Commit Graph

59 Commits

Author SHA1 Message Date
Vantz Stockwell
06e832fca1 feat(fleet): remove host — DELETE /api/fleet/hosts/:id + Fleet card action
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Self-service host removal. DELETE /api/fleet/hosts/:id (server.manage,
tenant-guarded): refuses while the host is 'connected' (409 — a live
agent re-registers on its next heartbeat, stop it first), deletes the
host's game_instances explicitly (FK is SET NULL, would otherwise
orphan them; instance_stats cascade), and clears the legacy
server_connections row if it was the license's last host. Fleet view:
offline host cards get a Remove button with inline confirm + toast.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 18:21:04 -04:00
Vantz Stockwell
009ceb86ad feat(server): real agent credentials + agent.toml setup; per-game config honesty
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Server page Host-agent panel now fetches GET /api/servers/agent-
credentials and renders the real agent.toml (license UUID, nats_user,
nats_password) instead of the broken LICENSE_ID=license_key env
commands that would never connect. Password masked by default with a
reveal toggle; copy-to-clipboard uses the real value. Setup commands
point at --config /etc/corrosion/agent.toml.

Configuration panel: World size / Current seed (Rust-only Facepunch
concepts) gated behind isRust; Conan/Soulmask/Dune get an honest note
pointing to the File Manager for their real config files instead of
fake Rust fields.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 13:23:47 -04:00
Vantz Stockwell
7a07d600e7 feat(fleet): Phase B — fleet overview UI + GET /api/fleet read endpoint
Tenant-scoped fleet read: GET /api/fleet returns agent_hosts (host
metrics) each with their game_instances, plus a summary
(host/instance/online counts). FleetView lists host cards (status, CPU/
mem/disk/uptime/last-heartbeat) with their instances (game, state badge,
uptime); honest empty state -> Server page when no hosts. New 'Fleet'
sidebar nav item across all four game profiles, /fleet route. Store
follows the no-throw-on-fetch pattern (error state, never bricks). The
marketing hero made real from the live fleet tables.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 12:32:55 -04:00
Vantz Stockwell
180631989a fix(panel): real auto-updating version + remove fake agent footer; rename companion -> Corrosion host agent
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Version badge: was hardcoded '1.0.8' — now single-sourced from frontend/package.json (1.0.0) via Vite define __APP_VERSION__, so it auto-updates on release. Sidebar agent footer: removed the FABRICATED 'asgard-01' host name and the fake 'Agent v1.0.8' line — now shows real server.connection data, or an honest 'No host agent connected' empty state when nothing is deployed (the operator's actual state). Renamed 'Companion agent' -> 'Corrosion host agent' across the UI (ServerView/SetupWizard/Dashboard/Plugins), the binary names (corrosion-host-agent-<os>-<arch>) + CDN path (/host-agent/), the Go Makefile build output, and the Gitea CI workflow — frontend download links and CI output now match. Marketing hero mock host names neutralized (asgard-01 -> rust-host/dune-host/conan-host). DB column names (companion_last_seen) left intact. Build green; zero 'asgard'/'1.0.8' remain in frontend/src.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 09:03:37 -04:00
Vantz Stockwell
23decd9b08 feat(panel): per-game UI adaptation — sidebar, Server view, and dashboard transform by selected game
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Drives the panel off the active game (GameSwitcher selection) + the GameProfile registry, so each game visibly differs (not just accent color). Sidebar nav: Rust = full (uMod plugins + plugin configs); Conan/Soulmask/Dune drop uMod + plugin-configs and relabel reset (Wipe World / World Reset / Deep Desert), Dune relabels Console->Broadcast (no RCON) and is Docker-managed. ServerView: management-model badge + game-appropriate panels (Rust deploy + Oxide; Dune Docker/BattleGroup-Sietches; Conan clans/thralls/avatars/purge; Soulmask main-client cluster) with HONEST EmptyStates where no backend data exists yet. Dashboard: per-game reset terminology + stat labels. No invented routes (all map to existing router entries); no fabricated data. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 08:37:03 -04:00
Vantz Stockwell
f2b09b281a feat(panel): GameProfile registry + real-data dashboard (remove all mock/fake data)
DashboardView now renders the REAL server from useServerStore (connection/config + live WebSocket stats) + real 24h history from /analytics/timeseries, with honest EmptyStates ('install the companion agent') when there is no data. DELETED _dashboardMock.ts (the fake 8-server fleet/feed/wipes). PlayersChart hardened: removed the DEFAULT_SERIES fallback, renders an 'awaiting telemetry' empty state instead of a fabricated curve. New gameProfiles.ts: real per-game capability/terminology/stat registry (rust/conan/soulmask/dune; dune managementModel=docker-compose), ready to wire when the backend gains a per-license game field. No fake data. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 04:52:12 -04:00
