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docs(reference): import Dune: Awakening server-manager references
Phase 2 references for the host-agent Dune adapter, moved out of volatile /tmp
into docs/reference-repos/ (per Commander). Three upstream projects, .git +
node_modules + compiled binaries stripped (16MB source). Nested AI-instruction
files (.claude/, CLAUDE.md) removed so they don't pollute Corrosion sessions.

- icehunter/    dune-admin (Go+React) — 4 control planes; SETUP_DOCKER.md is the
                closest analog to our agent's Dune docker control plane (compose
                lifecycle, docker logs, RabbitMQ-via-exec, dune Postgres schema)
- adainrivers/  Rust/Tauri desktop — SSH+k8s BattleGroup control, maintenance
                daemon, in-game admin console (Rust idiom reference)
- the4rchangel/ Node web UI replacing battlegroup.bat — matches the Commander's
                Hyper-V self-host path + game-config schema

See docs/reference-repos/README.md for the full index + how we use each.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:08:05 -04:00

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# Dune: Awakening — Server Manager
> [!CAUTION]
> **This is an experimental assistant dashboard.** I am not associated with Funcom or the Dune: Awakening team and cannot guarantee this will work perfectly for you. Always take backups. This works for me and I thought the community might find it helpful. I ran this myself including the server setup and played on it no problem. I hope you experience the same.
A local web-based UI for managing **Dune: Awakening Self-Hosted Servers**. Replaces the clunky `battlegroup.bat` terminal menu with a clean, modern dashboard that handles everything from first-time setup to daily operations and game configuration.
![Node.js](https://img.shields.io/badge/Node.js-18+-339933?logo=nodedotjs&logoColor=white)
![License](https://img.shields.io/badge/License-MIT-blue)
![Dashboard](docs/screenshots/dashboard.png)
---
### Table of Contents
- [Features](#features)
- [Prerequisites](#prerequisites)
- [Quick Start](#quick-start)
- [Setup Wizard](#setup-wizard)
- [Tabs](#tabs)
- [Dashboard](#dashboard)
- [Battlegroup](#battlegroup)
- [Monitoring](#monitoring)
- [Database](#database)
- [Characters](#characters)
- [Game Config](#game-config)
- [Settings](#settings)
- [Experimental](#experimental)
- [How It Works](#how-it-works)
- [Project Structure](#project-structure)
- [Configuration](#configuration)
- [Troubleshooting](#troubleshooting)
- [Ports](#ports)
- [License](#license)
---
## Features
- **Setup Wizard** — Guided 6-step first-time installation (VM import, network, SSH, bootstrap — no bat file needed)
- **Dashboard** — VM status, memory, uptime, IP, and battlegroup health at a glance
- **Battlegroup Controls** — Start, stop, restart, and update with one click
- **Character Editor** — Edit stats (health, tech points, hydration, spice, Eyes of Ibad) and manage inventory with a searchable 1,000-item catalog
- **Game Config** — Edit PvP, sandstorms, sandworm behavior, mining rates, decay, building limits, and more through a visual editor
- **Monitoring** — Direct links to the File Browser and Director web interfaces
- **Database** — Take and import backups
- **Log Export** — Download battlegroup and operator logs
- **Settings** — Change VM password, rotate SSH keys, enable swap memory
- **Live Console** — Real-time command output streamed to the browser via WebSocket
## Prerequisites
Before using this tool, you need the following installed and ready:
1. **Windows 10/11 Pro** with hardware virtualization enabled in BIOS
2. **Hyper-V** enabled (Settings → Apps → Optional Features → More Windows Features → Hyper-V)
3. **Dune: Awakening Self-Hosted Server** downloaded via Steam (search "Dune Awakening Self-Hosted Server" in your Steam library under Tools)
4. **Node.js 18+** — [download here](https://nodejs.org) (LTS recommended)
5. **OpenSSH Client** — included with Windows 10/11 by default (verify: run `ssh` in a command prompt)
6. **A server token** from [account.duneawakening.com](https://account.duneawakening.com/)
The app assumes the default Steam install path:
```
C:\Program Files (x86)\Steam\steamapps\common\Dune Awakening Self-Hosted Server\
```
If yours differs, edit `DEFAULT_SERVER_PATH` at the top of `server.js`.
