Files
Vantz Stockwell 651a35d4be
All checks were successful
CI / backend-types (push) Successful in 10s
CI / frontend-build (push) Successful in 15s
CI / agent-tests (push) Successful in 39s
CI / integration (push) Successful in 22s
docs(reference): import Dune: Awakening server-manager references
Phase 2 references for the host-agent Dune adapter, moved out of volatile /tmp
into docs/reference-repos/ (per Commander). Three upstream projects, .git +
node_modules + compiled binaries stripped (16MB source). Nested AI-instruction
files (.claude/, CLAUDE.md) removed so they don't pollute Corrosion sessions.

- icehunter/    dune-admin (Go+React) — 4 control planes; SETUP_DOCKER.md is the
                closest analog to our agent's Dune docker control plane (compose
                lifecycle, docker logs, RabbitMQ-via-exec, dune Postgres schema)
- adainrivers/  Rust/Tauri desktop — SSH+k8s BattleGroup control, maintenance
                daemon, in-game admin console (Rust idiom reference)
- the4rchangel/ Node web UI replacing battlegroup.bat — matches the Commander's
                Hyper-V self-host path + game-config schema

See docs/reference-repos/README.md for the full index + how we use each.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:08:05 -04:00

835 lines
20 KiB
JSON

[
{
"id": "Skills.Ability.BattlefieldCalculation",
"label": "Ability: Battlefield Calculation"
},
{
"id": "Skills.Ability.Blindspot",
"label": "Ability: Blindspot"
},
{
"id": "Skills.Ability.CablePull",
"label": "Ability: Cable Pull"
},
{
"id": "Skills.Ability.CablePullLong",
"label": "Ability: Cable Pull Long"
},
{
"id": "Skills.Ability.DeflectionSlow",
"label": "Ability: Deflection Slow"
},
{
"id": "Skills.Ability.EnemyAnalysis",
"label": "Ability: Enemy Analysis"
},
{
"id": "Skills.Ability.ExplosiveMine",
"label": "Ability: Explosive Mine"
},
{
"id": "Skills.Ability.FragGrenade",
"label": "Ability: Frag Grenade"
},
{
"id": "Skills.Ability.HealerSeeker",
"label": "Ability: Healer Seeker"
},
{
"id": "Skills.Ability.HealingCapsule",
"label": "Ability: Healing Capsule"
},
{
"id": "Skills.Ability.HunterSeeker",
"label": "Ability: Hunter Seeker"
},
{
"id": "Skills.Ability.Hypersprint",
"label": "Ability: Hypersprint"
},
{
"id": "Skills.Ability.KneeCharge",
"label": "Ability: Knee Charge"
},
{
"id": "Skills.Ability.KneeChargeTraverse",
"label": "Ability: Knee Charge Traverse"
},
{
"id": "Skills.Ability.MagneticAttractor",
"label": "Ability: Magnetic Attractor"
},
{
"id": "Skills.Ability.NewMentatCalculationsCapstone",
"label": "Ability: New Mentat Calculations Capstone"
},
{
"id": "Skills.Ability.NewMentatCalculationsPerfectAim",
"label": "Ability: New Mentat Calculations Perfect Aim"
},
{
"id": "Skills.Ability.NewMentatCalculationsTrophySeeker",
"label": "Ability: New Mentat Calculations Trophy Seeker"