Vantz Stockwell
29615cb4f3 feat(redesign): re-skin admin-ops/platform-admin/public views to DS (Phase D batch 4 — panel re-skin complete)
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Final re-skin batch: admin ops (Console/FileManager[VueFinder preserved]/WipeCalendar/WipeHistory/Changelog/Migration), platform-admin (Dashboard/Licenses/Servers/Subscriptions/Users), public product pages (ServerInfo/StatusPage/StoreView) + PublicLayout, WarpEditor, ErrorBoundary. All logic/store/router/WebSocket/handlers preserved. Marketing views (Landing/Pricing/FAQ/HowItWorks/Roadmap/EarlyAccess + MarketingLayout) intentionally deferred to the dedicated marketing-site redesign. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:55:02 -04:00
Vantz Stockwell
376ed9a98d feat(redesign): re-skin plugin-config editors + Loot Builder to DS (Phase D batch 3)
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10 plugin-config views (LootBuilder, RaidableBases, Teleport, Kits, Gather, AutoDoors, FurnaceSplitter, BetterChat, TimedExecute, PluginConfigs landing) + 5 child components (loot sidebar/item-editor/group-editor/item-picker, teleport PermissionGroupEditor) re-skinned onto DS components + tokens. All config logic preserved (path-traversal get/set, apply-to-server, import-from-server, CRUD, multiplier logic, per-store status derivation). Presentation-only. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:46:16 -04:00
Vantz Stockwell
b42a2d7ea7 feat(redesign): re-skin server-ops/operations/store/analytics views to DS (Phase D batch 2)
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18 admin views re-skinned onto design-system components + tokens: Server/Players/Plugins/ChatLog, Wipes/WipeProfiles/Maps/Schedules/Alerts, StoreConfig/StoreItems/ModuleStore, Analytics/WipeAnalytics/MapAnalytics/PlayerRetention/StoreRevenue. ECharts now read var(--accent) (token-driven, follows game skin). 14 icons added to the registry. All logic/store/router/handlers/API calls preserved; presentation-only re-skin. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:34:46 -04:00
Vantz Stockwell
560d023250 feat(redesign): re-skin auth + account views to DS (Phase D batch 1)
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Auth (Login/Register/ForgotPassword/SetupWizard) + account cluster (Settings/Team/Notifications) re-skinned onto design-system components + tokens. JPEG login banner replaced with the C-gauge mark + Oxanium wordmark. All logic/store/router/handlers preserved (TOTP flow, validators, save handlers, API endpoints). Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:21:14 -04:00
Vantz Stockwell
f91ef84832 feat(redesign): design-system tokens, 23 Vue components, game-aware shell + Fleet/Solo dashboard
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Tokens ported 1:1 from the Claude Design bundle (colors/game-themes/type/spacing/elevation/motion/fonts) with the data-theme/data-game theming contract via useThemeGame (+ cc-skin-swap repaint guard). 23 design-system components reimplemented as Vue SFCs (core/forms/data/navigation/feedback/brand). DashboardLayout rebuilt as the game-aware shell (GameSwitcher, grouped nav with permission gating preserved, agent-health footer, topbar). DashboardView: Fleet + Solo with per-game GAME_FIELDS rows and the themed ECharts PlayersChart; Solo wired to the real server store, Fleet on representative data pending the multi-instance backend. All four game skins (Rust/Dune/Conan/Soulmask). vue-tsc + vite build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:12:35 -04:00
Vantz Stockwell
b4d1bc8dd0 feat: Add Plugin Configs landing page — collapse 9 sidebar items to 1
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Replace individual plugin config sidebar entries with a single "Plugin Configs"
link that opens a card-based landing page. Cards show status (Active/Configured/
Not Configured), config count, and link to existing editor views. Search bar for
filtering. All existing plugin routes preserved for direct navigation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 03:29:36 -05:00
Vantz Stockwell
7d5966839a fix: Resolve vue-tsc -b errors in KitsView and TimedExecuteView
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KitsView: cast v-for Items array to fix string|number index type mismatch.
TimedExecuteView: remove unused X icon import.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:43:32 -05:00
Vantz Stockwell
2668014068 feat: Add RaidableBases plugin config module — DB migration, NestJS CRUD, Vue editor
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- Migration 021: raidablebases_configs table with JSONB config_data
- Entity, module, controller (7 endpoints), service with NATS deploy/import
- Frontend: 4-tab editor (General, Difficulty, NPC, Loot & Rewards)
- Pinia store, types, router route, sidebar nav with Swords icon
- Top 30 most common settings with actual RaidableBases.json key paths
- Difficulty sub-tabs for Easy/Medium/Hard/Expert/Nightmare with spawn day toggles

