' },
|
||||
]
|
||||
|
||||
const activeGame = ref<Game>('rust')
|
||||
const userPicked = ref(false)
|
||||
let rotateTimer: ReturnType<typeof setInterval> | null = null
|
||||
let idx = 0
|
||||
|
||||
function pickGame(g: Game): void {
|
||||
userPicked.value = true
|
||||
activeGame.value = g
|
||||
setGame(g)
|
||||
}
|
||||
|
||||
function heroIsVisible(): boolean {
|
||||
const hero = document.querySelector('.hero')
|
||||
if (!hero) return false
|
||||
return hero.getBoundingClientRect().bottom >= 140
|
||||
}
|
||||
|
||||
function startRotation(): void {
|
||||
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
|
||||
rotateTimer = setInterval(() => {
|
||||
if (userPicked.value || !heroIsVisible()) return
|
||||
idx = (idx + 1) % GAMES.length
|
||||
const next = GAMES[idx]
|
||||
if (next) {
|
||||
activeGame.value = next.key
|
||||
setGame(next.key)
|
||||
}
|
||||
}, 3400)
|
||||
}
|
||||
|
||||
// ---- Scroll-reveal via IntersectionObserver ----
|
||||
let io: IntersectionObserver | null = null
|
||||
|
||||
function initReveal(): void {
|
||||
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
|
||||
io = new IntersectionObserver(
|
||||
(entries) => {
|
||||
entries.forEach((e) => {
|
||||
if (e.isIntersecting) {
|
||||
e.target.classList.add('in')
|
||||
io?.unobserve(e.target)
|
||||
}
|
||||
})
|
||||
},
|
||||
{ threshold: 0.1 },
|
||||
)
|
||||
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
// Set initial game on html — stays in sync with the global composable
|
||||
setGame('rust')
|
||||
activeGame.value = 'rust'
|
||||
startRotation()
|
||||
initReveal()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
if (rotateTimer !== null) clearInterval(rotateTimer)
|
||||
io?.disconnect()
|
||||
})
|
||||
|
||||
// Mock sidebar game switcher active key mirrors activeGame
|
||||
const mockActiveGame = activeGame
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div>
|
||||
<!-- Hero -->
|
||||
<section class="relative overflow-hidden">
|
||||
<div class="max-w-6xl mx-auto px-6 pt-20 pb-24 text-center">
|
||||
<h1 class="text-5xl md:text-6xl font-bold text-neutral-100 mb-6 tracking-tight">
|
||||
The Control Plane<br />
|
||||
<span class="text-oxide-500">for Rust Servers</span>
|
||||
</h1>
|
||||
<p class="text-xl text-neutral-400 max-w-2xl mx-auto mb-10">
|
||||
Deploy once. Automate everything. Never SSH again.
|
||||
</p>
|
||||
<div class="flex items-center justify-center gap-4">
|
||||
<a :href="panelUrl + '/register'" class="px-8 py-3.5 bg-oxide-600 hover:bg-oxide-700 text-white font-semibold rounded-lg transition-colors text-lg">
|
||||
Buy License
|
||||
</a>
|
||||
<a href="#demo" class="px-8 py-3.5 bg-neutral-800 hover:bg-neutral-700 text-neutral-200 font-semibold rounded-lg border border-neutral-700 transition-colors text-lg">
|
||||
View Live Demo
|
||||
</a>
|
||||
</div>
|
||||
<!-- HERO -->
|
||||
<section class="hero">
|
||||
<div class="hero__atmo" />
|
||||
<div class="hero__grid" />
|
||||
<div class="hero__grain" />
|
||||
<div class="wrap hero__in">
|
||||
<div class="hero__mark">
|
||||
<CorrosionMark :size="72" />
|
||||
</div>
|
||||
<!-- Gradient glow -->
|
||||
<div class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[600px] h-[400px] bg-oxide-500/10 rounded-full blur-3xl pointer-events-none" />
|
||||
</section>
|
||||
|
||||
<!-- The Problem -->
|
||||
<section class="py-20 border-t border-neutral-800">
|
||||
<div class="max-w-4xl mx-auto px-6">
|
||||
<h2 class="text-3xl font-bold text-neutral-100 mb-8 text-center">The Problem</h2>
|
||||
<p class="text-neutral-400 text-lg mb-8 text-center">Running a Rust server today means:</p>
|
||||
<div class="grid grid-cols-1 md:grid-cols-2 gap-4 max-w-2xl mx-auto mb-10">
|
||||
<div class="flex items-start gap-3 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<span class="text-red-400 mt-0.5">✗</span>
|
||||
<span class="text-neutral-300">Editing JSON configs over SFTP</span>
|
||||
</div>
|
||||
<div class="flex items-start gap-3 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<span class="text-red-400 mt-0.5">✗</span>
|
||||
<span class="text-neutral-300">Babysitting wipes</span>
|
||||
</div>
|
||||
<div class="flex items-start gap-3 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<span class="text-red-400 mt-0.5">✗</span>
|
||||
<span class="text-neutral-300">Manually installing and updating plugins</span>
|
||||
</div>
|
||||
<div class="flex items-start gap-3 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<span class="text-red-400 mt-0.5">✗</span>
|
||||
<span class="text-neutral-300">Restarting servers blindly</span>
|
||||
</div>
|
||||
<div class="flex items-start gap-3 p-4 bg-neutral-900 border border-neutral-800 rounded-lg md:col-span-2 md:max-w-sm md:mx-auto">
|
||||
<span class="text-red-400 mt-0.5">✗</span>
|
||||
<span class="text-neutral-300">Staying online when something crashes</span>
|
||||
</div>
|
||||
</div>
|
||||
<p class="text-center text-lg text-neutral-300 font-medium">
|
||||
Rust servers deserve <span class="text-oxide-400">orchestration</span> — not babysitting.
|
||||
</p>
|
||||
<div class="notpill">
|
||||
<b>Not hosting.</b> Not a generic panel. Self-hosted, agent-based.
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- The Shift -->
|
||||
<section class="py-20 bg-neutral-900/50 border-t border-neutral-800">
|
||||
<div class="max-w-4xl mx-auto px-6 text-center">
|
||||
<h2 class="text-3xl font-bold text-neutral-100 mb-8">The Shift</h2>
|
||||
<p class="text-lg text-neutral-400 mb-10">
|
||||
Corrosion moves Rust server administration to a unified cloud control plane.
|
||||
</p>
|
||||
<div class="grid grid-cols-1 md:grid-cols-3 gap-6 mb-10">
|
||||
<div class="p-6 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<div class="w-10 h-10 bg-oxide-500/10 rounded-lg flex items-center justify-center mx-auto mb-4">
|
||||
<span class="text-oxide-400 text-xl font-bold">1</span>
|
||||
</div>
|
||||
<p class="text-neutral-200 font-medium">Install one plugin</p>
|
||||
</div>
|
||||
<div class="p-6 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<div class="w-10 h-10 bg-oxide-500/10 rounded-lg flex items-center justify-center mx-auto mb-4">
|
||||
<span class="text-oxide-400 text-xl font-bold">2</span>
|
||||
</div>
|
||||
<p class="text-neutral-200 font-medium">Register online</p>
|
||||
</div>
|
||||
<div class="p-6 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<div class="w-10 h-10 bg-oxide-500/10 rounded-lg flex items-center justify-center mx-auto mb-4">
|
||||
<span class="text-oxide-400 text-xl font-bold">3</span>
|
||||
</div>
|
||||
<p class="text-neutral-200 font-medium">Manage everything from your browser</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col md:flex-row items-center justify-center gap-4 text-neutral-500">
|
||||
<span>No open firewall ports.</span>
|
||||
<span class="hidden md:inline">·</span>
|
||||
<span>No manual file editing.</span>
|
||||
<span class="hidden md:inline">·</span>
|
||||
<span>No SSH required.</span>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Core Capabilities -->
|
||||
<section class="py-20 border-t border-neutral-800">
|
||||
<div class="max-w-6xl mx-auto px-6">
|
||||
<h2 class="text-3xl font-bold text-neutral-100 mb-12 text-center">Core Capabilities</h2>
|
||||
<div class="grid grid-cols-1 md:grid-cols-2 gap-8">
|
||||
<!-- Operational Control -->
|
||||
<div>
|
||||
<h3 class="text-lg font-semibold text-oxide-400 mb-6 uppercase tracking-wider">Operational Control</h3>
|
||||
<div class="space-y-4">
|
||||
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<RefreshCw class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
|
||||
<div>
|
||||
<p class="text-neutral-200 font-medium">Auto-Wiper with Rollback</p>
|
||||
<p class="text-sm text-neutral-500 mt-1">Full wipe sequences with health verification</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<Terminal class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
|
||||
<div>
|
||||
<p class="text-neutral-200 font-medium">Real-Time Console + Player Control</p>
|
||||
<p class="text-sm text-neutral-500 mt-1">Execute commands from your browser</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<Zap class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
|
||||
<div>
|
||||
<p class="text-neutral-200 font-medium">Web-Based Plugin Configuration</p>
|
||||
<p class="text-sm text-neutral-500 mt-1">No more JSON editing over SFTP</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<Server class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
|
||||
<div>
|
||||
<p class="text-neutral-200 font-medium">Automated Steam Updates</p>
|
||||
<p class="text-sm text-neutral-500 mt-1">Stay current without manual intervention</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Infrastructure & Scale -->
|
||||
<div>
|
||||
<h3 class="text-lg font-semibold text-oxide-400 mb-6 uppercase tracking-wider">Infrastructure & Scale</h3>
|
||||
<div class="space-y-4">
|
||||
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<Shield class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
|
||||
<div>
|
||||
<p class="text-neutral-200 font-medium">Companion Agent — No SSH Required</p>
|
||||
<p class="text-sm text-neutral-500 mt-1">Outbound-only secure connections</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<Users class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
|
||||
<div>
|
||||
<p class="text-neutral-200 font-medium">Multi-Admin Role-Based Access Control</p>
|
||||
<p class="text-sm text-neutral-500 mt-1">Scale your team without losing order</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex items-start gap-4 p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<Wifi class="w-5 h-5 text-oxide-500 mt-0.5 shrink-0" />
|
||||
<div>
|
||||
<p class="text-neutral-200 font-medium">Zero Inbound Ports Required</p>
|
||||
<p class="text-sm text-neutral-500 mt-1">Your server initiates all connections</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Wipe Orchestration -->
|
||||
<section class="py-20 bg-neutral-900/50 border-t border-neutral-800">
|
||||
<div class="max-w-4xl mx-auto px-6">
|
||||
<h2 class="text-3xl font-bold text-neutral-100 mb-4 text-center">Wipe Orchestration</h2>
|
||||
<p class="text-lg text-neutral-400 mb-10 text-center">
|
||||
Wipes aren't just "delete map and restart."