},
{
"id": "Skills.Ability.NewMentatMisdirectionCapstone",
"label": "Ability: New Mentat Misdirection Capstone"
},
{
"id": "Skills.Ability.NewMentatMisdirectionPossfeign",
"label": "Ability: New Mentat Misdirection Possfeign"
},
{
"id": "Skills.Ability.NewMentatMisdirectionSolidoDecoy",
"label": "Ability: New Mentat Misdirection Solido Decoy"
},
{
"id": "Skills.Ability.NewMentatSeekersCapstone",
"label": "Ability: New Mentat Seekers Capstone"
},
{
"id": "Skills.Ability.NewMentatSeekersHunterSeeker",
"label": "Ability: New Mentat Seekers Hunter Seeker"
},
{
"id": "Skills.Ability.NewMentatSeekersSentinel",
"label": "Ability: New Mentat Seekers Sentinel"
},
{
"id": "Skills.Ability.PoisonCapsuleLauncher",
"label": "Ability: Poison Capsule Launcher"
},
{
"id": "Skills.Ability.RiposteBreak",
"label": "Ability: Riposte Break"
},
{
"id": "Skills.Ability.RiposteInjure",
"label": "Ability: Riposte Injure"
},
{
"id": "Skills.Ability.SolidoDecoy.Moving",
"label": "Ability: Moving"
},
{
"id": "Skills.Ability.SolidoDecoy.Stationary",
"label": "Ability: Stationary"
},
{
"id": "Skills.Ability.SukDocAnigolahAOE",
"label": "Ability: Suk Doc Anigolah A O E"
},
{
"id": "Skills.Ability.SukDocAnigolahCapstone",
"label": "Ability: Suk Doc Anigolah Capstone"
},
{
"id": "Skills.Ability.SukDocAnigolahCreate",
"label": "Ability: Suk Doc Anigolah Create"
},
{
"id": "Skills.Ability.SukDocOathCapstone",
"label": "Ability: Suk Doc Oath Capstone"
},
{
"id": "Skills.Ability.SukDocOathExploiter",
"label": "Ability: Suk Doc Oath Exploiter"
},
{
"id": "Skills.Ability.SukDocOathMedicine",
"label": "Ability: Suk Doc Oath Medicine"
},
{
"id": "Skills.Ability.SukDocPoisonCapstone",
"label": "Ability: Suk Doc Poison Capstone"
},
{
"id": "Skills.Ability.SukDocPoisonCapsule",
"label": "Ability: Suk Doc Poison Capsule"
},
{
"id": "Skills.Ability.SukDocPoisonExpunge",
"label": "Ability: Suk Doc Poison Expunge"
},
{
"id": "Skills.Ability.SuspensorGrenade_Amplification",
"label": "Ability: Suspensor Grenade_ Amplification"
},
{
"id": "Skills.Ability.SuspensorGrenade_Reduction",
"label": "Ability: Suspensor Grenade_ Reduction"
},
{
"id": "Skills.Ability.SuspensorGrenade_Stabilization",
"label": "Ability: Suspensor Grenade_ Stabilization"
},
{
"id": "Skills.Ability.SuspensorMine_Amplification",
"label": "Ability: Suspensor Mine_ Amplification"
},
{
"id": "Skills.Ability.SuspensorMine_Reduction",
"label": "Ability: Suspensor Mine_ Reduction"
},
{
"id": "Skills.Ability.SuspensorMine_Stabilization",
"label": "Ability: Suspensor Mine_ Stabilization"
},
{
"id": "Skills.Ability.SuspensorWall",
"label": "Ability: Suspensor Wall"
},
{
"id": "Skills.Ability.VoiceCompel",
"label": "Ability: Voice Compel"
},
{
"id": "Skills.Ability.WeaponsProjection",
"label": "Ability: Weapons Projection"
},
{
