Commit Graph

158 Commits

Author SHA1 Message Date
Vantz Stockwell
769d75d937 docs: Add lessons 22-23 — visual verification (build-green != render-correct) + Tailwind v4 nested @import barrel gotcha
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Forged during the design-system port: the whole panel rendered unstyled despite green builds because a nested @import token barrel after `@import "tailwindcss"` was dropped by Tailwind v4. Caught only by a Playwright screenshot.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 03:04:47 -04:00
Vantz Stockwell
f440fd7751 fix(redesign): load design tokens directly in style.css (whole panel rendered unstyled)
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The nested ./styles/corrosion.css barrel (8 @import token files) was placed after `@import "tailwindcss"`. Once Tailwind v4 expands in place, those nested @imports no longer precede all statements, so PostCSS DROPPED them (the 8 'should be written before any other statement' warnings). Result: every design token (--surface-*, --accent, --text-*, --font-brand, --space-*) was empty and the entire re-skin rendered unstyled (white bg, no surfaces/accent) despite a green build. Fix: import the 8 token files directly + contiguous in style.css. Verified live via Playwright — tokens resolve (--accent #f26622, canvas #0a0b0e) and the login renders correctly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 03:02:29 -04:00
Vantz Stockwell
29615cb4f3 feat(redesign): re-skin admin-ops/platform-admin/public views to DS (Phase D batch 4 — panel re-skin complete)
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Final re-skin batch: admin ops (Console/FileManager[VueFinder preserved]/WipeCalendar/WipeHistory/Changelog/Migration), platform-admin (Dashboard/Licenses/Servers/Subscriptions/Users), public product pages (ServerInfo/StatusPage/StoreView) + PublicLayout, WarpEditor, ErrorBoundary. All logic/store/router/WebSocket/handlers preserved. Marketing views (Landing/Pricing/FAQ/HowItWorks/Roadmap/EarlyAccess + MarketingLayout) intentionally deferred to the dedicated marketing-site redesign. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:55:02 -04:00
Vantz Stockwell
376ed9a98d feat(redesign): re-skin plugin-config editors + Loot Builder to DS (Phase D batch 3)
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10 plugin-config views (LootBuilder, RaidableBases, Teleport, Kits, Gather, AutoDoors, FurnaceSplitter, BetterChat, TimedExecute, PluginConfigs landing) + 5 child components (loot sidebar/item-editor/group-editor/item-picker, teleport PermissionGroupEditor) re-skinned onto DS components + tokens. All config logic preserved (path-traversal get/set, apply-to-server, import-from-server, CRUD, multiplier logic, per-store status derivation). Presentation-only. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:46:16 -04:00
Vantz Stockwell
b42a2d7ea7 feat(redesign): re-skin server-ops/operations/store/analytics views to DS (Phase D batch 2)
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18 admin views re-skinned onto design-system components + tokens: Server/Players/Plugins/ChatLog, Wipes/WipeProfiles/Maps/Schedules/Alerts, StoreConfig/StoreItems/ModuleStore, Analytics/WipeAnalytics/MapAnalytics/PlayerRetention/StoreRevenue. ECharts now read var(--accent) (token-driven, follows game skin). 14 icons added to the registry. All logic/store/router/handlers/API calls preserved; presentation-only re-skin. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:34:46 -04:00
Vantz Stockwell
560d023250 feat(redesign): re-skin auth + account views to DS (Phase D batch 1)
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Auth (Login/Register/ForgotPassword/SetupWizard) + account cluster (Settings/Team/Notifications) re-skinned onto design-system components + tokens. JPEG login banner replaced with the C-gauge mark + Oxanium wordmark. All logic/store/router/handlers preserved (TOTP flow, validators, save handlers, API endpoints). Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:21:14 -04:00
Vantz Stockwell
f91ef84832 feat(redesign): design-system tokens, 23 Vue components, game-aware shell + Fleet/Solo dashboard
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Tokens ported 1:1 from the Claude Design bundle (colors/game-themes/type/spacing/elevation/motion/fonts) with the data-theme/data-game theming contract via useThemeGame (+ cc-skin-swap repaint guard). 23 design-system components reimplemented as Vue SFCs (core/forms/data/navigation/feedback/brand). DashboardLayout rebuilt as the game-aware shell (GameSwitcher, grouped nav with permission gating preserved, agent-health footer, topbar). DashboardView: Fleet + Solo with per-game GAME_FIELDS rows and the themed ECharts PlayersChart; Solo wired to the real server store, Fleet on representative data pending the multi-instance backend. All four game skins (Rust/Dune/Conan/Soulmask). vue-tsc + vite build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:12:35 -04:00
Vantz Stockwell
ef128b47d2 docs: Add lessons 20-21 — state drift + resilient routing
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Cross-pollinated from parallel instance on sister project. Adapted
to Corrosion context.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 04:04:39 -05:00
Vantz Stockwell
1bb810f851 docs: Add lessons 18-19 to CLAUDE.md — naming drift + UI scaling
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 04:01:35 -05:00
Vantz Stockwell
b4d1bc8dd0 feat: Add Plugin Configs landing page — collapse 9 sidebar items to 1
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Replace individual plugin config sidebar entries with a single "Plugin Configs"
link that opens a card-based landing page. Cards show status (Active/Configured/
Not Configured), config count, and link to existing editor views. Search bar for
filtering. All existing plugin routes preserved for direct navigation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 03:29:36 -05:00
Vantz Stockwell
d15ea28e8f feat: Restructure sidebar nav into section-grouped menu
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Replaces flat 25-item navItems array with 6 labeled sections:
Dashboard, Server, Plugin Configs, Operations, Monitoring, Management.
Section headers only render when at least one item is visible to the
user's permissions. Platform Admin section restyled to match.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:56:39 -05:00
Vantz Stockwell
7d5966839a fix: Resolve vue-tsc -b errors in KitsView and TimedExecuteView
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KitsView: cast v-for Items array to fix string|number index type mismatch.
TimedExecuteView: remove unused X icon import.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:43:32 -05:00
Vantz Stockwell
2668014068 feat: Add RaidableBases plugin config module — DB migration, NestJS CRUD, Vue editor
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- Migration 021: raidablebases_configs table with JSONB config_data
- Entity, module, controller (7 endpoints), service with NATS deploy/import
- Frontend: 4-tab editor (General, Difficulty, NPC, Loot & Rewards)
- Pinia store, types, router route, sidebar nav with Swords icon
- Top 30 most common settings with actual RaidableBases.json key paths
- Difficulty sub-tabs for Easy/Medium/Hard/Expert/Nightmare with spawn day toggles