|
||||
</p>
|
||||
<div class="flex flex-wrap items-center justify-center gap-3 mb-10">
|
||||
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Pre-Wipe</span>
|
||||
<ChevronRight class="w-4 h-4 text-neutral-600" />
|
||||
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Backup</span>
|
||||
<ChevronRight class="w-4 h-4 text-neutral-600" />
|
||||
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Map Rotation</span>
|
||||
<ChevronRight class="w-4 h-4 text-neutral-600" />
|
||||
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Steam Update</span>
|
||||
<ChevronRight class="w-4 h-4 text-neutral-600" />
|
||||
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Restart</span>
|
||||
<ChevronRight class="w-4 h-4 text-neutral-600" />
|
||||
<span class="px-4 py-2 bg-neutral-800 border border-neutral-700 rounded-lg text-sm text-neutral-300">Health Check</span>
|
||||
<ChevronRight class="w-4 h-4 text-neutral-600" />
|
||||
<span class="px-4 py-2 bg-oxide-500/15 border border-oxide-500/30 rounded-lg text-sm text-oxide-400">Rollback</span>
|
||||
</div>
|
||||
<div class="flex flex-col md:flex-row items-center justify-center gap-6 text-neutral-400">
|
||||
<span>Every wipe is logged.</span>
|
||||
<span>Every step is verified.</span>
|
||||
<span class="text-oxide-400 font-medium">Rollback is one click away.</span>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Built Like Infrastructure -->
|
||||
<section class="py-20 border-t border-neutral-800">
|
||||
<div class="max-w-4xl mx-auto px-6 text-center">
|
||||
<h2 class="text-3xl font-bold text-neutral-100 mb-4">Built Like Infrastructure</h2>
|
||||
<p class="text-lg text-neutral-400 mb-10">
|
||||
Corrosion isn't a UI wrapper. It's a hosted SaaS platform built with:
|
||||
</p>
|
||||
<div class="grid grid-cols-2 md:grid-cols-4 gap-4 mb-10">
|
||||
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<p class="text-oxide-400 font-semibold mb-1">NestJS</p>
|
||||
<p class="text-xs text-neutral-500">TypeScript backend</p>
|
||||
</div>
|
||||
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<p class="text-oxide-400 font-semibold mb-1">NATS</p>
|
||||
<p class="text-xs text-neutral-500">JetStream messaging</p>
|
||||
</div>
|
||||
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<p class="text-oxide-400 font-semibold mb-1">PostgreSQL</p>
|
||||
<p class="text-xs text-neutral-500">Multi-tenant isolation</p>
|
||||
</div>
|
||||
<div class="p-5 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<p class="text-oxide-400 font-semibold mb-1">Outbound-Only</p>
|
||||
<p class="text-xs text-neutral-500">Secure connections</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col items-center gap-2 text-neutral-500 text-sm">
|
||||
<span>Every server is scoped by license.</span>
|
||||
<span>Every command is namespaced.</span>
|
||||
<span>Every tenant is isolated.</span>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Public Server Sites -->
|
||||
<section class="py-20 bg-neutral-900/50 border-t border-neutral-800">
|
||||
<div class="max-w-4xl mx-auto px-6 text-center">
|
||||
<h2 class="text-3xl font-bold text-neutral-100 mb-4">Public Server Sites & Storefront</h2>
|
||||
<p class="text-lg text-neutral-400 mb-10">Each license includes:</p>
|
||||
<div class="grid grid-cols-2 md:grid-cols-5 gap-4 mb-8">
|
||||
<div class="p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<p class="text-sm text-neutral-200">Public server page</p>
|
||||
</div>
|
||||
<div class="p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<p class="text-sm text-neutral-200">Wipe countdown</p>
|
||||
</div>
|
||||
<div class="p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<p class="text-sm text-neutral-200">Live player count</p>
|
||||
</div>
|
||||
<div class="p-4 bg-neutral-900 border border-neutral-800 rounded-lg">
|
||||
<p class="text-sm text-neutral-200">Plugin/mod list</p>
|
||||
</div>
|
||||
<div class="p-4 bg-neutral-900 border border-oxide-500/30 rounded-lg">
|
||||
<p class="text-sm text-oxide-400">Integrated webstore</p>
|
||||
</div>
|
||||
</div>
|
||||
<p class="text-neutral-400">Monetize your server without third-party complexity.</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- For Serious Admins -->
|
||||
<section class="py-20 border-t border-neutral-800">
|
||||
<div class="max-w-3xl mx-auto px-6 text-center">
|
||||
<h2 class="text-3xl font-bold text-neutral-100 mb-8">For Serious Admins</h2>
|
||||
<p class="text-lg text-neutral-400 mb-8">If you:</p>
|
||||
<div class="space-y-3 max-w-md mx-auto mb-10">
|
||||
<p class="text-neutral-300 text-lg">Run scheduled wipes</p>
|
||||
<p class="text-neutral-300 text-lg">Care about uptime</p>
|
||||
<p class="text-neutral-300 text-lg">Want crash recovery</p>
|
||||
<p class="text-neutral-300 text-lg">Want automation</p>
|
||||
<p class="text-neutral-300 text-lg">Manage multiple admins</p>
|
||||
</div>
|
||||
<p class="text-xl text-oxide-400 font-semibold">Corrosion was built for you.</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- CTA -->
|
||||
<section class="py-24 bg-neutral-900/50 border-t border-neutral-800">
|
||||
<div class="max-w-3xl mx-auto px-6 text-center">
|
||||
<p class="text-2xl text-neutral-400 mb-2">Stop babysitting your server.</p>
|
||||
<p class="text-3xl font-bold text-neutral-100 mb-10">Start orchestrating it.</p>
|
||||
<a :href="panelUrl + '/register'" class="inline-block px-10 py-4 bg-oxide-600 hover:bg-oxide-700 text-white font-semibold rounded-lg transition-colors text-lg">
|
||||
Get Corrosion
|
||||
<h1>Run your game servers<span class="accent">like an operation.</span></h1>
|
||||
<p class="hero__sub">
|
||||
Corrosion is a management panel for self-hosted survival game servers. Deploy servers, automate
|
||||
wipes, manage plugins and mods, schedule maintenance, monitor players, and orchestrate
|
||||
multi-server worlds — from one command center.