"id": "Skills.Ability.WeirdingStep",
"label": "Ability: Weirding Step"
},
{
"id": "Skills.Abilty.Compel",
"label": "Abilty: Compel"
},
{
"id": "Skills.Combat.Role.Attacker",
"label": "Combat: Attacker"
},
{
"id": "Skills.Combat.m_BurnTolerance",
"label": "Combat: Burn Tolerance"
},
{
"id": "Skills.Combat.m_DamageAll",
"label": "Combat: Damage All"
},
{
"id": "Skills.Combat.m_DamageAll2",
"label": "Combat: Damage All 2"
},
{
"id": "Skills.Combat.m_DamageBlade",
"label": "Combat: Damage Blade"
},
{
"id": "Skills.Combat.m_DamageBlade2",
"label": "Combat: Damage Blade 2"
},
{
"id": "Skills.Combat.m_DamageBlade3",
"label": "Combat: Damage Blade 3"
},
{
"id": "Skills.Combat.m_DamageHeavy",
"label": "Combat: Damage Heavy"
},
{
"id": "Skills.Combat.m_DamageHeavy2",
"label": "Combat: Damage Heavy 2"
},
{
"id": "Skills.Combat.m_DamageLongBlade1",
"label": "Combat: Damage Long Blade 1"
},
{
"id": "Skills.Combat.m_DamageMelee",
"label": "Combat: Damage Melee"
},
{
"id": "Skills.Combat.m_DamageMelee2",
"label": "Combat: Damage Melee 2"
},
{
"id": "Skills.Combat.m_DamagePistol",
"label": "Combat: Damage Pistol"
},
{
"id": "Skills.Combat.m_DamagePistol2",
"label": "Combat: Damage Pistol 2"
},
{
"id": "Skills.Combat.m_DamagePistol3",
"label": "Combat: Damage Pistol 3"
},
{
"id": "Skills.Combat.m_DamageRanged",
"label": "Combat: Damage Ranged"
},
{
"id": "Skills.Combat.m_DamageRanged2",
"label": "Combat: Damage Ranged 2"
},
{
"id": "Skills.Combat.m_DamageRifle",
"label": "Combat: Damage Rifle"
},
{
"id": "Skills.Combat.m_DamageRifle2",
"label": "Combat: Damage Rifle 2"
},
{
"id": "Skills.Combat.m_DamageRifle3",
"label": "Combat: Damage Rifle 3"
},
{
"id": "Skills.Combat.m_DamageSMG",
"label": "Combat: Damage S M G"
},
{
"id": "Skills.Combat.m_DamageSMG2",
"label": "Combat: Damage S M G 2"
},
{
"id": "Skills.Combat.m_DamageShortBlade1",
"label": "Combat: Damage Short Blade 1"
},
{
"id": "Skills.Combat.m_DamageShortBlade2",
"label": "Combat: Damage Short Blade 2"
},
{
"id": "Skills.Combat.m_DamageShotgun",
"label": "Combat: Damage Shotgun"
},
{
"id": "Skills.Combat.m_DamageShotgun2",
"label": "Combat: Damage Shotgun 2"
},
{
"id": "Skills.Combat.m_MaxHealth",
"label": "Combat: Max Health"
},
{
"id": "Skills.Combat.m_MaxHealth2",
"label": "Combat: Max Health 2"
},
{
"id": "Skills.Combat.m_MaxHealth3",
"label": "Combat: Max Health 3"
},
{
"id": "Skills.Combat.m_MaxHealth4",
"label": "Combat: Max Health 4"
},
{
"id": "Skills.Combat.m_MaxHealth5",
"label": "Combat: Max Health 5"
},
{
"id": "Skills.Combat.m_NewMentatCalculationsAtt1",
"label": "Combat: New Mentat Calculations Att 1"
},
{
"id": "Skills.Combat.m_NewMentatCalculationsAtt2",
"label": "Combat: New Mentat Calculations Att 2"
},
{
"id": "Skills.Combat.m_NewMentatCalculationsAtt3",
"label": "Combat: New Mentat Calculations Att 3"
},
{