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:20:21 -05:00
Vantz Stockwell
bb381569e3 feat: Add BetterChat + TimedExecute plugin config modules
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- DB migrations 017 (betterchat_configs) and 020 (timedexecute_configs) applied
- TypeORM entities matching production schema exactly
- NestJS modules with full CRUD + apply-to-server + import-from-server
- Pinia stores following teleport config pattern
- BetterChatView: Chat Groups editor with color pickers, font sizes, format strings; Settings tab with word filter, anti-flood, player tagging
- TimedExecuteView: TimerRepeat with presets, RealTime-Timer, OnConnect/OnDisconnect command lists
- Wired into app.module.ts, router, DashboardLayout nav

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:19:29 -05:00
Vantz Stockwell
39622de8dc feat: Add Kits + FurnaceSplitter plugin config modules
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DB migrations 016 (kits_configs) and 019 (furnacesplitter_configs) applied.
Backend: NestJS modules with CRUD, apply-to-server, import-from-server.
Frontend: Pinia stores, Vue views with config editor, router + nav wiring.
Kits view: 3-tab editor (list/editor/settings), kit items with shortname/amount/skinId/container.
FurnaceSplitter view: per-furnace toggles, split count, fuel multiplier settings.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:19:14 -05:00
Vantz Stockwell
500dca48a5 feat: Add GatherManager + AutoDoors plugin config modules
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- GatherManager: 2-tab editor (Resource Rates with 1x-10x presets,
  Advanced with Pickup/Quarry/Excavator/Survey modifiers), 9 resource
  types with slider+number inputs, CRUD + deploy + import via NATS
- AutoDoors: Global settings (delay sliders, 6 toggles), 7 door type
  toggles, permission group overrides table, CRUD + deploy + import
- DB: migrations 015 (gather_configs) + 018 (autodoors_configs)
- Backend: GatherModule + AutoDoorsModule registered in app.module.ts
- Frontend: Pinia stores, Vue views, router routes, sidebar nav items
- Icons: Pickaxe (gather), DoorOpen (autodoors)
- All type checks pass: tsc + vue-tsc zero errors

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:17:51 -05:00
Vantz Stockwell
b542f30dcf fix: Remove unused Loader2 import and toast variable from TeleportConfigView
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Fixes Docker build failure — vue-tsc -b treats unused declarations as errors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:58:58 -05:00
Vantz Stockwell
6461417b50 feat: Add one-click Oxide/uMod installer — backend + frontend
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POST /servers/install-oxide endpoint, NATS bridge for oxide.status,
server store installOxide method, ServerView Install Oxide card with
progress tracker matching the Deploy card pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:56:59 -05:00
Vantz Stockwell
4d087132db feat: Add teleport config frontend — Pinia store, views, 2 components, router + nav
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:14:59 -05:00
Vantz Stockwell
759bd0be2e feat: Add loot builder backend + static data + DB migration
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- Migration 013: loot_profiles table (JSONB loot_table + loot_groups, license-scoped)
- TypeORM entity matching migration schema exactly
- NestJS loot module: 10 endpoints (CRUD, duplicate, apply, import, export, containers)
- Multiplier logic recursively scales Min/Max/Scrap across loot tables and groups
- Apply-to-server writes BetterLoot JSON via NATS file manager + RCON reload
- Frontend static data: 191 Rust items, 51 container prefabs
- TypeScript types for BetterLoot data model (PrefabLoot, LootEntry, LootRNG, etc.)
- Fix vue-tsc errors: UngroupedItems uses LootRNG, null safety in store/view

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 00:30:11 -05:00
Vantz Stockwell
9d28fdfb65 feat: Add loot builder frontend — Pinia store, views, 4 components, router + nav
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Implements the complete frontend for BetterLoot profile management:
- Pinia store (loot.ts) with CRUD, import/export, apply-to-server actions
- LootBuilderView orchestrator with profile bar, modals, two-column layout
- LootContainerSidebar with categorized container list, search, config indicators
- LootItemEditor for per-container item settings and ungrouped item table
- LootItemPicker modal with searchable/filterable Rust item grid
- LootGroupEditor for reusable loot group management
- Router integration at /loot-builder
- Sidebar nav item with Crosshair icon and loot.view permission

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 00:27:46 -05:00
Vantz Stockwell
f67b175d39 fix: Pass explicit page arg to handleBrowseSearch on Enter key
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Prevents KeyboardEvent being passed as page number parameter.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 23:45:34 -05:00
Vantz Stockwell
7acdd3654f fix: Add pagination controls to uMod browse tab
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Prev/Next buttons at top and bottom of results table. New search
resets to page 1. Buttons disable at bounds and during loading.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 23:41:07 -05:00
Vantz Stockwell
2df5c80928 feat: Add file manager view using VueFinder
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Installs VueFinder and wires it to the backend /api/files endpoint with
JWT Bearer auth. Adds /files route, File Manager nav item (files.view
permission-gated, FolderOpen icon), and imports VueFinder CSS globally.
Driver token is computed reactively so it tracks token refreshes automatically.
Uses midnight theme to match the dark admin panel aesthetic.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:13:10 -05:00
Vantz Stockwell
2b45413c20 feat: Wire uMod browse proxy and custom plugin upload
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Backend:
- GET /plugins/browse proxies uMod search.json filtered to Rust category,
  with 5-minute in-memory Map cache to avoid hammering the upstream API
- POST /plugins/upload accepts .cs files up to 5 MB via multipart, persists
  to plugin_registry, and dispatches plugin_upload action over NATS so the
  companion agent can write the file to the game server
- Legacy GET /plugins/search stub preserved (now directs callers to /browse)
- FileInterceptor + @UploadedFile follow the existing maps upload pattern

Frontend:
- useApi composable gains upload() method for multipart/form-data requests
  (omits Content-Type so the browser sets the correct multipart boundary)
- plugins store adds browseUmod() calling GET /plugins/browse and
  uploadPlugin() calling POST /plugins/upload with FormData;
  UmodPlugin and UmodBrowseResult TypeScript interfaces exported
- PluginsView Browse tab now calls browseUmod() through the backend proxy
  (no cross-origin requests to uMod directly); results show title,
  downloads_shortened, and latest_release_version_formatted from the
  real uMod payload
- New Upload Custom tab: drag-and-drop or click file input for .cs files,
  client-side extension/size validation, spinner during upload, success
  toast + auto-switch to Installed tab on completion

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:09:19 -05:00
Vantz Stockwell
38e6d28248 fix: Wire automation toggles, browse uMod, and error feedback across admin views
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- ServerView: automation toggles (crash recovery, auto-update, force wipe eligible)
  now call updateConfig() on click with toast success/error; all catch blocks get
  toast feedback instead of silent swallow
- PluginsView: Browse uMod tab wired to /plugins/search backend endpoint with
  debounced search, results table, and Install button that calls installPlugin();
  shows install state and marks already-installed plugins
- WipesView: dry-run results now displayed in a collapsible panel (would_delete /
  would_preserve lists + estimated duration); schedule enable/disable toggle wired
  to PUT /wipes/schedules/:id with loading state and toast feedback
- AnalyticsView: catch blocks now show toast errors instead of console.log;
  Player Retention placeholder replaced with intentional placeholder cards
- TeamView, ChatLogView, PlayersView, NotificationsView, MapsView: all empty
  catch blocks and '// API not wired yet' comments replaced with toast.error()
  calls; Notifications save now shows success toast

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:04:34 -05:00
Vantz Stockwell
1b12664d22 fix: Clean up Quick Setup — remove NATS_TOKEN, auto-populate license key
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NATS has no auth configured, so NATS_TOKEN was a placeholder that
confused users. Made it optional in the Go agent (default empty) and
removed it from Quick Setup commands. Also removed GAME_SERVER_PATH
since one-click deploy handles server installation. License key already
auto-populates from auth store after previous commit.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 15:41:47 -05:00
Vantz Stockwell
5bb1ac9c35 fix: Move OS tab switcher below Quick Setup header for visibility
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:57:52 -05:00
Vantz Stockwell
358adde496 feat: Add companion agent one-click deployment + fix frontend TS errors
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Go deployment orchestrator with platform-specific SteamCMD install,
Rust server download, server.cfg generation, and service registration.
Wire deploy command subscription in daemon, make GameServerPath optional,
add InstallDir config with OS-aware defaults. Fix unused imports and
WebSocket subscribe API in ServerView.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:49:48 -05:00
Vantz Stockwell
b94717d51b feat: Add frontend support for one-click Rust server deployment
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Adds DeploymentConfig/DeploymentStatus types, deployment state management
in the server store, tabbed Linux/Windows quick setup commands, and a
Deploy Rust Server card with progress tracker and configuration form.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:48:05 -05:00
Vantz Stockwell
0fdbad0d07 fix: Resolve TypeScript build errors blocking Docker nginx build
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- DashboardView: Add non-null assertion on upcoming[0] (guarded by length check)
- EarlyAccessView: Add missing `computed` import from Vue

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:21:58 -05:00
Vantz Stockwell
93d536a13e feat: Upload companion agent to SeaweedFS CDN + update download links
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CI pipeline now uploads binaries to cdn.corrosionmgmt.com:
- /companion/latest/ (always current, overwritten each release)
- /companion/v1.x.x/ (versioned archive)

Frontend download links updated from Gitea releases to CDN.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:11:06 -05:00
Vantz Stockwell
e0f9438dfa feat: Companion agent download in ServerView + Gitea CI pipeline fix
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Frontend:
- Add Companion Agent card to ServerView (status, download links, setup instructions)
- Shows agent connection status, last heartbeat, license key for copy
- Download buttons for Linux/Windows amd64 from Gitea releases

CI/CD:
- Fix build-companion.yml: replace actions/github-script with Gitea API curl
- Inject version from git tag via ldflags (-X main.version)
- Add VERSION variable to Makefile with ldflags injection
- Change main.go version from const to var for ldflags compatibility