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:20:21 -05:00
Vantz Stockwell
bb381569e3 feat: Add BetterChat + TimedExecute plugin config modules
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- DB migrations 017 (betterchat_configs) and 020 (timedexecute_configs) applied
- TypeORM entities matching production schema exactly
- NestJS modules with full CRUD + apply-to-server + import-from-server
- Pinia stores following teleport config pattern
- BetterChatView: Chat Groups editor with color pickers, font sizes, format strings; Settings tab with word filter, anti-flood, player tagging
- TimedExecuteView: TimerRepeat with presets, RealTime-Timer, OnConnect/OnDisconnect command lists
- Wired into app.module.ts, router, DashboardLayout nav

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:19:29 -05:00
Vantz Stockwell
39622de8dc feat: Add Kits + FurnaceSplitter plugin config modules
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DB migrations 016 (kits_configs) and 019 (furnacesplitter_configs) applied.
Backend: NestJS modules with CRUD, apply-to-server, import-from-server.
Frontend: Pinia stores, Vue views with config editor, router + nav wiring.
Kits view: 3-tab editor (list/editor/settings), kit items with shortname/amount/skinId/container.
FurnaceSplitter view: per-furnace toggles, split count, fuel multiplier settings.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:19:14 -05:00
Vantz Stockwell
500dca48a5 feat: Add GatherManager + AutoDoors plugin config modules
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- GatherManager: 2-tab editor (Resource Rates with 1x-10x presets,
  Advanced with Pickup/Quarry/Excavator/Survey modifiers), 9 resource
  types with slider+number inputs, CRUD + deploy + import via NATS
- AutoDoors: Global settings (delay sliders, 6 toggles), 7 door type
  toggles, permission group overrides table, CRUD + deploy + import
- DB: migrations 015 (gather_configs) + 018 (autodoors_configs)
- Backend: GatherModule + AutoDoorsModule registered in app.module.ts
- Frontend: Pinia stores, Vue views, router routes, sidebar nav items
- Icons: Pickaxe (gather), DoorOpen (autodoors)
- All type checks pass: tsc + vue-tsc zero errors