"id": "Skills.Combat.m_NewMentatCalculationsAtt4",
"label": "Combat: New Mentat Calculations Att 4"
},
{
"id": "Skills.Combat.m_NewMentatMisdirectionAtt1",
"label": "Combat: New Mentat Misdirection Att 1"
},
{
"id": "Skills.Combat.m_NewMentatMisdirectionAtt2",
"label": "Combat: New Mentat Misdirection Att 2"
},
{
"id": "Skills.Combat.m_NewMentatMisdirectionAtt3",
"label": "Combat: New Mentat Misdirection Att 3"
},
{
"id": "Skills.Combat.m_NewMentatMisdirectionAtt4",
"label": "Combat: New Mentat Misdirection Att 4"
},
{
"id": "Skills.Combat.m_NewMentatSeekersAtt1",
"label": "Combat: New Mentat Seekers Att 1"
},
{
"id": "Skills.Combat.m_NewMentatSeekersAtt2",
"label": "Combat: New Mentat Seekers Att 2"
},
{
"id": "Skills.Combat.m_NewMentatSeekersAtt3",
"label": "Combat: New Mentat Seekers Att 3"
},
{
"id": "Skills.Combat.m_NewMentatSeekersAtt4",
"label": "Combat: New Mentat Seekers Att 4"
},
{
"id": "Skills.Combat.m_SukDocAnigolahAtt1",
"label": "Combat: Suk Doc Anigolah Att 1"
},
{
"id": "Skills.Combat.m_SukDocAnigolahAtt2",
"label": "Combat: Suk Doc Anigolah Att 2"
},
{
"id": "Skills.Combat.m_SukDocAnigolahAtt3",
"label": "Combat: Suk Doc Anigolah Att 3"
},
{
"id": "Skills.Combat.m_SukDocAnigolahAtt4",
"label": "Combat: Suk Doc Anigolah Att 4"
},
{
"id": "Skills.Combat.m_SukDocOathAtt1",
"label": "Combat: Suk Doc Oath Att 1"
},
{
"id": "Skills.Combat.m_SukDocOathAtt2",
"label": "Combat: Suk Doc Oath Att 2"
},
{
"id": "Skills.Combat.m_SukDocOathAtt3",
"label": "Combat: Suk Doc Oath Att 3"
},
{
"id": "Skills.Combat.m_SukDocOathAtt4",
"label": "Combat: Suk Doc Oath Att 4"
},
{
"id": "Skills.Combat.m_SukDocPoisonAtt1",
"label": "Combat: Suk Doc Poison Att 1"
},
{
"id": "Skills.Combat.m_SukDocPoisonAtt2",
"label": "Combat: Suk Doc Poison Att 2"
},
{
"id": "Skills.Combat.m_SukDocPoisonAtt3",
"label": "Combat: Suk Doc Poison Att 3"
},
{
"id": "Skills.Combat.m_SukDocPoisonAtt4",
"label": "Combat: Suk Doc Poison Att 4"
},
{
"id": "Skills.Combat.mp_AbilityCooldown",
"label": "Combat: mp_ Ability Cooldown"
},
{
"id": "Skills.Combat.mp_AbilityCooldown2",
"label": "Combat: mp_ Ability Cooldown 2"
},
{
"id": "Skills.Combat.mp_AbilityCooldown3",
"label": "Combat: mp_ Ability Cooldown 3"
},
{
"id": "Skills.Combat.mp_Backstabber1",
"label": "Combat: mp_ Backstabber 1"
},
{
"id": "Skills.Combat.mp_Backstabber2",
"label": "Combat: mp_ Backstabber 2"
},
{
"id": "Skills.Combat.mp_Backstabber3",
"label": "Combat: mp_ Backstabber 3"
},
{
"id": "Skills.Combat.mp_BodyShots",
"label": "Combat: mp_ Body Shots"
},
{
"id": "Skills.Combat.mp_BodyShots2",
"label": "Combat: mp_ Body Shots 2"
},
{
"id": "Skills.Combat.mp_BodyShots3",
"label": "Combat: mp_ Body Shots 3"
},
{
"id": "Skills.Combat.mp_DeathFromAbove1",
"label": "Combat: mp_ Death From Above 1"
},
{
"id": "Skills.Combat.mp_DeathFromAbove2",