|
||||
</p>
|
||||
<div class="hero__cta">
|
||||
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
|
||||
Join early access
|
||||
</RouterLink>
|
||||
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
|
||||
<Icon name="key" :size="17" />Sign in
|
||||
</a>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<!-- Game pills -->
|
||||
<div class="hero__games">
|
||||
<button
|
||||
v-for="g in GAMES"
|
||||
:key="g.key"
|
||||
class="gpill"
|
||||
:data-on="String(activeGame === g.key)"
|
||||
@click="pickGame(g.key)"
|
||||
>
|
||||
<Icon :name="g.icon" :size="15" />
|
||||
<span>{{ g.label }}</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Panel mockup -->
|
||||
<div class="wrap">
|
||||
<div class="mock">
|
||||
<div class="mock__bar">
|
||||
<div class="mock__dots">
|
||||
<span /><span /><span />
|
||||
</div>
|
||||
<div class="mock__url">panel.corrosionmgmt.com / fleet</div>
|
||||
</div>
|
||||
<div class="mock__body">
|
||||
<aside class="mock__side">
|
||||
<div class="mock__brand">
|
||||
<span class="mark"><CorrosionMark :size="18" /></span>
|
||||
<b>Corrosion</b>
|
||||
</div>
|
||||
<div class="mock__gs">
|
||||
<span :class="{ on: mockActiveGame === 'rust' }">
|
||||
<Icon name="box" :size="13" />
|
||||
</span>
|
||||
<span :class="{ on: mockActiveGame === 'dune' }">
|
||||
<Icon name="sun" :size="13" />
|
||||
</span>
|
||||
<span :class="{ on: mockActiveGame === 'soulmask' }">
|
||||
<Icon name="drama" :size="13" />
|
||||
</span>
|
||||
<span :class="{ on: mockActiveGame === 'conan' }">
|
||||
<Icon name="swords" :size="13" />
|
||||
</span>
|
||||
</div>
|
||||
<div class="mock__nav on"><Icon name="layout-dashboard" :size="14" />Dashboard</div>
|
||||
<div class="mock__nav"><Icon name="server" :size="14" />Servers</div>
|
||||
<div class="mock__nav"><Icon name="terminal" :size="14" />Console</div>
|
||||
<div class="mock__nav"><Icon name="trash-2" :size="14" />Wipes</div>
|
||||
<div class="mock__nav"><Icon name="cpu" :size="14" />Agents</div>
|
||||
</aside>
|
||||
<main class="mock__main">
|
||||
<div class="mock__kpis">
|
||||
<div class="mock__kpi">
|
||||
<div class="l">Servers running</div>
|
||||
<div class="v">5<small>/6</small></div>
|
||||
</div>
|
||||
<div class="mock__kpi">
|
||||
<div class="l">Players online</div>
|
||||
<div class="v">234</div>
|
||||
</div>
|
||||
<div class="mock__kpi">
|
||||
<div class="l">Agent nodes</div>
|
||||
<div class="v">2<small>/2</small></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="mock__row">
|
||||
<span class="g"><Icon name="box" :size="13" /></span>
|
||||
<span class="nm">
|
||||
Main · 2x Vanilla
|
||||
<small>rust-host · rust</small>
|
||||
</span>
|
||||
<span class="st"><b />online</span>
|
||||
</div>
|
||||
<div class="mock__row">
|
||||
<span class="g"><Icon name="sun" :size="13" /></span>
|
||||
<span class="nm">
|
||||
Arrakis · Hardcore
|
||||
<small>dune-host · dune</small>
|
||||
</span>
|
||||
<span class="st"><b />online</span>
|
||||
</div>
|
||||
<div class="mock__row">
|
||||
<span class="g"><Icon name="swords" :size="13" /></span>
|
||||
<span class="nm">
|
||||
Exiled Lands · PvP-C
|
||||
<small>conan-host · conan</small>
|
||||
</span>
|
||||
<span class="st"><b />online</span>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="wrap" style="text-align:center">
|
||||
<div class="hero__foot">
|
||||
One host agent, many game instances · Rust · Dune: Awakening · Soulmask · Conan Exiles ·
|
||||
Windows & Linux hosts
|
||||
</div>
|
||||
</div>
|
||||
<div style="height:80px" />
|
||||
</section>
|
||||
|
||||
<!-- PROBLEM -->
|
||||
<section class="sec" id="problem">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">The problem</span>
|
||||
<h2 class="title">Game servers were never supposed<br>to be babysitting duty</h2>
|
||||
</div>
|
||||
<div class="pain reveal">
|
||||
<div class="pain__item">
|
||||
<span class="pain__x"><Icon name="x" :size="14" /></span>
|
||||
Editing configs over SFTP
|
||||
</div>
|
||||
<div class="pain__item">
|
||||
<span class="pain__x"><Icon name="x" :size="14" /></span>
|
||||
Manually updating mods & plugins
|
||||
</div>
|
||||
<div class="pain__item">
|
||||
<span class="pain__x"><Icon name="x" :size="14" /></span>
|
||||
Guessing when a server crashed
|
||||
</div>
|
||||
<div class="pain__item">
|
||||
<span class="pain__x"><Icon name="x" :size="14" /></span>
|
||||
Running wipe day by hand
|
||||
</div>
|
||||
<div class="pain__item">
|
||||
<span class="pain__x"><Icon name="x" :size="14" /></span>
|
||||
Juggling Discord bots & cron tasks
|
||||
</div>
|
||||
<div class="pain__item">
|
||||
<span class="pain__x"><Icon name="x" :size="14" /></span>
|
||||
Linking multi-server clusters manually
|
||||
</div>
|
||||
<div class="pain__item">
|
||||
<span class="pain__x"><Icon name="x" :size="14" /></span>
|
||||
Managing admins without real permissions
|
||||
</div>
|
||||
<div class="pain__item">
|
||||
<span class="pain__x"><Icon name="x" :size="14" /></span>
|
||||
Explaining downtime to players
|
||||
</div>
|
||||
</div>
|
||||
<p class="closing reveal">
|
||||
Your community sees the server. You deal with the chaos.<br>
|
||||
<span class="accent">Corrosion gives you the control plane.</span>
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- SHIFT -->
|
||||
<section class="sec" id="shift">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">The shift</span>
|
||||
<h2 class="title">Drop in the agent.<br>Take control from the panel.</h2>
|
||||
<p class="lead">
|
||||
One lightweight host agent runs on your machine and manages every game instance you assign
|
||||
to it — an outbound-only ops runtime, not an exposed panel.
|
||||
</p>
|
||||
</div>
|
||||
<div class="steps reveal">
|
||||
<div class="step">
|
||||
<div class="step__n">1</div>
|
||||
<b>Install the Corrosion Agent</b>
|
||||
<p>One runtime on your Windows or Linux host. Outbound connection only.</p>
|
||||
</div>
|
||||
<div class="step">
|
||||
<div class="step__n">2</div>
|
||||
<b>Register your server or fleet</b>
|
||||
<p>Connect one server, a cluster, or multiple game worlds on the same box.</p>
|
||||
</div>
|
||||
<div class="step">
|
||||
<div class="step__n">3</div>
|
||||
<b>Manage from the browser</b>
|
||||
<p>Console, files, schedules, wipes, plugins, mods, players, backups, metrics.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="nots reveal">
|
||||
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No open inbound ports</span>
|
||||
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No constant SSH sessions</span>
|
||||
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No config spelunking</span>
|
||||
<span><Icon name="check" :size="16" style="color:var(--status-online)" />No fragile scripts</span>
|
||||
</div>
|
||||
<p class="closing reveal" style="font-size:var(--text-lg)">
|
||||
You provide the machine.
|
||||
<span class="accent">Corrosion provides the control plane.</span>
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- BLUEPRINTS / SUPPORTED GAMES -->
|
||||
<section class="sec" id="blueprints">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Supported games</span>
|
||||
<h2 class="title">Game-aware blueprints,<br>not generic templates</h2>
|
||||
<p class="lead">
|
||||
Every game has a different operational reality. Corrosion models each one as an operations
|
||||
blueprint — Rust wipes, Dune: Awakening battlegroups, Soulmask clusters, Conan persistent
|
||||
worlds.
|
||||
</p>
|
||||
</div>
|
||||
<div class="blueprints reveal">
|
||||
<!-- Rust card — sets its own game scope via inline style on the surrounding element.
|
||||
The token system resolves var(--accent) from data-game on <html> (set globally by
|
||||
useThemeGame). Cards carry a data-game attr for future per-card scoping if desired. -->
|
||||
<div class="bp" data-game="rust">
|
||||
<div class="bp__head">
|
||||
<span class="bp__ic"><Icon name="box" :size="21" /></span>
|
||||
<div>
|
||||
<div class="bp__name">Rust</div>
|
||||
<div class="bp__accent">Oxide Orange</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bp__role">Modded server operations</div>
|
||||
<div class="bp__list">
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />uMod / Oxide plugin browsing</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Plugin config profiles</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Map / blueprint / full wipes</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Wipe schedules & map library</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Player & admin workflows</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bp" data-game="dune">
|
||||
<div class="bp__head">
|
||||
<span class="bp__ic"><Icon name="sun" :size="21" /></span>
|
||||
<div>
|
||||
<div class="bp__name">Dune: Awakening</div>
|
||||
<div class="bp__accent">Spice Amber</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bp__role">Battlegroup orchestration</div>
|
||||
<div class="bp__list">
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Deep Desert wipe scheduling</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Procedural map regeneration</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Service health checks</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Backups before maintenance</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Battlegroup lifecycle controls</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bp" data-game="soulmask">
|
||||
<div class="bp__head">
|
||||
<span class="bp__ic"><Icon name="drama" :size="21" /></span>
|
||||
<div>
|
||||
<div class="bp__name">Soulmask</div>
|
||||
<div class="bp__accent">Ritual Jade</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bp__role">Linked-world cluster deployment</div>
|
||||
<div class="bp__list">
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />One-click linked-server clusters</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Linked map validation</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Port & config automation</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Cluster health</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Scheduled maintenance</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bp" data-game="conan">
|
||||
<div class="bp__head">
|
||||
<span class="bp__ic"><Icon name="swords" :size="21" /></span>
|
||||
<div>
|
||||
<div class="bp__name">Conan Exiles</div>
|
||||
<div class="bp__accent">Hyborian Bronze</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bp__role">Persistent world management</div>
|
||||
<div class="bp__list">
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Mod & server management</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Clan & player visibility</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Purge, decay & event tracking</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />Backup & restart scheduling</div>
|
||||
<div><Icon name="check" :size="15" style="color:var(--accent-text);flex:none" />World maintenance workflows</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- CAPABILITIES -->
|
||||
<section class="sec" id="caps">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Core capabilities</span>
|
||||
<h2 class="title">Everything an operator needs</h2>
|
||||
</div>
|
||||
<div class="caps reveal">
|
||||
<div class="caps__col">
|
||||
<span class="eyebrow">Operations</span>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="power" :size="16" /></span>
|
||||
<b>Server lifecycle control</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="terminal" :size="16" /></span>
|
||||
<b>Real-time console</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="users" :size="16" /></span>
|
||||
<b>Player visibility</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="folder-open" :size="16" /></span>
|
||||
<b>File manager</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="calendar-clock" :size="16" /></span>
|
||||
<b>Scheduled tasks & restart windows</b>
|
||||
</div>
|
||||
</div>
|
||||
<div class="caps__col">
|
||||
<span class="eyebrow">Automation</span>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="refresh-cw" :size="16" /></span>
|
||||
<b>Wipe orchestration</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="database-backup" :size="16" /></span>
|
||||
<b>Backup-before-change</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="download" :size="16" /></span>
|
||||
<b>SteamCMD / game updates</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="bell" :size="16" /></span>
|
||||
<b>Discord / status announcements</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="undo-2" :size="16" /></span>
|
||||
<b>Health checks & rollback</b>
|
||||
</div>
|
||||
</div>
|
||||
<div class="caps__col">
|
||||
<span class="eyebrow">Game systems</span>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="puzzle" :size="16" /></span>
|
||||
<b>Rust plugins & configs</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="sun" :size="16" /></span>
|
||||
<b>Dune: Awakening battlegroups</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="drama" :size="16" /></span>
|
||||
<b>Soulmask clusters</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="swords" :size="16" /></span>
|
||||
<b>Conan mods & events</b>
|
||||
</div>
|
||||
<div class="feat">
|
||||
<span class="feat__ic"><Icon name="store" :size="16" /></span>
|
||||
<b>Public pages & storefront</b>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- WIPE & MAINTENANCE ORCHESTRATION -->
|
||||
<section class="sec" id="wipe">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Wipe & maintenance orchestration</span>
|
||||
<h2 class="title">Wipes should be workflows,<br>not rituals</h2>
|
||||
<p class="lead">
|
||||
Rust map / BP / full wipes. Dune: Awakening Deep Desert wipes. Soulmask & Conan
|
||||
maintenance and event resets — all as verified, logged sequences.