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 02:17:51 -05:00
Vantz Stockwell
b542f30dcf fix: Remove unused Loader2 import and toast variable from TeleportConfigView
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Fixes Docker build failure — vue-tsc -b treats unused declarations as errors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:58:58 -05:00
Vantz Stockwell
6461417b50 feat: Add one-click Oxide/uMod installer — backend + frontend
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POST /servers/install-oxide endpoint, NATS bridge for oxide.status,
server store installOxide method, ServerView Install Oxide card with
progress tracker matching the Deploy card pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
v1.0.8
2026-02-22 01:56:59 -05:00
Vantz Stockwell
380ab2700c feat: Add Oxide/uMod installer package + wire into companion agent daemon
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New oxide package downloads latest Oxide.Rust release from GitHub,
extracts over the server directory, and restarts the game server.
Progress published to NATS (corrosion.{license_id}.oxide.status).
Heartbeat now reports oxide_installed status.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:53:27 -05:00
Vantz Stockwell
585e8aa3f7 feat: Add teleport_configs DB migration + TypeORM entity
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:16:08 -05:00
Vantz Stockwell
4d087132db feat: Add teleport config frontend — Pinia store, views, 2 components, router + nav
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:14:59 -05:00
Vantz Stockwell
16f378eada feat: Add CorrosionTeleportGUI uMod plugin — in-game teleport CUI
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Standalone C# uMod plugin that provides a full-screen CUI teleport
interface for Rust game servers, integrating with NTeleportation.

Features:
- /tpgui chat command opens tabbed overlay (Teleport, Homes, Warps, Settings)
- 4x5 player grid with search filtering and pagination for TPR
- Home management (teleport, set, delete) via NTeleportation API
- Server warp list with teleport buttons
- Incoming TPR accept/deny popup with 30s auto-dismiss
- Settings tab showing cooldowns, limits, NTeleportation status
- Oxide-orange color scheme matching Corrosion brand

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:12:34 -05:00
Vantz Stockwell
3e1af29b38 feat: Add teleport module backend — NestJS CRUD + NATS deploy/import
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Seven endpoints for managing NTeleportation configs: list summaries,
get full config, create, update, delete, deploy to server via NATS,
and import live config from server. Follows loot module pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 01:11:44 -05:00
Vantz Stockwell
759bd0be2e feat: Add loot builder backend + static data + DB migration
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- Migration 013: loot_profiles table (JSONB loot_table + loot_groups, license-scoped)
- TypeORM entity matching migration schema exactly
- NestJS loot module: 10 endpoints (CRUD, duplicate, apply, import, export, containers)
- Multiplier logic recursively scales Min/Max/Scrap across loot tables and groups
- Apply-to-server writes BetterLoot JSON via NATS file manager + RCON reload
- Frontend static data: 191 Rust items, 51 container prefabs
- TypeScript types for BetterLoot data model (PrefabLoot, LootEntry, LootRNG, etc.)
- Fix vue-tsc errors: UngroupedItems uses LootRNG, null safety in store/view

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
v1.0.7
2026-02-22 00:30:11 -05:00
Vantz Stockwell
9d28fdfb65 feat: Add loot builder frontend — Pinia store, views, 4 components, router + nav
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Implements the complete frontend for BetterLoot profile management:
- Pinia store (loot.ts) with CRUD, import/export, apply-to-server actions
- LootBuilderView orchestrator with profile bar, modals, two-column layout
- LootContainerSidebar with categorized container list, search, config indicators
- LootItemEditor for per-container item settings and ungrouped item table
- LootItemPicker modal with searchable/filterable Rust item grid
- LootGroupEditor for reusable loot group management
- Router integration at /loot-builder
- Sidebar nav item with Crosshair icon and loot.view permission