Deployment:
- Add systemd service file (deployment/corrosion-companion.service)
- Add .gitignore for bin/ (binaries should come from CI, not repo)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:47:09 -05:00
Vantz Stockwell
8bb6cc0890 feat: Waves 3+4 — frontend wiring, NATS integration, stores (19 files)
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Frontend:
- Wire Dashboard quick actions (start/stop/trigger wipe) + next wipe schedule
- Wire Console WebSocket streaming for real-time output
- Implement TOTP 2FA challenge flow in LoginView
- Wire Plugin load/unload toggle + uninstall buttons with confirmations
- Wire WipesView profile selector, disable trigger when no profiles
- Build full WipeProfiles create/edit modal with all config fields
- Wire MapsView file upload with multipart FormData
- Fix SettingsView empty catch blocks → toast error messages
- Fix stale localStorage token reads in CSV exports → auth store
- Fix auth store hardcoded permissions → JWT-decoded role permissions
- Fix wipe store onMounted lifecycle bug → explicit subscribe action
- Update EarlyAccessView from countdown to "Now Live" state

Backend:
- Wire wipe trigger to publish NATS cmd (corrosion.{id}.cmd.wipe)
- Wire plugin reload/uninstall to publish NATS cmd
- Expand NatsBridgeService: add files, wipe status, server status subs
- Add PATCH schedules/:id/toggle endpoint for task toggling

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:34:09 -05:00
Vantz Stockwell
208622000c fix: Wave 1 — critical bug fixes across 9 files
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- Fix double-prefix URL bugs in 4 analytics/revenue views (/api/api → /api)
- Fix AdminDashboard quick-links routing (/platform-admin/* → /admin/*)
- Fix MigrationView import missing Authorization header
- Remove dead ConsoleModule from app.module (conflicts with NatsBridgeGateway on /ws)
- Fix store.service.ts raw Error throws → NotFoundException/ForbiddenException
- Fix payment-order entity FK (webstore_subscription_id → WebstoreSubscription)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:24:24 -05:00
Vantz Stockwell
3cb714a792 fix: Resolve 500/404 cascade — JWT tenant context, wipe routes, changelog stub
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Root cause: super_admin JWT returned early with no license_id, causing
@CurrentTenant() to pass undefined to every tenant-scoped service query.

- jwt.strategy: Move license lookup before super_admin early return so
  admins who own licenses get their license_id in the JWT payload
- CurrentTenant decorator: Throw 401 with clear message when license_id
  is undefined instead of letting undefined cascade into TypeORM queries
- Wipe store: Fix 6 wrong routes (/profiles → /wipes/profiles, etc.)
  and remove redundant manual license_id guards
- Changelog module: Add stub controller/service returning empty array
  to eliminate 404 on /api/changelog
- ChangelogView: Handle both array and {entries} response shapes
- AGENTS.md: Streamlined 3-tier roster (Opus/Sonnet/Haiku)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 22:11:41 -05:00
Vantz Stockwell
05315cc88a fix: Replace unsafe date formatting in SchedulesView with safeDate()
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Replace `new Date(x).toLocaleString()` pattern with `safeDate()` utility to prevent crashes on null/undefined timestamps in scheduled task next_run field.

Part of ongoing safe formatter migration across all Vue views.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 21:57:07 -05:00
Vantz Stockwell
26e717ac96 fix: Replace unsafe .toFixed() calls with safeFixed() in analytics views
- AnalyticsView: avg_players, uptime_percentage
- WipeAnalyticsView: success_rate, population curve, durations, CSV export
- PlayerRetentionView: retention percentages, session duration, tooltip
- MapAnalyticsView: rotation effectiveness, performance metrics, table

All analytics views now use safe formatter utilities with optional chaining
to prevent null/undefined runtime errors when displaying numeric data.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 21:56:04 -05:00
Vantz Stockwell
e849d7803c fix: JWT tokens expire instantly + double /api prefix in analytics
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- Auth service used flat env var names (JWT_SECRET, JWT_ACCESS_EXPIRY_SECONDS)
  but @nestjs/config nests them under jwt.* — configService.get() returned
  undefined, so expiresIn was 0 and tokens expired on issue (iat === exp)
- JWT strategy had same bug for secretOrKey
- AnalyticsView passed /api/analytics/... to useApi which already prepends /api,
  resulting in /api/api/analytics/... (404)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 21:40:32 -05:00
Vantz Stockwell
50848fd0e8 fix: Handle undefined File from input element in MigrationView
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 21:33:23 -05:00
Vantz Stockwell
4c648783a2 feat: Frontend gap closure — Schedules, Alerts, Migration, Changelog views
Implements missing frontend views and API integrations:

New Views:
- SchedulesView: CRUD for scheduled tasks (restart/announcement/command/plugin_reload)
- MigrationView: Export/import interface with file upload and history tracking
- ChangelogView: Paginated changelog feed with category badges
- ForgotPasswordView: Password reset flow with email submission
- AlertsView: Alert config dashboard with threshold settings and history

Component Updates:
- ErrorBoundary: Global error handler with retry functionality
- DashboardLayout: Mobile responsive sidebar, permission-based nav, new menu items
- ServerInfoView: Complete rewrite for public server info display

Infrastructure:
- useApi: Token refresh interceptor with 401 retry and infinite loop prevention
- plugins store: Implemented all stubbed methods with real API calls
- auth store: Added hasPermission() helper for RBAC UI visibility
- Router: Added new routes with catch-all fallback

Purpose: Closes frontend implementation gaps. Hardens auth flow, improves mobile UX,
enables server automation scheduling, alert configuration, and data migration tools.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 21:20:40 -05:00
Vantz Stockwell
109476d5e3 fix: Remove unused TypeScript imports and variables
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- Remove unused ExternalLink import from ModuleStoreView
- Remove unused Tag import from StoreItemsView
- Prefix unused cmd variable with underscore in v-for loop

Fixes production build TypeScript errors.
2026-02-15 17:05:52 -05:00
Vantz Stockwell
a8b7f536b5 feat: Add Phase 5 store item management UI
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2026-02-15 15:00:00 -05:00
Vantz Stockwell
381d447dd8 feat: Add Phase 5 revenue dashboard UI
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Revenue analytics dashboard for webstore owners:
- Summary cards: Total Revenue, Transactions, Pending Deliveries, Refunds
- Revenue chart: ECharts line graph showing daily revenue (last 30 days)
- Transaction table: Date, Player, Item, Amount, Status, Delivered
- Status filter dropdown (all/delivered/paid/pending/failed/refunded)
- CSV export with full transaction details
- Color-coded status badges for quick scanning
- Manual refresh button (no auto-polling)
- Route: /admin/webstore/revenue
- API: GET /api/webstore/transactions
- TypeScript: StoreTransaction interface

Phase 5 Progress: 3/4 frontend components complete (75%)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:59:23 -05:00
Vantz Stockwell
dfd63ba1c7 feat: Add Phase 5 store configuration UI
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- Built StoreConfigView.vue for webstore setup
- Form fields: store name, description, currency (USD/EUR/GBP)
- PayPal credentials (client ID/secret) with encryption support
- Sandbox/production mode toggle with warning states
- Store enable/disable with validation
- Empty state for unconfigured stores
- TypeScript StoreConfig interface
- Route: /admin/webstore/config (auth required)
- API integration: GET/PUT /api/webstore/config
- Responsive Tailwind design

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:57:30 -05:00
Vantz Stockwell
ba00291c18 feat: Complete Phase 4 Module Store frontend marketplace
Customer-facing module marketplace with full browse/preview/purchase flow:

Frontend Implementation:
- Complete ModuleStoreView.vue with dual-tab interface (Catalog + My Modules)
- Module grid with preview images, category badges, pricing display
- Search functionality across name/description fields
- Category filtering (8 categories: Loot, Events, Economy, Kits, Admin, PVP, PVE, Building)
- Detail modal with screenshots gallery, full features list, version info
- Purchase confirmation modal with license binding display
- Installation status tracking (Not Purchased → Purchased → Installed)
- Professional marketplace UI with hover animations and responsive grid

TypeScript Types:
- Module interface with full metadata (id, slug, name, description, price, category, images, features, version, purchase/install status)
- PurchaseRequest interface for API integration

API Integration Points (backend implementation separate):
- GET /api/modules/catalog — Browse all available modules
- GET /api/modules/my-modules — Fetch purchased modules for license
- POST /api/modules/purchase — Initiate purchase (returns payment URL or instant confirmation)
- POST /api/modules/install — Trigger deployment to game server

