Files
Vantz Stockwell 651a35d4be
All checks were successful
CI / backend-types (push) Successful in 10s
CI / frontend-build (push) Successful in 15s
CI / agent-tests (push) Successful in 39s
CI / integration (push) Successful in 22s
docs(reference): import Dune: Awakening server-manager references
Phase 2 references for the host-agent Dune adapter, moved out of volatile /tmp
into docs/reference-repos/ (per Commander). Three upstream projects, .git +
node_modules + compiled binaries stripped (16MB source). Nested AI-instruction
files (.claude/, CLAUDE.md) removed so they don't pollute Corrosion sessions.

- icehunter/    dune-admin (Go+React) — 4 control planes; SETUP_DOCKER.md is the
                closest analog to our agent's Dune docker control plane (compose
                lifecycle, docker logs, RabbitMQ-via-exec, dune Postgres schema)
- adainrivers/  Rust/Tauri desktop — SSH+k8s BattleGroup control, maintenance
                daemon, in-game admin console (Rust idiom reference)
- the4rchangel/ Node web UI replacing battlegroup.bat — matches the Commander's
                Hyper-V self-host path + game-config schema

See docs/reference-repos/README.md for the full index + how we use each.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:08:05 -04:00
..

dune-admin

image

Web-based admin panel for a Dune Awakening private server. Works against any deployment topology: CubeCoders AMP (podman or docker), k3s/k8s over SSH, Docker containers, or a bare-metal install.


🙏 Thank You

@dakkinbyte deserves special recognition for substantial ongoing contributions: bug fixes, feature work across the dashboard, issue triage, and keeping the project moving. The breadth and consistency of that work has made a real difference.


A huge thank you to @adainrivers and the dune-dedicated-server-manager project.

The RabbitMQ server command integration in dune-admin (the envelope format, auth token, AMQP publish path, and the complete catalogue of working server commands) was made possible by the research and live-testing work done in that project. Without it, we would not have known which commands actually work over MQ, what the correct field names are, or that the outer envelope must be base64-encoded before publishing via rabbitmqctl eval.

If you run a Dune Awakening private server, check out their project, a full-featured dedicated server manager with a Tauri desktop frontend.


Quick install

On a fresh Ubuntu 22.04 / 24.04 host with passwordless sudo and your game-server stack already running:

curl -fsSL https://raw.githubusercontent.com/Icehunter/dune-admin/main/scripts/install.sh \
  | bash

The script installs the build toolchain (Go 1.26, Node 22 LTS, pnpm 10.28, build-essential), clones the source, builds the binary and SPA, and installs them into /opt/dune-admin/. It refuses to overwrite a running service and leaves .prev backups for one-step rollback. See --help for flags (--branch, --install-dir, --service-user, --patches-dir, --no-patches).

When the script finishes it prints the next manual steps: run the setup wizard, apply the sudoers entry it generates, drop a systemd unit, and start the service.

For development or non-Ubuntu hosts, see Manual build.


Providers

Pick the provider that matches your game-server topology. Each guide covers prerequisites, wizard answers, and provider-specific config keys.

Provider Use when Guide
amp Game server runs under CubeCoders AMP (host, or a podman/docker container) SETUP_AMP.md
kubectl Game server runs in k3s/K8s on a remote VM SETUP_KUBECTL.md
docker Game server runs as Docker containers (compose or standalone) SETUP_DOCKER.md
local Game server runs on the same machine (bare metal, LGSM, custom) SETUP_LOCAL.md

Setup wizard

After install, configure dune-admin with the built-in wizard:

cd /opt/dune-admin
./dune-admin -setup

It asks which control plane to use, then prompts for the settings that provider needs (instance name, paths, DB credentials, etc.). When you select amp, the wizard auto-detects instances via ampinstmgr -l and pre-fills prompts with discovered values, so you can typically accept the defaults straight through. For container topology it also probes the container to discover the actual game install path, so the wizard isn't pinned to any one AMP module's directory layout.

When done it writes ~/.dune-admin/config.yaml (mode 600, never committed) and prints a sudoers entry to copy into /etc/sudoers.d/dune-admin.

Re-run the wizard any time your configuration changes.


Deploy modes

The same binary supports three deployment shapes:

Single-binary on a host (AMP, local Go, k3s port-forward)

The binary serves both the API and the SPA from ./dist next to itself. scripts/install.sh lays this out for you. The simplest model: one process, one port, no CDN.

k3s / k8s cluster

A unified manifest deploys dune-admin into a cluster with PostgreSQL and RabbitMQ alongside. Helper scripts handle kubeconfig pull, image build/import, manifest render/apply, and port-forward:

./deploy.sh        # macOS / Linux
./deploy.ps1       # Windows

See SETUP_KUBECTL.md for full options and troubleshooting.