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 00:27:46 -05:00
Vantz Stockwell
eb57c51a24 feat: Add WebSocket RCON client to companion agent
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Wire gorilla/websocket into the Go companion agent to send arbitrary
console commands (e.g. oxide.reload BetterLoot) to the Rust Dedicated
Server's WebRCON endpoint. Adds RCON_PORT and RCON_PASSWORD env vars,
a new "command" action on the existing cmd.server NATS subject, and
the internal/rcon package that handles the JSON-over-WebSocket protocol.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 00:16:47 -05:00
Vantz Stockwell
f67b175d39 fix: Pass explicit page arg to handleBrowseSearch on Enter key
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Prevents KeyboardEvent being passed as page number parameter.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 23:45:34 -05:00
Vantz Stockwell
7acdd3654f fix: Add pagination controls to uMod browse tab
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Prev/Next buttons at top and bottom of results table. New search
resets to page 1. Buttons disable at bounds and during loading.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 23:41:07 -05:00
Vantz Stockwell
57efc6a5d2 fix: Sidebar overlapping main content — use fixed + pl-64 offset
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The md:static approach wasn't reliably removing fixed positioning,
causing the sidebar to overlay the main content. Changed to keep
sidebar fixed (better for dashboards — no scroll) and offset main
content with md:pl-64 instead.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 23:03:15 -05:00
Vantz Stockwell
854f56a178 fix: Register VueFinderPlugin — prevents Object.keys crash on null store
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VueFinder requires app.use(VueFinderPlugin) to provide its internal
context (i18n, features, config stores). Without plugin registration,
the store returned null during setup, causing Object.keys to throw
TypeError on undefined.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 22:20:00 -05:00
Vantz Stockwell
2df5c80928 feat: Add file manager view using VueFinder
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Installs VueFinder and wires it to the backend /api/files endpoint with
JWT Bearer auth. Adds /files route, File Manager nav item (files.view
permission-gated, FolderOpen icon), and imports VueFinder CSS globally.
Driver token is computed reactively so it tracks token refreshes automatically.
Uses midnight theme to match the dark admin panel aesthetic.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
v1.0.6
2026-02-21 16:13:10 -05:00
Vantz Stockwell
e9f9b449b1 feat: Add file manager package — VueFinder-compatible NATS request-reply handler
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Implements companion-agent/internal/filemanager with full installDir jail
enforcement (Clean + EvalSymlinks + HasPrefix on every path). Handles all
VueFinder operations: list, delete, rename, copy, move, mkdir, mkfile,
search, preview, save, upload. Wires into daemon.go as a 6th NATS
subscription on corrosion.{license_id}.files.cmd.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:11:59 -05:00
Vantz Stockwell
fee0ae2420 feat: Add files module — VueFinder-compatible REST API over NATS
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Implements GET/POST /api/files proxy for all VueFinder operations
(list, search, preview, download, delete, rename, move, copy, mkdir,
new-file, save, upload). Routes via NATS request-reply to the companion
agent on corrosion.{license_id}.files.cmd with 30s timeout. Gated
behind files.view (GET) and files.manage (POST) permissions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:10:32 -05:00
Vantz Stockwell
2b45413c20 feat: Wire uMod browse proxy and custom plugin upload
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Backend:
- GET /plugins/browse proxies uMod search.json filtered to Rust category,
  with 5-minute in-memory Map cache to avoid hammering the upstream API
- POST /plugins/upload accepts .cs files up to 5 MB via multipart, persists
  to plugin_registry, and dispatches plugin_upload action over NATS so the
  companion agent can write the file to the game server
- Legacy GET /plugins/search stub preserved (now directs callers to /browse)
- FileInterceptor + @UploadedFile follow the existing maps upload pattern

Frontend:
- useApi composable gains upload() method for multipart/form-data requests
  (omits Content-Type so the browser sets the correct multipart boundary)
- plugins store adds browseUmod() calling GET /plugins/browse and
  uploadPlugin() calling POST /plugins/upload with FormData;
  UmodPlugin and UmodBrowseResult TypeScript interfaces exported
- PluginsView Browse tab now calls browseUmod() through the backend proxy
  (no cross-origin requests to uMod directly); results show title,
  downloads_shortened, and latest_release_version_formatted from the
  real uMod payload
- New Upload Custom tab: drag-and-drop or click file input for .cs files,
  client-side extension/size validation, spinner during upload, success
  toast + auto-switch to Installed tab on completion