|
||||
</p>
|
||||
</div>
|
||||
<div class="pipe reveal">
|
||||
<span class="pchip">Pre-warning</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip">Backup</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip">Stop services</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip">Update</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip">Rotate map / config</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip">Restart</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip">Health check</span>
|
||||
<Icon name="chevron-right" :size="15" style="color:var(--text-muted)" />
|
||||
<span class="pchip pchip--last">Announce complete</span>
|
||||
</div>
|
||||
<div class="stack-lines reveal">
|
||||
<span>Every operation is logged.</span>
|
||||
<span>Every step is verified.</span>
|
||||
<span class="hi">Rollback is one click away when supported.</span>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- BUILT LIKE INFRASTRUCTURE -->
|
||||
<section class="sec" id="platform">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Built like infrastructure</span>
|
||||
<h2 class="title">Not a skin over SSH</h2>
|
||||
<p class="lead">
|
||||
A hosted control plane plus a host agent — with tenant isolation, command namespacing,
|
||||
health reporting, and outbound-only connectivity.
|
||||
</p>
|
||||
</div>
|
||||
<div class="infra reveal">
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="cpu" :size="16" /></div>
|
||||
<b>Agent-based control</b>
|
||||
<p>Your host connects to Corrosion. No exposed management panel required.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="shield" :size="16" /></div>
|
||||
<b>Tenant isolated</b>
|
||||
<p>Every license, server, and command is scoped.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="route" :size="16" /></div>
|
||||
<b>Command namespaced</b>
|
||||
<p>Server actions are routed intentionally, not sprayed blindly.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="zap" :size="16" /></div>
|
||||
<b>Event-driven</b>
|
||||
<p>NATS-powered messaging keeps agents and panel in sync.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="activity" :size="16" /></div>
|
||||
<b>Observable</b>
|
||||
<p>Health, metrics, task history, and agent status — all visible.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="techrow reveal">
|
||||
<span>NestJS</span>
|
||||
<span>NATS JetStream</span>
|
||||
<span>PostgreSQL</span>
|
||||
<span>Go host agent</span>
|
||||
<span>Outbound-only</span>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- PUBLIC SITES & STOREFRONT -->
|
||||
<section class="sec" id="store">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Public server sites & storefront</span>
|
||||
<h2 class="title">Give your players a home base</h2>
|
||||
<p class="lead">
|
||||
Publish a server page with live status, wipe countdowns, player counts, plugin / mod lists,
|
||||
announcements, and optional storefront support.
|
||||
</p>
|
||||
</div>
|
||||
<div class="chips reveal">
|
||||
<div class="chip-card"><Icon name="globe" :size="16" style="color:var(--accent-text)" />Public server page</div>
|
||||
<div class="chip-card"><Icon name="users" :size="16" style="color:var(--accent-text)" />Live player count</div>
|
||||
<div class="chip-card"><Icon name="timer" :size="16" style="color:var(--accent-text)" />Wipe countdown</div>
|
||||
<div class="chip-card"><Icon name="puzzle" :size="16" style="color:var(--accent-text)" />Mod / plugin list</div>
|
||||
<div class="chip-card"><Icon name="megaphone" :size="16" style="color:var(--accent-text)" />Announcements</div>
|
||||
<div class="chip-card chip-card--accent"><Icon name="shopping-cart" :size="16" />Integrated webstore</div>
|
||||
</div>
|
||||
<p
|
||||
class="closing reveal"
|
||||
style="font-size:var(--text-md);color:var(--text-tertiary);font-weight:500"
|
||||
>
|
||||
Operate the server. Inform the players. Monetize without duct tape.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- PRICING -->
|
||||
<section class="sec" id="pricing">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Pricing</span>
|
||||
<h2 class="title">Scale from one server to a fleet</h2>
|
||||
</div>
|
||||
<div class="pricing reveal">
|
||||
<div class="plan">
|
||||
<div class="plan__tag" />
|
||||
<div class="plan__name">Hobby</div>
|
||||
<div class="plan__price">$9.99<small>/mo</small></div>
|
||||
<div class="plan__scope">1–5 non-commercial servers.</div>
|
||||
<RouterLink class="btn btn--ghost" :to="{ name: 'early-access' }">Start</RouterLink>
|
||||
</div>
|
||||
<div class="plan">
|
||||
<div class="plan__tag" />
|
||||
<div class="plan__name">Community</div>
|
||||
<div class="plan__price">$19.99<small>/mo</small></div>
|
||||
<div class="plan__scope">6–10 non-commercial servers.</div>
|
||||
<RouterLink class="btn btn--ghost" :to="{ name: 'early-access' }">Start</RouterLink>
|
||||
</div>
|
||||
<div class="plan plan--feature">
|
||||
<div class="plan__tag">Most popular</div>
|
||||
<div class="plan__name">Operator</div>
|
||||
<div class="plan__price">$99.99<small>/mo</small></div>
|
||||
<div class="plan__scope">Commercial use, or up to 50 servers.</div>
|
||||
<RouterLink class="btn btn--primary" :to="{ name: 'early-access' }">Get Operator</RouterLink>
|
||||
</div>
|
||||
<div class="plan">
|
||||
<div class="plan__tag" />
|
||||
<div class="plan__name">Network</div>
|
||||
<div class="plan__price">$99.99<small>/mo</small></div>
|
||||
<div class="plan__scope">50+ servers for fleets and hosting partners. Fleet Blocks add capacity.</div>
|
||||
<RouterLink class="btn btn--ghost" :to="{ name: 'early-access' }">Start</RouterLink>
|
||||
</div>
|
||||
</div>
|
||||
<div class="fleetblock reveal">
|
||||
<b>Fleet Block</b>
|
||||
<span class="p">+$49.99/mo</span>
|
||||
<span>each additional 50 servers — stack as many as your network needs.</span>
|
||||
</div>
|
||||
<p class="commercial reveal">
|
||||
<b>Commercial use</b> includes monetized communities, paid access, VIP slots, donations,
|
||||
sponsorship-supported servers, hosting providers, or managing servers for others.
|
||||
</p>
|
||||
<p class="support-note reveal">
|
||||
Community support is included with every plan (documentation, community forum, diagnostics,
|
||||
structured bug reports).
|
||||
<b>Direct 1:1 support</b> is available separately at $125/hour in prepaid 1-hour blocks.