Hosted SPA + local backend

Run the binary as an API-only process and serve the SPA from Cloudflare Pages (or any static host). The SPA prompts for a backend URL on first load, stored in localStorage. The backend adds CORS headers automatically, no extra config needed.

make deploy-web    # builds and pushes the SPA to Cloudflare Pages

Modern browsers allow HTTPS pages to reach HTTP localhost without mixed-content errors, so https://your-site.pages.devhttp://localhost:8080 works out of the box.


Configuration

Config is loaded in this order (first match wins per field):

  1. ~/.dune-admin/config.yaml, written by dune-admin -setup
  2. .env in the working directory, legacy fallback for existing installs
  3. Environment variables
  4. Command-line flags

Common fields

Env var Flag Default Description
CONTROL -control (auto) Control plane: amp, kubectl, docker, or local
SSH_HOST -host - VM host:port, tunnels all connections through SSH when set
SSH_USER -user dune SSH user
SSH_KEY -key (auto-detected) SSH private key path
DB_HOST -dbhost 127.0.0.1 PostgreSQL host or Docker DNS name
DB_PORT -dbport 15432 PostgreSQL port
DB_USER -dbuser dune PostgreSQL user
DB_PASS -dbpass - PostgreSQL password
DB_NAME -dbname dune PostgreSQL database name
DB_SCHEMA -schema dune PostgreSQL schema
CONTROL_NAMESPACE -control-ns (auto-discovered) K8s namespace (kubectl only)
BROKER_GAME_ADDR -broker-game - mq-game broker host:port
BROKER_ADMIN_ADDR -broker-admin - mq-admin broker host:port
BACKUP_DIR -backup-dir - Backup directory path
LISTEN_ADDR -addr :8080 HTTP listen address
SCRIP_CURRENCY -scripcurrency 1 Scrip currency ID

Provider-specific fields (docker_gameserver, amp_instance, cmd_start, etc.) have no env var equivalents and are set via the wizard or config.yaml directly. See the provider guides for the full list.

Market bot

dune-admin runs the market bot embedded, an in-process goroutine that shares the main DB pool. Enable in config.yaml:

market_bot_enabled: true
market_bot_cache_db:       ~/.dune-admin/market-bot-cache.db   # auto-created (SQLite, pure Go)
market_bot_item_data:      ./item-data.json                    # falls back to standard search paths
market_bot_buy_interval:   5m
market_bot_list_interval:  30m
market_bot_buy_threshold:  1.05
market_bot_max_buys:       50

The Market tab's lifecycle buttons map to in-process actions:

  • Start -> Resume(): flips the bot's enabled flag back on
  • Stop -> Pause(): flips the bot's enabled flag off (goroutine stays resident)
  • Restart -> Restart(): pauses, reinitializes the exchange, resumes

Config edits in the Market tab apply directly to the live runtime config. A full process restart only matters when changing the cache DB path or item-data path.

See ADR 0002 and ADR 0004 for the design rationale.

Welcome Kits

An opt-in feature that auto-grants a configured item package to every player once, on first login. Manage it in the Welcome Kits tab, or in config.yaml:

welcome_package_enabled: true
welcome_package_scan_interval_secs: 30
welcome_package_active_version: v1
welcome_packages:
  - version: v1
    items:
      - { template: AluminiumBar, qty: 5, quality: 0 }

dune-admin keeps a library of named packages plus an active-version pointer. An in-process scanner grants the active package once per (player, version), tracked in a persistent SQLite ledger at ~/.dune-admin/welcome-package.db (so a restart never re-grants). Bumping the active version re-issues to everyone. It defaults off (it mutates every player's inventory) and delivers items through the same live-RMQ + DB-fallback path as manual give-items.

Message of the Day (MOTD). The same tab (Welcome Kits → Config) also has a separate Message of the Day card: an in-game message whispered to a player from the GM persona every time they join — every session, unlike the once-per-version welcome above. It's decoupled from the package system, so it works even with no active package. Use {player} in the message for the player's character name, and leave the sender blank to use the seeded GM persona. A presence tracker diffs the online set on each scan tick to detect joins, and seeds a silent baseline on startup so a restart never re-messages players already in-game. Defaults off; configure and toggle it live (no restart) in the UI.

Server settings

The Server Settings tab manages gameplay config (mining/vehicle output, PvP & security zones, sandstorm/sandworm toggles, building limits, item deterioration, server name/password, …). How it writes depends on the provider:

  • amp: settings are written through AMP's Web API, because AMP regenerates the game INIs from its own config on every start (a direct file edit would be clobbered). This requires AMP API credentials in config.yaml:

    amp_api_user: admin        # an AMP panel login for the instance
    amp_api_pass: yourpassword
    amp_api_port: 8081         # instance ADS API port (default 8081)
    

    A game restart applies them; dune-admin's Restart recycles the AMP container (<runtime> restart, matching amp_container_runtime), which is what actually cycles the game processes. The container-runtime sudoers grant must allow this. See SETUP_AMP.md.

