Commit Graph

176 Commits

Author SHA1 Message Date
Vantz Stockwell
b8f0ccba3c fix(frontend): env-driven marketing host detection
Exact-match on 'corrosionmgmt.com' meant www. or any staging host
silently served the panel instead of the marketing site. Hosts now come
from VITE_MARKETING_HOSTS (comma-separated, defaults cover bare + www).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 10:47:15 -04:00
Vantz Stockwell
068a476f39 feat(host-agent): Phase 1a process supervision — instance start/stop/restart/status + push state events
Per-instance ProcessSupervisor: tokio child spawn with proper arg list
(fixes Go's naive space-splitting), graceful SIGTERM with 30s budget
then force kill, monitor task classifying ordered-stop vs crash (exit
code captured), watch-channel state observable everywhere. Instance cmd
channel live on corrosion.{license}.{instance}.cmd (start/stop/restart/
status) with state events pushed on {instance}.status (keep-latest
semantics, documented). Heartbeats now carry live process state +
uptime per instance. Crate restructured lib+bin for integration tests.

Verified: 5 integration tests with real OS processes (lifecycle, crash
exit-code, restart recovery, unmanaged rejection, clean spawn failure)
+ live-NATS contract test (request-reply roundtrips, double-start
rejection, push events, heartbeat state) — all green.

Known limitation (documented): no PID adoption yet — agent restart
orphans a running game process to 'stopped' until panel restart.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 10:44:24 -04:00
Vantz Stockwell
f706c3c47e docs(claude): host-agent reality — active Rust crate, tag scheme, runner container truth, command corrections
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 10:37:37 -04:00
Vantz Stockwell
4c9c322c29 feat(seo): per-route titles + meta descriptions; ci: honest runner test
Every page previously titled 'Corrosion Management' with zero meta -
marketing invisible to search and link previews. Router afterEach now
sets title/description/og per route (no new deps); marketing pages get
real content-backed descriptions, panel views mechanical titles.
index.html carries defaults for pre-JS crawlers. Verified in-browser
per page via Playwright.

test-runner.yml: per-tool presence checks instead of green-lighting
missing toolchains; workflow_dispatch instead of every push.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 10:35:58 -04:00
Vantz Stockwell
47fa72763c feat(api): host-agent protocol v2 consumer — heartbeat persistence, auto-register, staleness sweep
Nothing persisted agent heartbeats before: companion_last_seen was
written once at setup and connection_status stayed 'connected' forever.
HostAgentConsumerService now consumes corrosion.*.host.heartbeat
(updates last_seen + status, auto-creates the bare_metal connection row
on first contact), host.going_offline (graceful offline), and sweeps
connections offline after 180s of heartbeat silence. License-existence
tenant validation with caching per NATS-consumer doctrine. WS bridge
forwards host_heartbeat/host_going_offline to the panel.

Contract-verified against production NATS with the backend's own nats
lib: v2 subjects, schema 2, real telemetry, offline beacon.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 10:35:58 -04:00
Vantz Stockwell
b455bf9f14 ci(host-agent): bootstrap Rust in the runner container; roll to alpha.2
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Asgard runner executes jobs in bare node:20-bullseye (no Rust, no sudo)
- install rustup + musl/mingw cross toolchains per-run, same pattern as
setup-go in the Go pipeline. agent-v2.0.0-alpha.1 predates this fix;
forward-only doctrine: version rolls to alpha.2 rather than re-pushing
the tag.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
agent-v2.0.0-alpha.2
2026-06-11 10:15:36 -04:00
Vantz Stockwell
4abf0ab889 ci(host-agent): Rust agent build pipeline on agent-v* tags -> CDN alpha channel
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Separate tag namespace from the Go pipeline (v*.*.*) per the
blast-radius doctrine; artifacts publish to /host-agent/alpha/ and a
versioned dir, leaving /host-agent/latest/ on the Go build until
cutover. Linux = static musl, Windows = mingw (msvc/cargo-xwin stays
the local release path). Tag-vs-Cargo.toml version gate included.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
agent-v2.0.0-alpha.1
2026-06-11 10:09:43 -04:00
Vantz Stockwell
cea3d66cdd feat(host-agent): Rust rewrite Phase 0 — multi-instance foundation, v2 wire protocol, real telemetry
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New corrosion-host-agent/ crate (Go companion-agent stays as behavior
reference until parity). Wire protocol v2 per COA-B: instance-scoped
subjects corrosion.{license}.{instance}.* + host-level .host.* — spec
in PROTOCOL.md, designed for the license->host->instance fleet model.

- Multi-instance TOML config in the foundation, not retrofitted
- NATS layer on the Vigilance production profile (infinite reconnect,
  capped backoff, 30s ping, 8192-msg offline buffer)
- Heartbeat with real sysinfo telemetry — Go agent shipped hardcoded
  disk/cpu placeholders; this is the panel's first true Resources data
- Connectivity prober (outbound TCP, periodic + on-demand)
- Host cmd channel (ping/probe/sysinfo), going-offline beacon,
  CancellationToken shutdown
- Live-fire verified against production NATS; artifacts: 3.7MB static
  linux-musl, 3.8MB windows .exe (static CRT)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 10:02:46 -04:00
Vantz Stockwell
1abe57ca40 fix(marketing): strip dead Discord invite from footer; docs: Scout tier -> sonnet[1m]
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discord.gg/corrosion is an Unknown Invite (verified via Discord API) -
no dead community promises on the marketing site. Re-add when a real
server exists. Discord *webhook* feature copy stays; that's shipped.

AGENTS.md Scout tier haiku -> sonnet[1m] confirmed by Commander:
marginal price difference, 1m context window pays for itself on recon.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 09:28:06 -04:00
Vantz Stockwell
a8722a7a07 fix(audit): kill fake install cmds + dead demo CTA; production fonts; scoped error boundary; admin bootstrap seed
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Full-site fake-data audit findings:
- SetupWizard showed a curl|sh installer (get.corrosionmgmt.com) and a
  'corrosion-agent' binary that don't exist -> real host-agent commands
- 'View live demo' CTA on 5 marketing pages linked to a login, not a
  demo -> honest 'Sign in'
- Google Fonts @import was silently dropped from the production CSS
  bundle (mid-bundle @import) -> <link> tags in index.html; prod was
  shipping system fallback fonts
- App-root ErrorBoundary bricked the entire SPA (incl. marketing) on a
  single failed fetch until manual reload -> resets on route change +
  content-scoped boundary inside DashboardLayout so nav chrome survives
- Status page KPIs showed fake zeros while the fetch failed -> em dash
- Login lacked the forgot-password link (flow already existed end-to-end)
- AdminSeedService: fresh DB had schema but no login possible; seeds
  super-admin + license from ADMIN_* env when users table is empty

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 09:23:44 -04:00
Vantz Stockwell
180631989a fix(panel): real auto-updating version + remove fake agent footer; rename companion -> Corrosion host agent
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Version badge: was hardcoded '1.0.8' — now single-sourced from frontend/package.json (1.0.0) via Vite define __APP_VERSION__, so it auto-updates on release. Sidebar agent footer: removed the FABRICATED 'asgard-01' host name and the fake 'Agent v1.0.8' line — now shows real server.connection data, or an honest 'No host agent connected' empty state when nothing is deployed (the operator's actual state). Renamed 'Companion agent' -> 'Corrosion host agent' across the UI (ServerView/SetupWizard/Dashboard/Plugins), the binary names (corrosion-host-agent-<os>-<arch>) + CDN path (/host-agent/), the Go Makefile build output, and the Gitea CI workflow — frontend download links and CI output now match. Marketing hero mock host names neutralized (asgard-01 -> rust-host/dune-host/conan-host). DB column names (companion_last_seen) left intact. Build green; zero 'asgard'/'1.0.8' remain in frontend/src.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v1.0.9
2026-06-11 09:03:37 -04:00
Vantz Stockwell
23decd9b08 feat(panel): per-game UI adaptation — sidebar, Server view, and dashboard transform by selected game
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Drives the panel off the active game (GameSwitcher selection) + the GameProfile registry, so each game visibly differs (not just accent color). Sidebar nav: Rust = full (uMod plugins + plugin configs); Conan/Soulmask/Dune drop uMod + plugin-configs and relabel reset (Wipe World / World Reset / Deep Desert), Dune relabels Console->Broadcast (no RCON) and is Docker-managed. ServerView: management-model badge + game-appropriate panels (Rust deploy + Oxide; Dune Docker/BattleGroup-Sietches; Conan clans/thralls/avatars/purge; Soulmask main-client cluster) with HONEST EmptyStates where no backend data exists yet. Dashboard: per-game reset terminology + stat labels. No invented routes (all map to existing router entries); no fabricated data. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 08:37:03 -04:00
Vantz Stockwell
8b84bba165 fix(docker): auto-build schema on a fresh DB via docker-entrypoint-initdb.d
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Root cause of 'data lost on every rebuild': nothing created the Postgres schema. TypeORM is synchronize:false, the API container runs no migration step, and there was no init mount — so a fresh pg_data volume came up with ZERO tables (empty/broken DB; the schema had only ever been loaded manually). Mount backend/migrations/*.sql into /docker-entrypoint-initdb.d so Postgres auto-applies the full schema (001..021, plain SQL) ON FIRST INIT ONLY. Existing volumes are untouched (initdb scripts run only on an empty data dir); a fresh volume now self-heals the schema. NOTE: actual row DATA still persists only while the pg_data named volume persists — 'docker compose down' keeps it across 'build --no-cache'; 'down -v' / volume prune is the only thing that wipes it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 08:34:18 -04:00
Vantz Stockwell
9a5b93dd08 feat(api): early-access signup endpoint (POST /api/early-access)
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Real @Public() NestJS endpoint persisting to the existing early_access_signups table (email + server_count), matching the schema exactly (no migration). Duplicate-email safe (pre-check + unique-constraint catch -> friendly success). Wired into app.module. Makes the marketing early-access form functional end-to-end on next API deploy. tsc/nest build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 05:09:34 -04:00
Vantz Stockwell
3545e6f5c8 feat(marketing): pricing, how-it-works, FAQ, roadmap, early-access pages (real content)
Five marketing sub-pages built to match the landing's design language, all real content: Pricing (4 real tiers + Fleet Block + commercial-use definition + feature-comparison table + self-service support model), How it works (one agent -> N game instances, BYOS, no-SSH), FAQ (real support/product/games/billing Q&A reflecting the self-service model), Roadmap (honest Shipped/In-progress/Planned, no fake dates), Early access (real signup form). 3 icons added (circle/send/help-circle). Visually verified via Playwright; 0 console errors. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 05:09:34 -04:00
Vantz Stockwell
1edaaf985d feat(marketing): rebuild landing + layout from new design (multi-game, real content)
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MarketingLayout + LandingView rebuilt from the delivered design as a multi-game platform site (was Rust-only stub): hero with per-game re-skin + panel mockup, 8-pain problem grid, agent-model shift, 4 self-themed game blueprints (Rust/Dune/Conan/Soulmask), core capabilities, wipe orchestration, built-like-infrastructure, public sites/storefront, pricing, serious-admins, final CTA, footer. REAL pricing (Hobby $9.99 / Community $19.99 / Operator $99.99 / Network $99.99 + $49.99 fleet block) + commercial-use definition + self-service support model ($125/hr prepaid blocks, 'a tool, not a managed service'). marketing.css ported (token-based). 6 icons added to the registry. No fabricated metrics/testimonials. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 04:52:12 -04:00
Vantz Stockwell
f2b09b281a feat(panel): GameProfile registry + real-data dashboard (remove all mock/fake data)
DashboardView now renders the REAL server from useServerStore (connection/config + live WebSocket stats) + real 24h history from /analytics/timeseries, with honest EmptyStates ('install the companion agent') when there is no data. DELETED _dashboardMock.ts (the fake 8-server fleet/feed/wipes). PlayersChart hardened: removed the DEFAULT_SERIES fallback, renders an 'awaiting telemetry' empty state instead of a fabricated curve. New gameProfiles.ts: real per-game capability/terminology/stat registry (rust/conan/soulmask/dune; dune managementModel=docker-compose), ready to wire when the backend gains a per-license game field. No fake data. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 04:52:12 -04:00
Vantz Stockwell
be57d2839a Merge redesign/design-system-port — full design-system re-skin of the panel
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Tokens + theming contract + 23 DS components + game-aware shell + Fleet/Solo dashboard, and every panel view re-skinned onto the design system (auth, account, server ops, operations, store, analytics, 9 plugin-config editors + Loot Builder, platform-admin, public pages). Marketing views deferred to their dedicated redesign. Includes the token-loading fix (f440fd7) verified live. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 04:04:13 -04:00
Vantz Stockwell
769d75d937 docs: Add lessons 22-23 — visual verification (build-green != render-correct) + Tailwind v4 nested @import barrel gotcha