"label": "Combat: mp_ Death From Above 2"
},
{
"id": "Skills.Combat.mp_DeathFromAbove3",
"label": "Combat: mp_ Death From Above 3"
},
{
"id": "Skills.Combat.mp_HeadShots",
"label": "Combat: mp_ Head Shots"
},
{
"id": "Skills.Combat.mp_HeadShots2",
"label": "Combat: mp_ Head Shots 2"
},
{
"id": "Skills.Combat.mp_HeadShots3",
"label": "Combat: mp_ Head Shots 3"
},
{
"id": "Skills.Combat.mp_HeavyWeaponSpeed1",
"label": "Combat: mp_ Heavy Weapon Speed 1"
},
{
"id": "Skills.Combat.mp_HeavyWeaponSpeed2",
"label": "Combat: mp_ Heavy Weapon Speed 2"
},
{
"id": "Skills.Combat.mp_HeavyWeaponSpeed3",
"label": "Combat: mp_ Heavy Weapon Speed 3"
},
{
"id": "Skills.Combat.mp_MeleeChain1",
"label": "Combat: mp_ Melee Chain 1"
},
{
"id": "Skills.Combat.mp_MeleeChain2",
"label": "Combat: mp_ Melee Chain 2"
},
{
"id": "Skills.Combat.mp_MeleeChain3",
"label": "Combat: mp_ Melee Chain 3"
},
{
"id": "Skills.Exploration.m_ApparelHydrationReclaim1",
"label": "Exploration: Apparel Hydration Reclaim 1"
},
{
"id": "Skills.Exploration.m_ApparelHydrationReclaim2",
"label": "Exploration: Apparel Hydration Reclaim 2"
},
{
"id": "Skills.Exploration.m_ClimbStamina",
"label": "Exploration: Climb Stamina"
},
{
"id": "Skills.Exploration.m_ClimbStamina2",
"label": "Exploration: Climb Stamina 2"
},
{
"id": "Skills.Exploration.m_DehydratedHealthLossRate1",
"label": "Exploration: Dehydrated Health Loss Rate 1"
},
{
"id": "Skills.Exploration.m_DehydratedHealthLossRate2",
"label": "Exploration: Dehydrated Health Loss Rate 2"
},
{
"id": "Skills.Exploration.m_DehydratedStaminaCap1",
"label": "Exploration: Dehydrated Stamina Cap 1"
},
{
"id": "Skills.Exploration.m_DehydratedStaminaLossRate1",
"label": "Exploration: Dehydrated Stamina Loss Rate 1"
},
{
"id": "Skills.Exploration.m_DetectionRange",
"label": "Exploration: Detection Range"
},
{
"id": "Skills.Exploration.m_DetectionRange2",
"label": "Exploration: Detection Range 2"
},
{
"id": "Skills.Exploration.m_HandScannerRadius1",
"label": "Exploration: Hand Scanner Radius 1"
},
{
"id": "Skills.Exploration.m_HandScannerRadius2",
"label": "Exploration: Hand Scanner Radius 2"
},
{
"id": "Skills.Exploration.m_HydrationTempTolerance1",
"label": "Exploration: Hydration Temp Tolerance 1"
},
{
"id": "Skills.Exploration.m_HydrationTempTolerance2",
"label": "Exploration: Hydration Temp Tolerance 2"
},
{
"id": "Skills.Exploration.m_MaxHydration",
"label": "Exploration: Max Hydration"
},
{
"id": "Skills.Exploration.m_MaxHydration2",
"label": "Exploration: Max Hydration 2"
},
{
"id": "Skills.Exploration.m_MoveHydrationDrain1",
"label": "Exploration: Move Hydration Drain 1"
},
{
"id": "Skills.Exploration.m_MoveHydrationDrain2",
"label": "Exploration: Move Hydration Drain 2"
},
{
"id": "Skills.Exploration.m_SprintStaminaDrain",
"label": "Exploration: Sprint Stamina Drain"