## Quick Start
1. **Clone** this repo anywhere on your server machine:
```
git clone https://github.com/YOUR_USER/dune-server-manager.git
cd dune-server-manager
```
2. **Double-click `start_as_admin.bat`** in Windows Explorer.
It will:
- Request **Administrator** privileges (UAC prompt) — required for Hyper-V
- Install npm dependencies automatically on first run
- Open `http://localhost:3000` in your default browser
3. If this is a **fresh install**, click the **Setup** tab and follow the wizard. If you've already run the official `battlegroup.bat` initial-setup before, go straight to the **Dashboard**.
> [!IMPORTANT]
> **The app must run as Administrator.** Hyper-V commands require elevated privileges. If you see permission errors, the Node process is not running as admin.
>
> - **Use `start_as_admin.bat`** — it auto-elevates via UAC.
> - Or open an **Administrator Command Prompt / PowerShell**, `cd` into the project folder, and run `npm start`.
> - **Do not run from WSL** — WSL cannot elevate to Windows admin for Hyper-V operations.
## Setup Wizard
The **Setup** tab provides a guided walkthrough that replaces the entire `battlegroup.bat → initial-setup` flow:
![Setup Wizard](docs/screenshots/setup-wizard.png)
| Step | What happens |
|------|-------------|
| **1. Pre-flight** | Verifies Hyper-V is enabled, server files (`.vmcx`) are present, and a drive has 100GB+ free |
| **2. Configuration** | Enter your server token, choose install drive, VM memory (1040 GB), network mode, and NIC |
| **3. Installing** | Imports the VM, creates the network switch, resizes the virtual disk, sets memory, and starts the VM — progress streams live |
| **4. Security** | Generates and installs an SSH key, then sets a new password for the `dune` user |
| **5. Networking** | DHCP vs static IP, auto-detects your public IP, lets you pick the player-facing IP |
| **6. Finalize** | Enter your world name and region, upload bootstrap files, run first-time battlegroup setup, optional swap memory |
After setup, flip to the **Dashboard** to start your battlegroup.
## Tabs
### Dashboard
Live overview of your VM and battlegroup with one-click controls.
![Dashboard](docs/screenshots/dashboard.png)
### Battlegroup
Start, stop, restart, check for updates, and enable swap memory.
![Battlegroup](docs/screenshots/battlegroup.png)
### Monitoring
Quick access to the VM's built-in File Browser and Director interfaces, plus log exports.
![Monitoring](docs/screenshots/monitoring.png)
The **File Browser** lets you browse config files, logs, database dumps, and UserSettings directly:
![File Browser](docs/screenshots/file-browser.png)
The **Director** shows live battlegroup stats, player counts, character transfer settings, and per-server details:
![Director](docs/screenshots/director.png)
### Database
Back up and restore the battlegroup database. Stop the battlegroup first for best results.
![Database](docs/screenshots/database.png)
### Characters
Edit player stats and inventory directly in the game database. **Stop the battlegroup and have the player logged out before editing.** Includes a searchable catalog of **1,000 items** (wiki scrape + game-file IDs for vehicle modules, patents, and more).
![Character Editor](docs/screenshots/character-editor.png)
Search for any item by display name **or template ID** (e.g. `TreadwheelChassis_5`, `Patent`), filter by category, and add it to a character's inventory:
![Add Items](docs/screenshots/character-editor-items.png)
> [!WARNING]
> Editing characters directly modifies the game database. This may corrupt save data and cause total character loss. Always take a database backup first.
