NATS has no auth configured, so NATS_TOKEN was a placeholder that confused users. Made it optional in the Go agent (default empty) and removed it from Quick Setup commands. Also removed GAME_SERVER_PATH since one-click deploy handles server installation. License key already auto-populates from auth store after previous commit. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
108 lines
3.0 KiB
Go
108 lines
3.0 KiB
Go
package main
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import (
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"context"
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"log"
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"os"
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"os/signal"
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"runtime"
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"syscall"
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"time"
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"github.com/kelseyhightower/envconfig"
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"github.com/vigilcyber/corrosion-companion/internal/app"
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"github.com/vigilcyber/corrosion-companion/internal/client"
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)
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// Config holds all environment-based configuration
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type Config struct {
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// NATS connection
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NATSUrl string `envconfig:"NATS_URL" required:"true"`
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NATSToken string `envconfig:"NATS_TOKEN" default:""`
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// License identification
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LicenseID string `envconfig:"LICENSE_ID" required:"true"`
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// Game server configuration
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SteamCMDPath string `envconfig:"STEAMCMD_PATH" default:"/usr/games/steamcmd"`
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GameServerPath string `envconfig:"GAME_SERVER_PATH" default:""`
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GameServerArgs string `envconfig:"GAME_SERVER_ARGS" default:"-batchmode"`
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// Install directory for deployment
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InstallDir string `envconfig:"INSTALL_DIR" default:""`
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// Optional settings
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HeartbeatInterval int `envconfig:"HEARTBEAT_INTERVAL" default:"60"`
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LogLevel string `envconfig:"LOG_LEVEL" default:"info"`
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}
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var version = "dev"
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func main() {
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log.SetFlags(log.LstdFlags | log.Lshortfile)
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log.Printf("Corrosion Companion Agent v%s starting...", version)
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// Load configuration from environment
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var cfg Config
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if err := envconfig.Process("", &cfg); err != nil {
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log.Fatalf("Failed to load configuration: %v", err)
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}
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// Set default InstallDir based on OS if not configured
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if cfg.InstallDir == "" {
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if runtime.GOOS == "windows" {
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cfg.InstallDir = `C:\RustServer`
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} else {
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cfg.InstallDir = "/opt/rustserver"
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}
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}
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log.Printf("Configuration loaded:")
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log.Printf(" NATS URL: %s", cfg.NATSUrl)
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log.Printf(" License ID: %s", cfg.LicenseID)
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log.Printf(" Game Server Path: %s", cfg.GameServerPath)
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log.Printf(" SteamCMD Path: %s", cfg.SteamCMDPath)
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log.Printf(" Install Dir: %s", cfg.InstallDir)
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log.Printf(" Heartbeat Interval: %ds", cfg.HeartbeatInterval)
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// Create context with signal handling for graceful shutdown
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ctx, cancel := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
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defer cancel()
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// Connect to NATS
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log.Println("Connecting to NATS...")
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nc, err := client.Connect(cfg.NATSUrl, cfg.NATSToken)
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if err != nil {
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log.Fatalf("Failed to connect to NATS: %v", err)
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}
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defer nc.Close()
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log.Println("NATS connection established")
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// Initialize daemon configuration
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daemonCfg := &app.DaemonConfig{
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LicenseID: cfg.LicenseID,
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HeartbeatInterval: time.Duration(cfg.HeartbeatInterval) * time.Second,
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SteamCMDPath: cfg.SteamCMDPath,
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GameServerPath: cfg.GameServerPath,
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GameServerArgs: cfg.GameServerArgs,
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Version: version,
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InstallDir: cfg.InstallDir,
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}
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// Start daemon
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daemon, err := app.NewDaemon(nc, daemonCfg)
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if err != nil {
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log.Fatalf("Failed to initialize daemon: %v", err)
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}
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log.Println("Daemon initialized, starting main loop...")
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// Run daemon until context is cancelled
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if err := daemon.Run(ctx); err != nil {
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log.Fatalf("Daemon error: %v", err)
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}
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log.Println("Companion agent shutdown complete")
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}
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