Design Features:
- Color-coded category badges with 8-color palette
- Preview image with scale-on-hover effect
- "Purchased" badge overlay for owned modules
- Three-button state progression (Purchase → Install → Installed)
- Empty states for zero results and zero purchases
- Mobile-responsive grid (1/2/3 columns)
- Payment flow with external redirect support (Stripe/PayPal)
- Error handling with inline error display in purchase modal

Purpose: Server admins can browse, preview, purchase, and install premium gameplay modules directly from dashboard. This is where customers pay real money — UI polish critical for conversion.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:47:12 -05:00
Vantz Stockwell
8790072609 feat: Implement Phase 2 wipe performance analytics dashboard
Complete implementation of wipe analytics system providing operational
insights and data-driven wipe timing optimization.

Backend:
- Added comprehensive analytics query layer to db/wipes.rs:
  - Success rate calculation over time ranges
  - Average wipe duration tracking
  - Post-wipe population curve analysis (Day 1/2/3)
  - Optimal wipe timing recommendations based on player peaks
  - Individual wipe entry tracking with peak population correlation
- Implemented GET /api/analytics/wipes/performance endpoint with
  flexible range parameters (6d/12d/90d/all)
- All queries leverage hourly aggregate tables for 90-day retention

Frontend:
- Built WipeAnalyticsView.vue with 3 ECharts visualizations:
  - Success rate timeline (scatter: green success, red failures)
  - Population curve comparing Day 1/2/3 post-wipe averages
  - Wipe duration trend showing execution time evolution
- Insight cards displaying success rate, avg duration, peak day, optimal timing
- Actionable recommendations banner with data-driven suggestions:
  - Optimal wipe scheduling based on historical player peaks
  - Wipe frequency recommendations (weekly vs bi-weekly)
  - Duration optimization alerts
  - Rollback protection warnings
- Time range selector and CSV export functionality
- Added /wipes/analytics route

TypeScript interfaces added: WipePerformanceMetrics, WipeAnalyticsEntry,
PopulationCurve

Answers critical operational questions: "How long do wipes take? When do
players peak post-wipe? What's my success rate? When should I wipe for
maximum population?"

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:25:19 -05:00
Vantz Stockwell
dfa605f44f feat: Add public status page with 10-second polling
Implement status.corrosionmgmt.com public status page showcasing all
Corrosion servers that opt-in. Drives platform visibility and attracts
new customers.

Backend:
- Migration 007: status_page_description TEXT column
- models/public.rs: PublicServerStatus, PlatformHealth, StatusPageResponse
- db/public.rs: get_public_servers() with uptime calculations (24h/7d/30d)
- api/public.rs: GET /api/public/status (no auth)
- api/settings.rs: public site config endpoints (auth required)

Frontend:
- StatusPageView.vue: Server grid with live stats, uptime badges, wipe schedules
- Platform health header: total servers, online count, total players
- Auto-refresh every 10 seconds via polling
- Mobile-responsive design
- SettingsView.vue: Public Status tab with opt-in toggle

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:24:32 -05:00
Vantz Stockwell
f29524e633 feat: Implement Player Retention Analytics System (Phase 2.2)
Backend:
- Add player_sessions table (migration 004) for session tracking
- Implement retention calculation queries (24h/48h/72h post-wipe)
- Add /api/plugin/player-event endpoint for join/leave tracking
- Add /api/analytics/retention endpoint with CSV export
- Track unique players, session duration, new vs returning ratio

Frontend:
- Create PlayerRetentionView with ECharts retention curves
- Add multi-wipe comparison (last 3/6/10/20 wipes)
- Display summary metrics and detailed wipe table
- Add /retention route to router

Plugin:
- Update CorrosionCompanion.cs to send player events to new endpoint
- Track player join/leave with license_key authentication

Enables data-driven wipe timing optimization by answering:
"What percentage of players return 24h/48h/72h after a wipe?"

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-15 14:23:21 -05:00