|
||||
Corrosion is a tool, not a managed service.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- FOR SERIOUS ADMINS -->
|
||||
<section class="sec" id="admins">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">For serious admins</span>
|
||||
<h2 class="title">Built for admins<br>who are done babysitting</h2>
|
||||
</div>
|
||||
<div class="admins reveal">
|
||||
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />You run more than a toy server.</span>
|
||||
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />Your players expect uptime.</span>
|
||||
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />Wipe day needs a plan.</span>
|
||||
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />Mods and plugins need control.</span>
|
||||
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />Admin access needs boundaries.</span>
|
||||
<span><Icon name="chevron-right" :size="18" style="color:var(--accent-text)" />Your community deserves better than guesswork.</span>
|
||||
</div>
|
||||
<p class="closing reveal accent">Stop babysitting your server. Start orchestrating it.</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- FINAL CTA -->
|
||||
<section class="finalcta">
|
||||
<div class="finalcta__atmo" />
|
||||
<div class="wrap finalcta__in reveal">
|
||||
<h2>Ready to run your servers<br>like an operation?</h2>
|
||||
<div class="cta-row">
|
||||
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
|
||||
Join early access
|
||||
</RouterLink>
|
||||
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
|
||||
<Icon name="key" :size="17" />Sign in
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
@@ -1,129 +1,429 @@
|
||||
<script setup lang="ts">
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
import { RouterLink } from 'vue-router'
|
||||
import { Check } from 'lucide-vue-next'
|
||||
import Icon from '@/components/ds/core/Icon.vue'
|
||||
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
|
||||
|
||||
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
|
||||
|
||||
// Scroll-reveal
|
||||
let io: IntersectionObserver | null = null
|
||||
|
||||
function initReveal(): void {
|
||||
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
|
||||
io = new IntersectionObserver(
|
||||
(entries) => {
|
||||
entries.forEach((e) => {
|
||||
if (e.isIntersecting) {
|
||||
e.target.classList.add('in')
|
||||
io?.unobserve(e.target)
|
||||
}
|
||||
})
|
||||
},
|
||||
{ threshold: 0.1 },
|
||||
)
|
||||
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
|
||||
}
|
||||
|
||||
onMounted(() => { initReveal() })
|
||||
onUnmounted(() => { io?.disconnect() })
|
||||
|
||||
interface PlanFeature {
|
||||
text: string
|
||||
}
|
||||
|
||||
interface Plan {
|
||||
name: string
|
||||
price: string
|
||||
period: string
|
||||
scope: string
|
||||
tag: string
|
||||
featured: boolean
|
||||
cta: string
|
||||
ctaVariant: 'primary' | 'ghost'
|
||||
features: PlanFeature[]
|
||||
}
|
||||
|
||||
const plans: Plan[] = [
|
||||
{
|
||||
name: 'Hobby',
|
||||
price: '$9.99',
|
||||
period: '/mo',
|
||||
scope: '1–5 servers · non-commercial use',
|
||||
tag: '',
|
||||
featured: false,
|
||||
cta: 'Join early access',
|
||||
ctaVariant: 'ghost',
|
||||
features: [
|
||||
{ text: 'Up to 5 game server instances' },
|
||||
{ text: 'Non-commercial servers only' },
|
||||
{ text: 'Auto-wiper with rollback' },
|
||||
{ text: 'Plugin management (Rust)' },
|
||||
{ text: 'File manager + real-time console' },
|
||||
{ text: 'Scheduled tasks' },
|
||||
{ text: 'Public server page' },
|
||||
{ text: 'Community support' },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: 'Community',
|
||||
price: '$19.99',
|
||||
period: '/mo',
|
||||
scope: '6–10 servers · non-commercial use',
|
||||
tag: '',
|
||||
featured: false,
|
||||
cta: 'Join early access',
|
||||
ctaVariant: 'ghost',
|
||||
features: [
|
||||
{ text: 'Up to 10 game server instances' },
|
||||
{ text: 'Non-commercial servers only' },
|
||||
{ text: 'Auto-wiper with rollback' },
|
||||
{ text: 'Plugin management (Rust)' },
|
||||
{ text: 'File manager + real-time console' },
|
||||
{ text: 'Scheduled tasks' },
|
||||
{ text: 'Public server page' },
|
||||
{ text: 'Community support' },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: 'Operator',
|
||||
price: '$99.99',
|
||||
period: '/mo',
|
||||
scope: 'Commercial use · or 11–50 servers',
|
||||
tag: 'Most popular',
|
||||
featured: true,
|
||||
cta: 'Get Operator',
|
||||
ctaVariant: 'primary',
|
||||
features: [
|
||||
{ text: 'Up to 50 game server instances' },
|
||||
{ text: 'Commercial use permitted' },
|
||||
{ text: 'All games: Rust, Dune, Soulmask, Conan' },
|
||||
{ text: 'Auto-wiper with rollback' },
|
||||
{ text: 'Plugin + mod management' },
|
||||
{ text: 'File manager + real-time console' },
|
||||
{ text: 'Scheduled tasks + maintenance windows' },
|
||||
{ text: 'Player management + RBAC team access' },
|
||||
{ text: 'Public server page + storefront' },
|
||||
{ text: 'Community support + priority bug triage' },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: 'Network',
|
||||
price: '$99.99',
|
||||
period: '/mo',
|
||||
scope: '50+ servers · hosting partners + fleets',
|
||||
tag: '',
|
||||
featured: false,
|
||||
cta: 'Join early access',
|
||||
ctaVariant: 'ghost',
|
||||
features: [
|
||||
{ text: '50 servers base included' },
|
||||
{ text: 'Fleet Blocks: +$49.99/mo per 50 servers' },
|
||||
{ text: 'Commercial use permitted' },
|
||||
{ text: 'All games + multi-game hosts' },
|
||||
{ text: 'Full Operator feature set' },
|
||||
{ text: 'Fleet-level management' },
|
||||
{ text: 'Priority bug triage for platform issues' },
|
||||
{ text: 'Community support' },
|
||||
],
|
||||
},
|
||||
]
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div>
|
||||
<!-- Header -->
|
||||
<section class="pt-20 pb-12">
|
||||
<div class="max-w-4xl mx-auto px-6 text-center">
|
||||
<h1 class="text-4xl md:text-5xl font-bold text-neutral-100 mb-4">Pricing</h1>
|
||||
<p class="text-lg text-neutral-400">Simple. Transparent. No hidden tiers.</p>
|
||||
<!-- PAGE HEADER -->
|
||||
<section class="hero" style="padding-bottom:0; border-bottom:none;">
|
||||
<div class="hero__atmo" />
|
||||
<div class="hero__grid" />
|
||||
<div class="hero__grain" />
|
||||
<div class="wrap hero__in" style="padding-bottom: 52px;">
|
||||
<div class="hero__mark">
|
||||
<CorrosionMark :size="56" />
|
||||
</div>
|
||||
</section>
|
||||
<span class="eyebrow">Pricing</span>
|
||||
<h1 style="font-size:var(--text-5xl)">
|
||||
Scale from one server
|
||||
<span class="accent">to a fleet.</span>
|
||||
</h1>
|
||||
<p class="hero__sub">
|
||||
Simple tiers based on how many servers you run and whether you operate commercially.
|
||||
No per-seat charges. No surprises.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Pricing Cards -->
|
||||
<section class="pb-20">
|
||||
<div class="max-w-5xl mx-auto px-6">
|
||||
<div class="grid grid-cols-1 md:grid-cols-3 gap-6">
|
||||
<!-- Base License -->
|
||||
<div class="bg-neutral-900 border-2 border-oxide-500/40 rounded-xl p-8 relative">
|
||||
<div class="absolute -top-3 left-1/2 -translate-x-1/2">
|
||||
<span class="px-3 py-1 bg-oxide-600 text-white text-xs font-semibold rounded-full uppercase tracking-wider">Most Popular</span>
|
||||
</div>
|
||||
<div class="text-center mb-6">
|
||||
<h3 class="text-xl font-bold text-neutral-100 mb-2">Base License</h3>
|
||||
<div class="flex items-baseline justify-center gap-1">
|
||||
<span class="text-4xl font-bold text-oxide-400">$50</span>
|
||||
</div>
|
||||
<p class="text-sm text-neutral-500 mt-1">One server. Lifetime access.</p>
|
||||
<p class="text-xs text-oxide-400/70 mt-1">Launch Price</p>
|
||||
</div>
|
||||
<ul class="space-y-3 mb-8">
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Full control plane
|
||||
</li>
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Auto-Wiper with rollback
|
||||
</li>
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Plugin management
|
||||
</li>
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Public server site
|
||||
</li>
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Multi-admin RBAC
|
||||
</li>
|
||||
</ul>
|
||||
<RouterLink to="/register" class="block w-full py-3 bg-oxide-600 hover:bg-oxide-700 text-white text-center font-semibold rounded-lg transition-colors">
|
||||
Get Started
|
||||
</RouterLink>
|
||||
<!-- PRICING CARDS -->
|
||||
<section class="sec" id="plans">
|
||||
<div class="wrap">
|
||||
<div class="pricing reveal">
|
||||
<div
|
||||
v-for="plan in plans"
|
||||
:key="plan.name"
|
||||
class="plan"
|
||||
:class="plan.featured ? 'plan--feature' : ''"
|
||||
>
|
||||
<div class="plan__tag">{{ plan.tag }}</div>
|
||||
<div class="plan__name">{{ plan.name }}</div>
|
||||
<div class="plan__price">
|
||||
{{ plan.price }}<small>{{ plan.period }}</small>
|
||||
</div>
|
||||
<div class="plan__scope">{{ plan.scope }}</div>
|
||||
|
||||
<!-- Webstore Add-On -->
|
||||
<div class="bg-neutral-900 border border-neutral-800 rounded-xl p-8">
|
||||
<div class="text-center mb-6">
|
||||
<h3 class="text-xl font-bold text-neutral-100 mb-2">Webstore Add-On</h3>
|
||||
<div class="flex items-baseline justify-center gap-1">
|
||||
<span class="text-4xl font-bold text-neutral-200">$10</span>
|
||||
<span class="text-neutral-500">/mo</span>
|
||||
</div>
|
||||
<p class="text-sm text-neutral-500 mt-1">Integrated monetization platform.</p>
|
||||
</div>
|
||||
<ul class="space-y-3 mb-8">
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Item catalog
|
||||
</li>
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Stripe + PayPal
|
||||
</li>
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Auto-delivery via RCON
|
||||
</li>
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Transaction history
|
||||
</li>
|
||||
</ul>
|
||||
<button class="block w-full py-3 bg-neutral-800 hover:bg-neutral-700 text-neutral-300 text-center font-semibold rounded-lg border border-neutral-700 transition-colors">
|
||||
Coming Soon
|
||||
</button>
|
||||
</div>
|
||||
<ul class="plan__feats">
|
||||
<li v-for="feat in plan.features" :key="feat.text">
|
||||
<Icon name="check" :size="13" style="color:var(--accent-text);flex:none" />
|
||||
{{ feat.text }}
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<!-- Modules -->
|
||||
<div class="bg-neutral-900 border border-neutral-800 rounded-xl p-8">
|
||||
<div class="text-center mb-6">
|
||||
<h3 class="text-xl font-bold text-neutral-100 mb-2">Modules</h3>
|
||||
<div class="flex items-baseline justify-center gap-1">
|
||||
<span class="text-4xl font-bold text-neutral-200">$9.99</span>
|
||||
<span class="text-neutral-500">+</span>
|
||||
</div>
|
||||
<p class="text-sm text-neutral-500 mt-1">Optional feature expansions.</p>
|
||||
</div>
|
||||
<ul class="space-y-3 mb-8">
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Analytics & insights
|
||||
</li>
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Discord bot integration
|
||||
</li>
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
Cloud backups
|
||||
</li>
|
||||
<li class="flex items-center gap-3 text-sm text-neutral-300">
|
||||
<Check class="w-4 h-4 text-oxide-500 shrink-0" />
|
||||
More on the roadmap
|
||||
</li>
|
||||
</ul>
|
||||
<RouterLink to="/site/roadmap" class="block w-full py-3 bg-neutral-800 hover:bg-neutral-700 text-neutral-300 text-center font-semibold rounded-lg border border-neutral-700 transition-colors">
|
||||
View Roadmap
|
||||
</RouterLink>
|
||||
</div>
|
||||
<RouterLink
|
||||
class="btn"
|
||||
:class="plan.ctaVariant === 'primary' ? 'btn--primary' : 'btn--ghost'"
|
||||
:to="{ name: 'early-access' }"
|
||||
>
|
||||
{{ plan.cta }}
|
||||
</RouterLink>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<!-- Fleet Block -->
|
||||
<div class="fleetblock reveal">
|
||||
<b>Fleet Block</b>
|
||||
<span class="p">+$49.99/mo</span>
|
||||
<span>each additional 50 servers — stack as many as your network needs.</span>
|
||||
</div>
|
||||
|
||||
<!-- Commercial use definition -->
|
||||
<p class="commercial reveal">
|
||||
<b>Commercial use</b> includes monetized communities, paid access, VIP slots, donations,
|
||||
sponsorship-supported servers, hosting providers, or managing servers for others.