},
{
"id": "Skills.Exploration.m_SprintStaminaDrain2",
"label": "Exploration: Sprint Stamina Drain 2"
},
{
"id": "Skills.Exploration.m_StaminaRegen",
"label": "Exploration: Stamina Regen"
},
{
"id": "Skills.Exploration.m_StaminaRegen2",
"label": "Exploration: Stamina Regen 2"
},
{
"id": "Skills.Exploration.m_StillsuitHydration1",
"label": "Exploration: Stillsuit Hydration 1"
},
{
"id": "Skills.Exploration.m_StillsuitHydration2",
"label": "Exploration: Stillsuit Hydration 2"
},
{
"id": "Skills.Exploration.m_VehicleScannerRadius1",
"label": "Exploration: Vehicle Scanner Radius 1"
},
{
"id": "Skills.Exploration.m_VehicleScannerRadius2",
"label": "Exploration: Vehicle Scanner Radius 2"
},
{
"id": "Skills.Exploration.m_WellHydratedStaminaBonus1",
"label": "Exploration: Well Hydrated Stamina Bonus 1"
},
{
"id": "Skills.Exploration.m_WormThreatOnFoot",
"label": "Exploration: Worm Threat On Foot"
},
{
"id": "Skills.Exploration.m_WormThreatOnFoot2",
"label": "Exploration: Worm Threat On Foot 2"
},
{
"id": "Skills.Exploration.mp_SprintStamina",
"label": "Exploration: mp_ Sprint Stamina"
},
{
"id": "Skills.Exploration.mp_SprintStamina2",
"label": "Exploration: mp_ Sprint Stamina 2"
},
{
"id": "Skills.Exploration.mp_SprintStamina3",
"label": "Exploration: mp_ Sprint Stamina 3"
},
{
"id": "Skills.Key.BeneGesserit1",
"label": "Key: Bene Gesserit 1"
},
{
"id": "Skills.Key.BeneGesserit2",
"label": "Key: Bene Gesserit 2"
},
{
"id": "Skills.Key.Dev1",
"label": "Key: Dev 1"
},
{
"id": "Skills.Key.Dev2",
"label": "Key: Dev 2"
},
{
"id": "Skills.Key.Mentat1",
"label": "Key: Mentat 1"
},
{
"id": "Skills.Key.Mentat2",
"label": "Key: Mentat 2"
},
{
"id": "Skills.Key.Planetologist1",
"label": "Key: Planetologist 1"
},
{
"id": "Skills.Key.Planetologist2",
"label": "Key: Planetologist 2"
},
{
"id": "Skills.Key.Sukdoctor1",
"label": "Key: Sukdoctor 1"
},
{
"id": "Skills.Key.Sukdoctor2",
"label": "Key: Sukdoctor 2"
},
{
"id": "Skills.Key.Swordmaster1",
"label": "Key: Swordmaster 1"
},
{
"id": "Skills.Key.Swordmaster2",
"label": "Key: Swordmaster 2"
},
{
"id": "Skills.Key.Trooper1",
"label": "Key: Trooper 1"
},
{
"id": "Skills.Key.Trooper2",
"label": "Key: Trooper 2"
},
{
"id": "Skills.Science.m_ApparelDurabilityLossRate1",
"label": "Science: Apparel Durability Loss Rate 1"
},
{
"id": "Skills.Science.m_ApparelDurabilityLossRate2",
"label": "Science: Apparel Durability Loss Rate 2"
},
{
"id": "Skills.Science.m_ApparelRepairMaxDurability1",
"label": "Science: Apparel Repair Max Durability 1"
},
{
"id": "Skills.Science.m_ApparelRepairMaxDurability2",
"label": "Science: Apparel Repair Max Durability 2"
},
{
"id": "Skills.Science.m_HarvestingYield",
"label": "Science: Harvesting Yield"
},
{
"id": "Skills.Science.m_HarvestingYield2",
"label": "Science: Harvesting Yield 2"
},
{