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:09:19 -05:00
Vantz Stockwell
38e6d28248 fix: Wire automation toggles, browse uMod, and error feedback across admin views
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- ServerView: automation toggles (crash recovery, auto-update, force wipe eligible)
  now call updateConfig() on click with toast success/error; all catch blocks get
  toast feedback instead of silent swallow
- PluginsView: Browse uMod tab wired to /plugins/search backend endpoint with
  debounced search, results table, and Install button that calls installPlugin();
  shows install state and marks already-installed plugins
- WipesView: dry-run results now displayed in a collapsible panel (would_delete /
  would_preserve lists + estimated duration); schedule enable/disable toggle wired
  to PUT /wipes/schedules/:id with loading state and toast feedback
- AnalyticsView: catch blocks now show toast errors instead of console.log;
  Player Retention placeholder replaced with intentional placeholder cards
- TeamView, ChatLogView, PlayersView, NotificationsView, MapsView: all empty
  catch blocks and '// API not wired yet' comments replaced with toast.error()
  calls; Notifications save now shows success toast

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:04:34 -05:00
Vantz Stockwell
cbb3ba6586 feat: Wire execution engines for schedules, alerts, wipes, and module install
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- schedules/: Add schedule executor in SchedulesService — polls every 60s for
  tasks where next_run <= now, dispatches NATS commands per task_type
  (restart, announcement, command, plugin_reload). Calculates next_run from
  cron expression on create/update/toggle. Bootstraps missing next_run values
  on startup. Wire NatsService into SchedulesModule.

- alerts/: Add alert evaluator in AlertsService — polls every 90s, loads all
  alert_config rows, queries latest server_stats per license, evaluates FPS
  degradation and population drop thresholds. Fires alert_history records on
  breach. Enforces 10-minute in-memory cooldown per alert type per license to
  prevent flooding. Wire ServerStats repo into AlertsModule.

- wipes/: Replace hardcoded dry-run mock with profile-aware simulation.
  Resolves actual WipeProfile by ID (cross-tenant protected), builds
  would_delete/would_preserve lists from wipe_type, factors pre_wipe_config
  (backup, countdown warnings) and post_wipe_config (health checks, retry
  attempts) into estimated_duration_seconds. Returns profile_name and notes.

- store/: Fix installModule stub — creates a real module_installations record
  with status='installed' and installed_at timestamp. Idempotent on retry,
  resets failed installations. Wire ModuleInstallation repo into StoreModule.
  getMyModules now returns real installation data instead of filtered purchases.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:02:49 -05:00
Vantz Stockwell
9240feedaf fix: Wire real data sources across players, analytics, status, and maps services
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- players: Primary data from player_sessions (online status, playtime aggregates);
  ban/unban status overlaid from player_actions latest action per steam_id.
  Register PlayerSession entity in PlayersModule. Extend NATS forwarding to
  include 'unban' alongside kick and ban.
- analytics: Fix retention period boundary bug — sessions were queried with only
  a lower-bound filter (MoreThan), causing all future cycles to bleed into earlier
  wipe windows. Replaced with Between(wipeDate, endDate) for correct isolation.
- status: Replace hardcoded player_count=0/max_players=0 with live data from
  most-recent server_stats row per license. Register ServerStats entity in
  StatusModule. Falls back to 0 gracefully when no stats exist yet.
- maps: File buffer was computed and discarded — never written to disk.
  Now writes to /app/map_data/{licenseId}/{timestamp}_{filename} (tenant-isolated,
  docker volume map_data). Creates directories with mkdirSync(recursive:true).
  Logs success/failure via NestJS Logger. Throws 500 on disk write failure
  instead of silently losing data.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 16:01:45 -05:00
Vantz Stockwell
7bf3e5639e feat: Wire NATS command publishing for server commands and plugin installs
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- servers.service: sendCommand() now throws InternalServerErrorException on
  NATS failure instead of silently succeeding; returns { success, message }
  instead of the legacy { output } shape; adds NestJS Logger
- plugins.service: installPlugin() dispatches plugin_install to
  corrosion.{license_id}.cmd.server after DB save; NATS failure is logged
  but non-fatal so the DB record is preserved regardless