|
||||
</p>
|
||||
|
||||
<!-- Support model -->
|
||||
<p class="support-note reveal">
|
||||
Community support is included with every plan — documentation, community forum,
|
||||
diagnostics, and structured bug reports.
|
||||
<b>Direct 1:1 support</b> is available separately at $125/hour in prepaid 1-hour blocks.
|
||||
Corrosion is a tool, not a managed service.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- COMPARISON TABLE -->
|
||||
<section class="sec" id="compare">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Feature breakdown</span>
|
||||
<h2 class="title">What is included in each tier</h2>
|
||||
</div>
|
||||
|
||||
<div class="compare-table reveal">
|
||||
<div class="compare-table__head">
|
||||
<div class="compare-table__label">Feature</div>
|
||||
<div>Hobby</div>
|
||||
<div>Community</div>
|
||||
<div class="compare-table__featured">Operator</div>
|
||||
<div>Network</div>
|
||||
</div>
|
||||
|
||||
<div class="compare-table__row">
|
||||
<div class="compare-table__label">Server instances</div>
|
||||
<div>1–5</div>
|
||||
<div>6–10</div>
|
||||
<div class="compare-table__featured">Up to 50</div>
|
||||
<div>50 + Fleet Blocks</div>
|
||||
</div>
|
||||
<div class="compare-table__row">
|
||||
<div class="compare-table__label">Commercial use</div>
|
||||
<div><Icon name="x" :size="14" style="color:var(--status-offline)" /></div>
|
||||
<div><Icon name="x" :size="14" style="color:var(--status-offline)" /></div>
|
||||
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
</div>
|
||||
<div class="compare-table__row">
|
||||
<div class="compare-table__label">Rust (Oxide/uMod)</div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
</div>
|
||||
<div class="compare-table__row">
|
||||
<div class="compare-table__label">All supported games</div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
</div>
|
||||
<div class="compare-table__row">
|
||||
<div class="compare-table__label">Auto-wiper + rollback</div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
</div>
|
||||
<div class="compare-table__row">
|
||||
<div class="compare-table__label">Real-time console</div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
</div>
|
||||
<div class="compare-table__row">
|
||||
<div class="compare-table__label">RBAC team access</div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
</div>
|
||||
<div class="compare-table__row">
|
||||
<div class="compare-table__label">Public server page</div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
</div>
|
||||
<div class="compare-table__row">
|
||||
<div class="compare-table__label">Priority bug triage</div>
|
||||
<div><Icon name="x" :size="14" style="color:var(--status-offline)" /></div>
|
||||
<div><Icon name="x" :size="14" style="color:var(--status-offline)" /></div>
|
||||
<div class="compare-table__featured"><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
<div><Icon name="check" :size="14" style="color:var(--accent-text)" /></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- SUPPORT MODEL -->
|
||||
<section class="sec" id="support">
|
||||
<div class="wrap">
|
||||
<div class="sec__head reveal">
|
||||
<span class="eyebrow">Support model</span>
|
||||
<h2 class="title">Corrosion is a tool,<br>not a managed service</h2>
|
||||
<p class="lead">
|
||||
Every plan includes self-service support. Hands-on time is available separately — at
|
||||
an honest rate, when you actually need it.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="infra reveal">
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="file-text" :size="16" /></div>
|
||||
<b>Documentation</b>
|
||||
<p>Setup guides, architecture reference, troubleshooting walkthroughs. Included on every plan.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="message-square" :size="16" /></div>
|
||||
<b>Community forum</b>
|
||||
<p>Operator-to-operator knowledge base. Questions, configs, and war stories. All plans.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="activity" :size="16" /></div>
|
||||
<b>Diagnostics</b>
|
||||
<p>Built-in agent health checks, log access, and structured bug reports. All plans.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="zap" :size="16" /></div>
|
||||
<b>Priority bug triage</b>
|
||||
<p>Platform bugs for Operator and Network customers go to the front of the queue.</p>
|
||||
</div>
|
||||
<div class="icard">
|
||||
<div class="icard__ic"><Icon name="clock" :size="16" /></div>
|
||||
<b>Direct 1:1 support</b>
|
||||
<p>$125/hour, prepaid in 1-hour blocks. Available to any customer who needs it.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="closing reveal" style="font-size:var(--text-md);color:var(--text-tertiary);font-weight:500">
|
||||
Direct server administration, firewall configuration, mod installation, and wipe-day
|
||||
hand-holding are not included in any plan. Corrosion gives you the panel and the tools.
|
||||
You run the operation.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- FINAL CTA -->
|
||||
<section class="finalcta">
|
||||
<div class="finalcta__atmo" />
|
||||
<div class="wrap finalcta__in reveal">
|
||||
<h2>Ready to stop babysitting<br>your servers?</h2>
|
||||
<div class="cta-row">
|
||||
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
|
||||
Join early access
|
||||
</RouterLink>
|
||||
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
|
||||
<Icon name="key" :size="17" />Sign in
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.plan__feats {
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
margin: 16px 0 0;
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 9px;
|
||||
}
|
||||
.plan__feats li {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 8px;
|
||||
font-size: var(--text-xs);
|
||||
color: var(--text-secondary);
|
||||
line-height: 1.4;
|
||||
}
|
||||
.plan__feats li svg { margin-top: 1px; }
|
||||
|
||||
/* Comparison table */
|
||||
.compare-table {
|
||||
max-width: 1040px;
|
||||
margin: 0 auto;
|
||||
border-radius: var(--radius-xl);
|
||||
overflow: hidden;
|
||||
box-shadow: var(--ring-default);
|
||||
}
|
||||
.compare-table__head,
|
||||
.compare-table__row {
|
||||
display: grid;
|
||||
grid-template-columns: 2fr 1fr 1fr 1.2fr 1fr;
|
||||
align-items: center;
|
||||
}
|
||||
.compare-table__head {
|
||||
background: var(--surface-raised-2);
|
||||
font-family: var(--font-mono);
|
||||
font-size: var(--text-xs);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: var(--tracking-caps);
|
||||
color: var(--text-muted);
|
||||
padding: 12px 16px;
|
||||
border-bottom: 1px solid var(--border-subtle);
|
||||
}
|
||||
.compare-table__head > div,
|
||||
.compare-table__row > div {
|
||||
padding: 2px 8px;
|
||||
text-align: center;
|
||||
}
|
||||
.compare-table__head > div:first-child,
|
||||
.compare-table__row > div:first-child {
|
||||
text-align: left;
|
||||
padding-left: 0;
|
||||
}
|
||||
.compare-table__row {
|
||||
background: var(--surface-base);
|
||||
font-size: var(--text-sm);
|
||||
color: var(--text-tertiary);
|
||||
padding: 11px 16px;
|
||||
border-bottom: 1px solid var(--border-subtle);
|
||||
}
|
||||
.compare-table__row:last-child { border-bottom: none; }
|
||||
.compare-table__label { color: var(--text-secondary); font-weight: 500; }
|
||||
.compare-table__featured {
|
||||
background: var(--accent-soft);
|
||||
color: var(--accent-text) !important;
|
||||
font-weight: 600;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,146 +1,353 @@
|
||||
<script setup lang="ts">
|
||||
import { Check, Circle } from 'lucide-vue-next'
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
import { RouterLink } from 'vue-router'
|
||||
import Icon from '@/components/ds/core/Icon.vue'
|
||||
import CorrosionMark from '@/components/brand/CorrosionMark.vue'
|
||||
|
||||
interface Phase {
|
||||
name: string
|
||||
label: string