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Forged during the design-system port: the whole panel rendered unstyled despite green builds because a nested @import token barrel after `@import "tailwindcss"` was dropped by Tailwind v4. Caught only by a Playwright screenshot.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 03:04:47 -04:00
Vantz Stockwell
f440fd7751 fix(redesign): load design tokens directly in style.css (whole panel rendered unstyled)
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The nested ./styles/corrosion.css barrel (8 @import token files) was placed after `@import "tailwindcss"`. Once Tailwind v4 expands in place, those nested @imports no longer precede all statements, so PostCSS DROPPED them (the 8 'should be written before any other statement' warnings). Result: every design token (--surface-*, --accent, --text-*, --font-brand, --space-*) was empty and the entire re-skin rendered unstyled (white bg, no surfaces/accent) despite a green build. Fix: import the 8 token files directly + contiguous in style.css. Verified live via Playwright — tokens resolve (--accent #f26622, canvas #0a0b0e) and the login renders correctly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 03:02:29 -04:00
Vantz Stockwell
29615cb4f3 feat(redesign): re-skin admin-ops/platform-admin/public views to DS (Phase D batch 4 — panel re-skin complete)
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Final re-skin batch: admin ops (Console/FileManager[VueFinder preserved]/WipeCalendar/WipeHistory/Changelog/Migration), platform-admin (Dashboard/Licenses/Servers/Subscriptions/Users), public product pages (ServerInfo/StatusPage/StoreView) + PublicLayout, WarpEditor, ErrorBoundary. All logic/store/router/WebSocket/handlers preserved. Marketing views (Landing/Pricing/FAQ/HowItWorks/Roadmap/EarlyAccess + MarketingLayout) intentionally deferred to the dedicated marketing-site redesign. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:55:02 -04:00
Vantz Stockwell
376ed9a98d feat(redesign): re-skin plugin-config editors + Loot Builder to DS (Phase D batch 3)
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10 plugin-config views (LootBuilder, RaidableBases, Teleport, Kits, Gather, AutoDoors, FurnaceSplitter, BetterChat, TimedExecute, PluginConfigs landing) + 5 child components (loot sidebar/item-editor/group-editor/item-picker, teleport PermissionGroupEditor) re-skinned onto DS components + tokens. All config logic preserved (path-traversal get/set, apply-to-server, import-from-server, CRUD, multiplier logic, per-store status derivation). Presentation-only. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:46:16 -04:00
Vantz Stockwell
b42a2d7ea7 feat(redesign): re-skin server-ops/operations/store/analytics views to DS (Phase D batch 2)
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18 admin views re-skinned onto design-system components + tokens: Server/Players/Plugins/ChatLog, Wipes/WipeProfiles/Maps/Schedules/Alerts, StoreConfig/StoreItems/ModuleStore, Analytics/WipeAnalytics/MapAnalytics/PlayerRetention/StoreRevenue. ECharts now read var(--accent) (token-driven, follows game skin). 14 icons added to the registry. All logic/store/router/handlers/API calls preserved; presentation-only re-skin. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:34:46 -04:00
Vantz Stockwell
560d023250 feat(redesign): re-skin auth + account views to DS (Phase D batch 1)
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Auth (Login/Register/ForgotPassword/SetupWizard) + account cluster (Settings/Team/Notifications) re-skinned onto design-system components + tokens. JPEG login banner replaced with the C-gauge mark + Oxanium wordmark. All logic/store/router/handlers preserved (TOTP flow, validators, save handlers, API endpoints). Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:21:14 -04:00
Vantz Stockwell
f91ef84832 feat(redesign): design-system tokens, 23 Vue components, game-aware shell + Fleet/Solo dashboard
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Tokens ported 1:1 from the Claude Design bundle (colors/game-themes/type/spacing/elevation/motion/fonts) with the data-theme/data-game theming contract via useThemeGame (+ cc-skin-swap repaint guard). 23 design-system components reimplemented as Vue SFCs (core/forms/data/navigation/feedback/brand). DashboardLayout rebuilt as the game-aware shell (GameSwitcher, grouped nav with permission gating preserved, agent-health footer, topbar). DashboardView: Fleet + Solo with per-game GAME_FIELDS rows and the themed ECharts PlayersChart; Solo wired to the real server store, Fleet on representative data pending the multi-instance backend. All four game skins (Rust/Dune/Conan/Soulmask). vue-tsc + vite build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:12:35 -04:00
Vantz Stockwell
ef128b47d2 docs: Add lessons 20-21 — state drift + resilient routing
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Cross-pollinated from parallel instance on sister project. Adapted
to Corrosion context.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 04:04:39 -05:00
Vantz Stockwell
1bb810f851 docs: Add lessons 18-19 to CLAUDE.md — naming drift + UI scaling
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 04:01:35 -05:00
Vantz Stockwell
b4d1bc8dd0 feat: Add Plugin Configs landing page — collapse 9 sidebar items to 1
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Replace individual plugin config sidebar entries with a single "Plugin Configs"
link that opens a card-based landing page. Cards show status (Active/Configured/
Not Configured), config count, and link to existing editor views. Search bar for
filtering. All existing plugin routes preserved for direct navigation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 03:29:36 -05:00
Vantz Stockwell
d15ea28e8f feat: Restructure sidebar nav into section-grouped menu
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Replaces flat 25-item navItems array with 6 labeled sections:
Dashboard, Server, Plugin Configs, Operations, Monitoring, Management.
Section headers only render when at least one item is visible to the
user's permissions. Platform Admin section restyled to match.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:56:39 -05:00
Vantz Stockwell
7d5966839a fix: Resolve vue-tsc -b errors in KitsView and TimedExecuteView
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KitsView: cast v-for Items array to fix string|number index type mismatch.
TimedExecuteView: remove unused X icon import.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:43:32 -05:00
Vantz Stockwell
2668014068 feat: Add RaidableBases plugin config module — DB migration, NestJS CRUD, Vue editor
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- Migration 021: raidablebases_configs table with JSONB config_data
- Entity, module, controller (7 endpoints), service with NATS deploy/import
- Frontend: 4-tab editor (General, Difficulty, NPC, Loot & Rewards)
- Pinia store, types, router route, sidebar nav with Swords icon
- Top 30 most common settings with actual RaidableBases.json key paths
- Difficulty sub-tabs for Easy/Medium/Hard/Expert/Nightmare with spawn day toggles