  • docker / kubectl / local: settings are written straight to UserGame.ini / UserEngine.ini; no API credentials needed.

Either way, a server restart is required for changes to take effect.

SSH key lookup order

When SSH_KEY / -key is not set, dune-admin checks these paths in order:

  1. ./sshKey
  2. ~/.dune-admin/sshKey
  3. ~/.ssh/dune
  4. ~/.ssh/id_ed25519
  5. ~/.ssh/id_rsa

Tabs

Tabs are organised into a grouped left sidebar.

Operations

Tab What it does
Battlegroup Start/stop game-server pods; stream container logs; manage backups
Logs Stream live logs; view cheat detection events
Database Run raw SQL against the game DB; browse tables
Server Settings Edit UE5 server settings; writes go to UserGame.ini in a managed block

Player World

Tab What it does
Players Browse players; view/edit inventory, specs, currency, XP, faction rep; journey nodes; teleport; session history
Storage Browse server-side storage containers
Bases Browse and export player base placements
Blueprints View all unlockable blueprint definitions

Economy

Tab What it does
Market Bot View live market listings; control the embedded market bot
Welcome Kits Auto-grant a configured item package to every player once, on first login — plus an optional Message-of-the-Day whispered on every join

Manual build

For development or if you'd rather not use scripts/install.sh:

git clone https://github.com/Icehunter/dune-admin
cd dune-admin

# Frontend (Vite + Rolldown, needs node-linker=hoisted for the native binding)
echo 'node-linker=hoisted' > web/.npmrc
cd web && pnpm install --frozen-lockfile && pnpm build && cd ..

# Backend
make linux         # cross-compile a Linux amd64 binary (dune-admin-linux)
# or
make build         # host OS binary (bin/dune-admin), plus the frontend build

Then run the setup wizard:

./dune-admin -setup

Prerequisites: Go 1.26+, Node 20.19+ or 22.12+, pnpm 10.28+, make.

Windows note: make build works from PowerShell or cmd.exe as long as GNU Make is installed (e.g. winget install GnuWin32.Make or choco install make). The binary is named dune-admin.exe. For make dev, make verify, and the make version-* targets, run from a Git Bash shell (right-click the folder -> "Git Bash Here"); those recipes use POSIX shell features that cmd.exe can't run.


Development

dune-admin ships pre-commit and pre-push hooks that mirror the CI quality gate. Set them up once:

make hooks   # wires git's core.hooksPath to .githooks/
make tools   # caches golangci-lint, govulncheck, gocognit, gosec, air (via Go's go tool mechanism)

After that, every git commit runs gofmt -w + go vet + golangci-lint on staged Go files (and markdownlint-cli2 on .md files), and every git push adds gosec, govulncheck, and go test -race. Bypass with --no-verify if you really need to.

You can run the full suite by hand at any time:

make verify   # fmt-check + vet + test-race + vulncheck + lint + gocognit

Windows note: the race detector needs cgo. Either install MinGW (e.g. winget install BrechtSanders.WinLibs.POSIX.UCRT) or skip race testing locally and rely on the pre-push hook on a Linux dev box or CI.


Makefile targets

Target Description
make setup Run the interactive setup wizard
make build Build frontend + Go binary for the host OS
make linux Cross-compile a Linux amd64 binary (dune-admin-linux)
make dev Run backend + frontend in live mode (Air + Vite HMR)
make dev-server Run backend only (go run ./cmd/dune-admin)
make web Build the frontend only
make deploy-web Build and deploy the SPA to Cloudflare Pages
make render-k8s Render deploy/k8s/dune-admin.rendered.yaml from ~/.dune-admin/config.yaml
make k8s-dry-run Render and run kubectl apply --dry-run=client
make test Run tests
make verify Run all quality checks (fmt-check, vet, test-race, vulncheck, lint, gocognit)
make hooks Install the pre-commit + pre-push hooks
make tools Cache the dev toolchain (golangci-lint, gosec, etc.)

Item data (optional)

item-data.json provides friendly item names, stack limits, volume, tier, and rarity. It ships with the repo.

Without it the panel still works; inventory items show raw template IDs.


Architecture

dune-admin is a single Go binary that exposes a REST API over the game's PostgreSQL + RabbitMQ stack. The React SPA can be served by the same binary (from ./dist) or hosted independently (Cloudflare Pages). A control-plane abstraction (amp / kubectl / docker / local) drives lifecycle operations, log streaming, INI editing, and broker access against whatever topology you're running.

For design rationale and trade-offs, see the architecture decision records in docs/adr/: