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docs(reference): import Dune: Awakening server-manager references
Phase 2 references for the host-agent Dune adapter, moved out of volatile /tmp
into docs/reference-repos/ (per Commander). Three upstream projects, .git +
node_modules + compiled binaries stripped (16MB source). Nested AI-instruction
files (.claude/, CLAUDE.md) removed so they don't pollute Corrosion sessions.

- icehunter/    dune-admin (Go+React) — 4 control planes; SETUP_DOCKER.md is the
                closest analog to our agent's Dune docker control plane (compose
                lifecycle, docker logs, RabbitMQ-via-exec, dune Postgres schema)
- adainrivers/  Rust/Tauri desktop — SSH+k8s BattleGroup control, maintenance
                daemon, in-game admin console (Rust idiom reference)
- the4rchangel/ Node web UI replacing battlegroup.bat — matches the Commander's
                Hyper-V self-host path + game-config schema

See docs/reference-repos/README.md for the full index + how we use each.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:08:05 -04:00

33 lines
830 B
Go

package main
import "gopkg.in/yaml.v3"
// parseDeploymentCredentials parses a battlegroup YAML and returns the DB user
// and password from spec.database.template.spec.deployment.spec.{user,password}.
func parseDeploymentCredentials(data []byte) (user, pass string) {
var root struct {
Spec struct {
Database struct {
Template struct {
Spec struct {
Deployment struct {
Spec struct {
User string `yaml:"user"`
Password string `yaml:"password"`
} `yaml:"spec"`
} `yaml:"deployment"`
} `yaml:"spec"`
} `yaml:"template"`
} `yaml:"database"`
} `yaml:"spec"`
}
if err := yaml.Unmarshal(data, &root); err != nil {
return "", ""
}
s := root.Spec.Database.Template.Spec.Deployment.Spec
if s.User == "" {
s.User = "dune"
}
return s.User, s.Password
}