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:20:21 -05:00
Vantz Stockwell
bb381569e3 feat: Add BetterChat + TimedExecute plugin config modules
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- DB migrations 017 (betterchat_configs) and 020 (timedexecute_configs) applied
- TypeORM entities matching production schema exactly
- NestJS modules with full CRUD + apply-to-server + import-from-server
- Pinia stores following teleport config pattern
- BetterChatView: Chat Groups editor with color pickers, font sizes, format strings; Settings tab with word filter, anti-flood, player tagging
- TimedExecuteView: TimerRepeat with presets, RealTime-Timer, OnConnect/OnDisconnect command lists
- Wired into app.module.ts, router, DashboardLayout nav

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:19:29 -05:00
Vantz Stockwell
39622de8dc feat: Add Kits + FurnaceSplitter plugin config modules
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DB migrations 016 (kits_configs) and 019 (furnacesplitter_configs) applied.
Backend: NestJS modules with CRUD, apply-to-server, import-from-server.
Frontend: Pinia stores, Vue views with config editor, router + nav wiring.
Kits view: 3-tab editor (list/editor/settings), kit items with shortname/amount/skinId/container.
FurnaceSplitter view: per-furnace toggles, split count, fuel multiplier settings.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:19:14 -05:00
Vantz Stockwell
500dca48a5 feat: Add GatherManager + AutoDoors plugin config modules
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- GatherManager: 2-tab editor (Resource Rates with 1x-10x presets,
  Advanced with Pickup/Quarry/Excavator/Survey modifiers), 9 resource
  types with slider+number inputs, CRUD + deploy + import via NATS
- AutoDoors: Global settings (delay sliders, 6 toggles), 7 door type
  toggles, permission group overrides table, CRUD + deploy + import
- DB: migrations 015 (gather_configs) + 018 (autodoors_configs)
- Backend: GatherModule + AutoDoorsModule registered in app.module.ts
- Frontend: Pinia stores, Vue views, router routes, sidebar nav items
- Icons: Pickaxe (gather), DoorOpen (autodoors)
- All type checks pass: tsc + vue-tsc zero errors