|
||||
status: 'complete' | 'current' | 'upcoming'
|
||||
items: { text: string; done: boolean }[]
|
||||
const panelUrl = import.meta.env.VITE_PANEL_URL ?? ''
|
||||
|
||||
type Status = 'shipped' | 'in-progress' | 'planned'
|
||||
|
||||
interface RoadmapItem {
|
||||
text: string
|
||||
note?: string
|
||||
}
|
||||
|
||||
const phases: Phase[] = [
|
||||
interface RoadmapGroup {
|
||||
status: Status
|
||||
label: string
|
||||
description: string
|
||||
items: RoadmapItem[]
|
||||
}
|
||||
|
||||
const groups: RoadmapGroup[] = [
|
||||
{
|
||||
name: 'Phase 1',
|
||||
label: 'Foundation',
|
||||
status: 'complete',
|
||||
status: 'shipped',
|
||||
label: 'Phase 1 — Foundation',
|
||||
description:
|
||||
'The core control plane is live. Rust server operators can install the agent, connect their server, and manage it entirely from the panel.',
|
||||
items: [
|
||||
{ text: 'Core control plane', done: true },
|
||||
{ text: 'Auto-Wiper with rollback', done: true },
|
||||
{ text: 'Plugin management', done: true },
|
||||
{ text: 'Public server site', done: true },
|
||||
{ text: 'Host agent (Windows + Linux)', note: 'Go binary, outbound NATS, zero inbound ports' },
|
||||
{ text: 'Core control plane', note: 'NestJS API, multi-tenant PostgreSQL, JWT RBAC' },
|
||||
{ text: 'Auto-wiper with rollback', note: 'Map, BP, and full wipes as verified sequences' },
|
||||
{ text: 'Plugin management', note: 'Rust uMod/Oxide — browse, install, configure from the browser' },
|
||||
{ text: 'Real-time console', note: 'NATS-bridged live output' },
|
||||
{ text: 'File manager', note: 'Browser-based file access via the agent' },
|
||||
{ text: 'Scheduled tasks and maintenance windows' },
|
||||
{ text: 'Player management and RBAC team access' },
|
||||
{ text: 'Public server page', note: 'Live status, wipe countdown, player count' },
|
||||
{ text: 'SteamCMD game update automation' },
|
||||
{ text: 'Discord and notification webhooks' },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: 'Phase 2',
|
||||
label: 'Analytics',
|
||||
status: 'current',
|
||||
status: 'in-progress',
|
||||
label: 'Multi-game expansion',
|
||||
description:
|
||||
'The agent and control plane are being extended with per-game blueprints. Rust is the reference implementation; Dune, Conan, and Soulmask follow the same agent model with game-specific operational logic.',
|
||||
items: [
|
||||
{ text: 'Player retention tracking', done: false },
|
||||
{ text: 'Wipe performance insights', done: false },
|
||||
{ text: 'Population heatmaps', done: false },
|
||||
{ text: 'Dune: Awakening blueprint', note: 'Deep Desert wipe scheduling, battlegroup lifecycle' },
|
||||
{ text: 'Conan Exiles blueprint', note: 'Persistent world management, mod support, purge tracking' },
|
||||
{ text: 'Soulmask blueprint', note: 'Linked-world cluster deployment, port automation' },
|
||||
{ text: 'Multi-instance host runtime', note: 'One agent managing N game processes on the same machine' },
|
||||
{ text: 'Per-game wipe and event scheduling' },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: 'Phase 3',
|
||||
label: 'Status Platform',
|
||||
status: 'upcoming',
|
||||
status: 'planned',
|
||||
label: 'API access and integrations',
|
||||
description:
|
||||
'Operator-grade API access so you can build your own tooling on top of the Corrosion control plane.',
|
||||
items: [
|
||||
{ text: 'Public uptime tracking', done: false },
|
||||
{ text: 'Server health dashboard', done: false },
|
||||
{ text: 'Public REST API for server management' },
|
||||
{ text: 'Webhook events (wipe completed, server down, player banned)' },
|
||||
{ text: 'API key management per license' },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: 'Phase 4',
|
||||
label: 'Module Marketplace',
|
||||
status: 'upcoming',
|
||||
status: 'planned',
|
||||
label: 'Integrated storefront',
|
||||
description:
|
||||
'A native store layer for server communities — item catalog, VIP packages, and automated in-game delivery. No Tebex dependency required.',
|
||||
items: [
|
||||
{ text: 'Loot manager', done: false },
|
||||
{ text: 'Event systems', done: false },
|
||||
{ text: 'Advanced gameplay modules', done: false },
|
||||
{ text: 'Item catalog and categories' },
|
||||
{ text: 'PayPal and Stripe payment processing' },
|
||||
{ text: 'Automated in-game delivery via RCON/agent' },
|
||||
{ text: 'Transaction history and revenue dashboard' },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: 'Phase 5',
|
||||
label: 'Integrated Webstore',
|
||||
status: 'upcoming',
|
||||
status: 'planned',
|
||||
label: 'Fleet management for hosting partners',
|
||||
description:
|
||||
'Tools for hosting providers and multi-server operations running 50+ instances across multiple physical hosts.',
|
||||
items: [
|
||||
{ text: 'Native item store', done: false },
|
||||
{ text: 'Automated delivery', done: false },
|
||||
{ text: 'Revenue dashboard', done: false },
|
||||
{ text: 'Fleet-level dashboards and health monitoring' },
|
||||
{ text: 'Multi-host agent orchestration' },
|
||||
{ text: 'Bulk wipe and update scheduling across a fleet' },
|
||||
{ text: 'Fleet Block capacity management' },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: 'Phase 6',
|
||||
label: 'B2B Hosting Integration',
|
||||
status: 'upcoming',
|
||||
status: 'planned',
|
||||
label: 'More games',
|
||||
description:
|
||||
'Corrosion\'s agent model is not Rust-specific. The platform is being designed to support any game that can be managed via process control, file operations, and RCON-style commands.',
|
||||
items: [
|
||||
{ text: 'White-label panel', done: false },
|
||||
{ text: 'Bulk license provisioning', done: false },
|
||||
{ text: 'SSO integration', done: false },
|
||||
{ text: 'Additional survival and sandbox games' },
|
||||
{ text: 'Community-requested game blueprints' },
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
function phaseStatusClass(status: string): string {
|
||||
switch (status) {
|
||||
case 'complete': return 'bg-green-500/10 text-green-400 border-green-500/20'
|
||||
case 'current': return 'bg-oxide-500/10 text-oxide-400 border-oxide-500/20'
|
||||
default: return 'bg-neutral-800 text-neutral-500 border-neutral-700'
|
||||
}
|
||||
function statusLabel(s: Status): string {
|
||||
if (s === 'shipped') return 'Shipped'
|
||||
if (s === 'in-progress') return 'In progress'
|
||||
return 'Planned'
|
||||
}
|
||||
|
||||
function phaseStatusLabel(status: string): string {
|
||||
switch (status) {
|
||||
case 'complete': return 'Shipped'
|
||||
case 'current': return 'In Progress'
|
||||
default: return 'Planned'
|
||||
}
|
||||
function statusIcon(s: Status): string {
|
||||
if (s === 'shipped') return 'check'
|
||||
if (s === 'in-progress') return 'refresh-cw'
|
||||
return 'circle'
|
||||
}
|
||||
|
||||
// Scroll-reveal
|
||||
let io: IntersectionObserver | null = null
|
||||
|
||||
function initReveal(): void {
|
||||
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
|
||||
io = new IntersectionObserver(
|
||||
(entries) => {
|
||||
entries.forEach((e) => {
|
||||
if (e.isIntersecting) {
|
||||
e.target.classList.add('in')
|
||||
io?.unobserve(e.target)
|
||||
}
|
||||
})
|
||||
},
|
||||
{ threshold: 0.1 },
|
||||
)
|
||||
document.querySelectorAll('.reveal').forEach((el) => io?.observe(el))
|
||||
}
|
||||
|
||||
onMounted(() => { initReveal() })
|
||||
onUnmounted(() => { io?.disconnect() })
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div>
|
||||
<!-- Header -->
|
||||
<section class="pt-20 pb-12">
|
||||
<div class="max-w-4xl mx-auto px-6 text-center">
|
||||
<h1 class="text-4xl md:text-5xl font-bold text-neutral-100 mb-4">Roadmap</h1>
|
||||
<p class="text-lg text-neutral-400">
|
||||
Corrosion isn't a single plugin release. It's infrastructure for the Rust ecosystem.
