Files
Vantz Stockwell 651a35d4be
All checks were successful
CI / backend-types (push) Successful in 10s
CI / frontend-build (push) Successful in 15s
CI / agent-tests (push) Successful in 39s
CI / integration (push) Successful in 22s
docs(reference): import Dune: Awakening server-manager references
Phase 2 references for the host-agent Dune adapter, moved out of volatile /tmp
into docs/reference-repos/ (per Commander). Three upstream projects, .git +
node_modules + compiled binaries stripped (16MB source). Nested AI-instruction
files (.claude/, CLAUDE.md) removed so they don't pollute Corrosion sessions.

- icehunter/    dune-admin (Go+React) — 4 control planes; SETUP_DOCKER.md is the
                closest analog to our agent's Dune docker control plane (compose
                lifecycle, docker logs, RabbitMQ-via-exec, dune Postgres schema)
- adainrivers/  Rust/Tauri desktop — SSH+k8s BattleGroup control, maintenance
                daemon, in-game admin console (Rust idiom reference)
- the4rchangel/ Node web UI replacing battlegroup.bat — matches the Commander's
                Hyper-V self-host path + game-config schema

See docs/reference-repos/README.md for the full index + how we use each.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:08:05 -04:00

48 lines
1.6 KiB
Go

package main
// presenceTracker detects player join events by diffing the set of online
// accounts across successive observations. The first observation seeds a silent
// baseline so a dune-admin (re)start does not re-fire on-join actions (e.g. the
// MOTD) for everyone already in-game; a player who goes offline and returns is a
// new join. Keyed on account id (always present), which is also what the whisper
// path consumes.
//
// Not safe for concurrent use: the scanner calls observe() serially from its
// single goroutine.
type presenceTracker struct {
seen map[int64]struct{}
seeded bool
}
func newPresenceTracker() *presenceTracker {
return &presenceTracker{seen: map[int64]struct{}{}}
}
// observe records the currently-online accounts and returns those newly online
// since the previous observation (join events). The first call returns no joins
// (it only seeds the baseline).
func (p *presenceTracker) observe(online []welcomeAccount) []welcomeAccount {
current := make(map[int64]struct{}, len(online))
var joins []welcomeAccount
for _, acc := range online {
current[acc.AccountID] = struct{}{}
if !p.seeded {
continue
}
if _, ok := p.seen[acc.AccountID]; !ok {
joins = append(joins, acc)
}
}
p.seen = current
p.seeded = true
return joins
}
// reset re-arms the baseline so the next observe is silent. Used when the MOTD
// feature is toggled off (and later on) so currently-online players are not
// messaged on the flip — only genuine future joins are.
func (p *presenceTracker) reset() {
p.seen = map[int64]struct{}{}
p.seeded = false
}