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:17:51 -05:00
Vantz Stockwell
b542f30dcf fix: Remove unused Loader2 import and toast variable from TeleportConfigView
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Fixes Docker build failure — vue-tsc -b treats unused declarations as errors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:58:58 -05:00
Vantz Stockwell
6461417b50 feat: Add one-click Oxide/uMod installer — backend + frontend
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POST /servers/install-oxide endpoint, NATS bridge for oxide.status,
server store installOxide method, ServerView Install Oxide card with
progress tracker matching the Deploy card pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
v1.0.8
2026-02-22 01:56:59 -05:00
Vantz Stockwell
380ab2700c feat: Add Oxide/uMod installer package + wire into companion agent daemon
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New oxide package downloads latest Oxide.Rust release from GitHub,
extracts over the server directory, and restarts the game server.
Progress published to NATS (corrosion.{license_id}.oxide.status).
Heartbeat now reports oxide_installed status.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:53:27 -05:00
Vantz Stockwell
585e8aa3f7 feat: Add teleport_configs DB migration + TypeORM entity
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:16:08 -05:00
Vantz Stockwell
4d087132db feat: Add teleport config frontend — Pinia store, views, 2 components, router + nav
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:14:59 -05:00
Vantz Stockwell
16f378eada feat: Add CorrosionTeleportGUI uMod plugin — in-game teleport CUI
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Standalone C# uMod plugin that provides a full-screen CUI teleport
interface for Rust game servers, integrating with NTeleportation.

Features:
- /tpgui chat command opens tabbed overlay (Teleport, Homes, Warps, Settings)
- 4x5 player grid with search filtering and pagination for TPR
- Home management (teleport, set, delete) via NTeleportation API
- Server warp list with teleport buttons
- Incoming TPR accept/deny popup with 30s auto-dismiss
- Settings tab showing cooldowns, limits, NTeleportation status
- Oxide-orange color scheme matching Corrosion brand