|
||||
</p>
|
||||
<!-- PAGE HEADER -->
|
||||
<section class="hero" style="padding-bottom:0; border-bottom:none;">
|
||||
<div class="hero__atmo" />
|
||||
<div class="hero__grid" />
|
||||
<div class="hero__grain" />
|
||||
<div class="wrap hero__in" style="padding-bottom:52px;">
|
||||
<div class="hero__mark">
|
||||
<CorrosionMark :size="56" />
|
||||
</div>
|
||||
</section>
|
||||
<span class="eyebrow">Roadmap</span>
|
||||
<h1 style="font-size:var(--text-5xl)">
|
||||
Where Corrosion
|
||||
<span class="accent">is going.</span>
|
||||
</h1>
|
||||
<p class="hero__sub">
|
||||
No specific dates. No fabricated percentages. Status labels only: Shipped, In progress,
|
||||
Planned. This roadmap reflects what is actually being built.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Timeline -->
|
||||
<section class="pb-20">
|
||||
<div class="max-w-3xl mx-auto px-6">
|
||||
<div class="space-y-6">
|
||||
<div
|
||||
v-for="phase in phases"
|
||||
:key="phase.name"
|
||||
class="bg-neutral-900 border rounded-xl p-8 transition-colors"
|
||||
:class="phase.status === 'current' ? 'border-oxide-500/30' : 'border-neutral-800'"
|
||||
>
|
||||
<div class="flex items-center justify-between mb-5">
|
||||
<div>
|
||||
<span class="text-xs font-bold text-neutral-500 uppercase tracking-wider">{{ phase.name }}</span>
|
||||
<h3 class="text-xl font-bold text-neutral-100">{{ phase.label }}</h3>
|
||||
</div>
|
||||
<span
|
||||
class="text-xs font-semibold px-3 py-1 rounded-full border"
|
||||
:class="phaseStatusClass(phase.status)"
|
||||
>
|
||||
{{ phaseStatusLabel(phase.status) }}
|
||||
</span>
|
||||
</div>
|
||||
<ul class="space-y-3">
|
||||
<li
|
||||
v-for="item in phase.items"
|
||||
:key="item.text"
|
||||
class="flex items-center gap-3"
|
||||
>
|
||||
<Check v-if="item.done" class="w-4 h-4 text-green-400 shrink-0" />
|
||||
<Circle v-else class="w-4 h-4 text-neutral-600 shrink-0" />
|
||||
<span
|
||||
class="text-sm"
|
||||
:class="item.done ? 'text-neutral-300' : 'text-neutral-500'"
|
||||
>
|
||||
{{ item.text }}
|
||||
</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<!-- STATUS LEGEND -->
|
||||
<section class="sec" style="padding:32px 0; border-bottom: 1px solid var(--border-subtle);">
|
||||
<div class="wrap">
|
||||
<div class="rm-legend reveal">
|
||||
<div class="rm-badge rm-badge--shipped">
|
||||
<Icon name="check" :size="13" />Shipped
|
||||
</div>
|
||||
<div class="rm-badge rm-badge--progress">
|
||||
<Icon name="refresh-cw" :size="13" />In progress
|
||||
</div>
|
||||
<div class="rm-badge rm-badge--planned">
|
||||
<Icon name="circle" :size="13" />Planned
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- ROADMAP GROUPS -->
|
||||
<section class="sec" id="roadmap">
|
||||
<div class="wrap">
|
||||
<div
|
||||
v-for="group in groups"
|
||||
:key="group.label"
|
||||
class="rm-group reveal"
|
||||
:data-status="group.status"
|
||||
>
|
||||
<div class="rm-group__head">
|
||||
<div
|
||||
class="rm-group__badge"
|
||||
:class="`rm-badge--${group.status}`"
|
||||
>
|
||||
<Icon :name="statusIcon(group.status)" :size="13" />
|
||||
{{ statusLabel(group.status) }}
|
||||
</div>
|
||||
<h3 class="rm-group__title">{{ group.label }}</h3>
|
||||
</div>
|
||||
<p class="rm-group__desc">{{ group.description }}</p>
|
||||
<ul class="rm-group__list">
|
||||
<li
|
||||
v-for="item in group.items"
|
||||
:key="item.text"
|
||||
class="rm-item"
|
||||
>
|
||||
<span class="rm-item__dot" :class="`rm-item__dot--${group.status}`" />
|
||||
<span>
|
||||
{{ item.text }}
|
||||
<span v-if="item.note" class="rm-item__note">— {{ item.note }}</span>
|
||||
</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- HONEST NOTE -->
|
||||
<section class="sec" style="padding:40px 0; border-bottom:none;">
|
||||
<div class="wrap">
|
||||
<div class="closing reveal">
|
||||
This roadmap reflects real development priorities, not marketing promises.
|
||||
Timelines are not published because they depend on real-world testing and operator
|
||||
feedback. <span class="accent">Join early access to influence what gets built next.</span>
|
||||
</div>
|
||||
<div class="hero__cta reveal" style="margin-top:28px">
|
||||
<RouterLink class="btn btn--primary btn--lg" :to="{ name: 'early-access' }">
|
||||
Join early access
|
||||
</RouterLink>
|
||||
<a class="btn btn--ghost btn--lg" :href="panelUrl + '/login'">
|
||||
<Icon name="key" :size="17" />Sign in
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
/* Legend */
|
||||
.rm-legend {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 14px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
/* Badges */
|
||||
.rm-badge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
height: 26px;
|
||||
padding: 0 10px;
|
||||
border-radius: var(--radius-pill);
|
||||
font-family: var(--font-mono);
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: .05em;
|
||||
}
|
||||
.rm-badge--shipped {
|
||||
background: color-mix(in srgb, var(--status-online) 14%, transparent);
|
||||
color: var(--status-online);
|
||||
box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--status-online) 28%, transparent);
|
||||
}
|
||||
.rm-badge--in-progress, .rm-badge--progress {
|
||||
background: var(--accent-soft);
|
||||
color: var(--accent-text);
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
.rm-badge--planned {
|
||||
background: var(--surface-raised-2);
|
||||
color: var(--text-muted);
|
||||
box-shadow: var(--ring-default);
|
||||
}
|
||||
|
||||
/* Groups */
|
||||
.rm-group {
|
||||
max-width: 860px;
|
||||
margin: 0 auto 40px;
|
||||
padding: 28px 28px 24px;
|
||||
background: var(--surface-base);
|
||||
border-radius: var(--radius-xl);
|
||||
box-shadow: var(--ring-default);
|
||||
}
|
||||
.rm-group[data-status="in-progress"] {
|
||||
box-shadow: inset 0 0 0 1px var(--accent-border);
|
||||
}
|
||||
.rm-group[data-status="shipped"] {
|
||||
box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--status-online) 22%, transparent);
|
||||
}
|
||||
.rm-group__head {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.rm-group__badge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
height: 24px;
|
||||
padding: 0 10px;
|
||||
border-radius: var(--radius-pill);
|
||||
font-family: var(--font-mono);
|
||||
font-size: 10px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: .05em;
|
||||
flex: none;
|
||||
}
|
||||
.rm-group__title {
|
||||
font-family: var(--font-brand);
|
||||
font-weight: 700;
|
||||
font-size: var(--text-xl);
|
||||
margin: 0;
|
||||
}
|
||||
.rm-group__desc {
|
||||
font-size: var(--text-sm);
|
||||
color: var(--text-tertiary);
|
||||
line-height: 1.6;
|
||||
margin: 0 0 18px;
|
||||
max-width: 680px;
|
||||
}
|
||||
.rm-group__list {
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
}
|
||||
.rm-item {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 10px;
|
||||
font-size: var(--text-sm);
|
||||
color: var(--text-secondary);
|
||||
}
|
||||
.rm-item__dot {
|
||||
width: 7px;
|
||||
height: 7px;
|
||||
border-radius: 50%;
|
||||
flex: none;
|
||||
margin-top: 5px;
|
||||
}
|
||||
.rm-item__dot--shipped { background: var(--status-online); }
|
||||
.rm-item__dot--in-progress { background: var(--accent); }
|
||||
.rm-item__dot--planned {
|
||||
background: transparent;
|
||||
box-shadow: inset 0 0 0 1.5px var(--text-muted);
|
||||
}
|
||||
.rm-item__note {
|
||||
color: var(--text-muted);
|
||||
font-size: var(--text-xs);
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -41,12 +41,8 @@ interface StatusResponse {
|
||||
|
||||
const api = useApi()
|
||||
const servers = ref<ServerStatus[]>([])
|
||||
const platformHealth = ref<PlatformHealth>({
|
||||
total_servers: 0,
|
||||
online_servers: 0,
|
||||
total_players: 0,
|
||||
uptime_percent: 0,
|
||||
})
|
||||
// null until the first successful fetch — KPIs render '—', never fake zeros
|
||||
const platformHealth = ref<PlatformHealth | null>(null)
|
||||
|
||||
const searchQuery = ref('')
|
||||
const loading = ref(true)
|
||||
@@ -148,10 +144,10 @@ onUnmounted(() => {
|
||||
|
||||
<!-- Platform KPIs -->
|
||||
<div v-if="!loading" class="sp-kpis">
|
||||
<StatCard icon="server" label="Total servers" :value="String(platformHealth.total_servers)" />
|
||||
<StatCard icon="activity" label="Online now" :value="String(platformHealth.online_servers)" />
|
||||
<StatCard icon="users" label="Total players" :value="String(platformHealth.total_players)" />
|
||||
<StatCard icon="trending-up" label="Platform uptime" :value="safeFixed(platformHealth.uptime_percent, 1)" unit="%" />
|
||||
<StatCard icon="server" label="Total servers" :value="platformHealth ? String(platformHealth.total_servers) : '—'" />
|
||||
<StatCard icon="activity" label="Online now" :value="platformHealth ? String(platformHealth.online_servers) : '—'" />
|
||||
<StatCard icon="users" label="Total players" :value="platformHealth ? String(platformHealth.total_players) : '—'" />
|
||||
<StatCard icon="trending-up" label="Platform uptime" :value="safeFixed(platformHealth?.uptime_percent ?? null, 1, '—')" unit="%" />
|
||||
</div>
|
||||
|
||||
<!-- Body -->
|
||||
|
||||
@@ -2,12 +2,18 @@ import { defineConfig } from 'vite'
|
||||
import vue from '@vitejs/plugin-vue'
|
||||
import tailwindcss from '@tailwindcss/vite'
|
||||
import { fileURLToPath, URL } from 'node:url'
|
||||
import { readFileSync } from 'node:fs'
|
||||
|
||||
const pkg = JSON.parse(readFileSync(new URL('./package.json', import.meta.url), 'utf-8'))
|
||||
|
||||
export default defineConfig({
|
||||
plugins: [
|
||||
vue(),
|
||||
tailwindcss(),
|
||||
],
|
||||
define: {
|
||||
__APP_VERSION__: JSON.stringify(pkg.version),
|
||||
},
|
||||
resolve: {
|
||||
alias: {
|
||||
'@': fileURLToPath(new URL('./src', import.meta.url)),
|
||||
|
||||
Reference in New Issue
Block a user