| Section | What you can edit |
|---------|------------------|
| **Stats** | Max Health, Tech Knowledge Points, Hydration, Heat Exhaustion, Spice, Addiction Level, Tolerance, Eyes of Ibad |
| **Inventory** | View all items, remove items, add items by name or template ID from a 1,000-item catalog with category filter |
| **Stack limits** | Equipment (weapons/armor/tools) enforced at 1, resources at 100, consumables at 20 — warns before exceeding |
| **Tech Tree** | Unlock or lock all fabrication recipes and blueprints — **Unlock All** merges all **356** game tech nodes into your save (not just ones already discovered) |
| **Specializations** | Set level and XP for Combat, Crafting, Exploration, Gathering, Sabotage — unlock all 205 keystones (perks) per tree |
| **Economy** | Set Solari and House Scrip balances |
| **Faction Reputation** | Set reputation with Atreides, Harkonnen, and Smuggler factions |
| **Cosmetics & Skins** | Searchable catalog of **621** cosmetics (dye packs, MTX skins, armor/weapon/vehicle swatches) — click Add/Remove per row, or **Unlock All Cosmetics & Swatches** in one shot |
Tech tree, specializations, economy, and faction reputation:
![Character Unlocks](docs/screenshots/character-unlocks.png)
Cosmetics and skins — searchable list with Add/Remove toggle and bulk unlock:
![Cosmetics](docs/screenshots/character-cosmetics.png)
> **Patents vs skins:** Building/furniture vendor packs are **Patent** items in inventory (search `furniture` or `CHOAM`). Weapon, armor, and vehicle looks are **cosmetics** — use the Cosmetics section above, not the item catalog. **Unlock All Recipes** only covers the fabrication tech tree.
### Game Config
Visual editor for all gameplay settings. **Stop the battlegroup before editing** — changes apply on next start.
![Game Config](docs/screenshots/game-config.png)
Available settings:
| Category | Settings |
|----------|----------|
| **PvP & Security** | Force PvP on all partitions, security zones |
| **Environment** | Coriolis storms, sandstorms, sandstorm treasure |
| **Sandworm** | Enable/disable, danger zones, vehicle collision, invulnerability timers |
| **Economy & Resources** | Mining multipliers, PvP resource multiplier, item decay rate, vehicle durability |
| **Building** | Max landclaims, blueprint extensions, base backup extensions, restriction limits |
| **Server** | Display name, login password, game port, IGW port |
### Settings
Change the VM password and rotate SSH keys.
![Settings](docs/screenshots/settings.png)
### Experimental
> [!WARNING]
> Features on this tab are untested and may break your battlegroup. Always take a database backup before making changes.
**Multi-Sietch** allows you to add additional Hagga Basin instances (sietches) to your battlegroup. All sietches share the same Overmap, Deep Desert, Arrakeen, Harkonnen Village, and instanced content (dungeons, story missions). Players from different sietches will see each other in shared areas but not in their respective Hagga Basin maps.
| Sietches | Estimated RAM |
|----------|--------------|
| 1 (default) | ~18 GB |
| 2 | ~30 GB |
| 3 | ~42 GB |
Each sietch requires approximately **12 GB RAM**. The Overmap and infrastructure (database, RabbitMQ, Kubernetes) use an additional ~6 GB on top of that.
**Port forwarding:** Each additional sietch adds a game server pod using host networking. When in doubt, forward **UDP 77777900** to your VM to cover any additional game server ports.
After adding or removing a sietch, **restart the battlegroup** for changes to take effect.
## How It Works
The app is a lightweight Node.js server that:
1. Calls **PowerShell** for Hyper-V operations (start/stop VM, query status, import, configure)
2. Uses **SSH** to communicate with the VM for battlegroup commands (same key and mechanism as the official scripts)
3. Reads and writes **INI config files** on the VM for game settings
4. Queries the **PostgreSQL** database via `kubectl exec` for character editing
5. Serves a static web UI that talks to the REST API and receives real-time output over WebSocket
No data leaves your machine. Everything runs locally on `localhost:3000`.
