88 handler stubs across 13 route files, 66 DB query stubs across 11 modules, auth/license extractors, and rate limit middleware. All bodies are todo!() — ready for Phase 1b implementation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
27 lines
963 B
Rust
27 lines
963 B
Rust
use sqlx::PgPool;
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use uuid::Uuid;
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use anyhow::Result;
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// TODO: Define ServerStats struct (id, server_id, player_count, fps, memory_usage, entities, timestamp)
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// TODO: Define HourlyStats struct (id, server_id, hour, avg_players, avg_fps, avg_memory, peak_players)
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/// Insert a raw stats snapshot from the game server.
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pub async fn insert_server_stats(pool: &PgPool, server_id: Uuid, player_count: i32, fps: f64, memory_usage: i64, entities: i32) -> Result<Uuid> {
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todo!()
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}
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/// Get the most recent stats snapshots for a server.
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pub async fn get_recent_stats(pool: &PgPool, server_id: Uuid, limit: i64) -> Result<()> {
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todo!()
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}
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/// Get hourly aggregated stats for charting.
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pub async fn get_hourly_stats(pool: &PgPool, server_id: Uuid, hours: i64) -> Result<()> {
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todo!()
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}
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/// Roll up raw stats into hourly aggregates (called by a scheduled job).
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pub async fn aggregate_hourly_stats(pool: &PgPool, server_id: Uuid) -> Result<()> {
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todo!()
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}
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