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:12:34 -05:00
Vantz Stockwell
3e1af29b38 feat: Add teleport module backend — NestJS CRUD + NATS deploy/import
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Seven endpoints for managing NTeleportation configs: list summaries,
get full config, create, update, delete, deploy to server via NATS,
and import live config from server. Follows loot module pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:11:44 -05:00
Vantz Stockwell
759bd0be2e feat: Add loot builder backend + static data + DB migration
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Build Companion Agent / build (push) Successful in 26s
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- Migration 013: loot_profiles table (JSONB loot_table + loot_groups, license-scoped)
- TypeORM entity matching migration schema exactly
- NestJS loot module: 10 endpoints (CRUD, duplicate, apply, import, export, containers)
- Multiplier logic recursively scales Min/Max/Scrap across loot tables and groups
- Apply-to-server writes BetterLoot JSON via NATS file manager + RCON reload
- Frontend static data: 191 Rust items, 51 container prefabs
- TypeScript types for BetterLoot data model (PrefabLoot, LootEntry, LootRNG, etc.)
- Fix vue-tsc errors: UngroupedItems uses LootRNG, null safety in store/view

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
v1.0.7
2026-02-22 00:30:11 -05:00
Vantz Stockwell
9d28fdfb65 feat: Add loot builder frontend — Pinia store, views, 4 components, router + nav
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Implements the complete frontend for BetterLoot profile management:
- Pinia store (loot.ts) with CRUD, import/export, apply-to-server actions
- LootBuilderView orchestrator with profile bar, modals, two-column layout
- LootContainerSidebar with categorized container list, search, config indicators
- LootItemEditor for per-container item settings and ungrouped item table
- LootItemPicker modal with searchable/filterable Rust item grid
- LootGroupEditor for reusable loot group management
- Router integration at /loot-builder
- Sidebar nav item with Crosshair icon and loot.view permission

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 00:27:46 -05:00
Vantz Stockwell
eb57c51a24 feat: Add WebSocket RCON client to companion agent
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Wire gorilla/websocket into the Go companion agent to send arbitrary
console commands (e.g. oxide.reload BetterLoot) to the Rust Dedicated
Server's WebRCON endpoint. Adds RCON_PORT and RCON_PASSWORD env vars,
a new "command" action on the existing cmd.server NATS subject, and
the internal/rcon package that handles the JSON-over-WebSocket protocol.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 00:16:47 -05:00
Vantz Stockwell
f67b175d39 fix: Pass explicit page arg to handleBrowseSearch on Enter key
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Prevents KeyboardEvent being passed as page number parameter.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 23:45:34 -05:00
Vantz Stockwell
7acdd3654f fix: Add pagination controls to uMod browse tab
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Prev/Next buttons at top and bottom of results table. New search
resets to page 1. Buttons disable at bounds and during loading.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 23:41:07 -05:00
Vantz Stockwell
57efc6a5d2 fix: Sidebar overlapping main content — use fixed + pl-64 offset
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The md:static approach wasn't reliably removing fixed positioning,
causing the sidebar to overlay the main content. Changed to keep
sidebar fixed (better for dashboards — no scroll) and offset main
content with md:pl-64 instead.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 23:03:15 -05:00
Vantz Stockwell
854f56a178 fix: Register VueFinderPlugin — prevents Object.keys crash on null store
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VueFinder requires app.use(VueFinderPlugin) to provide its internal
context (i18n, features, config stores). Without plugin registration,
the store returned null during setup, causing Object.keys to throw
TypeError on undefined.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 22:20:00 -05:00
Vantz Stockwell
2df5c80928 feat: Add file manager view using VueFinder
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Build Companion Agent / build (push) Successful in 32s
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Installs VueFinder and wires it to the backend /api/files endpoint with
JWT Bearer auth. Adds /files route, File Manager nav item (files.view
permission-gated, FolderOpen icon), and imports VueFinder CSS globally.
Driver token is computed reactively so it tracks token refreshes automatically.
Uses midnight theme to match the dark admin panel aesthetic.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
v1.0.6
2026-02-21 16:13:10 -05:00
Vantz Stockwell
e9f9b449b1 feat: Add file manager package — VueFinder-compatible NATS request-reply handler
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Implements companion-agent/internal/filemanager with full installDir jail
enforcement (Clean + EvalSymlinks + HasPrefix on every path). Handles all
VueFinder operations: list, delete, rename, copy, move, mkdir, mkfile,
search, preview, save, upload. Wires into daemon.go as a 6th NATS
subscription on corrosion.{license_id}.files.cmd.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:11:59 -05:00