## Project Structure
```
├── server.js # Express + WebSocket server, all API routes
├── lib/
│ ├── powershell.js # PowerShell execution wrapper
│ └── ssh.js # SSH execution wrapper (with timeout + TTY support)
├── public/
│ ├── index.html # UI (dashboard, setup wizard, game config, character editor, all tabs)
│ ├── css/style.css # Dune-themed dark UI
│ ├── js/app.js # Frontend logic (tabs, wizard, config editor, character editor, API calls)
│ └── data/
│ ├── item-catalog.json # 1,000 items (wiki + CUE4Parse game-file IDs)
│ ├── cosmetic-catalog.json # 621 cosmetics/skins/swatches (from Systems.pak)
│ └── stat-reference.json # Character stat keys and inventory type mapping
├── scripts/
│ └── build-cosmetic-catalog.py # Regenerate cosmetic-catalog.json from game paks
├── tools/
│ └── Cue4ParsePatents/ # CUE4Parse scanner for item/patent/module IDs in game files
├── start_as_admin.bat # One-click Windows launcher (auto-elevates to admin)
├── docs/screenshots/ # README screenshots
└── package.json
```
## Configuration
| Setting | Default | Where to change |
|---------|---------|----------------|
| Server install path | `C:\Program Files (x86)\Steam\steamapps\common\Dune Awakening Self-Hosted Server\` | `DEFAULT_SERVER_PATH` in `server.js` |
| SSH key path | `%LOCALAPPDATA%\DuneAwakeningServer\sshKey` | `getKeyPath()` in `lib/ssh.js` |
| VM name | `dune-awakening` | `VM_NAME` in `server.js` |
| Web UI port | `3000` | `PORT` in `server.js` or `PORT` env variable |
## Troubleshooting
| Problem | Fix |
|---------|-----|
| _"You do not have the required permission"_ | Run the app as **Administrator** (use `start_as_admin.bat` or an admin terminal) |
| _"Cannot find module 'express'"_ | Dependencies weren't installed. Run `npm install` in the project folder, then try again |
| _"running scripts is disabled on this system"_ | PowerShell execution policy is blocking npm. Open PowerShell as Admin and run: `Set-ExecutionPolicy -Scope CurrentUser -ExecutionPolicy RemoteSigned` |
| _"EADDRINUSE: address already in use :::3000"_ | Another process is on port 3000. Kill it or set a different port: `set PORT=3001 && npm start` |
| _"Node.js is required but not found"_ | Install Node.js 18+ from [nodejs.org](https://nodejs.org) and restart your terminal |
| Battlegroup says "Starting" then nothing | Check the console output — it may be a timeout or SSH issue. Make sure the VM is fully booted and SSH is reachable. The battlegroup can take several minutes to start on first boot |
| Battlegroup shows as inactive despite VM running | The battlegroup may not have been started yet — click Start and wait. If it was recently started, the game servers take a few minutes to reach "Running" state |
| SSH connection failures | Make sure the VM is running and you've completed initial setup (the SSH key is generated in step 4) |
| _"No .vmcx file found"_ | Verify the Dune Awakening Self-Hosted Server is installed in Steam and the path is correct |
| VM fails to start with memory error | Your system doesn't have enough free RAM. Lower the memory allocation and enable swap memory |
| _"No battlegroup found"_ on start | The initial setup didn't complete. Re-run the setup wizard or use `battlegroup.bat → initial-setup` |
| Database stuck on "Modifying" after first start | The app auto-detects and fixes this (placeholder image tags). If it persists, restart the battlegroup — the app will patch the Kubernetes CRD with the correct image versions on the next start |
| Server not in finder / 0 ping | Set visibility to your **public IP** in Game Config, forward **TCP 31982**, **Director NodePort**, and **UDP 77777810** to the **VM IP**, then **stop and start** the battlegroup. Look under **Servers → Experimental** in-game (not Official/Private). |
| Server visible in browser but players can't connect | Make sure **Server Visibility** is set to your public IP (not a private/LAN IP), the battlegroup was **stopped and started** after changing it, and the required ports are forwarded on your router to the VM (see Game Config port-forward panel) |
| Visibility IP reverts to LAN after applying | Update the app — this was a bug in older versions where `settings.conf` wasn't being read correctly |
## Ports
If players outside your LAN need to connect, forward these on your router **to your VM's IP address** (not your Windows host IP):
| Port | Protocol | Purpose |
|------|----------|---------|
| 77777800 | UDP | Game server traffic |
| Director NodePort | TCP | Client matchmaking (check `kubectl get svc -A` for the actual port — it's randomized by Kubernetes, typically 3000032767) |
> [!TIP]
> To find the Director NodePort, look at the Dashboard — it's shown in the Quick Links section. You can also SSH into the VM and run:
> ```
> sudo kubectl get svc -A | grep bgd-svc
> ```
> The number after `11717:` (e.g. `11717:31642`) is the NodePort to forward.
The web UI itself (`localhost:3000`) does **not** need to be exposed — it's for local management only.
## License
MIT