"id": "Skills.Science.m_PowerEfficiency",
"label": "Science: Power Efficiency"
},
{
"id": "Skills.Science.m_PowerEfficiency2",
"label": "Science: Power Efficiency 2"
},
{
"id": "Skills.Science.m_PowerMax",
"label": "Science: Power Max"
},
{
"id": "Skills.Science.m_PowerPackRegen",
"label": "Science: Power Pack Regen"
},
{
"id": "Skills.Science.m_PowerPackRegen2",
"label": "Science: Power Pack Regen 2"
},
{
"id": "Skills.Science.m_SelfHealingMultiplier",
"label": "Science: Self Healing Multiplier"
},
{
"id": "Skills.Science.m_SelfHealingMultiplier2",
"label": "Science: Self Healing Multiplier 2"
},
{
"id": "Skills.Science.m_VehicleRepairMaxDurability1",
"label": "Science: Vehicle Repair Max Durability 1"
},
{
"id": "Skills.Science.m_VehicleRepairMaxDurability2",
"label": "Science: Vehicle Repair Max Durability 2"
},
{
"id": "Skills.Science.m_WeaponDurabilityLossRate1",
"label": "Science: Weapon Durability Loss Rate 1"
},
{
"id": "Skills.Science.m_WeaponDurabilityLossRate2",
"label": "Science: Weapon Durability Loss Rate 2"
},
{
"id": "Skills.Science.m_WeaponRepairMaxDurability1",
"label": "Science: Weapon Repair Max Durability 1"
},
{
"id": "Skills.Science.m_WeaponRepairMaxDurability2",
"label": "Science: Weapon Repair Max Durability 2"
},
{
"id": "Skills.Science.m_YieldCutterray1",
"label": "Science: Yield Cutterray 1"
},
{
"id": "Skills.Science.m_YieldCutterray2",
"label": "Science: Yield Cutterray 2"
},
{
"id": "Skills.Science.m_YieldCutterrayHighEngagement1",
"label": "Science: Yield Cutterray High Engagement 1"
},
{
"id": "Skills.Science.m_YieldCutterrayHighEngagement2",
"label": "Science: Yield Cutterray High Engagement 2"
},
{
"id": "Skills.Science.m_YieldDewReaper1",
"label": "Science: Yield Dew Reaper 1"
},
{
"id": "Skills.Science.m_YieldDewReaper2",
"label": "Science: Yield Dew Reaper 2"
},
{
"id": "Skills.Science.m_YieldHarvester1",
"label": "Science: Yield Harvester 1"
},
{
"id": "Skills.Science.m_YieldHarvester2",
"label": "Science: Yield Harvester 2"
},
{
"id": "Skills.Science.mp_GadgetCooldown",
"label": "Science: mp_ Gadget Cooldown"
},
{
"id": "Skills.Science.mp_GadgetCooldown2",
"label": "Science: mp_ Gadget Cooldown 2"
},
{
"id": "Skills.Science.mp_GadgetCooldown3",
"label": "Science: mp_ Gadget Cooldown 3"
},
{
"id": "Skills.Science.mp_PowerDrain",
"label": "Science: mp_ Power Drain"
},
{
"id": "Skills.Science.mp_PowerDrain2",
"label": "Science: mp_ Power Drain 2"
},
{
"id": "Skills.Science.mp_PowerDrain3",
"label": "Science: mp_ Power Drain 3"
},
{
"id": "Skills.Science.mp_RegenCap",
"label": "Science: mp_ Regen Cap"
},
{
"id": "Skills.Science.mp_RegenCap2",
"label": "Science: mp_ Regen Cap 2"
},
{
"id": "Skills.Science.mp_RegenCap3",
"label": "Science: mp_ Regen Cap 3"
},
{
"id": "Skills.Science.mp_WeaponDurability",
"label": "Science: mp_ Weapon Durability"
}
]