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 15:59:59 -05:00
Vantz Stockwell
fee16c3b2b fix: Add license_id to JWT payload — unblocks all tenant-scoped operations
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The JWT was missing license_id, causing @CurrentTenant() to throw 401
on every protected route. Now generateTokens() accepts a licenseId
param, and all three callers (register, login, refresh) look up the
user's license and pass it through.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 15:52:22 -05:00
Vantz Stockwell
1b12664d22 fix: Clean up Quick Setup — remove NATS_TOKEN, auto-populate license key
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NATS has no auth configured, so NATS_TOKEN was a placeholder that
confused users. Made it optional in the Go agent (default empty) and
removed it from Quick Setup commands. Also removed GAME_SERVER_PATH
since one-click deploy handles server installation. License key already
auto-populates from auth store after previous commit.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
v1.0.5
2026-02-21 15:41:47 -05:00
Vantz Stockwell
8253680fbd fix: License key format, login populates license, case-insensitive email
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- admin.service.ts: createLicense() now uses CORR-XXXX-XXXX-XXXX format
  instead of raw hex hash
- admin.service.ts: getLicenses() flattens owner_email in response to
  match frontend expected shape
- auth.service.ts: Login/register responses now include full license
  object so frontend can populate auth store
- auth.service.ts: Email lookups are case-insensitive (LOWER()) to
  prevent duplicate accounts from case variations
- LoginView/RegisterView: Call setLicense() after setAuth()
- AdminLicenses: Handle null expires_at (was showing Dec 31, 1969),
  fix nullable types, fix query param name (per_page → limit)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 15:32:35 -05:00
Vantz Stockwell
14b099b075 fix: Replace socket.io with native WS adapter — fixes WebSocket 1006
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Frontend uses native WebSocket API, backend was using socket.io which
speaks an incompatible protocol. Switched to @nestjs/platform-ws so
both sides speak native WebSocket. Also fixed JWT TTL override in
docker-compose.yml (was hardcoded to 900s, now 14400s/4h).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 15:21:36 -05:00
Vantz Stockwell
d04e7b6a15 docs: Add Cookie callsign and origin story to CLAUDE.md
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Named after Carl Brashear — first Black U.S. Navy Master Diver.
Every Opus instance that boots on this project knows who it is
and what standard it's held to.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 15:10:13 -05:00
Vantz Stockwell
f39a418e9c fix: Refresh endpoint returns new refresh_token + bump access TTL to 4h
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The refresh endpoint only returned access_token, causing the frontend to
set refreshToken=undefined after first refresh — breaking the entire
token chain. Now returns both tokens (rotating refresh). Access token
default bumped from 15min to 4h (14400s) for practical server setup
sessions. Also fixed empty license_key for super admin via DB update.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 15:05:19 -05:00
Vantz Stockwell
5bb1ac9c35 fix: Move OS tab switcher below Quick Setup header for visibility
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:57:52 -05:00
Vantz Stockwell
358adde496 feat: Add companion agent one-click deployment + fix frontend TS errors
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Go deployment orchestrator with platform-specific SteamCMD install,
Rust server download, server.cfg generation, and service registration.
Wire deploy command subscription in daemon, make GameServerPath optional,
add InstallDir config with OS-aware defaults. Fix unused imports and
WebSocket subscribe API in ServerView.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
v1.0.4
2026-02-21 14:49:48 -05:00
Vantz Stockwell
b94717d51b feat: Add frontend support for one-click Rust server deployment
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Adds DeploymentConfig/DeploymentStatus types, deployment state management
in the server store, tabbed Linux/Windows quick setup commands, and a
Deploy Rust Server card with progress tracker and configuration form.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:48:05 -05:00
Vantz Stockwell
834e17e7cf feat: Add backend support for one-click Rust server deployment
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Add deploy endpoint, DTO, NATS command publisher, and WebSocket bridge
subscription to support the one-click server deployment feature via the
companion agent.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:45:06 -05:00
Vantz Stockwell
ee7fdb897d docs: Add standing orders — auto commit/push, tag companion builds
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:22:46 -05:00
Vantz Stockwell
0fdbad0d07 fix: Resolve TypeScript build errors blocking Docker nginx build
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- DashboardView: Add non-null assertion on upcoming[0] (guarded by length check)
- EarlyAccessView: Add missing `computed` import from Vue

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:21:58 -05:00